1 // Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : StdMeshers_Cartesian_3D.cxx
25 #include "StdMeshers_Cartesian_3D.hxx"
26 #include "StdMeshers_CartesianParameters3D.hxx"
28 #include "ObjectPool.hxx"
29 #include "SMDS_MeshNode.hxx"
30 #include "SMDS_VolumeTool.hxx"
31 #include "SMESHDS_Mesh.hxx"
32 #include "SMESH_Block.hxx"
33 #include "SMESH_Comment.hxx"
34 #include "SMESH_ControlsDef.hxx"
35 #include "SMESH_Mesh.hxx"
36 #include "SMESH_MeshAlgos.hxx"
37 #include "SMESH_MeshEditor.hxx"
38 #include "SMESH_MesherHelper.hxx"
39 #include "SMESH_subMesh.hxx"
40 #include "SMESH_subMeshEventListener.hxx"
41 #include "StdMeshers_FaceSide.hxx"
43 #include <utilities.h>
44 #include <Utils_ExceptHandlers.hxx>
46 #include <GEOMUtils.hxx>
48 #include <BRepAdaptor_Curve.hxx>
49 #include <BRepAdaptor_Surface.hxx>
50 #include <BRepBndLib.hxx>
51 #include <BRepBuilderAPI_Copy.hxx>
52 #include <BRepBuilderAPI_MakeFace.hxx>
53 #include <BRepTools.hxx>
54 #include <BRepTopAdaptor_FClass2d.hxx>
55 #include <BRep_Builder.hxx>
56 #include <BRep_Tool.hxx>
57 #include <Bnd_B3d.hxx>
58 #include <Bnd_Box.hxx>
60 #include <GCPnts_UniformDeflection.hxx>
61 #include <Geom2d_BSplineCurve.hxx>
62 #include <Geom2d_BezierCurve.hxx>
63 #include <Geom2d_TrimmedCurve.hxx>
64 #include <GeomAPI_ProjectPointOnSurf.hxx>
65 #include <GeomLib.hxx>
66 #include <Geom_BSplineCurve.hxx>
67 #include <Geom_BSplineSurface.hxx>
68 #include <Geom_BezierCurve.hxx>
69 #include <Geom_BezierSurface.hxx>
70 #include <Geom_RectangularTrimmedSurface.hxx>
71 #include <Geom_TrimmedCurve.hxx>
72 #include <IntAna_IntConicQuad.hxx>
73 #include <IntAna_IntLinTorus.hxx>
74 #include <IntAna_Quadric.hxx>
75 #include <IntCurveSurface_TransitionOnCurve.hxx>
76 #include <IntCurvesFace_Intersector.hxx>
77 #include <Poly_Triangulation.hxx>
78 #include <Precision.hxx>
80 #include <TopExp_Explorer.hxx>
81 #include <TopLoc_Location.hxx>
82 #include <TopTools_IndexedMapOfShape.hxx>
83 #include <TopTools_MapOfShape.hxx>
85 #include <TopoDS_Compound.hxx>
86 #include <TopoDS_Face.hxx>
87 #include <TopoDS_TShape.hxx>
88 #include <gp_Cone.hxx>
89 #include <gp_Cylinder.hxx>
92 #include <gp_Pnt2d.hxx>
93 #include <gp_Sphere.hxx>
94 #include <gp_Torus.hxx>
98 #include <boost/container/flat_map.hpp>
104 // See https://docs.microsoft.com/en-gb/cpp/porting/modifying-winver-and-win32-winnt?view=vs-2019
105 // Windows 10 = 0x0A00
106 #define WINVER 0x0A00
107 #define _WIN32_WINNT 0x0A00
110 #include <tbb/parallel_for.h>
111 //#include <tbb/enumerable_thread_specific.h>
115 using namespace SMESH;
121 //=============================================================================
125 //=============================================================================
127 StdMeshers_Cartesian_3D::StdMeshers_Cartesian_3D(int hypId, SMESH_Gen * gen)
128 :SMESH_3D_Algo(hypId, gen)
130 _name = "Cartesian_3D";
131 _shapeType = (1 << TopAbs_SOLID); // 1 bit /shape type
132 _compatibleHypothesis.push_back("CartesianParameters3D");
134 _onlyUnaryInput = false; // to mesh all SOLIDs at once
135 _requireDiscreteBoundary = false; // 2D mesh not needed
136 _supportSubmeshes = false; // do not use any existing mesh
139 //=============================================================================
141 * Check presence of a hypothesis
143 //=============================================================================
145 bool StdMeshers_Cartesian_3D::CheckHypothesis (SMESH_Mesh& aMesh,
146 const TopoDS_Shape& aShape,
147 Hypothesis_Status& aStatus)
149 aStatus = SMESH_Hypothesis::HYP_MISSING;
151 const list<const SMESHDS_Hypothesis*>& hyps = GetUsedHypothesis(aMesh, aShape);
152 list <const SMESHDS_Hypothesis* >::const_iterator h = hyps.begin();
153 if ( h == hyps.end())
158 for ( ; h != hyps.end(); ++h )
160 if (( _hyp = dynamic_cast<const StdMeshers_CartesianParameters3D*>( *h )))
162 aStatus = _hyp->IsDefined() ? HYP_OK : HYP_BAD_PARAMETER;
167 return aStatus == HYP_OK;
172 typedef int TGeomID; // IDs of sub-shapes
174 //=============================================================================
175 // Definitions of internal utils
176 // --------------------------------------------------------------------------
178 Trans_TANGENT = IntCurveSurface_Tangent,
179 Trans_IN = IntCurveSurface_In,
180 Trans_OUT = IntCurveSurface_Out,
182 Trans_INTERNAL // for INTERNAL FACE
184 // --------------------------------------------------------------------------
186 * \brief Container of IDs of SOLID sub-shapes
188 class Solid // sole SOLID contains all sub-shapes
190 TGeomID _id; // SOLID id
191 bool _hasInternalFaces;
194 virtual bool Contains( TGeomID subID ) const { return true; }
195 virtual bool ContainsAny( const vector< TGeomID>& subIDs ) const { return true; }
196 virtual TopAbs_Orientation Orientation( const TopoDS_Shape& s ) const { return s.Orientation(); }
197 virtual bool IsOutsideOriented( TGeomID faceID ) const { return true; }
198 void SetID( TGeomID id ) { _id = id; }
199 TGeomID ID() const { return _id; }
200 void SetHasInternalFaces( bool has ) { _hasInternalFaces = has; }
201 bool HasInternalFaces() const { return _hasInternalFaces; }
203 // --------------------------------------------------------------------------
204 class OneOfSolids : public Solid
206 TColStd_MapOfInteger _subIDs;
207 TopTools_MapOfShape _faces; // keep FACE orientation
208 TColStd_MapOfInteger _outFaceIDs; // FACEs of shape_to_mesh oriented outside the SOLID
210 void Init( const TopoDS_Shape& solid,
211 TopAbs_ShapeEnum subType,
212 const SMESHDS_Mesh* mesh );
213 virtual bool Contains( TGeomID i ) const { return i == ID() || _subIDs.Contains( i ); }
214 virtual bool ContainsAny( const vector< TGeomID>& subIDs ) const
216 for ( size_t i = 0; i < subIDs.size(); ++i ) if ( Contains( subIDs[ i ])) return true;
219 virtual TopAbs_Orientation Orientation( const TopoDS_Shape& face ) const
221 const TopoDS_Shape& sInMap = const_cast< OneOfSolids* >(this)->_faces.Added( face );
222 return sInMap.Orientation();
224 virtual bool IsOutsideOriented( TGeomID faceID ) const
226 return faceID == 0 || _outFaceIDs.Contains( faceID );
229 // --------------------------------------------------------------------------
235 TopoDS_Shape _mainShape;
236 vector< vector< TGeomID > > _solidIDsByShapeID;// V/E/F ID -> SOLID IDs
238 map< TGeomID, OneOfSolids > _solidByID;
239 TColStd_MapOfInteger _boundaryFaces; // FACEs on boundary of mesh->ShapeToMesh()
240 TColStd_MapOfInteger _strangeEdges; // EDGEs shared by strange FACEs
241 TGeomID _extIntFaceID; // pseudo FACE - extension of INTERNAL FACE
243 Controls::ElementsOnShape _edgeClassifier;
244 Controls::ElementsOnShape _vertexClassifier;
246 bool IsOneSolid() const { return _solidByID.size() < 2; }
248 // --------------------------------------------------------------------------
250 * \brief Common data of any intersection between a Grid and a shape
252 struct B_IntersectPoint
254 mutable const SMDS_MeshNode* _node;
255 mutable vector< TGeomID > _faceIDs;
257 B_IntersectPoint(): _node(NULL) {}
258 void Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=0 ) const;
259 int HasCommonFace( const B_IntersectPoint * other, int avoidFace=-1 ) const;
260 bool IsOnFace( int faceID ) const;
261 virtual ~B_IntersectPoint() {}
263 // --------------------------------------------------------------------------
265 * \brief Data of intersection between a GridLine and a TopoDS_Face
267 struct F_IntersectPoint : public B_IntersectPoint
271 mutable Transition _transition;
272 mutable size_t _indexOnLine;
274 bool operator< ( const F_IntersectPoint& o ) const { return _paramOnLine < o._paramOnLine; }
276 // --------------------------------------------------------------------------
278 * \brief Data of intersection between GridPlanes and a TopoDS_EDGE
280 struct E_IntersectPoint : public B_IntersectPoint
284 TGeomID _shapeID; // ID of EDGE or VERTEX
286 // --------------------------------------------------------------------------
288 * \brief A line of the grid and its intersections with 2D geometry
293 double _length; // line length
294 multiset< F_IntersectPoint > _intPoints;
296 void RemoveExcessIntPoints( const double tol );
297 TGeomID GetSolidIDBefore( multiset< F_IntersectPoint >::iterator ip,
298 const TGeomID prevID,
299 const Geometry& geom);
301 // --------------------------------------------------------------------------
303 * \brief Planes of the grid used to find intersections of an EDGE with a hexahedron
308 vector< gp_XYZ > _origins; // origin points of all planes in one direction
309 vector< double > _zProjs; // projections of origins to _zNorm
311 // --------------------------------------------------------------------------
313 * \brief Iterator on the parallel grid lines of one direction
319 size_t _iVar1, _iVar2, _iConst;
320 string _name1, _name2, _nameConst;
322 LineIndexer( size_t sz1, size_t sz2, size_t sz3,
323 size_t iv1, size_t iv2, size_t iConst,
324 const string& nv1, const string& nv2, const string& nConst )
326 _size[0] = sz1; _size[1] = sz2; _size[2] = sz3;
327 _curInd[0] = _curInd[1] = _curInd[2] = 0;
328 _iVar1 = iv1; _iVar2 = iv2; _iConst = iConst;
329 _name1 = nv1; _name2 = nv2; _nameConst = nConst;
332 size_t I() const { return _curInd[0]; }
333 size_t J() const { return _curInd[1]; }
334 size_t K() const { return _curInd[2]; }
335 void SetIJK( size_t i, size_t j, size_t k )
337 _curInd[0] = i; _curInd[1] = j; _curInd[2] = k;
341 if ( ++_curInd[_iVar1] == _size[_iVar1] )
342 _curInd[_iVar1] = 0, ++_curInd[_iVar2];
344 bool More() const { return _curInd[_iVar2] < _size[_iVar2]; }
345 size_t LineIndex () const { return _curInd[_iVar1] + _curInd[_iVar2]* _size[_iVar1]; }
346 size_t LineIndex10 () const { return (_curInd[_iVar1] + 1 ) + _curInd[_iVar2]* _size[_iVar1]; }
347 size_t LineIndex01 () const { return _curInd[_iVar1] + (_curInd[_iVar2] + 1 )* _size[_iVar1]; }
348 size_t LineIndex11 () const { return (_curInd[_iVar1] + 1 ) + (_curInd[_iVar2] + 1 )* _size[_iVar1]; }
349 void SetIndexOnLine (size_t i) { _curInd[ _iConst ] = i; }
350 size_t NbLines() const { return _size[_iVar1] * _size[_iVar2]; }
352 // --------------------------------------------------------------------------
354 * \brief Container of GridLine's
358 vector< double > _coords[3]; // coordinates of grid nodes
359 gp_XYZ _axes [3]; // axis directions
360 vector< GridLine > _lines [3]; // in 3 directions
361 double _tol, _minCellSize;
363 gp_Mat _invB; // inverted basis of _axes
365 vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes
366 vector< const F_IntersectPoint* > _gridIntP; // grid node intersection with geometry
367 ObjectPool< E_IntersectPoint > _edgeIntPool; // intersections with EDGEs
368 ObjectPool< F_IntersectPoint > _extIntPool; // intersections with extended INTERNAL FACEs
369 //list< E_IntersectPoint > _edgeIntP; // intersections with EDGEs
374 bool _toConsiderInternalFaces;
375 bool _toUseThresholdForInternalFaces;
376 double _sizeThreshold;
378 vector< TGeomID > _shapeIDs; // returned by Hexahedron::getSolids()
379 SMESH_MesherHelper* _helper;
381 size_t CellIndex( size_t i, size_t j, size_t k ) const
383 return i + j*(_coords[0].size()-1) + k*(_coords[0].size()-1)*(_coords[1].size()-1);
385 size_t NodeIndex( size_t i, size_t j, size_t k ) const
387 return i + j*_coords[0].size() + k*_coords[0].size()*_coords[1].size();
389 size_t NodeIndexDX() const { return 1; }
390 size_t NodeIndexDY() const { return _coords[0].size(); }
391 size_t NodeIndexDZ() const { return _coords[0].size() * _coords[1].size(); }
393 LineIndexer GetLineIndexer(size_t iDir) const;
395 E_IntersectPoint* Add( const E_IntersectPoint& ip )
397 E_IntersectPoint* eip = _edgeIntPool.getNew();
401 void Remove( E_IntersectPoint* eip ) { _edgeIntPool.destroy( eip ); }
403 TGeomID ShapeID( const TopoDS_Shape& s ) const;
404 const TopoDS_Shape& Shape( TGeomID id ) const;
405 TopAbs_ShapeEnum ShapeType( TGeomID id ) const { return Shape(id).ShapeType(); }
406 void InitGeometry( const TopoDS_Shape& theShape );
407 void InitClassifier( const TopoDS_Shape& mainShape,
408 TopAbs_ShapeEnum shapeType,
409 Controls::ElementsOnShape& classifier );
410 void GetEdgesToImplement( map< TGeomID, vector< TGeomID > > & edge2faceMap,
411 const TopoDS_Shape& shape,
412 const vector< TopoDS_Shape >& faces );
413 void SetSolidFather( const TopoDS_Shape& s, const TopoDS_Shape& theShapeToMesh );
414 bool IsShared( TGeomID faceID ) const;
415 bool IsAnyShared( const std::vector< TGeomID >& faceIDs ) const;
416 bool IsInternal( TGeomID faceID ) const {
417 return ( faceID == PseudoIntExtFaceID() ||
418 Shape( faceID ).Orientation() == TopAbs_INTERNAL ); }
419 bool IsSolid( TGeomID shapeID ) const {
420 if ( _geometry.IsOneSolid() ) return _geometry._soleSolid.ID() == shapeID;
421 else return _geometry._solidByID.count( shapeID ); }
422 bool IsStrangeEdge( TGeomID id ) const { return _geometry._strangeEdges.Contains( id ); }
423 TGeomID PseudoIntExtFaceID() const { return _geometry._extIntFaceID; }
424 Solid* GetSolid( TGeomID solidID = 0 );
425 Solid* GetOneOfSolids( TGeomID solidID );
426 const vector< TGeomID > & GetSolidIDs( TGeomID subShapeID ) const;
427 bool IsCorrectTransition( TGeomID faceID, const Solid* solid );
428 bool IsBoundaryFace( TGeomID face ) const { return _geometry._boundaryFaces.Contains( face ); }
429 void SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset=false );
430 bool IsToCheckNodePos() const { return !_toAddEdges && _toCreateFaces; }
432 void SetCoordinates(const vector<double>& xCoords,
433 const vector<double>& yCoords,
434 const vector<double>& zCoords,
435 const double* axesDirs,
436 const Bnd_Box& bndBox );
437 void ComputeUVW(const gp_XYZ& p, double uvw[3]);
438 void ComputeNodes(SMESH_MesherHelper& helper);
440 // --------------------------------------------------------------------------
442 * \brief Return cells sharing a link
444 struct CellsAroundLink
451 CellsAroundLink( Grid* grid, int iDir ):
452 _dInd{ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0} },
453 _nbCells{ grid->_coords[0].size() - 1,
454 grid->_coords[1].size() - 1,
455 grid->_coords[2].size() - 1 },
458 const int iDirOther[3][2] = {{ 1,2 },{ 0,2 },{ 0,1 }};
459 _dInd[1][ iDirOther[iDir][0] ] = -1;
460 _dInd[2][ iDirOther[iDir][1] ] = -1;
461 _dInd[3][ iDirOther[iDir][0] ] = -1; _dInd[3][ iDirOther[iDir][1] ] = -1;
463 void Init( int i, int j, int k, int link12 = 0 )
466 _i = i - _dInd[iL][0];
467 _j = j - _dInd[iL][1];
468 _k = k - _dInd[iL][2];
470 bool GetCell( int iL, int& i, int& j, int& k, int& cellIndex )
472 i = _i + _dInd[iL][0];
473 j = _j + _dInd[iL][1];
474 k = _k + _dInd[iL][2];
475 if ( i < 0 || i >= (int)_nbCells[0] ||
476 j < 0 || j >= (int)_nbCells[1] ||
477 k < 0 || k >= (int)_nbCells[2] )
479 cellIndex = _grid->CellIndex( i,j,k );
483 // --------------------------------------------------------------------------
485 * \brief Intersector of TopoDS_Face with all GridLine's
487 struct FaceGridIntersector
493 IntCurvesFace_Intersector* _surfaceInt;
494 vector< std::pair< GridLine*, F_IntersectPoint > > _intersections;
496 FaceGridIntersector(): _grid(0), _surfaceInt(0) {}
499 void StoreIntersections()
501 for ( size_t i = 0; i < _intersections.size(); ++i )
503 multiset< F_IntersectPoint >::iterator ip =
504 _intersections[i].first->_intPoints.insert( _intersections[i].second );
505 ip->_faceIDs.reserve( 1 );
506 ip->_faceIDs.push_back( _faceID );
509 const Bnd_Box& GetFaceBndBox()
511 GetCurveFaceIntersector();
514 IntCurvesFace_Intersector* GetCurveFaceIntersector()
518 _surfaceInt = new IntCurvesFace_Intersector( _face, Precision::PConfusion() );
519 _bndBox = _surfaceInt->Bounding();
520 if ( _bndBox.IsVoid() )
521 BRepBndLib::Add (_face, _bndBox);
525 bool IsThreadSafe(set< const Standard_Transient* >& noSafeTShapes) const;
527 // --------------------------------------------------------------------------
529 * \brief Intersector of a surface with a GridLine
531 struct FaceLineIntersector
534 double _u, _v, _w; // params on the face and the line
535 Transition _transition; // transition at intersection (see IntCurveSurface.cdl)
536 Transition _transIn, _transOut; // IN and OUT transitions depending of face orientation
539 gp_Cylinder _cylinder;
543 IntCurvesFace_Intersector* _surfaceInt;
545 vector< F_IntersectPoint > _intPoints;
547 void IntersectWithPlane (const GridLine& gridLine);
548 void IntersectWithCylinder(const GridLine& gridLine);
549 void IntersectWithCone (const GridLine& gridLine);
550 void IntersectWithSphere (const GridLine& gridLine);
551 void IntersectWithTorus (const GridLine& gridLine);
552 void IntersectWithSurface (const GridLine& gridLine);
554 bool UVIsOnFace() const;
555 void addIntPoint(const bool toClassify=true);
556 bool isParamOnLineOK( const double linLength )
558 return -_tol < _w && _w < linLength + _tol;
560 FaceLineIntersector():_surfaceInt(0) {}
561 ~FaceLineIntersector() { if (_surfaceInt ) delete _surfaceInt; _surfaceInt = 0; }
563 // --------------------------------------------------------------------------
565 * \brief Class representing topology of the hexahedron and creating a mesh
566 * volume basing on analysis of hexahedron intersection with geometry
570 // --------------------------------------------------------------------------------
573 enum IsInternalFlag { IS_NOT_INTERNAL, IS_INTERNAL, IS_CUT_BY_INTERNAL_FACE };
574 // --------------------------------------------------------------------------------
575 struct _Node //!< node either at a hexahedron corner or at intersection
577 const SMDS_MeshNode* _node; // mesh node at hexahedron corner
578 const B_IntersectPoint* _intPoint;
579 const _Face* _usedInFace;
580 char _isInternalFlags;
582 _Node(const SMDS_MeshNode* n=0, const B_IntersectPoint* ip=0)
583 :_node(n), _intPoint(ip), _usedInFace(0), _isInternalFlags(0) {}
584 const SMDS_MeshNode* Node() const
585 { return ( _intPoint && _intPoint->_node ) ? _intPoint->_node : _node; }
586 const E_IntersectPoint* EdgeIntPnt() const
587 { return static_cast< const E_IntersectPoint* >( _intPoint ); }
588 const F_IntersectPoint* FaceIntPnt() const
589 { return static_cast< const F_IntersectPoint* >( _intPoint ); }
590 const vector< TGeomID >& faces() const { return _intPoint->_faceIDs; }
591 TGeomID face(size_t i) const { return _intPoint->_faceIDs[ i ]; }
592 void SetInternal( IsInternalFlag intFlag ) { _isInternalFlags |= intFlag; }
593 bool IsCutByInternal() const { return _isInternalFlags & IS_CUT_BY_INTERNAL_FACE; }
594 bool IsUsedInFace( const _Face* polygon = 0 )
596 return polygon ? ( _usedInFace == polygon ) : bool( _usedInFace );
598 TGeomID IsLinked( const B_IntersectPoint* other,
599 TGeomID avoidFace=-1 ) const // returns id of a common face
601 return _intPoint ? _intPoint->HasCommonFace( other, avoidFace ) : 0;
603 bool IsOnFace( TGeomID faceID ) const // returns true if faceID is found
605 return _intPoint ? _intPoint->IsOnFace( faceID ) : false;
609 if ( const SMDS_MeshNode* n = Node() )
610 return SMESH_NodeXYZ( n );
611 if ( const E_IntersectPoint* eip =
612 dynamic_cast< const E_IntersectPoint* >( _intPoint ))
614 return gp_Pnt( 1e100, 0, 0 );
616 TGeomID ShapeID() const
618 if ( const E_IntersectPoint* eip = dynamic_cast< const E_IntersectPoint* >( _intPoint ))
619 return eip->_shapeID;
622 void Add( const E_IntersectPoint* ip )
624 // Possible cases before Add(ip):
625 /// 1) _node != 0 --> _Node at hex corner ( _intPoint == 0 || _intPoint._node == 0 )
626 /// 2) _node == 0 && _intPoint._node != 0 --> link intersected by FACE
627 /// 3) _node == 0 && _intPoint._node == 0 --> _Node at EDGE intersection
629 // If ip is added in cases 1) and 2) _node position must be changed to ip._shapeID
630 // at creation of elements
631 // To recognize this case, set _intPoint._node = Node()
632 const SMDS_MeshNode* node = Node();
637 ip->Add( _intPoint->_faceIDs );
641 _node = _intPoint->_node = node;
644 // --------------------------------------------------------------------------------
645 struct _Link // link connecting two _Node's
648 _Face* _faces[2]; // polygons sharing a link
649 vector< const F_IntersectPoint* > _fIntPoints; // GridLine intersections with FACEs
650 vector< _Node* > _fIntNodes; // _Node's at _fIntPoints
651 vector< _Link > _splits;
652 _Link(): _faces{ 0, 0 } {}
654 // --------------------------------------------------------------------------------
659 _OrientedLink( _Link* link=0, bool reverse=false ): _link(link), _reverse(reverse) {}
660 void Reverse() { _reverse = !_reverse; }
661 int NbResultLinks() const { return _link->_splits.size(); }
662 _OrientedLink ResultLink(int i) const
664 return _OrientedLink(&_link->_splits[_reverse ? NbResultLinks()-i-1 : i],_reverse);
666 _Node* FirstNode() const { return _link->_nodes[ _reverse ]; }
667 _Node* LastNode() const { return _link->_nodes[ !_reverse ]; }
668 operator bool() const { return _link; }
669 vector< TGeomID > GetNotUsedFace(const set<TGeomID>& usedIDs ) const // returns supporting FACEs
671 vector< TGeomID > faces;
672 const B_IntersectPoint *ip0, *ip1;
673 if (( ip0 = _link->_nodes[0]->_intPoint ) &&
674 ( ip1 = _link->_nodes[1]->_intPoint ))
676 for ( size_t i = 0; i < ip0->_faceIDs.size(); ++i )
677 if ( ip1->IsOnFace ( ip0->_faceIDs[i] ) &&
678 !usedIDs.count( ip0->_faceIDs[i] ) )
679 faces.push_back( ip0->_faceIDs[i] );
683 bool HasEdgeNodes() const
685 return ( dynamic_cast< const E_IntersectPoint* >( _link->_nodes[0]->_intPoint ) ||
686 dynamic_cast< const E_IntersectPoint* >( _link->_nodes[1]->_intPoint ));
690 return !_link->_faces[0] ? 0 : 1 + bool( _link->_faces[1] );
692 void AddFace( _Face* f )
694 if ( _link->_faces[0] )
696 _link->_faces[1] = f;
700 _link->_faces[0] = f;
701 _link->_faces[1] = 0;
704 void RemoveFace( _Face* f )
706 if ( !_link->_faces[0] ) return;
708 if ( _link->_faces[1] == f )
710 _link->_faces[1] = 0;
712 else if ( _link->_faces[0] == f )
714 _link->_faces[0] = 0;
715 if ( _link->_faces[1] )
717 _link->_faces[0] = _link->_faces[1];
718 _link->_faces[1] = 0;
723 // --------------------------------------------------------------------------------
724 struct _SplitIterator //! set to _hexLinks splits on one side of INTERNAL FACEs
726 struct _Split // data of a link split
728 int _linkID; // hex link ID
730 int _iCheckIteration; // iteration where split is tried as Hexahedron split
731 _Link* _checkedSplit; // split set to hex links
732 bool _isUsed; // used in a volume
734 _Split( _Link & split, int iLink ):
735 _linkID( iLink ), _nodes{ split._nodes[0], split._nodes[1] },
736 _iCheckIteration( 0 ), _isUsed( false )
738 bool IsCheckedOrUsed( bool used ) const { return used ? _isUsed : _iCheckIteration > 0; }
741 std::vector< _Split > _splits;
745 std::vector< _Node* > _freeNodes; // nodes reached while composing a split set
747 _SplitIterator( _Link* hexLinks ):
748 _hexLinks( hexLinks ), _iterationNb(0), _nbChecked(0), _nbUsed(0)
750 _freeNodes.reserve( 12 );
751 _splits.reserve( 24 );
752 for ( int iL = 0; iL < 12; ++iL )
753 for ( size_t iS = 0; iS < _hexLinks[ iL ]._splits.size(); ++iS )
754 _splits.emplace_back( _hexLinks[ iL ]._splits[ iS ], iL );
757 bool More() const { return _nbUsed < _splits.size(); }
760 // --------------------------------------------------------------------------------
763 vector< _OrientedLink > _links; // links on GridLine's
764 vector< _Link > _polyLinks; // links added to close a polygonal face
765 vector< _Node* > _eIntNodes; // nodes at intersection with EDGEs
766 bool IsPolyLink( const _OrientedLink& ol )
768 return _polyLinks.empty() ? false :
769 ( &_polyLinks[0] <= ol._link && ol._link <= &_polyLinks.back() );
771 void AddPolyLink(_Node* n0, _Node* n1, _Face* faceToFindEqual=0)
773 if ( faceToFindEqual && faceToFindEqual != this ) {
774 for ( size_t iL = 0; iL < faceToFindEqual->_polyLinks.size(); ++iL )
775 if ( faceToFindEqual->_polyLinks[iL]._nodes[0] == n1 &&
776 faceToFindEqual->_polyLinks[iL]._nodes[1] == n0 )
779 ( _OrientedLink( & faceToFindEqual->_polyLinks[iL], /*reverse=*/true ));
786 _polyLinks.push_back( l );
787 _links.push_back( _OrientedLink( &_polyLinks.back() ));
790 // --------------------------------------------------------------------------------
791 struct _volumeDef // holder of nodes of a volume mesh element
795 const SMDS_MeshNode* _node; // mesh node at hexahedron corner
796 const B_IntersectPoint* _intPoint;
798 _nodeDef( _Node* n ): _node( n->_node), _intPoint( n->_intPoint ) {}
799 const SMDS_MeshNode* Node() const
800 { return ( _intPoint && _intPoint->_node ) ? _intPoint->_node : _node; }
801 const E_IntersectPoint* EdgeIntPnt() const
802 { return static_cast< const E_IntersectPoint* >( _intPoint ); }
804 vector< _nodeDef > _nodes;
805 vector< int > _quantities;
806 _volumeDef* _next; // to store several _volumeDefs in a chain
808 const SMDS_MeshElement* _volume; // new volume
810 _volumeDef(): _next(0), _solidID(0), _volume(0) {}
811 ~_volumeDef() { delete _next; }
812 _volumeDef( _volumeDef& other ):
813 _next(0), _solidID( other._solidID ), _volume( other._volume )
814 { _nodes.swap( other._nodes ); _quantities.swap( other._quantities ); other._volume = 0; }
816 void Set( const vector< _Node* >& nodes, const vector< int >& quant = vector< int >() )
817 { _nodes.assign( nodes.begin(), nodes.end() ); _quantities = quant; }
819 void Set( _Node** nodes, int nb )
820 { _nodes.assign( nodes, nodes + nb ); }
822 void SetNext( _volumeDef* vd )
823 { if ( _next ) { _next->SetNext( vd ); } else { _next = vd; }}
826 // topology of a hexahedron
829 _Link _hexLinks [12];
832 // faces resulted from hexahedron intersection
833 vector< _Face > _polygons;
835 // intresections with EDGEs
836 vector< const E_IntersectPoint* > _eIntPoints;
838 // additional nodes created at intersection points
839 vector< _Node > _intNodes;
841 // nodes inside the hexahedron (at VERTEXes)
842 vector< _Node* > _vIntNodes;
844 // computed volume elements
845 _volumeDef _volumeDefs;
848 double _sideLength[3];
849 int _nbCornerNodes, _nbFaceIntNodes, _nbBndNodes;
850 int _origNodeInd; // index of _hexNodes[0] node within the _grid
859 Hexahedron(Grid* grid);
860 int MakeElements(SMESH_MesherHelper& helper,
861 const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap);
862 void ComputeElements( const Solid* solid = 0, int solidIndex = -1 );
865 Hexahedron(const Hexahedron& other, size_t i, size_t j, size_t k, int cellID );
866 void init( size_t i, size_t j, size_t k, const Solid* solid=0 );
867 void init( size_t i );
868 void setIJK( size_t i );
869 bool compute( const Solid* solid, const IsInternalFlag intFlag );
870 const vector< TGeomID >& getSolids();
871 bool isCutByInternalFace( IsInternalFlag & maxFlag );
872 void addEdges(SMESH_MesherHelper& helper,
873 vector< Hexahedron* >& intersectedHex,
874 const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap);
875 gp_Pnt findIntPoint( double u1, double proj1, double u2, double proj2,
876 double proj, BRepAdaptor_Curve& curve,
877 const gp_XYZ& axis, const gp_XYZ& origin );
878 int getEntity( const E_IntersectPoint* ip, int* facets, int& sub );
879 bool addIntersection( const E_IntersectPoint* ip,
880 vector< Hexahedron* >& hexes,
881 int ijk[], int dIJK[] );
882 bool findChain( _Node* n1, _Node* n2, _Face& quad, vector<_Node*>& chainNodes );
883 bool closePolygon( _Face* polygon, vector<_Node*>& chainNodes ) const;
884 bool findChainOnEdge( const vector< _OrientedLink >& splits,
885 const _OrientedLink& prevSplit,
886 const _OrientedLink& avoidSplit,
889 vector<_Node*>& chn);
890 int addVolumes(SMESH_MesherHelper& helper );
891 void addFaces( SMESH_MesherHelper& helper,
892 const vector< const SMDS_MeshElement* > & boundaryVolumes );
893 void addSegments( SMESH_MesherHelper& helper,
894 const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap );
895 void getVolumes( vector< const SMDS_MeshElement* > & volumes );
896 void getBoundaryElems( vector< const SMDS_MeshElement* > & boundaryVolumes );
897 TGeomID getAnyFace() const;
898 void cutByExtendedInternal( std::vector< Hexahedron* >& hexes,
899 const TColStd_MapOfInteger& intEdgeIDs );
900 gp_Pnt mostDistantInternalPnt( int hexIndex, const gp_Pnt& p1, const gp_Pnt& p2 );
901 bool isOutPoint( _Link& link, int iP, SMESH_MesherHelper& helper, const Solid* solid ) const;
902 void sortVertexNodes(vector<_Node*>& nodes, _Node* curNode, TGeomID face);
903 bool isInHole() const;
904 bool hasStrangeEdge() const;
905 bool checkPolyhedronSize( bool isCutByInternalFace ) const;
910 bool debugDumpLink( _Link* link );
911 _Node* findEqualNode( vector< _Node* >& nodes,
912 const E_IntersectPoint* ip,
915 for ( size_t i = 0; i < nodes.size(); ++i )
916 if ( nodes[i]->EdgeIntPnt() == ip ||
917 nodes[i]->Point().SquareDistance( ip->_point ) <= tol2 )
921 bool isImplementEdges() const { return _grid->_edgeIntPool.nbElements(); }
922 bool isOutParam(const double uvw[3]) const;
924 typedef boost::container::flat_map< TGeomID, size_t > TID2Nb;
925 static void insertAndIncrement( TGeomID id, TID2Nb& id2nbMap )
927 TID2Nb::value_type s0( id, 0 );
928 TID2Nb::iterator id2nb = id2nbMap.insert( s0 ).first;
934 // --------------------------------------------------------------------------
936 * \brief Hexahedron computing volumes in one thread
938 struct ParallelHexahedron
940 vector< Hexahedron* >& _hexVec;
941 ParallelHexahedron( vector< Hexahedron* >& hv ): _hexVec(hv) {}
942 void operator() ( const tbb::blocked_range<size_t>& r ) const
944 for ( size_t i = r.begin(); i != r.end(); ++i )
945 if ( Hexahedron* hex = _hexVec[ i ] )
946 hex->ComputeElements();
949 // --------------------------------------------------------------------------
951 * \brief Structure intersecting certain nb of faces with GridLine's in one thread
953 struct ParallelIntersector
955 vector< FaceGridIntersector >& _faceVec;
956 ParallelIntersector( vector< FaceGridIntersector >& faceVec): _faceVec(faceVec){}
957 void operator() ( const tbb::blocked_range<size_t>& r ) const
959 for ( size_t i = r.begin(); i != r.end(); ++i )
960 _faceVec[i].Intersect();
965 //=============================================================================
966 // Implementation of internal utils
967 //=============================================================================
969 * \brief adjust \a i to have \a val between values[i] and values[i+1]
971 inline void locateValue( int & i, double val, const vector<double>& values,
972 int& di, double tol )
974 //val += values[0]; // input \a val is measured from 0.
975 if ( i > (int) values.size()-2 )
978 while ( i+2 < (int) values.size() && val > values[ i+1 ])
980 while ( i > 0 && val < values[ i ])
983 if ( i > 0 && val - values[ i ] < tol )
985 else if ( i+2 < (int) values.size() && values[ i+1 ] - val < tol )
990 //=============================================================================
992 * Remove coincident intersection points
994 void GridLine::RemoveExcessIntPoints( const double tol )
996 if ( _intPoints.size() < 2 ) return;
998 set< Transition > tranSet;
999 multiset< F_IntersectPoint >::iterator ip1, ip2 = _intPoints.begin();
1000 while ( ip2 != _intPoints.end() )
1004 while ( ip2 != _intPoints.end() && ip2->_paramOnLine - ip1->_paramOnLine <= tol )
1006 tranSet.insert( ip1->_transition );
1007 tranSet.insert( ip2->_transition );
1008 ip2->Add( ip1->_faceIDs );
1009 _intPoints.erase( ip1 );
1012 if ( tranSet.size() > 1 ) // points with different transition coincide
1014 bool isIN = tranSet.count( Trans_IN );
1015 bool isOUT = tranSet.count( Trans_OUT );
1016 if ( isIN && isOUT )
1017 (*ip1)._transition = Trans_TANGENT;
1019 (*ip1)._transition = isIN ? Trans_IN : Trans_OUT;
1023 //================================================================================
1025 * Return ID of SOLID for nodes before the given intersection point
1027 TGeomID GridLine::GetSolidIDBefore( multiset< F_IntersectPoint >::iterator ip,
1028 const TGeomID prevID,
1029 const Geometry& geom )
1031 if ( ip == _intPoints.begin() )
1034 if ( geom.IsOneSolid() )
1037 switch ( ip->_transition ) {
1038 case Trans_IN: isOut = true; break;
1039 case Trans_OUT: isOut = false; break;
1040 case Trans_TANGENT: isOut = ( prevID == 0 ); break;
1043 // singularity point (apex of a cone)
1044 multiset< F_IntersectPoint >::iterator ipBef = ip, ipAft = ++ip;
1045 if ( ipAft == _intPoints.end() )
1050 if ( ipBef->_transition != ipAft->_transition )
1051 isOut = ( ipBef->_transition == Trans_OUT );
1053 isOut = ( ipBef->_transition != Trans_OUT );
1057 case Trans_INTERNAL: isOut = false;
1060 return isOut ? 0 : geom._soleSolid.ID();
1063 const vector< TGeomID >& solids = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
1066 if ( ip->_transition == Trans_INTERNAL )
1069 const vector< TGeomID >& solidsBef = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
1071 if ( ip->_transition == Trans_IN ||
1072 ip->_transition == Trans_OUT )
1074 if ( solidsBef.size() == 1 )
1075 return ( solidsBef[0] == prevID ) ? 0 : solidsBef[0];
1077 return solidsBef[ solidsBef[0] == prevID ];
1080 if ( solidsBef.size() == 1 )
1081 return solidsBef[0];
1083 for ( size_t i = 0; i < solids.size(); ++i )
1085 vector< TGeomID >::const_iterator it =
1086 std::find( solidsBef.begin(), solidsBef.end(), solids[i] );
1087 if ( it != solidsBef.end() )
1092 //================================================================================
1096 void B_IntersectPoint::Add( const vector< TGeomID >& fIDs,
1097 const SMDS_MeshNode* n) const
1099 if ( _faceIDs.empty() )
1102 for ( size_t i = 0; i < fIDs.size(); ++i )
1104 vector< TGeomID >::iterator it =
1105 std::find( _faceIDs.begin(), _faceIDs.end(), fIDs[i] );
1106 if ( it == _faceIDs.end() )
1107 _faceIDs.push_back( fIDs[i] );
1112 //================================================================================
1114 * Returns index of a common face if any, else zero
1116 int B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, int avoidFace ) const
1119 for ( size_t i = 0; i < other->_faceIDs.size(); ++i )
1120 if ( avoidFace != other->_faceIDs[i] &&
1121 IsOnFace ( other->_faceIDs[i] ))
1122 return other->_faceIDs[i];
1125 //================================================================================
1127 * Returns \c true if \a faceID in in this->_faceIDs
1129 bool B_IntersectPoint::IsOnFace( int faceID ) const // returns true if faceID is found
1131 vector< TGeomID >::const_iterator it =
1132 std::find( _faceIDs.begin(), _faceIDs.end(), faceID );
1133 return ( it != _faceIDs.end() );
1135 //================================================================================
1137 * OneOfSolids initialization
1139 void OneOfSolids::Init( const TopoDS_Shape& solid,
1140 TopAbs_ShapeEnum subType,
1141 const SMESHDS_Mesh* mesh )
1143 SetID( mesh->ShapeToIndex( solid ));
1145 if ( subType == TopAbs_FACE )
1146 SetHasInternalFaces( false );
1148 for ( TopExp_Explorer sub( solid, subType ); sub.More(); sub.Next() )
1150 _subIDs.Add( mesh->ShapeToIndex( sub.Current() ));
1151 if ( subType == TopAbs_FACE )
1153 _faces.Add( sub.Current() );
1154 if ( sub.Current().Orientation() == TopAbs_INTERNAL )
1155 SetHasInternalFaces( true );
1157 TGeomID faceID = mesh->ShapeToIndex( sub.Current() );
1158 if ( sub.Current().Orientation() == TopAbs_INTERNAL ||
1159 sub.Current().Orientation() == mesh->IndexToShape( faceID ).Orientation() )
1160 _outFaceIDs.Add( faceID );
1164 //================================================================================
1166 * Return an iterator on GridLine's in a given direction
1168 LineIndexer Grid::GetLineIndexer(size_t iDir) const
1170 const size_t indices[] = { 1,2,0, 0,2,1, 0,1,2 };
1171 const string s [] = { "X", "Y", "Z" };
1172 LineIndexer li( _coords[0].size(), _coords[1].size(), _coords[2].size(),
1173 indices[iDir*3], indices[iDir*3+1], indices[iDir*3+2],
1174 s[indices[iDir*3]], s[indices[iDir*3+1]], s[indices[iDir*3+2]]);
1177 //=============================================================================
1179 * Creates GridLine's of the grid
1181 void Grid::SetCoordinates(const vector<double>& xCoords,
1182 const vector<double>& yCoords,
1183 const vector<double>& zCoords,
1184 const double* axesDirs,
1185 const Bnd_Box& shapeBox)
1187 _coords[0] = xCoords;
1188 _coords[1] = yCoords;
1189 _coords[2] = zCoords;
1191 _axes[0].SetCoord( axesDirs[0],
1194 _axes[1].SetCoord( axesDirs[3],
1197 _axes[2].SetCoord( axesDirs[6],
1200 _axes[0].Normalize();
1201 _axes[1].Normalize();
1202 _axes[2].Normalize();
1204 _invB.SetCols( _axes[0], _axes[1], _axes[2] );
1207 // compute tolerance
1208 _minCellSize = Precision::Infinite();
1209 for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
1211 for ( size_t i = 1; i < _coords[ iDir ].size(); ++i )
1213 double cellLen = _coords[ iDir ][ i ] - _coords[ iDir ][ i-1 ];
1214 if ( cellLen < _minCellSize )
1215 _minCellSize = cellLen;
1218 if ( _minCellSize < Precision::Confusion() )
1219 throw SMESH_ComputeError (COMPERR_ALGO_FAILED,
1220 SMESH_Comment("Too small cell size: ") << _minCellSize );
1221 _tol = _minCellSize / 1000.;
1223 // attune grid extremities to shape bounding box
1225 double sP[6]; // aXmin, aYmin, aZmin, aXmax, aYmax, aZmax
1226 shapeBox.Get(sP[0],sP[1],sP[2],sP[3],sP[4],sP[5]);
1227 double* cP[6] = { &_coords[0].front(), &_coords[1].front(), &_coords[2].front(),
1228 &_coords[0].back(), &_coords[1].back(), &_coords[2].back() };
1229 for ( int i = 0; i < 6; ++i )
1230 if ( fabs( sP[i] - *cP[i] ) < _tol )
1231 *cP[i] = sP[i];// + _tol/1000. * ( i < 3 ? +1 : -1 );
1233 for ( int iDir = 0; iDir < 3; ++iDir )
1235 if ( _coords[iDir][0] - sP[iDir] > _tol )
1237 _minCellSize = Min( _minCellSize, _coords[iDir][0] - sP[iDir] );
1238 _coords[iDir].insert( _coords[iDir].begin(), sP[iDir] + _tol/1000.);
1240 if ( sP[iDir+3] - _coords[iDir].back() > _tol )
1242 _minCellSize = Min( _minCellSize, sP[iDir+3] - _coords[iDir].back() );
1243 _coords[iDir].push_back( sP[iDir+3] - _tol/1000.);
1246 _tol = _minCellSize / 1000.;
1248 _origin = ( _coords[0][0] * _axes[0] +
1249 _coords[1][0] * _axes[1] +
1250 _coords[2][0] * _axes[2] );
1253 for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
1255 LineIndexer li = GetLineIndexer( iDir );
1256 _lines[iDir].resize( li.NbLines() );
1257 double len = _coords[ iDir ].back() - _coords[iDir].front();
1258 for ( ; li.More(); ++li )
1260 GridLine& gl = _lines[iDir][ li.LineIndex() ];
1261 gl._line.SetLocation( _coords[0][li.I()] * _axes[0] +
1262 _coords[1][li.J()] * _axes[1] +
1263 _coords[2][li.K()] * _axes[2] );
1264 gl._line.SetDirection( _axes[ iDir ]);
1269 //================================================================================
1271 * Return local ID of shape
1273 TGeomID Grid::ShapeID( const TopoDS_Shape& s ) const
1275 return _helper->GetMeshDS()->ShapeToIndex( s );
1277 //================================================================================
1279 * Return a shape by its local ID
1281 const TopoDS_Shape& Grid::Shape( TGeomID id ) const
1283 return _helper->GetMeshDS()->IndexToShape( id );
1285 //================================================================================
1287 * Initialize _geometry
1289 void Grid::InitGeometry( const TopoDS_Shape& theShapeToMesh )
1291 SMESH_Mesh* mesh = _helper->GetMesh();
1293 _geometry._mainShape = theShapeToMesh;
1294 _geometry._extIntFaceID = mesh->GetMeshDS()->MaxShapeIndex() * 100;
1295 _geometry._soleSolid.SetID( 0 );
1296 _geometry._soleSolid.SetHasInternalFaces( false );
1298 InitClassifier( theShapeToMesh, TopAbs_VERTEX, _geometry._vertexClassifier );
1299 InitClassifier( theShapeToMesh, TopAbs_EDGE , _geometry._edgeClassifier );
1301 TopExp_Explorer solidExp( theShapeToMesh, TopAbs_SOLID );
1303 bool isSeveralSolids = false;
1304 if ( _toConsiderInternalFaces ) // check nb SOLIDs
1307 isSeveralSolids = solidExp.More();
1308 _toConsiderInternalFaces = isSeveralSolids;
1311 if ( !isSeveralSolids ) // look for an internal FACE
1313 TopExp_Explorer fExp( theShapeToMesh, TopAbs_FACE );
1314 for ( ; fExp.More() && !_toConsiderInternalFaces; fExp.Next() )
1315 _toConsiderInternalFaces = ( fExp.Current().Orientation() == TopAbs_INTERNAL );
1317 _geometry._soleSolid.SetHasInternalFaces( _toConsiderInternalFaces );
1318 _geometry._soleSolid.SetID( ShapeID( solidExp.Current() ));
1320 else // fill Geometry::_solidByID
1322 for ( ; solidExp.More(); solidExp.Next() )
1324 OneOfSolids & solid = _geometry._solidByID[ ShapeID( solidExp.Current() )];
1325 solid.Init( solidExp.Current(), TopAbs_FACE, mesh->GetMeshDS() );
1326 solid.Init( solidExp.Current(), TopAbs_EDGE, mesh->GetMeshDS() );
1327 solid.Init( solidExp.Current(), TopAbs_VERTEX, mesh->GetMeshDS() );
1333 _geometry._soleSolid.SetID( ShapeID( solidExp.Current() ));
1336 if ( !_toCreateFaces )
1338 int nbSolidsGlobal = _helper->Count( mesh->GetShapeToMesh(), TopAbs_SOLID, false );
1339 int nbSolidsLocal = _helper->Count( theShapeToMesh, TopAbs_SOLID, false );
1340 _toCreateFaces = ( nbSolidsLocal < nbSolidsGlobal );
1343 TopTools_IndexedMapOfShape faces;
1344 if ( _toCreateFaces || isSeveralSolids )
1345 TopExp::MapShapes( theShapeToMesh, TopAbs_FACE, faces );
1347 // find boundary FACEs on boundary of mesh->ShapeToMesh()
1348 if ( _toCreateFaces )
1349 for ( int i = 1; i <= faces.Size(); ++i )
1350 if ( faces(i).Orientation() != TopAbs_INTERNAL &&
1351 _helper->NbAncestors( faces(i), *mesh, TopAbs_SOLID ) == 1 )
1353 _geometry._boundaryFaces.Add( ShapeID( faces(i) ));
1356 if ( isSeveralSolids )
1357 for ( int i = 1; i <= faces.Size(); ++i )
1359 SetSolidFather( faces(i), theShapeToMesh );
1360 for ( TopExp_Explorer eExp( faces(i), TopAbs_EDGE ); eExp.More(); eExp.Next() )
1362 const TopoDS_Edge& edge = TopoDS::Edge( eExp.Current() );
1363 SetSolidFather( edge, theShapeToMesh );
1364 SetSolidFather( _helper->IthVertex( 0, edge ), theShapeToMesh );
1365 SetSolidFather( _helper->IthVertex( 1, edge ), theShapeToMesh );
1370 //================================================================================
1372 * Store ID of SOLID as father of its child shape ID
1374 void Grid::SetSolidFather( const TopoDS_Shape& s, const TopoDS_Shape& theShapeToMesh )
1376 if ( _geometry._solidIDsByShapeID.empty() )
1377 _geometry._solidIDsByShapeID.resize( _helper->GetMeshDS()->MaxShapeIndex() + 1 );
1379 vector< TGeomID > & solidIDs = _geometry._solidIDsByShapeID[ ShapeID( s )];
1380 if ( !solidIDs.empty() )
1382 solidIDs.reserve(2);
1383 PShapeIteratorPtr solidIt = _helper->GetAncestors( s,
1384 *_helper->GetMesh(),
1387 while ( const TopoDS_Shape* solid = solidIt->next() )
1388 solidIDs.push_back( ShapeID( *solid ));
1390 //================================================================================
1392 * Return IDs of solids given sub-shape belongs to
1394 const vector< TGeomID > & Grid::GetSolidIDs( TGeomID subShapeID ) const
1396 return _geometry._solidIDsByShapeID[ subShapeID ];
1398 //================================================================================
1400 * Check if a sub-shape belongs to several SOLIDs
1402 bool Grid::IsShared( TGeomID shapeID ) const
1404 return !_geometry.IsOneSolid() && ( _geometry._solidIDsByShapeID[ shapeID ].size() > 1 );
1406 //================================================================================
1408 * Check if any of FACEs belongs to several SOLIDs
1410 bool Grid::IsAnyShared( const std::vector< TGeomID >& faceIDs ) const
1412 for ( size_t i = 0; i < faceIDs.size(); ++i )
1413 if ( IsShared( faceIDs[ i ]))
1417 //================================================================================
1419 * Return Solid by ID
1421 Solid* Grid::GetSolid( TGeomID solidID )
1423 if ( !solidID || _geometry.IsOneSolid() || _geometry._solidByID.empty() )
1424 return & _geometry._soleSolid;
1426 return & _geometry._solidByID[ solidID ];
1428 //================================================================================
1430 * Return OneOfSolids by ID
1432 Solid* Grid::GetOneOfSolids( TGeomID solidID )
1434 map< TGeomID, OneOfSolids >::iterator is2s = _geometry._solidByID.find( solidID );
1435 if ( is2s != _geometry._solidByID.end() )
1436 return & is2s->second;
1438 return & _geometry._soleSolid;
1440 //================================================================================
1442 * Check if transition on given FACE is correct for a given SOLID
1444 bool Grid::IsCorrectTransition( TGeomID faceID, const Solid* solid )
1446 if ( _geometry.IsOneSolid() )
1449 const vector< TGeomID >& solidIDs = _geometry._solidIDsByShapeID[ faceID ];
1450 return solidIDs[0] == solid->ID();
1453 //================================================================================
1455 * Assign to geometry a node at FACE intersection
1457 void Grid::SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset )
1460 SMESHDS_Mesh* mesh = _helper->GetMeshDS();
1461 if ( ip._faceIDs.size() == 1 )
1463 mesh->SetNodeOnFace( n, ip._faceIDs[0], ip._u, ip._v );
1465 else if ( _geometry._vertexClassifier.IsSatisfy( n, &s ))
1467 if ( unset ) mesh->UnSetNodeOnShape( n );
1468 mesh->SetNodeOnVertex( n, TopoDS::Vertex( s ));
1470 else if ( _geometry._edgeClassifier.IsSatisfy( n, &s ))
1472 if ( unset ) mesh->UnSetNodeOnShape( n );
1473 mesh->SetNodeOnEdge( n, TopoDS::Edge( s ));
1475 else if ( ip._faceIDs.size() > 0 )
1477 mesh->SetNodeOnFace( n, ip._faceIDs[0], ip._u, ip._v );
1479 else if ( !unset && _geometry.IsOneSolid() )
1481 mesh->SetNodeInVolume( n, _geometry._soleSolid.ID() );
1484 //================================================================================
1486 * Initialize a classifier
1488 void Grid::InitClassifier( const TopoDS_Shape& mainShape,
1489 TopAbs_ShapeEnum shapeType,
1490 Controls::ElementsOnShape& classifier )
1492 TopTools_IndexedMapOfShape shapes;
1493 TopExp::MapShapes( mainShape, shapeType, shapes );
1495 TopoDS_Compound compound; BRep_Builder builder;
1496 builder.MakeCompound( compound );
1497 for ( int i = 1; i <= shapes.Size(); ++i )
1498 builder.Add( compound, shapes(i) );
1500 classifier.SetMesh( _helper->GetMeshDS() );
1501 //classifier.SetTolerance( _tol ); // _tol is not initialised
1502 classifier.SetShape( compound, SMDSAbs_Node );
1505 //================================================================================
1507 * Return EDGEs with FACEs to implement into the mesh
1509 void Grid::GetEdgesToImplement( map< TGeomID, vector< TGeomID > > & edge2faceIDsMap,
1510 const TopoDS_Shape& shape,
1511 const vector< TopoDS_Shape >& faces )
1513 // check if there are strange EDGEs
1514 TopTools_IndexedMapOfShape faceMap;
1515 TopExp::MapShapes( _helper->GetMesh()->GetShapeToMesh(), TopAbs_FACE, faceMap );
1516 int nbFacesGlobal = faceMap.Size();
1517 faceMap.Clear( false );
1518 TopExp::MapShapes( shape, TopAbs_FACE, faceMap );
1519 int nbFacesLocal = faceMap.Size();
1520 bool hasStrangeEdges = ( nbFacesGlobal > nbFacesLocal );
1521 if ( !_toAddEdges && !hasStrangeEdges )
1522 return; // no FACEs in contact with those meshed by other algo
1524 for ( size_t i = 0; i < faces.size(); ++i )
1526 _helper->SetSubShape( faces[i] );
1527 for ( TopExp_Explorer eExp( faces[i], TopAbs_EDGE ); eExp.More(); eExp.Next() )
1529 const TopoDS_Edge& edge = TopoDS::Edge( eExp.Current() );
1530 if ( hasStrangeEdges )
1532 bool hasStrangeFace = false;
1533 PShapeIteratorPtr faceIt = _helper->GetAncestors( edge, *_helper->GetMesh(), TopAbs_FACE);
1534 while ( const TopoDS_Shape* face = faceIt->next() )
1535 if (( hasStrangeFace = !faceMap.Contains( *face )))
1537 if ( !hasStrangeFace && !_toAddEdges )
1539 _geometry._strangeEdges.Add( ShapeID( edge ));
1540 _geometry._strangeEdges.Add( ShapeID( _helper->IthVertex( 0, edge )));
1541 _geometry._strangeEdges.Add( ShapeID( _helper->IthVertex( 1, edge )));
1543 if ( !SMESH_Algo::isDegenerated( edge ) &&
1544 !_helper->IsRealSeam( edge ))
1546 edge2faceIDsMap[ ShapeID( edge )].push_back( ShapeID( faces[i] ));
1553 //================================================================================
1555 * Computes coordinates of a point in the grid CS
1557 void Grid::ComputeUVW(const gp_XYZ& P, double UVW[3])
1559 gp_XYZ p = P * _invB;
1560 p.Coord( UVW[0], UVW[1], UVW[2] );
1562 //================================================================================
1566 void Grid::ComputeNodes(SMESH_MesherHelper& helper)
1568 // state of each node of the grid relative to the geometry
1569 const size_t nbGridNodes = _coords[0].size() * _coords[1].size() * _coords[2].size();
1570 const TGeomID undefID = 1e+9;
1571 vector< TGeomID > shapeIDVec( nbGridNodes, undefID );
1572 _nodes.resize( nbGridNodes, 0 );
1573 _gridIntP.resize( nbGridNodes, NULL );
1575 SMESHDS_Mesh* mesh = helper.GetMeshDS();
1577 for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
1579 LineIndexer li = GetLineIndexer( iDir );
1581 // find out a shift of node index while walking along a GridLine in this direction
1582 li.SetIndexOnLine( 0 );
1583 size_t nIndex0 = NodeIndex( li.I(), li.J(), li.K() );
1584 li.SetIndexOnLine( 1 );
1585 const size_t nShift = NodeIndex( li.I(), li.J(), li.K() ) - nIndex0;
1587 const vector<double> & coords = _coords[ iDir ];
1588 for ( ; li.More(); ++li ) // loop on lines in iDir
1590 li.SetIndexOnLine( 0 );
1591 nIndex0 = NodeIndex( li.I(), li.J(), li.K() );
1593 GridLine& line = _lines[ iDir ][ li.LineIndex() ];
1594 const gp_XYZ lineLoc = line._line.Location().XYZ();
1595 const gp_XYZ lineDir = line._line.Direction().XYZ();
1597 line.RemoveExcessIntPoints( _tol );
1598 multiset< F_IntersectPoint >& intPnts = line._intPoints;
1599 multiset< F_IntersectPoint >::iterator ip = intPnts.begin();
1601 // Create mesh nodes at intersections with geometry
1602 // and set OUT state of nodes between intersections
1604 TGeomID solidID = 0;
1605 const double* nodeCoord = & coords[0];
1606 const double* coord0 = nodeCoord;
1607 const double* coordEnd = coord0 + coords.size();
1608 double nodeParam = 0;
1609 for ( ; ip != intPnts.end(); ++ip )
1611 solidID = line.GetSolidIDBefore( ip, solidID, _geometry );
1613 // set OUT state or just skip IN nodes before ip
1614 if ( nodeParam < ip->_paramOnLine - _tol )
1616 while ( nodeParam < ip->_paramOnLine - _tol )
1618 TGeomID & nodeShapeID = shapeIDVec[ nIndex0 + nShift * ( nodeCoord-coord0 ) ];
1619 nodeShapeID = Min( solidID, nodeShapeID );
1620 if ( ++nodeCoord < coordEnd )
1621 nodeParam = *nodeCoord - *coord0;
1625 if ( nodeCoord == coordEnd ) break;
1627 // create a mesh node on a GridLine at ip if it does not coincide with a grid node
1628 if ( nodeParam > ip->_paramOnLine + _tol )
1630 gp_XYZ xyz = lineLoc + ip->_paramOnLine * lineDir;
1631 ip->_node = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
1632 ip->_indexOnLine = nodeCoord-coord0-1;
1633 SetOnShape( ip->_node, *ip );
1635 // create a mesh node at ip coincident with a grid node
1638 int nodeIndex = nIndex0 + nShift * ( nodeCoord-coord0 );
1639 if ( !_nodes[ nodeIndex ] )
1641 gp_XYZ xyz = lineLoc + nodeParam * lineDir;
1642 _nodes [ nodeIndex ] = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
1643 //_gridIntP[ nodeIndex ] = & * ip;
1644 //SetOnShape( _nodes[ nodeIndex ], *ip );
1646 if ( _gridIntP[ nodeIndex ] )
1647 _gridIntP[ nodeIndex ]->Add( ip->_faceIDs );
1649 _gridIntP[ nodeIndex ] = & * ip;
1650 // ip->_node = _nodes[ nodeIndex ]; -- to differ from ip on links
1651 ip->_indexOnLine = nodeCoord-coord0;
1652 if ( ++nodeCoord < coordEnd )
1653 nodeParam = *nodeCoord - *coord0;
1656 // set OUT state to nodes after the last ip
1657 for ( ; nodeCoord < coordEnd; ++nodeCoord )
1658 shapeIDVec[ nIndex0 + nShift * ( nodeCoord-coord0 ) ] = 0;
1662 // Create mesh nodes at !OUT nodes of the grid
1664 for ( size_t z = 0; z < _coords[2].size(); ++z )
1665 for ( size_t y = 0; y < _coords[1].size(); ++y )
1666 for ( size_t x = 0; x < _coords[0].size(); ++x )
1668 size_t nodeIndex = NodeIndex( x, y, z );
1669 if ( !_nodes[ nodeIndex ] &&
1670 0 < shapeIDVec[ nodeIndex ] && shapeIDVec[ nodeIndex ] < undefID )
1672 gp_XYZ xyz = ( _coords[0][x] * _axes[0] +
1673 _coords[1][y] * _axes[1] +
1674 _coords[2][z] * _axes[2] );
1675 _nodes[ nodeIndex ] = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
1676 mesh->SetNodeInVolume( _nodes[ nodeIndex ], shapeIDVec[ nodeIndex ]);
1678 else if ( _nodes[ nodeIndex ] && _gridIntP[ nodeIndex ] /*&&
1679 !_nodes[ nodeIndex]->GetShapeID()*/ )
1681 SetOnShape( _nodes[ nodeIndex ], *_gridIntP[ nodeIndex ]);
1686 // check validity of transitions
1687 const char* trName[] = { "TANGENT", "IN", "OUT", "APEX" };
1688 for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
1690 LineIndexer li = GetLineIndexer( iDir );
1691 for ( ; li.More(); ++li )
1693 multiset< F_IntersectPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints;
1694 if ( intPnts.empty() ) continue;
1695 if ( intPnts.size() == 1 )
1697 if ( intPnts.begin()->_transition != Trans_TANGENT &&
1698 intPnts.begin()->_transition != Trans_APEX )
1699 throw SMESH_ComputeError (COMPERR_ALGO_FAILED,
1700 SMESH_Comment("Wrong SOLE transition of GridLine (")
1701 << li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2]
1702 << ") along " << li._nameConst
1703 << ": " << trName[ intPnts.begin()->_transition] );
1707 if ( intPnts.begin()->_transition == Trans_OUT )
1708 throw SMESH_ComputeError (COMPERR_ALGO_FAILED,
1709 SMESH_Comment("Wrong START transition of GridLine (")
1710 << li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2]
1711 << ") along " << li._nameConst
1712 << ": " << trName[ intPnts.begin()->_transition ]);
1713 if ( intPnts.rbegin()->_transition == Trans_IN )
1714 throw SMESH_ComputeError (COMPERR_ALGO_FAILED,
1715 SMESH_Comment("Wrong END transition of GridLine (")
1716 << li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2]
1717 << ") along " << li._nameConst
1718 << ": " << trName[ intPnts.rbegin()->_transition ]);
1725 //=============================================================================
1727 * Intersects TopoDS_Face with all GridLine's
1729 void FaceGridIntersector::Intersect()
1731 FaceLineIntersector intersector;
1732 intersector._surfaceInt = GetCurveFaceIntersector();
1733 intersector._tol = _grid->_tol;
1734 intersector._transOut = _face.Orientation() == TopAbs_REVERSED ? Trans_IN : Trans_OUT;
1735 intersector._transIn = _face.Orientation() == TopAbs_REVERSED ? Trans_OUT : Trans_IN;
1737 typedef void (FaceLineIntersector::* PIntFun )(const GridLine& gridLine);
1738 PIntFun interFunction;
1740 bool isDirect = true;
1741 BRepAdaptor_Surface surf( _face );
1742 switch ( surf.GetType() ) {
1744 intersector._plane = surf.Plane();
1745 interFunction = &FaceLineIntersector::IntersectWithPlane;
1746 isDirect = intersector._plane.Direct();
1748 case GeomAbs_Cylinder:
1749 intersector._cylinder = surf.Cylinder();
1750 interFunction = &FaceLineIntersector::IntersectWithCylinder;
1751 isDirect = intersector._cylinder.Direct();
1754 intersector._cone = surf.Cone();
1755 interFunction = &FaceLineIntersector::IntersectWithCone;
1756 //isDirect = intersector._cone.Direct();
1758 case GeomAbs_Sphere:
1759 intersector._sphere = surf.Sphere();
1760 interFunction = &FaceLineIntersector::IntersectWithSphere;
1761 isDirect = intersector._sphere.Direct();
1764 intersector._torus = surf.Torus();
1765 interFunction = &FaceLineIntersector::IntersectWithTorus;
1766 //isDirect = intersector._torus.Direct();
1769 interFunction = &FaceLineIntersector::IntersectWithSurface;
1772 std::swap( intersector._transOut, intersector._transIn );
1774 _intersections.clear();
1775 for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
1777 if ( surf.GetType() == GeomAbs_Plane )
1779 // check if all lines in this direction are parallel to a plane
1780 if ( intersector._plane.Axis().IsNormal( _grid->_lines[iDir][0]._line.Position(),
1781 Precision::Angular()))
1783 // find out a transition, that is the same for all lines of a direction
1784 gp_Dir plnNorm = intersector._plane.Axis().Direction();
1785 gp_Dir lineDir = _grid->_lines[iDir][0]._line.Direction();
1786 intersector._transition =
1787 ( plnNorm * lineDir < 0 ) ? intersector._transIn : intersector._transOut;
1789 if ( surf.GetType() == GeomAbs_Cylinder )
1791 // check if all lines in this direction are parallel to a cylinder
1792 if ( intersector._cylinder.Axis().IsParallel( _grid->_lines[iDir][0]._line.Position(),
1793 Precision::Angular()))
1797 // intersect the grid lines with the face
1798 for ( size_t iL = 0; iL < _grid->_lines[iDir].size(); ++iL )
1800 GridLine& gridLine = _grid->_lines[iDir][iL];
1801 if ( _bndBox.IsOut( gridLine._line )) continue;
1803 intersector._intPoints.clear();
1804 (intersector.*interFunction)( gridLine ); // <- intersection with gridLine
1805 for ( size_t i = 0; i < intersector._intPoints.size(); ++i )
1806 _intersections.push_back( make_pair( &gridLine, intersector._intPoints[i] ));
1810 if ( _face.Orientation() == TopAbs_INTERNAL )
1812 for ( size_t i = 0; i < _intersections.size(); ++i )
1813 if ( _intersections[i].second._transition == Trans_IN ||
1814 _intersections[i].second._transition == Trans_OUT )
1816 _intersections[i].second._transition = Trans_INTERNAL;
1821 //================================================================================
1823 * Return true if (_u,_v) is on the face
1825 bool FaceLineIntersector::UVIsOnFace() const
1827 TopAbs_State state = _surfaceInt->ClassifyUVPoint(gp_Pnt2d( _u,_v ));
1828 return ( state == TopAbs_IN || state == TopAbs_ON );
1830 //================================================================================
1832 * Store an intersection if it is IN or ON the face
1834 void FaceLineIntersector::addIntPoint(const bool toClassify)
1836 if ( !toClassify || UVIsOnFace() )
1839 p._paramOnLine = _w;
1842 p._transition = _transition;
1843 _intPoints.push_back( p );
1846 //================================================================================
1848 * Intersect a line with a plane
1850 void FaceLineIntersector::IntersectWithPlane(const GridLine& gridLine)
1852 IntAna_IntConicQuad linPlane( gridLine._line, _plane, Precision::Angular());
1853 _w = linPlane.ParamOnConic(1);
1854 if ( isParamOnLineOK( gridLine._length ))
1856 ElSLib::Parameters(_plane, linPlane.Point(1) ,_u,_v);
1860 //================================================================================
1862 * Intersect a line with a cylinder
1864 void FaceLineIntersector::IntersectWithCylinder(const GridLine& gridLine)
1866 IntAna_IntConicQuad linCylinder( gridLine._line, _cylinder );
1867 if ( linCylinder.IsDone() && linCylinder.NbPoints() > 0 )
1869 _w = linCylinder.ParamOnConic(1);
1870 if ( linCylinder.NbPoints() == 1 )
1871 _transition = Trans_TANGENT;
1873 _transition = _w < linCylinder.ParamOnConic(2) ? _transIn : _transOut;
1874 if ( isParamOnLineOK( gridLine._length ))
1876 ElSLib::Parameters(_cylinder, linCylinder.Point(1) ,_u,_v);
1879 if ( linCylinder.NbPoints() > 1 )
1881 _w = linCylinder.ParamOnConic(2);
1882 if ( isParamOnLineOK( gridLine._length ))
1884 ElSLib::Parameters(_cylinder, linCylinder.Point(2) ,_u,_v);
1885 _transition = ( _transition == Trans_OUT ) ? Trans_IN : Trans_OUT;
1891 //================================================================================
1893 * Intersect a line with a cone
1895 void FaceLineIntersector::IntersectWithCone (const GridLine& gridLine)
1897 IntAna_IntConicQuad linCone(gridLine._line,_cone);
1898 if ( !linCone.IsDone() ) return;
1900 gp_Vec du, dv, norm;
1901 for ( int i = 1; i <= linCone.NbPoints(); ++i )
1903 _w = linCone.ParamOnConic( i );
1904 if ( !isParamOnLineOK( gridLine._length )) continue;
1905 ElSLib::Parameters(_cone, linCone.Point(i) ,_u,_v);
1908 ElSLib::D1( _u, _v, _cone, P, du, dv );
1910 double normSize2 = norm.SquareMagnitude();
1911 if ( normSize2 > Precision::Angular() * Precision::Angular() )
1913 double cos = norm.XYZ() * gridLine._line.Direction().XYZ();
1914 cos /= sqrt( normSize2 );
1915 if ( cos < -Precision::Angular() )
1916 _transition = _transIn;
1917 else if ( cos > Precision::Angular() )
1918 _transition = _transOut;
1920 _transition = Trans_TANGENT;
1924 _transition = Trans_APEX;
1926 addIntPoint( /*toClassify=*/false);
1930 //================================================================================
1932 * Intersect a line with a sphere
1934 void FaceLineIntersector::IntersectWithSphere (const GridLine& gridLine)
1936 IntAna_IntConicQuad linSphere(gridLine._line,_sphere);
1937 if ( linSphere.IsDone() && linSphere.NbPoints() > 0 )
1939 _w = linSphere.ParamOnConic(1);
1940 if ( linSphere.NbPoints() == 1 )
1941 _transition = Trans_TANGENT;
1943 _transition = _w < linSphere.ParamOnConic(2) ? _transIn : _transOut;
1944 if ( isParamOnLineOK( gridLine._length ))
1946 ElSLib::Parameters(_sphere, linSphere.Point(1) ,_u,_v);
1949 if ( linSphere.NbPoints() > 1 )
1951 _w = linSphere.ParamOnConic(2);
1952 if ( isParamOnLineOK( gridLine._length ))
1954 ElSLib::Parameters(_sphere, linSphere.Point(2) ,_u,_v);
1955 _transition = ( _transition == Trans_OUT ) ? Trans_IN : Trans_OUT;
1961 //================================================================================
1963 * Intersect a line with a torus
1965 void FaceLineIntersector::IntersectWithTorus (const GridLine& gridLine)
1967 IntAna_IntLinTorus linTorus(gridLine._line,_torus);
1968 if ( !linTorus.IsDone()) return;
1970 gp_Vec du, dv, norm;
1971 for ( int i = 1; i <= linTorus.NbPoints(); ++i )
1973 _w = linTorus.ParamOnLine( i );
1974 if ( !isParamOnLineOK( gridLine._length )) continue;
1975 linTorus.ParamOnTorus( i, _u,_v );
1978 ElSLib::D1( _u, _v, _torus, P, du, dv );
1980 double normSize = norm.Magnitude();
1981 double cos = norm.XYZ() * gridLine._line.Direction().XYZ();
1983 if ( cos < -Precision::Angular() )
1984 _transition = _transIn;
1985 else if ( cos > Precision::Angular() )
1986 _transition = _transOut;
1988 _transition = Trans_TANGENT;
1989 addIntPoint( /*toClassify=*/false);
1993 //================================================================================
1995 * Intersect a line with a non-analytical surface
1997 void FaceLineIntersector::IntersectWithSurface (const GridLine& gridLine)
1999 _surfaceInt->Perform( gridLine._line, 0.0, gridLine._length );
2000 if ( !_surfaceInt->IsDone() ) return;
2001 for ( int i = 1; i <= _surfaceInt->NbPnt(); ++i )
2003 _transition = Transition( _surfaceInt->Transition( i ) );
2004 _w = _surfaceInt->WParameter( i );
2005 addIntPoint(/*toClassify=*/false);
2008 //================================================================================
2010 * check if its face can be safely intersected in a thread
2012 bool FaceGridIntersector::IsThreadSafe(set< const Standard_Transient* >& noSafeTShapes) const
2017 TopLoc_Location loc;
2018 Handle(Geom_Surface) surf = BRep_Tool::Surface( _face, loc );
2019 Handle(Geom_RectangularTrimmedSurface) ts =
2020 Handle(Geom_RectangularTrimmedSurface)::DownCast( surf );
2021 while( !ts.IsNull() ) {
2022 surf = ts->BasisSurface();
2023 ts = Handle(Geom_RectangularTrimmedSurface)::DownCast(surf);
2025 if ( surf->IsKind( STANDARD_TYPE(Geom_BSplineSurface )) ||
2026 surf->IsKind( STANDARD_TYPE(Geom_BezierSurface )))
2027 if ( !noSafeTShapes.insert( _face.TShape().get() ).second )
2031 TopExp_Explorer exp( _face, TopAbs_EDGE );
2032 for ( ; exp.More(); exp.Next() )
2034 bool edgeIsSafe = true;
2035 const TopoDS_Edge& e = TopoDS::Edge( exp.Current() );
2038 Handle(Geom_Curve) c = BRep_Tool::Curve( e, loc, f, l);
2041 Handle(Geom_TrimmedCurve) tc = Handle(Geom_TrimmedCurve)::DownCast(c);
2042 while( !tc.IsNull() ) {
2043 c = tc->BasisCurve();
2044 tc = Handle(Geom_TrimmedCurve)::DownCast(c);
2046 if ( c->IsKind( STANDARD_TYPE(Geom_BSplineCurve )) ||
2047 c->IsKind( STANDARD_TYPE(Geom_BezierCurve )))
2054 Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( e, surf, loc, f, l);
2057 Handle(Geom2d_TrimmedCurve) tc = Handle(Geom2d_TrimmedCurve)::DownCast(c2);
2058 while( !tc.IsNull() ) {
2059 c2 = tc->BasisCurve();
2060 tc = Handle(Geom2d_TrimmedCurve)::DownCast(c2);
2062 if ( c2->IsKind( STANDARD_TYPE(Geom2d_BSplineCurve )) ||
2063 c2->IsKind( STANDARD_TYPE(Geom2d_BezierCurve )))
2067 if ( !edgeIsSafe && !noSafeTShapes.insert( e.TShape().get() ).second )
2072 //================================================================================
2074 * \brief Creates topology of the hexahedron
2076 Hexahedron::Hexahedron(Grid* grid)
2077 : _grid( grid ), _nbFaceIntNodes(0), _hasTooSmall( false )
2079 _polygons.reserve(100); // to avoid reallocation;
2081 //set nodes shift within grid->_nodes from the node 000
2082 size_t dx = _grid->NodeIndexDX();
2083 size_t dy = _grid->NodeIndexDY();
2084 size_t dz = _grid->NodeIndexDZ();
2086 size_t i100 = i000 + dx;
2087 size_t i010 = i000 + dy;
2088 size_t i110 = i010 + dx;
2089 size_t i001 = i000 + dz;
2090 size_t i101 = i100 + dz;
2091 size_t i011 = i010 + dz;
2092 size_t i111 = i110 + dz;
2093 _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V000 )] = i000;
2094 _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V100 )] = i100;
2095 _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V010 )] = i010;
2096 _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V110 )] = i110;
2097 _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V001 )] = i001;
2098 _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V101 )] = i101;
2099 _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V011 )] = i011;
2100 _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V111 )] = i111;
2102 vector< int > idVec;
2103 // set nodes to links
2104 for ( int linkID = SMESH_Block::ID_Ex00; linkID <= SMESH_Block::ID_E11z; ++linkID )
2106 SMESH_Block::GetEdgeVertexIDs( linkID, idVec );
2107 _Link& link = _hexLinks[ SMESH_Block::ShapeIndex( linkID )];
2108 link._nodes[0] = &_hexNodes[ SMESH_Block::ShapeIndex( idVec[0] )];
2109 link._nodes[1] = &_hexNodes[ SMESH_Block::ShapeIndex( idVec[1] )];
2112 // set links to faces
2113 int interlace[4] = { 0, 3, 1, 2 }; // to walk by links around a face: { u0, 1v, u1, 0v }
2114 for ( int faceID = SMESH_Block::ID_Fxy0; faceID <= SMESH_Block::ID_F1yz; ++faceID )
2116 SMESH_Block::GetFaceEdgesIDs( faceID, idVec );
2117 _Face& quad = _hexQuads[ SMESH_Block::ShapeIndex( faceID )];
2118 bool revFace = ( faceID == SMESH_Block::ID_Fxy0 ||
2119 faceID == SMESH_Block::ID_Fx1z ||
2120 faceID == SMESH_Block::ID_F0yz );
2121 quad._links.resize(4);
2122 vector<_OrientedLink>::iterator frwLinkIt = quad._links.begin();
2123 vector<_OrientedLink>::reverse_iterator revLinkIt = quad._links.rbegin();
2124 for ( int i = 0; i < 4; ++i )
2126 bool revLink = revFace;
2127 if ( i > 1 ) // reverse links u1 and v0
2129 _OrientedLink& link = revFace ? *revLinkIt++ : *frwLinkIt++;
2130 link = _OrientedLink( & _hexLinks[ SMESH_Block::ShapeIndex( idVec[interlace[i]] )],
2135 //================================================================================
2137 * \brief Copy constructor
2139 Hexahedron::Hexahedron( const Hexahedron& other, size_t i, size_t j, size_t k, int cellID )
2140 :_grid( other._grid ), _nbFaceIntNodes(0), _i( i ), _j( j ), _k( k ), _hasTooSmall( false )
2142 _polygons.reserve(100); // to avoid reallocation;
2145 for ( int i = 0; i < 8; ++i )
2146 _nodeShift[i] = other._nodeShift[i];
2148 for ( int i = 0; i < 12; ++i )
2150 const _Link& srcLink = other._hexLinks[ i ];
2151 _Link& tgtLink = this->_hexLinks[ i ];
2152 tgtLink._nodes[0] = _hexNodes + ( srcLink._nodes[0] - other._hexNodes );
2153 tgtLink._nodes[1] = _hexNodes + ( srcLink._nodes[1] - other._hexNodes );
2156 for ( int i = 0; i < 6; ++i )
2158 const _Face& srcQuad = other._hexQuads[ i ];
2159 _Face& tgtQuad = this->_hexQuads[ i ];
2160 tgtQuad._links.resize(4);
2161 for ( int j = 0; j < 4; ++j )
2163 const _OrientedLink& srcLink = srcQuad._links[ j ];
2164 _OrientedLink& tgtLink = tgtQuad._links[ j ];
2165 tgtLink._reverse = srcLink._reverse;
2166 tgtLink._link = _hexLinks + ( srcLink._link - other._hexLinks );
2174 //================================================================================
2176 * \brief Return IDs of SOLIDs interfering with this Hexahedron
2178 const vector< TGeomID >& Hexahedron::getSolids()
2180 _grid->_shapeIDs.clear();
2181 if ( _grid->_geometry.IsOneSolid() )
2183 _grid->_shapeIDs.push_back( _grid->GetSolid()->ID() );
2184 return _grid->_shapeIDs;
2186 // count intersection points belonging to each SOLID
2188 id2NbPoints.reserve( 3 );
2190 _origNodeInd = _grid->NodeIndex( _i,_j,_k );
2191 for ( int iN = 0; iN < 8; ++iN )
2193 _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _nodeShift[iN] ];
2194 _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _nodeShift[iN] ];
2196 if ( _hexNodes[iN]._intPoint ) // intersection with a FACE
2198 for ( size_t iF = 0; iF < _hexNodes[iN]._intPoint->_faceIDs.size(); ++iF )
2200 const vector< TGeomID > & solidIDs =
2201 _grid->GetSolidIDs( _hexNodes[iN]._intPoint->_faceIDs[iF] );
2202 for ( size_t i = 0; i < solidIDs.size(); ++i )
2203 insertAndIncrement( solidIDs[i], id2NbPoints );
2206 else if ( _hexNodes[iN]._node ) // node inside a SOLID
2208 insertAndIncrement( _hexNodes[iN]._node->GetShapeID(), id2NbPoints );
2212 for ( int iL = 0; iL < 12; ++iL )
2214 const _Link& link = _hexLinks[ iL ];
2215 for ( size_t iP = 0; iP < link._fIntPoints.size(); ++iP )
2217 for ( size_t iF = 0; iF < link._fIntPoints[iP]->_faceIDs.size(); ++iF )
2219 const vector< TGeomID > & solidIDs =
2220 _grid->GetSolidIDs( link._fIntPoints[iP]->_faceIDs[iF] );
2221 for ( size_t i = 0; i < solidIDs.size(); ++i )
2222 insertAndIncrement( solidIDs[i], id2NbPoints );
2227 for ( size_t iP = 0; iP < _eIntPoints.size(); ++iP )
2229 const vector< TGeomID > & solidIDs = _grid->GetSolidIDs( _eIntPoints[iP]->_shapeID );
2230 for ( size_t i = 0; i < solidIDs.size(); ++i )
2231 insertAndIncrement( solidIDs[i], id2NbPoints );
2234 _grid->_shapeIDs.reserve( id2NbPoints.size() );
2235 for ( TID2Nb::iterator id2nb = id2NbPoints.begin(); id2nb != id2NbPoints.end(); ++id2nb )
2236 if ( id2nb->second >= 3 )
2237 _grid->_shapeIDs.push_back( id2nb->first );
2239 return _grid->_shapeIDs;
2242 //================================================================================
2244 * \brief Count cuts by INTERNAL FACEs and set _Node::_isInternalFlags
2246 bool Hexahedron::isCutByInternalFace( IsInternalFlag & maxFlag )
2249 id2NbPoints.reserve( 3 );
2251 for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
2252 for ( size_t iF = 0; iF < _intNodes[iN]._intPoint->_faceIDs.size(); ++iF )
2254 if ( _grid->IsInternal( _intNodes[iN]._intPoint->_faceIDs[iF]))
2255 insertAndIncrement( _intNodes[iN]._intPoint->_faceIDs[iF], id2NbPoints );
2257 for ( size_t iN = 0; iN < 8; ++iN )
2258 if ( _hexNodes[iN]._intPoint )
2259 for ( size_t iF = 0; iF < _hexNodes[iN]._intPoint->_faceIDs.size(); ++iF )
2261 if ( _grid->IsInternal( _hexNodes[iN]._intPoint->_faceIDs[iF]))
2262 insertAndIncrement( _hexNodes[iN]._intPoint->_faceIDs[iF], id2NbPoints );
2265 maxFlag = IS_NOT_INTERNAL;
2266 for ( TID2Nb::iterator id2nb = id2NbPoints.begin(); id2nb != id2NbPoints.end(); ++id2nb )
2268 TGeomID intFace = id2nb->first;
2269 IsInternalFlag intFlag = ( id2nb->second >= 3 ? IS_CUT_BY_INTERNAL_FACE : IS_INTERNAL );
2270 if ( intFlag > maxFlag )
2273 for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
2274 if ( _intNodes[iN].IsOnFace( intFace ))
2275 _intNodes[iN].SetInternal( intFlag );
2277 for ( size_t iN = 0; iN < 8; ++iN )
2278 if ( _hexNodes[iN].IsOnFace( intFace ))
2279 _hexNodes[iN].SetInternal( intFlag );
2285 //================================================================================
2287 * \brief Return any FACE interfering with this Hexahedron
2289 TGeomID Hexahedron::getAnyFace() const
2292 id2NbPoints.reserve( 3 );
2294 for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
2295 for ( size_t iF = 0; iF < _intNodes[iN]._intPoint->_faceIDs.size(); ++iF )
2296 insertAndIncrement( _intNodes[iN]._intPoint->_faceIDs[iF], id2NbPoints );
2298 for ( size_t iN = 0; iN < 8; ++iN )
2299 if ( _hexNodes[iN]._intPoint )
2300 for ( size_t iF = 0; iF < _hexNodes[iN]._intPoint->_faceIDs.size(); ++iF )
2301 insertAndIncrement( _hexNodes[iN]._intPoint->_faceIDs[iF], id2NbPoints );
2303 for ( unsigned int minNb = 3; minNb > 0; --minNb )
2304 for ( TID2Nb::iterator id2nb = id2NbPoints.begin(); id2nb != id2NbPoints.end(); ++id2nb )
2305 if ( id2nb->second >= minNb )
2306 return id2nb->first;
2311 //================================================================================
2313 * \brief Initializes IJK by Hexahedron index
2315 void Hexahedron::setIJK( size_t iCell )
2317 size_t iNbCell = _grid->_coords[0].size() - 1;
2318 size_t jNbCell = _grid->_coords[1].size() - 1;
2319 _i = iCell % iNbCell;
2320 _j = ( iCell % ( iNbCell * jNbCell )) / iNbCell;
2321 _k = iCell / iNbCell / jNbCell;
2324 //================================================================================
2326 * \brief Initializes its data by given grid cell (countered from zero)
2328 void Hexahedron::init( size_t iCell )
2334 //================================================================================
2336 * \brief Initializes its data by given grid cell nodes and intersections
2338 void Hexahedron::init( size_t i, size_t j, size_t k, const Solid* solid )
2340 _i = i; _j = j; _k = k;
2343 solid = _grid->GetSolid();
2345 // set nodes of grid to nodes of the hexahedron and
2346 // count nodes at hexahedron corners located IN and ON geometry
2347 _nbCornerNodes = _nbBndNodes = 0;
2348 _origNodeInd = _grid->NodeIndex( i,j,k );
2349 for ( int iN = 0; iN < 8; ++iN )
2351 _hexNodes[iN]._isInternalFlags = 0;
2353 _hexNodes[iN]._node = _grid->_nodes [ _origNodeInd + _nodeShift[iN] ];
2354 _hexNodes[iN]._intPoint = _grid->_gridIntP[ _origNodeInd + _nodeShift[iN] ];
2356 if ( _hexNodes[iN]._node && !solid->Contains( _hexNodes[iN]._node->GetShapeID() ))
2357 _hexNodes[iN]._node = 0;
2358 if ( _hexNodes[iN]._intPoint && !solid->ContainsAny( _hexNodes[iN]._intPoint->_faceIDs ))
2359 _hexNodes[iN]._intPoint = 0;
2361 _nbCornerNodes += bool( _hexNodes[iN]._node );
2362 _nbBndNodes += bool( _hexNodes[iN]._intPoint );
2364 _sideLength[0] = _grid->_coords[0][i+1] - _grid->_coords[0][i];
2365 _sideLength[1] = _grid->_coords[1][j+1] - _grid->_coords[1][j];
2366 _sideLength[2] = _grid->_coords[2][k+1] - _grid->_coords[2][k];
2371 if ( _nbFaceIntNodes + _eIntPoints.size() > 0 &&
2372 _nbFaceIntNodes + _eIntPoints.size() + _nbCornerNodes > 3)
2374 _intNodes.reserve( 3 * _nbBndNodes + _nbFaceIntNodes + _eIntPoints.size() );
2376 // this method can be called in parallel, so use own helper
2377 SMESH_MesherHelper helper( *_grid->_helper->GetMesh() );
2379 // Create sub-links (_Link::_splits) by splitting links with _Link::_fIntPoints
2380 // ---------------------------------------------------------------
2382 for ( int iLink = 0; iLink < 12; ++iLink )
2384 _Link& link = _hexLinks[ iLink ];
2385 link._fIntNodes.clear();
2386 link._fIntNodes.reserve( link._fIntPoints.size() );
2387 for ( size_t i = 0; i < link._fIntPoints.size(); ++i )
2388 if ( solid->ContainsAny( link._fIntPoints[i]->_faceIDs ))
2390 _intNodes.push_back( _Node( 0, link._fIntPoints[i] ));
2391 link._fIntNodes.push_back( & _intNodes.back() );
2394 link._splits.clear();
2395 split._nodes[ 0 ] = link._nodes[0];
2396 bool isOut = ( ! link._nodes[0]->Node() );
2397 bool checkTransition;
2398 for ( size_t i = 0; i < link._fIntNodes.size(); ++i )
2400 const bool isGridNode = ( ! link._fIntNodes[i]->Node() );
2401 if ( !isGridNode ) // intersection non-coincident with a grid node
2403 if ( split._nodes[ 0 ]->Node() && !isOut )
2405 split._nodes[ 1 ] = link._fIntNodes[i];
2406 link._splits.push_back( split );
2408 split._nodes[ 0 ] = link._fIntNodes[i];
2409 checkTransition = true;
2411 else // FACE intersection coincident with a grid node (at link ends)
2413 checkTransition = ( i == 0 && link._nodes[0]->Node() );
2415 if ( checkTransition )
2417 const vector< TGeomID >& faceIDs = link._fIntNodes[i]->_intPoint->_faceIDs;
2418 if ( _grid->IsInternal( faceIDs.back() ))
2420 else if ( faceIDs.size() > 1 || _eIntPoints.size() > 0 )
2421 isOut = isOutPoint( link, i, helper, solid );
2424 bool okTransi = _grid->IsCorrectTransition( faceIDs[0], solid );
2425 switch ( link._fIntNodes[i]->FaceIntPnt()->_transition ) {
2426 case Trans_OUT: isOut = okTransi; break;
2427 case Trans_IN : isOut = !okTransi; break;
2429 isOut = isOutPoint( link, i, helper, solid );
2434 if ( link._nodes[ 1 ]->Node() && split._nodes[ 0 ]->Node() && !isOut )
2436 split._nodes[ 1 ] = link._nodes[1];
2437 link._splits.push_back( split );
2441 // Create _Node's at intersections with EDGEs.
2442 // --------------------------------------------
2443 // 1) add this->_eIntPoints to _Face::_eIntNodes
2444 // 2) fill _intNodes and _vIntNodes
2446 const double tol2 = _grid->_tol * _grid->_tol;
2447 int facets[3], nbFacets, subEntity;
2449 for ( int iF = 0; iF < 6; ++iF )
2450 _hexQuads[ iF ]._eIntNodes.clear();
2452 for ( size_t iP = 0; iP < _eIntPoints.size(); ++iP )
2454 if ( !solid->ContainsAny( _eIntPoints[iP]->_faceIDs ))
2456 nbFacets = getEntity( _eIntPoints[iP], facets, subEntity );
2457 _Node* equalNode = 0;
2458 switch( nbFacets ) {
2459 case 1: // in a _Face
2461 _Face& quad = _hexQuads[ facets[0] - SMESH_Block::ID_FirstF ];
2462 equalNode = findEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
2464 equalNode->Add( _eIntPoints[ iP ] );
2467 _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
2468 quad._eIntNodes.push_back( & _intNodes.back() );
2472 case 2: // on a _Link
2474 _Link& link = _hexLinks[ subEntity - SMESH_Block::ID_FirstE ];
2475 if ( link._splits.size() > 0 )
2477 equalNode = findEqualNode( link._fIntNodes, _eIntPoints[ iP ], tol2 );
2479 equalNode->Add( _eIntPoints[ iP ] );
2480 else if ( link._splits.size() == 1 &&
2481 link._splits[0]._nodes[0] &&
2482 link._splits[0]._nodes[1] )
2483 link._splits.clear(); // hex edge is divided by _eIntPoints[iP]
2488 _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
2489 bool newNodeUsed = false;
2490 for ( int iF = 0; iF < 2; ++iF )
2492 _Face& quad = _hexQuads[ facets[iF] - SMESH_Block::ID_FirstF ];
2493 equalNode = findEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
2495 equalNode->Add( _eIntPoints[ iP ] );
2498 quad._eIntNodes.push_back( & _intNodes.back() );
2503 _intNodes.pop_back();
2507 case 3: // at a corner
2509 _Node& node = _hexNodes[ subEntity - SMESH_Block::ID_FirstV ];
2510 if ( node.Node() > 0 )
2512 if ( node._intPoint )
2513 node._intPoint->Add( _eIntPoints[ iP ]->_faceIDs, _eIntPoints[ iP ]->_node );
2517 _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
2518 for ( int iF = 0; iF < 3; ++iF )
2520 _Face& quad = _hexQuads[ facets[iF] - SMESH_Block::ID_FirstF ];
2521 equalNode = findEqualNode( quad._eIntNodes, _eIntPoints[ iP ], tol2 );
2523 equalNode->Add( _eIntPoints[ iP ] );
2526 quad._eIntNodes.push_back( & _intNodes.back() );
2532 } // switch( nbFacets )
2534 if ( nbFacets == 0 ||
2535 _grid->ShapeType( _eIntPoints[ iP ]->_shapeID ) == TopAbs_VERTEX )
2537 equalNode = findEqualNode( _vIntNodes, _eIntPoints[ iP ], tol2 );
2539 equalNode->Add( _eIntPoints[ iP ] );
2541 else if ( nbFacets == 0 ) {
2542 if ( _intNodes.empty() || _intNodes.back().EdgeIntPnt() != _eIntPoints[ iP ])
2543 _intNodes.push_back( _Node( 0, _eIntPoints[ iP ]));
2544 _vIntNodes.push_back( & _intNodes.back() );
2547 } // loop on _eIntPoints
2550 else if ( 3 < _nbCornerNodes && _nbCornerNodes < 8 ) // _nbFaceIntNodes == 0
2553 // create sub-links (_splits) of whole links
2554 for ( int iLink = 0; iLink < 12; ++iLink )
2556 _Link& link = _hexLinks[ iLink ];
2557 link._splits.clear();
2558 if ( link._nodes[ 0 ]->Node() && link._nodes[ 1 ]->Node() )
2560 split._nodes[ 0 ] = link._nodes[0];
2561 split._nodes[ 1 ] = link._nodes[1];
2562 link._splits.push_back( split );
2568 } // init( _i, _j, _k )
2570 //================================================================================
2572 * \brief Compute mesh volumes resulted from intersection of the Hexahedron
2574 void Hexahedron::ComputeElements( const Solid* solid, int solidIndex )
2578 solid = _grid->GetSolid();
2579 if ( !_grid->_geometry.IsOneSolid() )
2581 const vector< TGeomID >& solidIDs = getSolids();
2582 if ( solidIDs.size() > 1 )
2584 for ( size_t i = 0; i < solidIDs.size(); ++i )
2586 solid = _grid->GetSolid( solidIDs[i] );
2587 ComputeElements( solid, i );
2588 if ( !_volumeDefs._nodes.empty() && i < solidIDs.size() - 1 )
2589 _volumeDefs.SetNext( new _volumeDef( _volumeDefs ));
2593 solid = _grid->GetSolid( solidIDs[0] );
2597 init( _i, _j, _k, solid ); // get nodes and intersections from grid nodes and split links
2599 int nbIntersections = _nbFaceIntNodes + _eIntPoints.size();
2600 if ( _nbCornerNodes + nbIntersections < 4 )
2603 if ( _nbBndNodes == _nbCornerNodes && nbIntersections == 0 && isInHole() )
2604 return; // cell is in a hole
2606 IsInternalFlag intFlag = IS_NOT_INTERNAL;
2607 if ( solid->HasInternalFaces() && this->isCutByInternalFace( intFlag ))
2609 for ( _SplitIterator it( _hexLinks ); it.More(); it.Next() )
2611 if ( compute( solid, intFlag ))
2612 _volumeDefs.SetNext( new _volumeDef( _volumeDefs ));
2617 if ( solidIndex >= 0 )
2618 intFlag = IS_CUT_BY_INTERNAL_FACE;
2620 compute( solid, intFlag );
2624 //================================================================================
2626 * \brief Compute mesh volumes resulted from intersection of the Hexahedron
2628 bool Hexahedron::compute( const Solid* solid, const IsInternalFlag intFlag )
2631 _polygons.reserve( 20 );
2633 for ( int iN = 0; iN < 8; ++iN )
2634 _hexNodes[iN]._usedInFace = 0;
2636 // Create polygons from quadrangles
2637 // --------------------------------
2639 vector< _OrientedLink > splits;
2640 vector<_Node*> chainNodes;
2641 _Face* coplanarPolyg;
2643 bool hasEdgeIntersections = !_eIntPoints.empty();
2645 for ( int iF = 0; iF < 6; ++iF ) // loop on 6 sides of a hexahedron
2647 _Face& quad = _hexQuads[ iF ] ;
2649 _polygons.resize( _polygons.size() + 1 );
2650 _Face* polygon = &_polygons.back();
2651 polygon->_polyLinks.reserve( 20 );
2654 for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
2655 for ( int iS = 0; iS < quad._links[ iE ].NbResultLinks(); ++iS )
2656 splits.push_back( quad._links[ iE ].ResultLink( iS ));
2658 // add splits of links to a polygon and add _polyLinks to make
2659 // polygon's boundary closed
2661 int nbSplits = splits.size();
2662 if (( nbSplits == 1 ) &&
2663 ( quad._eIntNodes.empty() ||
2664 splits[0].FirstNode()->IsLinked( splits[0].LastNode()->_intPoint )))
2665 //( quad._eIntNodes.empty() || _nbCornerNodes + nbIntersections > 6 ))
2668 for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
2669 if ( quad._eIntNodes[ iP ]->IsUsedInFace( polygon ))
2670 quad._eIntNodes[ iP ]->_usedInFace = 0;
2672 size_t nbUsedEdgeNodes = 0;
2673 _Face* prevPolyg = 0; // polygon previously created from this quad
2675 while ( nbSplits > 0 )
2678 while ( !splits[ iS ] )
2681 if ( !polygon->_links.empty() )
2683 _polygons.resize( _polygons.size() + 1 );
2684 polygon = &_polygons.back();
2685 polygon->_polyLinks.reserve( 20 );
2687 polygon->_links.push_back( splits[ iS ] );
2688 splits[ iS++ ]._link = 0;
2691 _Node* nFirst = polygon->_links.back().FirstNode();
2692 _Node *n1,*n2 = polygon->_links.back().LastNode();
2693 for ( ; nFirst != n2 && iS < splits.size(); ++iS )
2695 _OrientedLink& split = splits[ iS ];
2696 if ( !split ) continue;
2698 n1 = split.FirstNode();
2701 (( n1->_intPoint->_faceIDs.size() > 1 && isImplementEdges() ) ||
2702 ( n1->_isInternalFlags )))
2704 // n1 is at intersection with EDGE
2705 if ( findChainOnEdge( splits, polygon->_links.back(), split, iS, quad, chainNodes ))
2707 for ( size_t i = 1; i < chainNodes.size(); ++i )
2708 polygon->AddPolyLink( chainNodes[i-1], chainNodes[i], prevPolyg );
2709 if ( chainNodes.back() != n1 ) // not a partial cut by INTERNAL FACE
2711 prevPolyg = polygon;
2712 n2 = chainNodes.back();
2717 else if ( n1 != n2 )
2719 // try to connect to intersections with EDGEs
2720 if ( quad._eIntNodes.size() > nbUsedEdgeNodes &&
2721 findChain( n2, n1, quad, chainNodes ))
2723 for ( size_t i = 1; i < chainNodes.size(); ++i )
2725 polygon->AddPolyLink( chainNodes[i-1], chainNodes[i] );
2726 nbUsedEdgeNodes += ( chainNodes[i]->IsUsedInFace( polygon ));
2728 if ( chainNodes.back() != n1 )
2730 n2 = chainNodes.back();
2735 // try to connect to a split ending on the same FACE
2738 _OrientedLink foundSplit;
2739 for ( size_t i = iS; i < splits.size() && !foundSplit; ++i )
2740 if (( foundSplit = splits[ i ]) &&
2741 ( n2->IsLinked( foundSplit.FirstNode()->_intPoint )))
2747 foundSplit._link = 0;
2751 if ( n2 != foundSplit.FirstNode() )
2753 polygon->AddPolyLink( n2, foundSplit.FirstNode() );
2754 n2 = foundSplit.FirstNode();
2760 if ( n2->IsLinked( nFirst->_intPoint ))
2762 polygon->AddPolyLink( n2, n1, prevPolyg );
2765 } // if ( n1 != n2 )
2767 polygon->_links.push_back( split );
2770 n2 = polygon->_links.back().LastNode();
2774 if ( nFirst != n2 ) // close a polygon
2776 if ( !findChain( n2, nFirst, quad, chainNodes ))
2778 if ( !closePolygon( polygon, chainNodes ))
2779 if ( !isImplementEdges() )
2780 chainNodes.push_back( nFirst );
2782 for ( size_t i = 1; i < chainNodes.size(); ++i )
2784 polygon->AddPolyLink( chainNodes[i-1], chainNodes[i], prevPolyg );
2785 nbUsedEdgeNodes += bool( chainNodes[i]->IsUsedInFace( polygon ));
2789 if ( polygon->_links.size() < 3 && nbSplits > 0 )
2791 polygon->_polyLinks.clear();
2792 polygon->_links.clear();
2794 } // while ( nbSplits > 0 )
2796 if ( polygon->_links.size() < 3 )
2798 _polygons.pop_back();
2800 } // loop on 6 hexahedron sides
2802 // Create polygons closing holes in a polyhedron
2803 // ----------------------------------------------
2805 // clear _usedInFace
2806 for ( size_t iN = 0; iN < _intNodes.size(); ++iN )
2807 _intNodes[ iN ]._usedInFace = 0;
2809 // add polygons to their links and mark used nodes
2810 for ( size_t iP = 0; iP < _polygons.size(); ++iP )
2812 _Face& polygon = _polygons[ iP ];
2813 for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
2815 polygon._links[ iL ].AddFace( &polygon );
2816 polygon._links[ iL ].FirstNode()->_usedInFace = &polygon;
2820 vector< _OrientedLink* > freeLinks;
2821 freeLinks.reserve(20);
2822 for ( size_t iP = 0; iP < _polygons.size(); ++iP )
2824 _Face& polygon = _polygons[ iP ];
2825 for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
2826 if ( polygon._links[ iL ].NbFaces() < 2 )
2827 freeLinks.push_back( & polygon._links[ iL ]);
2829 int nbFreeLinks = freeLinks.size();
2830 if ( nbFreeLinks == 1 ) return false;
2832 // put not used intersection nodes to _vIntNodes
2833 int nbVertexNodes = 0; // nb not used vertex nodes
2835 for ( size_t iN = 0; iN < _vIntNodes.size(); ++iN )
2836 nbVertexNodes += ( !_vIntNodes[ iN ]->IsUsedInFace() );
2838 const double tol = 1e-3 * Min( Min( _sideLength[0], _sideLength[1] ), _sideLength[0] );
2839 for ( size_t iN = _nbFaceIntNodes; iN < _intNodes.size(); ++iN )
2841 if ( _intNodes[ iN ].IsUsedInFace() ) continue;
2842 if ( dynamic_cast< const F_IntersectPoint* >( _intNodes[ iN ]._intPoint )) continue;
2844 findEqualNode( _vIntNodes, _intNodes[ iN ].EdgeIntPnt(), tol*tol );
2847 _vIntNodes.push_back( &_intNodes[ iN ]);
2853 set<TGeomID> usedFaceIDs;
2854 vector< TGeomID > faces;
2855 TGeomID curFace = 0;
2856 const size_t nbQuadPolygons = _polygons.size();
2857 E_IntersectPoint ipTmp;
2859 // create polygons by making closed chains of free links
2860 size_t iPolygon = _polygons.size();
2861 while ( nbFreeLinks > 0 )
2863 if ( iPolygon == _polygons.size() )
2865 _polygons.resize( _polygons.size() + 1 );
2866 _polygons[ iPolygon ]._polyLinks.reserve( 20 );
2867 _polygons[ iPolygon ]._links.reserve( 20 );
2869 _Face& polygon = _polygons[ iPolygon ];
2871 _OrientedLink* curLink = 0;
2873 if (( !hasEdgeIntersections ) ||
2874 ( nbFreeLinks < 4 && nbVertexNodes == 0 ))
2876 // get a remaining link to start from
2877 for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
2878 if (( curLink = freeLinks[ iL ] ))
2879 freeLinks[ iL ] = 0;
2880 polygon._links.push_back( *curLink );
2884 // find all links connected to curLink
2885 curNode = curLink->FirstNode();
2887 for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
2888 if ( freeLinks[ iL ] && freeLinks[ iL ]->LastNode() == curNode )
2890 curLink = freeLinks[ iL ];
2891 freeLinks[ iL ] = 0;
2893 polygon._links.push_back( *curLink );
2895 } while ( curLink );
2897 else // there are intersections with EDGEs
2899 // get a remaining link to start from, one lying on minimal nb of FACEs
2901 typedef pair< TGeomID, int > TFaceOfLink;
2902 TFaceOfLink faceOfLink( -1, -1 );
2903 TFaceOfLink facesOfLink[3] = { faceOfLink, faceOfLink, faceOfLink };
2904 for ( size_t iL = 0; iL < freeLinks.size(); ++iL )
2905 if ( freeLinks[ iL ] )
2907 faces = freeLinks[ iL ]->GetNotUsedFace( usedFaceIDs );
2908 if ( faces.size() == 1 )
2910 faceOfLink = TFaceOfLink( faces[0], iL );
2911 if ( !freeLinks[ iL ]->HasEdgeNodes() )
2913 facesOfLink[0] = faceOfLink;
2915 else if ( facesOfLink[0].first < 0 )
2917 faceOfLink = TFaceOfLink(( faces.empty() ? -1 : faces[0]), iL );
2918 facesOfLink[ 1 + faces.empty() ] = faceOfLink;
2921 for ( int i = 0; faceOfLink.first < 0 && i < 3; ++i )
2922 faceOfLink = facesOfLink[i];
2924 if ( faceOfLink.first < 0 ) // all faces used
2926 for ( size_t iL = 0; iL < freeLinks.size() && faceOfLink.first < 1; ++iL )
2927 if (( curLink = freeLinks[ iL ]))
2930 curLink->FirstNode()->IsLinked( curLink->LastNode()->_intPoint );
2931 faceOfLink.second = iL;
2933 usedFaceIDs.clear();
2935 curFace = faceOfLink.first;
2936 curLink = freeLinks[ faceOfLink.second ];
2937 freeLinks[ faceOfLink.second ] = 0;
2939 usedFaceIDs.insert( curFace );
2940 polygon._links.push_back( *curLink );
2943 // find all links lying on a curFace
2946 // go forward from curLink
2947 curNode = curLink->LastNode();
2949 for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
2950 if ( freeLinks[ iL ] &&
2951 freeLinks[ iL ]->FirstNode() == curNode &&
2952 freeLinks[ iL ]->LastNode()->IsOnFace( curFace ))
2954 curLink = freeLinks[ iL ];
2955 freeLinks[ iL ] = 0;
2956 polygon._links.push_back( *curLink );
2959 } while ( curLink );
2961 std::reverse( polygon._links.begin(), polygon._links.end() );
2963 curLink = & polygon._links.back();
2966 // go backward from curLink
2967 curNode = curLink->FirstNode();
2969 for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL )
2970 if ( freeLinks[ iL ] &&
2971 freeLinks[ iL ]->LastNode() == curNode &&
2972 freeLinks[ iL ]->FirstNode()->IsOnFace( curFace ))
2974 curLink = freeLinks[ iL ];
2975 freeLinks[ iL ] = 0;
2976 polygon._links.push_back( *curLink );
2979 } while ( curLink );
2981 curNode = polygon._links.back().FirstNode();
2983 if ( polygon._links[0].LastNode() != curNode )
2985 if ( nbVertexNodes > 0 )
2987 // add links with _vIntNodes if not already used
2989 for ( size_t iN = 0; iN < _vIntNodes.size(); ++iN )
2990 if ( !_vIntNodes[ iN ]->IsUsedInFace() &&
2991 _vIntNodes[ iN ]->IsOnFace( curFace ))
2993 _vIntNodes[ iN ]->_usedInFace = &polygon;
2994 chainNodes.push_back( _vIntNodes[ iN ] );
2996 if ( chainNodes.size() > 1 &&
2997 curFace != _grid->PseudoIntExtFaceID() ) /////// TODO
2999 sortVertexNodes( chainNodes, curNode, curFace );
3001 for ( size_t i = 0; i < chainNodes.size(); ++i )
3003 polygon.AddPolyLink( chainNodes[ i ], curNode );
3004 curNode = chainNodes[ i ];
3005 freeLinks.push_back( &polygon._links.back() );
3008 nbVertexNodes -= chainNodes.size();
3010 // if ( polygon._links.size() > 1 )
3012 polygon.AddPolyLink( polygon._links[0].LastNode(), curNode );
3013 freeLinks.push_back( &polygon._links.back() );
3017 } // if there are intersections with EDGEs
3019 if ( polygon._links.size() < 2 ||
3020 polygon._links[0].LastNode() != polygon._links.back().FirstNode() )
3021 return false; // closed polygon not found -> invalid polyhedron
3023 if ( polygon._links.size() == 2 )
3025 if ( freeLinks.back() == &polygon._links.back() )
3027 freeLinks.pop_back();
3030 if ( polygon._links.front().NbFaces() > 0 )
3031 polygon._links.back().AddFace( polygon._links.front()._link->_faces[0] );
3032 if ( polygon._links.back().NbFaces() > 0 )
3033 polygon._links.front().AddFace( polygon._links.back()._link->_faces[0] );
3035 if ( iPolygon == _polygons.size()-1 )
3036 _polygons.pop_back();
3038 else // polygon._links.size() >= 2
3040 // add polygon to its links
3041 for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
3043 polygon._links[ iL ].AddFace( &polygon );
3044 polygon._links[ iL ].Reverse();
3046 if ( /*hasEdgeIntersections &&*/ iPolygon == _polygons.size() - 1 )
3048 // check that a polygon does not lie on a hexa side
3050 for ( size_t iL = 0; iL < polygon._links.size() && !coplanarPolyg; ++iL )
3052 if ( polygon._links[ iL ].NbFaces() < 2 )
3053 continue; // it's a just added free link
3054 // look for a polygon made on a hexa side and sharing
3055 // two or more haxa links
3057 coplanarPolyg = polygon._links[ iL ]._link->_faces[0];
3058 for ( iL2 = iL + 1; iL2 < polygon._links.size(); ++iL2 )
3059 if ( polygon._links[ iL2 ]._link->_faces[0] == coplanarPolyg &&
3060 !coplanarPolyg->IsPolyLink( polygon._links[ iL ]) &&
3061 !coplanarPolyg->IsPolyLink( polygon._links[ iL2 ]) &&
3062 coplanarPolyg < & _polygons[ nbQuadPolygons ])
3064 if ( iL2 == polygon._links.size() )
3067 if ( coplanarPolyg ) // coplanar polygon found
3069 freeLinks.resize( freeLinks.size() - polygon._polyLinks.size() );
3070 nbFreeLinks -= polygon._polyLinks.size();
3072 // an E_IntersectPoint used to mark nodes of coplanarPolyg
3073 // as lying on curFace while they are not at intersection with geometry
3074 ipTmp._faceIDs.resize(1);
3075 ipTmp._faceIDs[0] = curFace;
3077 // fill freeLinks with links not shared by coplanarPolyg and polygon
3078 for ( size_t iL = 0; iL < polygon._links.size(); ++iL )
3079 if ( polygon._links[ iL ]._link->_faces[1] &&
3080 polygon._links[ iL ]._link->_faces[0] != coplanarPolyg )
3082 _Face* p = polygon._links[ iL ]._link->_faces[0];
3083 for ( size_t iL2 = 0; iL2 < p->_links.size(); ++iL2 )
3084 if ( p->_links[ iL2 ]._link == polygon._links[ iL ]._link )
3086 freeLinks.push_back( & p->_links[ iL2 ] );
3088 freeLinks.back()->RemoveFace( &polygon );
3092 for ( size_t iL = 0; iL < coplanarPolyg->_links.size(); ++iL )
3093 if ( coplanarPolyg->_links[ iL ]._link->_faces[1] &&
3094 coplanarPolyg->_links[ iL ]._link->_faces[1] != &polygon )
3096 _Face* p = coplanarPolyg->_links[ iL ]._link->_faces[0];
3097 if ( p == coplanarPolyg )
3098 p = coplanarPolyg->_links[ iL ]._link->_faces[1];
3099 for ( size_t iL2 = 0; iL2 < p->_links.size(); ++iL2 )
3100 if ( p->_links[ iL2 ]._link == coplanarPolyg->_links[ iL ]._link )
3102 // set links of coplanarPolyg in place of used freeLinks
3103 // to re-create coplanarPolyg next
3105 for ( ; iL3 < freeLinks.size() && freeLinks[ iL3 ]; ++iL3 );
3106 if ( iL3 < freeLinks.size() )
3107 freeLinks[ iL3 ] = ( & p->_links[ iL2 ] );
3109 freeLinks.push_back( & p->_links[ iL2 ] );
3111 freeLinks[ iL3 ]->RemoveFace( coplanarPolyg );
3112 // mark nodes of coplanarPolyg as lying on curFace
3113 for ( int iN = 0; iN < 2; ++iN )
3115 _Node* n = freeLinks[ iL3 ]->_link->_nodes[ iN ];
3116 if ( n->_intPoint ) n->_intPoint->Add( ipTmp._faceIDs );
3117 else n->_intPoint = &ipTmp;
3122 // set coplanarPolyg to be re-created next
3123 for ( size_t iP = 0; iP < _polygons.size(); ++iP )
3124 if ( coplanarPolyg == & _polygons[ iP ] )
3127 _polygons[ iPolygon ]._links.clear();
3128 _polygons[ iPolygon ]._polyLinks.clear();
3131 _polygons.pop_back();
3132 usedFaceIDs.erase( curFace );
3134 } // if ( coplanarPolyg )
3135 } // if ( hasEdgeIntersections ) - search for coplanarPolyg
3137 iPolygon = _polygons.size();
3139 } // end of case ( polygon._links.size() > 2 )
3140 } // while ( nbFreeLinks > 0 )
3142 // check volume size
3143 _hasTooSmall = ! checkPolyhedronSize( intFlag & IS_CUT_BY_INTERNAL_FACE );
3145 for ( size_t i = 0; i < 8; ++i )
3146 if ( _hexNodes[ i ]._intPoint == &ipTmp )
3147 _hexNodes[ i ]._intPoint = 0;
3150 return false; // too small volume
3152 // create a classic cell if possible
3155 for ( size_t iF = 0; iF < _polygons.size(); ++iF )
3156 nbPolygons += (_polygons[ iF ]._links.size() > 0 );
3158 //const int nbNodes = _nbCornerNodes + nbIntersections;
3160 for ( size_t i = 0; i < 8; ++i )
3161 nbNodes += _hexNodes[ i ].IsUsedInFace();
3162 for ( size_t i = 0; i < _intNodes.size(); ++i )
3163 nbNodes += _intNodes[ i ].IsUsedInFace();
3165 bool isClassicElem = false;
3166 if ( nbNodes == 8 && nbPolygons == 6 ) isClassicElem = addHexa();
3167 else if ( nbNodes == 4 && nbPolygons == 4 ) isClassicElem = addTetra();
3168 else if ( nbNodes == 6 && nbPolygons == 5 ) isClassicElem = addPenta();
3169 else if ( nbNodes == 5 && nbPolygons == 5 ) isClassicElem = addPyra ();
3170 if ( !isClassicElem )
3172 _volumeDefs._nodes.clear();
3173 _volumeDefs._quantities.clear();
3175 for ( size_t iF = 0; iF < _polygons.size(); ++iF )
3177 const size_t nbLinks = _polygons[ iF ]._links.size();
3178 if ( nbLinks == 0 ) continue;
3179 _volumeDefs._quantities.push_back( nbLinks );
3180 for ( size_t iL = 0; iL < nbLinks; ++iL )
3181 _volumeDefs._nodes.push_back( _polygons[ iF ]._links[ iL ].FirstNode() );
3184 _volumeDefs._solidID = solid->ID();
3186 return !_volumeDefs._nodes.empty();
3188 //================================================================================
3190 * \brief Create elements in the mesh
3192 int Hexahedron::MakeElements(SMESH_MesherHelper& helper,
3193 const map< TGeomID, vector< TGeomID > >& edge2faceIDsMap)
3195 SMESHDS_Mesh* mesh = helper.GetMeshDS();
3197 CellsAroundLink c( _grid, 0 );
3198 const size_t nbGridCells = c._nbCells[0] * c._nbCells[1] * c._nbCells[2];
3199 vector< Hexahedron* > allHexa( nbGridCells, 0 );
3202 // set intersection nodes from GridLine's to links of allHexa
3203 int i,j,k, cellIndex;
3204 for ( int iDir = 0; iDir < 3; ++iDir )
3206 // loop on GridLine's parallel to iDir
3207 LineIndexer lineInd = _grid->GetLineIndexer( iDir );
3208 CellsAroundLink fourCells( _grid, iDir );
3209 for ( ; lineInd.More(); ++lineInd )
3211 GridLine& line = _grid->_lines[ iDir ][ lineInd.LineIndex() ];
3212 multiset< F_IntersectPoint >::const_iterator ip = line._intPoints.begin();
3213 for ( ; ip != line._intPoints.end(); ++ip )
3215 // if ( !ip->_node ) continue; // intersection at a grid node
3216 lineInd.SetIndexOnLine( ip->_indexOnLine );
3217 fourCells.Init( lineInd.I(), lineInd.J(), lineInd.K() );
3218 for ( int iL = 0; iL < 4; ++iL ) // loop on 4 cells sharing a link
3220 if ( !fourCells.GetCell( iL, i,j,k, cellIndex ))
3222 Hexahedron *& hex = allHexa[ cellIndex ];
3225 hex = new Hexahedron( *this, i, j, k, cellIndex );
3228 const int iLink = iL + iDir * 4;
3229 hex->_hexLinks[iLink]._fIntPoints.push_back( &(*ip) );
3230 hex->_nbFaceIntNodes += bool( ip->_node );
3236 // implement geom edges into the mesh
3237 addEdges( helper, allHexa, edge2faceIDsMap );
3239 // add not split hexahedra to the mesh
3241 vector< Hexahedron* > intHexa; intHexa.reserve( nbIntHex );
3242 vector< const SMDS_MeshElement* > boundaryVolumes; boundaryVolumes.reserve( nbIntHex * 1.1 );
3243 for ( size_t i = 0; i < allHexa.size(); ++i )
3245 // initialize this by not cut allHexa[ i ]
3246 Hexahedron * & hex = allHexa[ i ];
3247 if ( hex ) // split hexahedron
3249 intHexa.push_back( hex );
3250 if ( hex->_nbFaceIntNodes > 0 || hex->_eIntPoints.size() > 0 )
3251 continue; // treat intersected hex later in parallel
3252 this->init( hex->_i, hex->_j, hex->_k );
3256 this->init( i ); // == init(i,j,k)
3258 if (( _nbCornerNodes == 8 ) &&
3259 ( _nbBndNodes < _nbCornerNodes || !isInHole() ))
3261 // order of _hexNodes is defined by enum SMESH_Block::TShapeID
3262 SMDS_MeshElement* el =
3263 mesh->AddVolume( _hexNodes[0].Node(), _hexNodes[2].Node(),
3264 _hexNodes[3].Node(), _hexNodes[1].Node(),
3265 _hexNodes[4].Node(), _hexNodes[6].Node(),
3266 _hexNodes[7].Node(), _hexNodes[5].Node() );
3267 TGeomID solidID = 0;
3268 if ( _nbBndNodes < _nbCornerNodes )
3270 for ( int iN = 0; iN < 8 && !solidID; ++iN )
3271 if ( !_hexNodes[iN]._intPoint ) // no intersection
3272 solidID = _hexNodes[iN].Node()->GetShapeID();
3276 solidID = getSolids()[0];
3278 mesh->SetMeshElementOnShape( el, solidID );
3282 if ( _grid->_toCreateFaces && _nbBndNodes >= 3 )
3284 boundaryVolumes.push_back( el );