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Merge from V6_main 13/12/2012
[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
1 // Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //  File   : StdMeshers_Quadrangle_2D.hxx
23 //           Moved here from SMESH_Quadrangle_2D.hxx
24 //  Author : Paul RASCLE, EDF
25 //  Module : SMESH
26
27 #ifndef _SMESH_QUADRANGLE_2D_HXX_
28 #define _SMESH_QUADRANGLE_2D_HXX_
29
30 #include "SMESH_Algo.hxx"
31 #include "SMESH_ProxyMesh.hxx"
32 #include "SMESH_StdMeshers.hxx"
33 #include "StdMeshers_QuadrangleParams.hxx"
34
35 #include <TopoDS_Face.hxx>
36
37 class SMDS_MeshNode;
38 class SMESH_Mesh;
39 class SMESH_MesherHelper;
40 class SMESH_ProxyMesh;
41 class StdMeshers_FaceSide;
42 struct uvPtStruct;
43
44
45 enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
46
47 typedef uvPtStruct UVPtStruct;
48 typedef struct faceQuadStruct
49 {
50   std::vector< StdMeshers_FaceSide*> side;
51   bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
52   UVPtStruct* uv_grid;
53   TopoDS_Face face;
54   ~faceQuadStruct();
55 } FaceQuadStruct;
56
57 class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
58 {
59 public:
60   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
61   virtual ~StdMeshers_Quadrangle_2D();
62
63   virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
64                                const TopoDS_Shape& aShape,
65                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
66
67   virtual bool Compute(SMESH_Mesh& aMesh,
68                        const TopoDS_Shape& aShape);
69
70   virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
71                         MapShapeNbElems& aResMap);
72
73   FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
74                                     const TopoDS_Shape& aShape,
75                                     const bool CreateQuadratic);
76
77   FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
78                                const TopoDS_Shape& aShape);
79
80 protected:
81
82   bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
83                                const TopoDS_Shape & aShape,
84                                MapShapeNbElems& aResMap,
85                                std::vector<int>& aNbNodes,
86                                bool& IsQuadratic);
87
88   bool SetNormalizedGrid(SMESH_Mesh& aMesh,
89                          const TopoDS_Shape& aShape,
90                          FaceQuadStruct*& quad);
91   
92   void SplitQuad(SMESHDS_Mesh *theMeshDS,
93                  const int theFaceID,
94                  const SMDS_MeshNode* theNode1,
95                  const SMDS_MeshNode* theNode2,
96                  const SMDS_MeshNode* theNode3,
97                  const SMDS_MeshNode* theNode4);
98
99   bool ComputeQuadPref(SMESH_Mesh& aMesh,
100                        const TopoDS_Shape& aShape,
101                        FaceQuadStruct* quad);
102
103   bool EvaluateQuadPref(SMESH_Mesh& aMesh,
104                         const TopoDS_Shape& aShape,
105                         std::vector<int>& aNbNodes,
106                         MapShapeNbElems& aResMap,
107                         bool IsQuadratic);
108
109   bool ComputeReduced (SMESH_Mesh& aMesh,
110                        const TopoDS_Shape& aShape,
111                        FaceQuadStruct* quad);
112
113   void UpdateDegenUV(FaceQuadStruct* quad);
114
115   void Smooth (FaceQuadStruct* quad);
116
117
118   // true if QuadranglePreference hypothesis is assigned that forces
119   // construction of quadrangles if the number of nodes on opposite edges
120   // is not the same in the case where the global number of nodes on edges
121   // is even
122   bool myQuadranglePreference;
123
124   bool myTrianglePreference;
125
126   int  myTriaVertexID;
127
128   bool myNeedSmooth;
129
130   StdMeshers_QuadType  myQuadType;
131
132   SMESH_MesherHelper*  myHelper; // tool for working with quadratic elements
133
134   SMESH_ProxyMesh::Ptr myProxyMesh;
135 };
136
137 #endif