1 <?xml version="1.0" encoding="utf-8"?>
3 <TS version="2.0" language="en_US">
7 <source>SMESH_EXPORT_MESH</source>
8 <translation>Export mesh</translation>
11 <source>MED_FILES_FILTER</source>
12 <translation>MED files</translation>
15 <source>SAUV_FILES_FILTER</source>
16 <translation>SAUV files</translation>
19 <source>IDEAS_FILES_FILTER</source>
20 <translation>IDEAS files</translation>
23 <source>DAT_FILES_FILTER</source>
24 <translation>DAT files</translation>
27 <source>TEXT_FILES_FILTER</source>
28 <translation>TXT files</translation>
31 <source>MED_VX_FILES_FILTER</source>
32 <translation>MED %1 files</translation>
35 <source>STL_FILES_FILTER</source>
36 <translation>STL files</translation>
39 <source>STL_ASCII_FILES_FILTER</source>
40 <translation>STL ASCII files</translation>
43 <source>CGNS_FILES_FILTER</source>
44 <translation>CGNS files</translation>
47 <source>CGNS_EXPORT_ELEMS_BY_TYPE</source>
48 <translation>Group elements by type</translation>
51 <source>GMF_ASCII_FILES_FILTER</source>
52 <translation>GMF ASCII files</translation>
55 <source>GMF_BINARY_FILES_FILTER</source>
56 <translation>GMF binary files</translation>
59 <source>STL_BIN_FILES_FILTER</source>
60 <translation>STL binary files</translation>
63 <source>ALL_FILES_FILTER</source>
64 <translation>All files</translation>
67 <source>SMESH_AND</source>
68 <translation>and</translation>
71 <source>AREA_ELEMENTS</source>
72 <translation>Area</translation>
75 <source>FREE_NODES</source>
76 <translation>Free nodes</translation>
79 <source>NODE_CONNECTIVITY_NB</source>
80 <translation>Node connectivity number</translation>
83 <source>FREE_EDGES</source>
84 <translation>Free edges</translation>
87 <source>FREE_FACES</source>
88 <translation>Free faces</translation>
91 <source>BARE_BORDER_FACE</source>
92 <translation>Faces with bare border</translation>
95 <source>OVER_CONSTRAINED_FACE</source>
96 <translation>Over-constrained faces</translation>
99 <source>BARE_BORDER_VOLUME</source>
100 <translation>Volumes with bare border</translation>
103 <source>OVER_CONSTRAINED_VOLUME</source>
104 <translation>Over-constrained volumes</translation>
107 <source>MIN_DIAG_ELEMENTS</source>
108 <translation>Minimum diagonal</translation>
111 <source>MIN_ELEM_EDGE</source>
112 <translation>Minimum Edge Length</translation>
115 <source>ASPECTRATIO_3D_ELEMENTS</source>
116 <translation>Aspect Ratio 3D</translation>
119 <source>ASPECTRATIO_ELEMENTS</source>
120 <translation>Aspect Ratio</translation>
123 <source>COL_ALGO_HEADER</source>
124 <translation>Algorithm</translation>
127 <source>COL_ERROR_HEADER</source>
128 <translation>Error</translation>
131 <source>COL_SHAPE_HEADER</source>
132 <translation>Sub-shape</translation>
135 <source>COMPERR_ALGO_FAILED</source>
136 <translation>Algorithm failed</translation>
139 <source>COMPERR_BAD_INPUT_MESH</source>
140 <translation>Invalid input mesh</translation>
143 <source>COMPERR_BAD_SHAPE</source>
144 <translation>Unexpected geometry</translation>
147 <source>COMPERR_EXCEPTION</source>
148 <translation>Unknown exception</translation>
151 <source>COMPERR_MEMORY_PB</source>
152 <translation>Memory allocation problem</translation>
155 <source>COMPERR_OCC_EXCEPTION</source>
156 <translation>OCC exception</translation>
159 <source>COMPERR_OK</source>
160 <translation>No errors</translation>
163 <source>COMPERR_SLM_EXCEPTION</source>
164 <translation>SALOME exception</translation>
167 <source>COMPERR_STD_EXCEPTION</source>
168 <translation>std::exception</translation>
171 <source>COMPERR_WARNING</source>
172 <translation>Warning</translation>
175 <source>COMPERR_UNKNOWN</source>
176 <translation>Unknown error</translation>
179 <source>COMPERR_CANCELED</source>
180 <translation>Computation canceled</translation>
183 <source>COMPERR_NO_MESH_ON_SHAPE</source>
184 <translation>No mesh elements assigned to a Sub-shape</translation>
187 <source>COMPERR_BAD_PARMETERS</source>
188 <translation>Invalid input parameters</translation>
191 <source>EDITERR_NO_MEDIUM_ON_GEOM</source>
192 <translation>Some medium nodes not placed on geometry to avoid
193 distorting elements shown in magenta</translation>
196 <source>SMESH_GEOM</source>
197 <translation>Geometry</translation>
200 <source>DIRECT_GEOM_SELECTION</source>
201 <translation>Direct geometry selection</translation>
204 <source>ELEMENT_ID</source>
205 <translation>Element ID</translation>
208 <source>ELEMENT_IDS</source>
209 <translation>Element IDs</translation>
212 <source>FREE_BORDERS</source>
213 <translation>Free Borders</translation>
216 <source>GEOMETRY_NAME</source>
217 <translation>Geometry name</translation>
220 <source>GEOM_BY_MESH_ELEM_SELECTION</source>
221 <translation>Find geometry by mesh element selection</translation>
224 <source>GLOBAL_ALGO</source>
225 <translation>Global</translation>
228 <source>INF_SELECT_OBJECT</source>
229 <translation>Select an object</translation>
232 <source>LENGTH2D_EDGES</source>
233 <translation>Length 2D</translation>
236 <source>DEFLECTION2D_FACES</source>
237 <translation>Deflection 2D</translation>
240 <source>LENGTH_EDGES</source>
241 <translation>Length</translation>
244 <source>LOCAL_ALGO</source>
245 <translation>Local</translation>
248 <source>MAX_ELEMENT_LENGTH_2D</source>
249 <translation>Element Diameter 2D</translation>
252 <source>MAX_ELEMENT_LENGTH_3D</source>
253 <translation>Element Diameter 3D</translation>
256 <source>DEFLECTION_2D</source>
257 <translation>Deflection 2D</translation>
260 <source>MEN_ADD</source>
261 <translation>Add</translation>
264 <source>MEN_ADV_INFO</source>
265 <translation>Mesh Information</translation>
268 <source>MEN_ALL</source>
269 <translation>All</translation>
272 <source>MEN_AREA</source>
273 <translation>Area</translation>
276 <source>MEN_ASPECT</source>
277 <translation>Aspect Ratio</translation>
280 <source>MEN_ASPECT_3D</source>
281 <translation>Aspect Ratio 3D</translation>
284 <source>MEN_AUTO_COLOR</source>
285 <translation>Auto Color</translation>
288 <source>MEN_AUTO_UPD</source>
289 <translation>Automatic Update</translation>
292 <source>MEN_BUILD_COMPOUND</source>
293 <translation>Build Compound</translation>
296 <source>MEN_COPY_MESH</source>
297 <translation>Copy Mesh</translation>
300 <source>MEN_CLIP</source>
301 <translation>Clipping</translation>
304 <source>MEN_COLORS</source>
305 <translation>Properties</translation>
308 <source>MEN_COMPUTE</source>
309 <translation>Compute</translation>
312 <source>MEN_COMPUTE_SUBMESH</source>
313 <translation>Compute Sub-mesh</translation>
316 <source>MEN_PRECOMPUTE</source>
317 <translation>Preview</translation>
320 <source>MEN_EVALUATE</source>
321 <translation>Evaluate</translation>
324 <source>MEN_CONNECTION</source>
325 <translation>Borders at Multi-Connection</translation>
328 <source>MEN_CONNECTION_2D</source>
329 <translation>Borders at Multi-Connection 2D</translation>
332 <source>MEN_CONSTRUCT_GROUP</source>
333 <translation>Construct Group</translation>
336 <source>MEN_CONV_TO_QUAD</source>
337 <translation>Convert to/from quadratic</translation>
340 <source>MEN_2D_FROM_3D</source>
341 <translation>Create boundary elements</translation>
344 <source>MEN_MESH_ORDER</source>
345 <translation>Change sub-mesh priority</translation>
348 <source>MEN_CREATE_GROUP</source>
349 <translation>Create Group</translation>
352 <source>MEN_CREATE_GEO_GROUP</source>
353 <translation>Create Groups from Geometry</translation>
356 <source>MEN_CREATE_MESH</source>
357 <translation>Create Mesh</translation>
360 <source>MEN_CREATE_SUBMESH</source>
361 <translation>Create Sub-mesh</translation>
364 <source>MEN_CTRL</source>
365 <translation>Controls</translation>
368 <source>MEN_NODE_CTRL</source>
369 <translation>Node Controls</translation>
372 <source>MEN_EDGE_CTRL</source>
373 <translation>Edge Controls</translation>
376 <source>MEN_FACE_CTRL</source>
377 <translation>Face Controls</translation>
380 <source>MEN_VOLUME_CTRL</source>
381 <translation>Volume Controls</translation>
384 <source>MEN_CUT</source>
385 <translation>Cutting of Quadrangles</translation>
388 <source>MEN_CUT_GROUP</source>
389 <translation>Cut Groups</translation>
392 <source>MEN_IMPORT_DAT</source>
393 <translation>DAT file</translation>
396 <source>MEN_DAT</source>
397 <translation>DAT file</translation>
400 <source>MEN_DELETE</source>
401 <translation>Delete</translation>
404 <source>MEN_DEL_GROUP</source>
405 <translation>Delete Groups with Contents</translation>
408 <source>MEN_ADD_TO_GROUP</source>
409 <translation>Add to Group</translation>
412 <source>MEN_REMOVE_FROM_GROUP</source>
413 <translation>Remove from Group</translation>
416 <source>STB_ADD_TO_GROUP</source>
417 <translation>Add selected elements to group</translation>
420 <source>STB_REMOVE_FROM_GROUP</source>
421 <translation>Remove selected elements from group</translation>
424 <source>MEN_FACE_ORIENTATION</source>
425 <translation>Orientation of Faces</translation>
428 <source>MEN_DISABLE_AUTO_COLOR</source>
429 <translation>Disable Auto Color</translation>
432 <source>MEN_DISPLAY_ONLY</source>
433 <translation>Show Only</translation>
436 <source>MEN_DISPMODE</source>
437 <translation>Display Mode</translation>
440 <source>MEN_DISP_ENT</source>
441 <translation>Display Entity</translation>
444 <source>MEN_ELEM0D</source>
445 <translation>0D Element</translation>
448 <source>MEN_ELEMS0D</source>
449 <translation>0D Elements</translation>
452 <source>MEN_0D_ON_ALL_NODES</source>
453 <translation>0D Elements on Element Nodes</translation>
456 <source>MEN_BALL</source>
457 <translation>Ball</translation>
460 <source>MEN_BALLS</source>
461 <translation>Balls</translation>
464 <source>MEN_EDGE</source>
465 <translation>Edge</translation>
468 <source>MEN_EDGES</source>
469 <translation>Edges</translation>
472 <source>MEN_CHOOSE</source>
473 <translation>Choose...</translation>
476 <source>MEN_EDIT</source>
477 <translation>Edit</translation>
480 <source>MEN_EDIT_GROUP</source>
481 <translation>Edit Group</translation>
484 <source>MEN_EDIT_GEOMGROUP_AS_GROUP</source>
485 <translation>Edit Group as Standalone</translation>
488 <source>MEN_EDIT_HYPO</source>
489 <translation>Edit Hypothesis</translation>
492 <source>MEN_EDIT_MESHSUBMESH</source>
493 <translation>Edit Mesh/Sub-mesh</translation>
496 <source>MEN_EDIT_MESH</source>
497 <translation>Edit Mesh</translation>
500 <source>MEN_EDIT_SUBMESH</source>
501 <translation>Edit Sub-mesh</translation>
504 <source>MEN_EXPORT</source>
505 <translation>Export</translation>
508 <source>MEN_EXPORT_DAT</source>
509 <translation>Export to DAT file</translation>
512 <source>MEN_EXPORT_MED</source>
513 <translation>Export to MED file</translation>
516 <source>MEN_EXPORT_CGNS</source>
517 <translation>Export to CGNS file</translation>
520 <source>MEN_EXPORT_GMF</source>
521 <translation>Export to GMF file</translation>
524 <source>MEN_EXPORT_SAUV</source>
525 <translation>Export to SAUV file</translation>
528 <source>MEN_EXPORT_STL</source>
529 <translation>Export to STL file</translation>
532 <source>MEN_EXPORT_UNV</source>
533 <translation>Export to UNV file</translation>
536 <source>MEN_EXTRUSION</source>
537 <translation>Extrusion</translation>
540 <source>MEN_EXTRUSION_ALONG</source>
541 <translation>Extrusion Along a Path</translation>
544 <source>MEN_FACES</source>
545 <translation>Faces</translation>
548 <source>MEN_FILE</source>
549 <translation>File</translation>
552 <source>MEN_FIND_ELEM</source>
553 <translation>Find Element by Point</translation>
556 <source>TOP_REORIENT_2D</source>
557 <translation>Reorient faces</translation>
560 <source>MEN_REORIENT_2D</source>
561 <translation>Reorient faces</translation>
564 <source>STB_REORIENT_2D</source>
565 <translation>Reorient faces</translation>
568 <source>TOP_FIND_ELEM</source>
569 <translation>Find Element by Point</translation>
572 <source>STB_FIND_ELEM</source>
573 <translation>Find Element by Point</translation>
576 <source>EQUAL_NODE</source>
577 <translation>Double nodes</translation>
580 <source>MEN_EQUAL_NODE</source>
581 <translation>Double nodes</translation>
584 <source>STB_EQUAL_NODE</source>
585 <translation>Double nodes</translation>
588 <source>TOP_EQUAL_NODE</source>
589 <translation>Double nodes</translation>
592 <source>EQUAL_EDGE</source>
593 <translation>Double edges</translation>
596 <source>MEN_EQUAL_EDGE</source>
597 <translation>Double edges</translation>
600 <source>STB_EQUAL_EDGE</source>
601 <translation>Double edges</translation>
604 <source>TOP_EQUAL_EDGE</source>
605 <translation>Double edges</translation>
608 <source>EQUAL_FACE</source>
609 <translation>Double faces</translation>
612 <source>MEN_EQUAL_FACE</source>
613 <translation>Double faces</translation>
616 <source>STB_EQUAL_FACE</source>
617 <translation>Double faces</translation>
620 <source>TOP_EQUAL_FACE</source>
621 <translation>Double faces</translation>
624 <source>EQUAL_VOLUME</source>
625 <translation>Double volumes</translation>
628 <source>MEN_EQUAL_VOLUME</source>
629 <translation>Double volumes</translation>
632 <source>STB_EQUAL_VOLUME</source>
633 <translation>Double volumes</translation>
636 <source>TOP_EQUAL_VOLUME</source>
637 <translation>Double volumes</translation>
640 <source>MEN_BARE_BORDER_VOLUME</source>
641 <translation>Volumes with bare border</translation>
644 <source>MEN_BARE_BORDER_FACE</source>
645 <translation>Faces with bare border</translation>
648 <source>MEN_OVER_CONSTRAINED_VOLUME</source>
649 <translation>Over-constrained volumes</translation>
652 <source>MEN_OVER_CONSTRAINED_FACE</source>
653 <translation>Over-constrained faces</translation>
656 <source>MEN_FREE_BORDER</source>
657 <translation>Free Borders</translation>
660 <source>MEN_FREE_EDGE</source>
661 <translation>Free Edges</translation>
664 <source>MEN_FREE_NODE</source>
665 <translation>Free Nodes</translation>
668 <source>MEN_NODE_CONNECTIVITY_NB</source>
669 <translation>Node connectivity number</translation>
672 <source>MEN_FREE_FACES</source>
673 <translation>Free Faces</translation>
676 <source>MEN_GLOBAL_HYPO</source>
677 <translation>Global Hypothesis</translation>
680 <source>MEN_HEXA</source>
681 <translation>Hexahedron</translation>
684 <source>MEN_HIDE</source>
685 <translation>Hide</translation>
688 <source>MEN_HYPO</source>
689 <translation>Hypotheses</translation>
692 <source>MEN_IMPORT</source>
693 <translation>Import</translation>
696 <source>MEN_INT_GROUP</source>
697 <translation>Intersect Groups</translation>
700 <source>MEN_INV</source>
701 <translation>Diagonal Inversion</translation>
704 <source>MEN_LENGTH</source>
705 <translation>Length</translation>
708 <source>MEN_LENGTH_2D</source>
709 <translation>Length 2D</translation>
712 <source>MEN_DEFLECTION_2D</source>
713 <translation>Deflection 2D</translation>
716 <source>MEN_MAP</source>
717 <translation>Pattern Mapping</translation>
720 <source>MEN_MAX_ELEMENT_LENGTH_2D</source>
721 <translation>Element Diameter 2D</translation>
724 <source>MEN_MAX_ELEMENT_LENGTH_3D</source>
725 <translation>Element Diameter 3D</translation>
728 <source>MEN_IMPORT_MED</source>
729 <translation>MED file</translation>
732 <source>MEN_MED</source>
733 <translation>MED file</translation>
736 <source>MEN_IMPORT_CGNS</source>
737 <translation>CGNS file</translation>
740 <source>MEN_CGNS</source>
741 <translation>CGNS file</translation>
744 <source>MEN_IMPORT_GMF</source>
745 <translation>GMF file</translation>
748 <source>MEN_GMF</source>
749 <translation>GMF file</translation>
752 <source>MEN_IMPORT_SAUV</source>
753 <translation>SAUV file</translation>
756 <source>MEN_SAUV</source>
757 <translation>SAUV file</translation>
760 <source>MEN_MERGE</source>
761 <translation>Merge Nodes</translation>
764 <source>MEN_MERGE_ELEMENTS</source>
765 <translation>Merge Elements</translation>
768 <source>MEN_MESH</source>
769 <translation>Mesh</translation>
772 <source>MEN_MESH_THROU_POINT</source>
773 <translation>Move Node</translation>
776 <source>MEN_MIN_ANG</source>
777 <translation>Minimum Angle</translation>
780 <source>MEN_MODIFY</source>
781 <translation>Modification</translation>
784 <source>MEN_MEASURE</source>
785 <translation>Measurements</translation>
788 <source>MEN_MEASURE_MIN_DIST</source>
789 <translation>Minimum Distance</translation>
792 <source>STB_MEASURE_MIN_DIST</source>
793 <translation>Calculate minimum distance between two objects</translation>
796 <source>TOP_MEASURE_MIN_DIST</source>
797 <translation>Minimum distance</translation>
800 <source>MEN_MEASURE_BND_BOX</source>
801 <translation>Bounding Box</translation>
804 <source>STB_MEASURE_BND_BOX</source>
805 <translation>Calculate bounding box for the selected object(s)</translation>
808 <source>TOP_MEASURE_BND_BOX</source>
809 <translation>Bounding box</translation>
812 <source>MEN_BASIC_PROPERTIES</source>
813 <translation>Basic Properties</translation>
816 <source>MEN_MEASURE_LENGTH</source>
817 <translation>Length</translation>
820 <source>STB_MEASURE_LENGTH</source>
821 <translation>Calculate sum of length of all 1D elements of the selected object(s)</translation>
824 <source>TOP_MEASURE_LENGTH</source>
825 <translation>Length</translation>
828 <source>MEN_MEASURE_AREA</source>
829 <translation>Area</translation>
832 <source>STB_MEASURE_AREA</source>
833 <translation>Calculate sum of area of all 2D elements of the selected object(s)</translation>
836 <source>TOP_MEASURE_AREA</source>
837 <translation>Area</translation>
840 <source>MEN_MEASURE_VOLUME</source>
841 <translation>Volume</translation>
844 <source>STB_MEASURE_VOLUME</source>
845 <translation>Calculate sum of volume of all 3D elements of the selected object(s)</translation>
848 <source>TOP_MEASURE_VOLUME</source>
849 <translation>Volume</translation>
852 <source>MEN_MEASURE_ANGLE</source>
853 <translation>Angle</translation>
856 <source>STB_MEASURE_ANGLE</source>
857 <translation>Measure angle defined by three nodes</translation>
860 <source>TOP_MEASURE_ANGLE</source>
861 <translation>Angle</translation>
864 <source>MEN_MOVE</source>
865 <translation>Move Node</translation>
868 <source>MEN_NODE</source>
869 <translation>Node</translation>
872 <source>MEN_NODES</source>
873 <translation>Nodes</translation>
876 <source>MEN_NUM</source>
877 <translation>Numbering</translation>
880 <source>MEN_NUM_ELEMENTS</source>
881 <translation>Display Elements #</translation>
884 <source>MEN_NUM_NODES</source>
885 <translation>Display Nodes #</translation>
888 <source>MEN_ORIENT</source>
889 <translation>Orientation</translation>
892 <source>MEN_POLYGON</source>
893 <translation>Polygon</translation>
896 <source>MEN_QUADRATIC_POLYGON</source>
897 <translation>Quadratic Polygon</translation>
900 <source>MEN_POLYHEDRON</source>
901 <translation>Polyhedron</translation>
904 <source>MEN_PRECISION</source>
905 <translation>Precision</translation>
908 <source>MEN_PREF</source>
909 <translation>Preferences</translation>
912 <source>MEN_QUAD</source>
913 <translation>Quadrangle</translation>
916 <source>MEN_QUADRATIC_EDGE</source>
917 <translation>Quadratic Edge</translation>
920 <source>MEN_QUADRATIC_HEXAHEDRON</source>
921 <translation>Quadratic Hexahedron</translation>
924 <source>MEN_QUADRATIC_PENTAHEDRON</source>
925 <translation>Quadratic Pentahedron</translation>
928 <source>MEN_BIQUADRATIC_PENTAHEDRON</source>
929 <translation>BiQuadratic Pentahedron</translation>
932 <source>MEN_QUADRATIC_PYRAMID</source>
933 <translation>Quadratic Pyramid</translation>
936 <source>MEN_QUADRATIC_QUADRANGLE</source>
937 <translation>Quadratic Quadrangle</translation>
940 <source>MEN_QUADRATIC_TETRAHEDRON</source>
941 <translation>Quadratic Tetrahedron</translation>
944 <source>MEN_QUADRATIC_TRIANGLE</source>
945 <translation>Quadratic Triangle</translation>
948 <source>MEN_QUALITY</source>
949 <translation>Quality Controls</translation>
952 <source>MEN_REMOVE</source>
953 <translation>Remove</translation>
956 <source>MEN_REMOVE_ELEMENTS</source>
957 <translation>Elements</translation>
960 <source>MEN_REMOVE_NODES</source>
961 <translation>Nodes</translation>
964 <source>MEN_REMOVE_ORPHAN_NODES</source>
965 <translation>Orphan Nodes</translation>
968 <source>MEN_RENAME</source>
969 <translation>Rename</translation>
972 <source>MEN_RENUM</source>
973 <translation>Renumbering</translation>
976 <source>MEN_RENUM_ELEMENTS</source>
977 <translation>Elements</translation>
980 <source>MEN_RENUM_NODES</source>
981 <translation>Nodes</translation>
984 <source>MEN_RESET</source>
985 <translation>Reset</translation>
988 <source>MEN_OVERALL_MESH_QUALITY</source>
989 <translation>Overall Mesh Quality</translation>
992 <source>MEN_DISTRIBUTION_CTRL</source>
993 <translation>Distribution</translation>
996 <source>MEN_SAVE_DISTRIBUTION</source>
997 <translation>Export ...</translation>
1000 <source>MEN_SHOW_DISTRIBUTION</source>
1001 <translation>Show</translation>
1004 <source>MEN_PLOT_DISTRIBUTION</source>
1005 <translation>Plot</translation>
1008 <source>DISTRIBUTION_NB_ENT</source>
1009 <translation>Number of entities</translation>
1012 <source>MEN_REVOLUTION</source>
1013 <translation>Revolution</translation>
1016 <source>MEN_ROT</source>
1017 <translation>Rotation</translation>
1020 <source>MEN_SCALAR_BAR</source>
1021 <translation>Scalar Bar</translation>
1024 <source>MEN_SCALAR_BAR_PROP</source>
1025 <translation>Scalar Bar Properties</translation>
1028 <source>MEN_SELECTION</source>
1029 <translation>Selection</translation>
1032 <source>MEN_SEL_FILTER_LIB</source>
1033 <translation>Selection Filters Library</translation>
1036 <source>MEN_SEW</source>
1037 <translation>Sewing</translation>
1040 <source>MEN_SHADE</source>
1041 <translation>Shading</translation>
1044 <source>MEN_SHOW_SCALAR_BAR</source>
1045 <translation>Show Scalar Bar</translation>
1048 <source>MEN_QUADRATIC_REPRESENT</source>
1049 <translation>2D Quadratic</translation>
1052 <source>MEN_LINE_REPRESENTATION</source>
1053 <translation>Lines</translation>
1056 <source>MEN_ARC_REPRESENTATION</source>
1057 <translation>Arcs</translation>
1060 <source>MEN_SHOW</source>
1061 <translation>Show</translation>
1064 <source>MEN_SHRINK</source>
1065 <translation>Shrink</translation>
1068 <source>MEN_SKEW</source>
1069 <translation>Skew</translation>
1072 <source>MEN_SMOOTH</source>
1073 <translation>Smoothing</translation>
1076 <source>MEN_STD_INFO</source>
1077 <translation>Standard Mesh Infos</translation>
1080 <source>MEN_IMPORT_STL</source>
1081 <translation>STL file</translation>
1084 <source>MEN_STL</source>
1085 <translation>STL file</translation>
1088 <source>MEN_SYM</source>
1089 <translation>Symmetry</translation>
1092 <source>MEN_TAPER</source>
1093 <translation>Taper</translation>
1096 <source>MEN_TETRA</source>
1097 <translation>Tetrahedron</translation>
1100 <source>MEN_TOOLS</source>
1101 <translation>Tools</translation>
1104 <source>MEN_TRANS</source>
1105 <translation>Translation</translation>
1108 <source>MEN_SCALE</source>
1109 <translation>Scale Transform</translation>
1112 <source>MEN_OFFSET</source>
1113 <translation>Offset</translation>
1116 <source>MEN_DUPLICATE_NODES</source>
1117 <translation>Duplicate Nodes or/and Elements</translation>
1120 <source>MEN_TRANSF</source>
1121 <translation>Transformation</translation>
1124 <source>MEN_TRANSP</source>
1125 <translation>Transparency</translation>
1128 <source>MEN_TRIANGLE</source>
1129 <translation>Triangle</translation>
1132 <source>MEN_UNASSIGN</source>
1133 <translation>Unassign</translation>
1136 <source>MEN_UNION</source>
1137 <translation>Union of Triangles</translation>
1140 <source>MEN_UNION2</source>
1141 <translation>Union of Two Triangles</translation>
1144 <source>MEN_IMPORT_UNV</source>
1145 <translation>UNV file</translation>
1148 <source>MEN_UNV</source>
1149 <translation>UNV file</translation>
1152 <source>MEN_UN_GROUP</source>
1153 <translation>Union Groups</translation>
1156 <source>MEN_UNDERLYING_ELEMS</source>
1157 <translation>Group based on nodes of other groups</translation>
1160 <source>MEN_FACE_GROUPS_BY_EDGES</source>
1161 <translation>Face groups separated by sharp edges</translation>
1164 <source>MEN_UPDATE</source>
1165 <translation>Update</translation>
1168 <source>MEN_VIEW</source>
1169 <translation>View</translation>
1172 <source>MEN_VOLUMES</source>
1173 <translation>Volumes</translation>
1176 <source>MEN_VOLUME_3D</source>
1177 <translation>Volume</translation>
1180 <source>MEN_WARP</source>
1181 <translation>Warping Angle</translation>
1184 <source>MEN_WHAT_IS</source>
1185 <translation>Mesh Element Information</translation>
1188 <source>MEN_WIRE</source>
1189 <translation>Wireframe</translation>
1192 <source>MEN_SPLIT_TO_TETRA</source>
1193 <translation>Split Volumes</translation>
1196 <source>TOP_SPLIT_TO_TETRA</source>
1197 <translation>Split Volumes</translation>
1200 <source>STB_OVERALL_MESH_QUALITY</source>
1201 <translation>Overall Mesh Quality</translation>
1204 <source>STB_SPLIT_TO_TETRA</source>
1205 <translation>Split Volumes</translation>
1208 <source>MEN_SPLIT_BIQUAD</source>
1209 <translation>Split bi-quadratic into linear</translation>
1212 <source>TOP_SPLIT_BIQUAD</source>
1213 <translation>Split bi-quadratic into linear</translation>
1216 <source>STB_SPLIT_BIQUAD</source>
1217 <translation>Split bi-quadratic into linear</translation>
1220 <source>MESHERS_FILE_CANT_OPEN</source>
1221 <translation>Can not open resource file</translation>
1224 <source>MESHERS_FILE_CHECK_VARIABLE</source>
1225 <translation>Check environment variable SMESH_MeshersList</translation>
1228 <source>MESHERS_FILE_NO_VARIABLE</source>
1229 <translation>Environment variable SMESH_MeshersList is not defined</translation>
1232 <source>MESH_IS_NOT_SELECTED</source>
1233 <translation>There is no selected mesh
1234 Please, select a mesh and try again</translation>
1237 <source>MESH_NODE</source>
1238 <translation>Node</translation>
1241 <source>MESH_NODE_TITLE</source>
1242 <translation>Add Node</translation>
1245 <source>MINIMUMANGLE_ELEMENTS</source>
1246 <translation>Minimum Angle</translation>
1249 <source>MULTI2D_BORDERS</source>
1250 <translation>Borders at Multi-Connections 2D</translation>
1253 <source>MULTI_BORDERS</source>
1254 <translation>Borders at Multi-Connections</translation>
1257 <source>GROUP_NAME_IS_EMPTY</source>
1258 <translation>Name of group is not specified.
1259 Please enter a name of new group to be created or choose an existing one.</translation>
1262 <source>MESH_GEOM_GRP_CHOSEN</source>
1263 <translation>Group on geometry is chosen: %1.
1264 Do you want to convert it to the standalone group?</translation>
1267 <source>MESH_FILTER_GRP_CHOSEN</source>
1268 <translation>Group on filter is chosen: %1.
1269 Do you want to convert it to the standalone group?</translation>
1272 <source>NODE_ID</source>
1273 <translation>Node ID</translation>
1276 <source>NODE_IDS</source>
1277 <translation>Node IDs</translation>
1280 <source>NON_SMESH_OBJECTS_SELECTED</source>
1281 <translation>There are objects selected which do not belong to %1 component.</translation>
1284 <source>PREVIEW</source>
1285 <translation>Preview</translation>
1288 <source>SKEW_ELEMENTS</source>
1289 <translation>Skew</translation>
1292 <source>SMESHGUI_INVALID_PARAMETERS</source>
1293 <translation>Parameters are not correctly specified
1294 Please enter correct values and try again</translation>
1297 <source>SMESH_ADD_ALGORITHM</source>
1298 <translation>Algorithms</translation>
1301 <source>SMESH_ADD_ALGORITHM_TITLE</source>
1302 <translation>Algorithms Assignation</translation>
1305 <source>SMESH_ADD_ELEM0D</source>
1306 <translation>Add 0D Element</translation>
1309 <source>SMESH_ADD_ELEM0D_TITLE</source>
1310 <translation>Add 0D Element</translation>
1313 <source>SMESH_DUPLICATE_0D</source>
1314 <translation>Allow duplicate elements</translation>
1317 <source>SMESH_ADD_BALL</source>
1318 <translation>Add Ball Element</translation>
1321 <source>SMESH_ADD_BALL_TITLE</source>
1322 <translation>Add Ball Element</translation>
1325 <source>SMESH_ADD_EDGE</source>
1326 <translation>Add Edge</translation>
1329 <source>SMESH_ADD_EDGE_TITLE</source>
1330 <translation>Add Edge</translation>
1333 <source>SMESH_ADD_HEXAS</source>
1334 <translation>Add Hexahedron</translation>
1337 <source>SMESH_ADD_HEXAS_TITLE</source>
1338 <translation>Add Hexahedron</translation>
1341 <source>SMESH_ADD_HYPOTHESIS</source>
1342 <translation>Hypothesis</translation>
1345 <source>SMESH_ADD_HYPOTHESIS_TITLE</source>
1346 <translation>Hypothesis Assignation</translation>
1349 <source>SMESH_ADD_HYP_WRN</source>
1350 <translation>"%1" assigned but:
1354 <source>SMESH_ADD_OCTA</source>
1355 <translation>Add hexagonal prism</translation>
1358 <source>SMESH_ADD_OCTA_TITLE</source>
1359 <translation>Add Hexagonal Prism</translation>
1362 <source>SMESH_ADD_POLYGON</source>
1363 <translation>Add polygon</translation>
1366 <source>SMESH_ADD_POLYGON_TITLE</source>
1367 <translation>Add Polygon</translation>
1370 <source>SMESH_ADD_QUADRATIC_POLYGON</source>
1371 <translation>Add Quadratic polygon</translation>
1374 <source>SMESH_ADD_QUADRATIC_POLYGON_TITLE</source>
1375 <translation>Add Quadratic Polygon</translation>
1378 <source>SMESH_ADD_PENTA</source>
1379 <translation>Add pentahedron</translation>
1382 <source>SMESH_ADD_PENTA_TITLE</source>
1383 <translation>Add Pentahedron</translation>
1386 <source>SMESH_ADD_PYRAMID</source>
1387 <translation>Add pyramid</translation>
1390 <source>SMESH_ADD_PYRAMID_TITLE</source>
1391 <translation>Add Pyramid</translation>
1394 <source>SMESH_ADD_QUADRANGLE</source>
1395 <translation>Add Quadrangle</translation>
1398 <source>SMESH_ADD_QUADRANGLE_TITLE</source>
1399 <translation>Add Quadrangle</translation>
1402 <source>SMESH_ADD_QUADRATIC_EDGE_TITLE</source>
1403 <translation>Add Quadratic Edge</translation>
1406 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON_TITLE</source>
1407 <translation>Add Quadratic Hexahedron</translation>
1410 <source>SMESH_ADD_TRIQUADRATIC_HEXAHEDRON_TITLE</source>
1411 <translation>Add TriQuadratic Hexahedron</translation>
1414 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON_TITLE</source>
1415 <translation>Add Quadratic Pentahedron</translation>
1418 <source>SMESH_ADD_BIQUADRATIC_PENTAHEDRON_TITLE</source>
1419 <translation>Add BiQuadratic Pentahedron</translation>
1422 <source>SMESH_ADD_QUADRATIC_PYRAMID_TITLE</source>
1423 <translation>Add Quadratic Pyramid</translation>
1426 <source>SMESH_ADD_BIQUADRATIC_QUADRANGLE_TITLE</source>
1427 <translation>Add BiQuadratic Quadrangle</translation>
1430 <source>SMESH_ADD_QUADRATIC_QUADRANGLE_TITLE</source>
1431 <translation>Add Quadratic Quadrangle</translation>
1434 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON_TITLE</source>
1435 <translation>Add Quadratic Tetrahedron</translation>
1438 <source>SMESH_ADD_QUADRATIC_TRIANGLE_TITLE</source>
1439 <translation>Add Quadratic Triangle</translation>
1442 <source>SMESH_ADD_BIQUADRATIC_TRIANGLE_TITLE</source>
1443 <translation>Add BiQuadratic Triangle</translation>
1446 <source>SMESH_ADD_SUBMESH</source>
1447 <translation>Sub-mesh Construction</translation>
1450 <source>SMESH_ADD_TETRAS</source>
1451 <translation>Add Tetrahedron</translation>
1454 <source>SMESH_ADD_TETRAS_TITLE</source>
1455 <translation>Add Tetrahedron</translation>
1458 <source>SMESH_ADD_TO_GROUP</source>
1459 <translation>Add to group</translation>
1462 <source>SMESH_ADD_TRIANGLE</source>
1463 <translation>Add Triangle</translation>
1466 <source>SMESH_ADD_TRIANGLE_TITLE</source>
1467 <translation>Add Triangle</translation>
1470 <source>SMESH_ANGLE</source>
1471 <translation>Angle</translation>
1474 <source>SMESH_ARGUMENTS</source>
1475 <translation>Arguments</translation>
1478 <source>SMESH_AUTO_GROUPS</source>
1479 <translation>Automatically create groups</translation>
1482 <source>SMESH_AUTO_DIM</source>
1483 <translation>Automatically define space dimension</translation>
1486 <source>SMESH_ZTOLERANCE</source>
1487 <translation>Z tolerance</translation>
1490 <source>SMESH_REQUIRED_GROUPS</source>
1491 <translation>Create groups of required entities</translation>
1494 <source>SMESH_AVAILABLE</source>
1495 <translation>Available</translation>
1498 <source>SMESH_AVAILABLE_ALGORITHMS</source>
1499 <translation>Available algorithms</translation>
1502 <source>SMESH_AVAILABLE_HYPOTHESES</source>
1503 <translation>Available hypotheses</translation>
1506 <source>SMESH_AXIS</source>
1507 <translation>Axis</translation>
1510 <source>SMESH_BAD_SELECTION</source>
1511 <translation>No valid selection</translation>
1514 <source>SMESH_BAD_MESH_SELECTION</source>
1515 <translation>No valid mesh selection</translation>
1518 <source>SMESH_BOUNDARYEDGES</source>
1519 <translation>Boundary Edges</translation>
1522 <source>SMESH_BUILD_COMPOUND_TITLE</source>
1523 <translation>Create a Compound</translation>
1526 <source>SMESH_COPY_MESH_TITLE</source>
1527 <translation>Copy Mesh</translation>
1530 <source>SMESH_KEEP_IDS</source>
1531 <translation>Preserve IDs of elements</translation>
1534 <source>SMESH_BUT_ADD</source>
1535 <translation>A&dd</translation>
1538 <source>SMESH_BUT_APPLY</source>
1539 <translation>&Apply</translation>
1542 <source>SMESH_BUT_CANCEL</source>
1543 <translation>&Cancel</translation>
1546 <source>SMESH_BUT_CLOSE</source>
1547 <translation>&Close</translation>
1550 <source>SMESH_BUT_CREATE</source>
1551 <translation>Create</translation>
1554 <source>SMESH_BUT_DELETE</source>
1555 <translation>Delete</translation>
1558 <source>SMESH_BUT_FILTER</source>
1559 <translation>Set &Filter</translation>
1562 <source>SMESH_BUT_HELP</source>
1563 <translation>&Help</translation>
1566 <source>SMESH_BUT_NEW</source>
1567 <translation>New</translation>
1570 <source>SMESH_BUT_NO</source>
1571 <translation>&No</translation>
1574 <source>SMESH_BUT_OK</source>
1575 <translation>&Ok</translation>
1578 <source>SMESH_BUT_OVERWRITE</source>
1579 <translation>Over&write</translation>
1582 <source>SMESH_BUT_APPLY_AND_CLOSE</source>
1583 <translation>A&pply and Close</translation>
1586 <source>SMESH_BUT_REMOVE</source>
1587 <translation>&Remove</translation>
1590 <source>SMESH_BUT_SORT</source>
1591 <translation>&Sort List</translation>
1594 <source>SMESH_BUT_YES</source>
1595 <translation>&Yes</translation>
1598 <source>SMESH_CANT_ADD_HYP</source>
1599 <translation>Can not assign "%1":
1603 <source>SMESH_CANT_RM_HYP</source>
1604 <translation>Can not unassign "%1":
1608 <source>SMESH_CHECK_COLOR</source>
1609 <translation>Color</translation>
1612 <source>SMESH_CLIPPING_FROM</source>
1613 <translation>From <---</translation>
1616 <source>SMESH_CLIPPING_INTO</source>
1617 <translation>---> Into</translation>
1620 <source>SMESH_CLIPPING_TITLE</source>
1621 <translation>Change Clipping</translation>
1624 <source>SMESH_COMPUTE_SUCCEED</source>
1625 <translation>Mesh computation succeed</translation>
1628 <source>SMESH_EVALUATE_SUCCEED</source>
1629 <translation>Mesh evaluation succeed</translation>
1632 <source>SMESH_CONTENT</source>
1633 <translation>Content</translation>
1636 <source>SMESH_CONTINUE_MESH_VISUALIZATION</source>
1637 <translation>It seems that there is not enough memory to show the mesh
1638 so that the application may crash. Do you wish to continue visualization?</translation>
1641 <source>SMESH_COORDINATES</source>
1642 <translation>Coordinates</translation>
1645 <source>SMESH_COPY_ELEMENTS</source>
1646 <translation>Copy Elements</translation>
1649 <source>SMESH_COPY_GROUPS</source>
1650 <translation>Copy groups</translation>
1653 <source>SMESH_CREATE_ALGORITHMS</source>
1654 <translation>Create algorithms</translation>
1657 <source>SMESH_CREATE_COPY</source>
1658 <translation>Create a copy</translation>
1661 <source>SMESH_CREATE_GROUP_TITLE</source>
1662 <translation>Create Group</translation>
1665 <source>SMESH_CREATE_GEO_GROUP</source>
1666 <translation>Create Groups from Geometry</translation>
1669 <source>SMESH_CREATE_HYPOTHESES</source>
1670 <translation>Create hypotheses</translation>
1673 <source>SMESH_CREATE_MESH</source>
1674 <translation>Create a new mesh</translation>
1677 <source>SMESH_CREATE_POLYHEDRAL_VOLUME_TITLE</source>
1678 <translation>Create polyhedral volume</translation>
1681 <source>SMESH_DIAGONAL</source>
1682 <translation>Diagonal Inversion</translation>
1685 <source>SMESH_DIAGONAL_INVERSION_TITLE</source>
1686 <translation>Diagonal Inversion</translation>
1689 <source>SMESH_DISTANCE</source>
1690 <translation>Distance</translation>
1693 <source>SMESH_DRS_1</source>
1694 <translation>MED file contains no mesh with the given name</translation>
1697 <source>SMESH_DRS_2</source>
1698 <translation>MED file has overlapped ranges of element numbers, the numbers from the file are ignored</translation>
1701 <source>SMESH_DRS_3</source>
1702 <translation>Some elements were skipped due to incorrect file data</translation>
1705 <source>SMESH_DRS_4</source>
1706 <translation>MED file contains some elements in descending connectivity. They were not read.</translation>
1709 <source>SMESH_DRS_5</source>
1710 <translation>The file is incorrect, some data is missed</translation>
1713 <source>SMESH_DRS_EMPTY</source>
1714 <translation>The file is empty, there is nothing to be published</translation>
1717 <source>SMESH_DX</source>
1718 <translation>dX</translation>
1721 <source>SMESH_DY</source>
1722 <translation>dY</translation>
1725 <source>SMESH_DZ</source>
1726 <translation>dZ</translation>
1729 <source>SMESH_ELEM0D</source>
1730 <translation>0D Element</translation>
1733 <source>SMESH_ELEMS0D</source>
1734 <translation>0D Elements</translation>
1737 <source>SMESH_BALL_ELEM</source>
1738 <translation>Ball</translation>
1741 <source>SMESH_BALL</source>
1742 <translation>Ball</translation>
1745 <source>SMESH_BALLS</source>
1746 <translation>Balls</translation>
1749 <source>SMESH_EDGE</source>
1750 <translation>Edge</translation>
1753 <source>SMESH_EDGES</source>
1754 <translation>Edges</translation>
1757 <source>SMESH_EDGES_CONNECTIVITY_TITLE</source>
1758 <translation>Edges Connectivity</translation>
1761 <source>SMESH_EDIT_GROUP_TITLE</source>
1762 <translation>Edit Group</translation>
1765 <source>SMESH_EDIT_GEOMGROUP_AS_GROUP_TITLE</source>
1766 <translation>Edit Group as Standalone</translation>
1769 <source>SMESH_EDIT_HYPOTHESES</source>
1770 <translation>Hypotheses Assignation</translation>
1773 <source>SMESH_EDIT_USED</source>
1774 <translation>Used</translation>
1777 <source>SMESH_ELEMENTS</source>
1778 <translation>Elements</translation>
1781 <source>SMESH_ELEMENTS_COLOR</source>
1782 <translation>Mesh Element Color</translation>
1785 <source>SMESH_ELEMENTS_TYPE</source>
1786 <translation>Elements Type</translation>
1789 <source>SMESH_ELEMENT_TYPE</source>
1790 <translation>Element Type</translation>
1793 <source>SMESH_ERROR</source>
1794 <translation>Error</translation>
1797 <source>SMESH_ERR_SCALARBAR_PARAMS</source>
1798 <translation>Warning! The parameters is incorrect</translation>
1801 <source>SMESH_EXPORT_FAILED</source>
1802 <translation>Mesh export failed.
1803 Probably, there is not enough space on disk, or the version of MED file used is not compatible with the mesh.
1807 <source>SMESH_EXPORT_MED_DUPLICATED_GRP</source>
1808 <translation>There are duplicated group names in mesh "%1".
1809 You can cancel exporting and rename them,
1810 otherwise some group names in the resulting file
1811 will not match ones in the study.
1812 Do you want to continue?</translation>
1815 <source>SMESH_EXPORT_MED_DUPLICATED_MESH_NAMES</source>
1816 <translation>There are some mesh objects with the same names in the selection.
1817 The result file may be incorrect.
1818 Do you want to continue?</translation>
1821 <source>SMESH_EXPORT_ONLY_GPOUP</source>
1822 <translation>You are going to export the group without its mesh.
1823 Do you want to continue?</translation>
1826 <source>SMESH_EXPORT_MED_VERSION_COLLISION</source>
1827 <translation>MED version of the file "%1"
1828 is unknown or doesn't match the selected version.
1829 Overwrite the file?</translation>
1832 <source>SMESH_EXPORT_MED_MESH_NAMES_COLLISION</source>
1833 <translation>The selected file already contains
1834 meshes with the following names: %1
1835 The result file may be incorrect.
1836 Overwrite the file?</translation>
1839 <source>EXPORT_NOT_SUPPORTED</source>
1840 <translation>During export mesh with name "%1" to %2
1842 Do you want to continue?</translation>
1845 <source>SMESH_EXTRUSION</source>
1846 <translation>Extrusion</translation>
1849 <source>SMESH_EXTRUSION_TO_DISTANCE</source>
1850 <translation>Extrusion to distance</translation>
1853 <source>SMESH_EXTRUSION_ALONG_VECTOR</source>
1854 <translation>Extrusion along vector</translation>
1857 <source>SMESH_EXTRUSION_BY_NORMAL</source>
1858 <translation>Extrusion by normal</translation>
1861 <source>SMESH_FACE</source>
1862 <translation>Face</translation>
1865 <source>SMESH_FACES</source>
1866 <translation>Faces</translation>
1869 <source>SMESH_FEATUREANGLE</source>
1870 <translation>Feature Angle</translation>
1873 <source>SMESH_FEATUREEDGES</source>
1874 <translation>Feature Edges</translation>
1877 <source>SMESH_FILE_EXISTS</source>
1878 <translation>The file "%1" already exists.
1879 Do you want to overwrite it or
1880 add the exported data to its contents?</translation>
1883 <source>SMESH_FONT_ARIAL</source>
1884 <translation>Arial</translation>
1887 <source>SMESH_FONT_BOLD</source>
1888 <translation>Bold</translation>
1891 <source>SMESH_FONT_COURIER</source>
1892 <translation>Courier</translation>
1895 <source>SMESH_FONT_ITALIC</source>
1896 <translation>Italic</translation>
1899 <source>SMESH_FONT_SCALARBAR</source>
1900 <translation>Font</translation>
1903 <source>SMESH_FONT_SHADOW</source>
1904 <translation>Shadow</translation>
1907 <source>SMESH_FONT_TIMES</source>
1908 <translation>Times</translation>
1911 <source>SMESH_GEOM_GROUP</source>
1912 <translation>Geometry group</translation>
1915 <source>SMESH_GROUP</source>
1916 <translation>Group</translation>
1919 <source>SMESH_GROUP_GEOMETRY</source>
1920 <translation>Group on geometry</translation>
1923 <source>SMESH_GROUP_FILTER</source>
1924 <translation>Group on filter</translation>
1927 <source>SMESH_GROUP_SELECTED</source>
1928 <translation>%1 Groups</translation>
1931 <source>SMESH_GROUP_STANDALONE</source>
1932 <translation>Standalone group</translation>
1935 <source>SMESH_GROUP_TYPE</source>
1936 <translation>Group type</translation>
1939 <source>SMESH_HEIGHT</source>
1940 <translation>Height:</translation>
1943 <source>SMESH_HEXAHEDRON</source>
1944 <translation>Hexahedron</translation>
1947 <source>SMESH_HEXAHEDRA</source>
1948 <translation>Hexahedrons</translation>
1951 <source>SMESH_HIGHLIGHT_COLOR</source>
1952 <translation>Highlight Color</translation>
1955 <source>SMESH_HORIZONTAL</source>
1956 <translation>Horizontal</translation>
1959 <source>SMESH_HYPOTHESES</source>
1960 <translation>Hypotheses</translation>
1963 <source>SMESH_HYPOTHESIS</source>
1964 <translation>Hypothesis</translation>
1967 <source>SMESH_ALGORITHM</source>
1968 <translation>Algorithm</translation>
1971 <source>SMESH_HYP_1</source>
1972 <translation>Algorithm misses a hypothesis</translation>
1975 <source>SMESH_HYP_10</source>
1976 <translation>Hypothesis and sub-mesh dimensions mismatch</translation>
1979 <source>SMESH_HYP_11</source>
1980 <translation>Shape is neither the main one, nor its sub-shape, nor a valid group</translation>
1983 <source>SMESH_HYP_12</source>
1984 <translation>Geometry mismatches algorithm's expectation
1985 Check algorithm documentation for supported geometry</translation>
1988 <source>SMESH_HYP_13</source>
1989 <translation>Algorithm can't work without shape</translation>
1992 <source>SMESH_HYP_2</source>
1993 <translation>There are concurrent hypotheses on a shape</translation>
1996 <source>SMESH_HYP_3</source>
1997 <translation>Hypothesis has a bad parameter value</translation>
2000 <source>SMESH_HYP_4</source>
2001 <translation>Sub-mesh is ignored as there is another algorithm of upper dimension generating %1D elements</translation>
2004 <source>SMESH_HYP_5</source>
2005 <translation>Algorithm hides algorithm(s) of lower dimension by generating all-dimensions elements</translation>
2008 <source>SMESH_HYP_6</source>
2009 <translation>Unknown fatal error at hypothesis definition</translation>
2012 <source>SMESH_HYP_7</source>
2013 <translation>Hypothesis is not suitable in the current context</translation>
2016 <source>SMESH_HYP_8</source>
2017 <translation>Non-conform mesh is produced using applied hypotheses</translation>
2020 <source>SMESH_HYP_9</source>
2021 <translation>Such dimension hypothesis is already assigned to the shape</translation>
2024 <source>SMESH_ID_DIAGONAL</source>
2025 <translation>Edges IDs</translation>
2028 <source>SMESH_ID_EDGES</source>
2029 <translation>Edge IDs</translation>
2032 <source>SMESH_ID_ELEMENTS</source>
2033 <translation>Element IDs</translation>
2036 <source>SMESH_ID_FACES</source>
2037 <translation>Face IDs</translation>
2040 <source>SMESH_ID_NODES</source>
2041 <translation>Node IDs</translation>
2044 <source>SMESH_INCORRECT_INPUT</source>
2045 <translation>Incorrect input data!</translation>
2048 <source>SMESH_INFORMATION</source>
2049 <translation>Information</translation>
2052 <source>SMESH_INIT</source>
2053 <translation>Mesh</translation>
2056 <source>SMESH_INIT_MESH</source>
2057 <translation>Mesh Construction</translation>
2060 <source>SMESH_INSUFFICIENT_DATA</source>
2061 <translation>Insufficient input value</translation>
2064 <source>SMESH_LABELS</source>
2065 <translation>Labels:</translation>
2068 <source>SMESH_LABELS_COLORS_SCALARBAR</source>
2069 <translation>Colors && Labels</translation>
2072 <source>SMESH_LENGTH</source>
2073 <translation>Length</translation>
2076 <source>SMESH_LOGARITHMIC_SCALARBAR</source>
2077 <translation>Logarithmic</translation>
2080 <source>SMESH_MAKE_GROUPS</source>
2081 <translation>Generate groups</translation>
2084 <source>SMESH_MANIFOLDEDGES</source>
2085 <translation>Manifold Edges</translation>
2088 <source>SMESH_MAX</source>
2089 <translation>Max</translation>
2092 <source>SMESH_MEN_ALGORITHMS</source>
2093 <translation>Algorithms</translation>
2096 <source>SMESH_MEN_APPLIED_ALGORIHTMS</source>
2097 <translation>Applied Algorithms</translation>
2100 <source>SMESH_MEN_APPLIED_HYPOTHESIS</source>
2101 <translation>Applied Hypotheses</translation>
2104 <source>SMESH_MEN_COMPONENT</source>
2105 <translation>SMESH</translation>
2108 <source>SMESH_MEN_HYPOTHESIS</source>
2109 <translation>Hypotheses</translation>
2112 <source>SMESH_MEN_SubMeshesOnCompound</source>
2113 <translation>Sub-meshes On Compound</translation>
2116 <source>SMESH_MEN_SubMeshesOnEdge</source>
2117 <translation>Sub-meshes On Edge</translation>
2120 <source>SMESH_MEN_SubMeshesOnFace</source>
2121 <translation>Sub-meshes On Face</translation>
2124 <source>SMESH_MEN_SubMeshesOnSolid</source>
2125 <translation>Sub-meshes On Solid</translation>
2128 <source>SMESH_MEN_SubMeshesOnVertex</source>
2129 <translation>Sub-meshes On Vertex</translation>
2132 <source>SMESH_AUTOMATIC</source>
2133 <translation>Automatic</translation>
2136 <source>SMESH_MANUAL</source>
2137 <translation>Manual</translation>
2140 <source>SMESH_MERGE_ELEMENTS</source>
2141 <translation>Merge elements</translation>
2144 <source>SMESH_MODE</source>
2145 <translation>Mode</translation>
2148 <source>SMESH_MERGED_ELEMENTS</source>
2149 <translation>%1 elements successfully merged.</translation>
2152 <source>SMESH_MERGED_NODES</source>
2153 <translation>%1 groups of nodes successfully merged.</translation>
2156 <source>SMESH_NO_ELEMENTS_DETECTED</source>
2157 <translation>There are no elements to merge.</translation>
2160 <source>SMESH_NO_NODES_DETECTED</source>
2161 <translation>There are no nodes to merge.</translation>
2164 <source>SMESH_MERGE_NODES</source>
2165 <translation>Merge nodes</translation>
2168 <source>SMESH_MESH</source>
2169 <translation>Mesh</translation>
2172 <source>SMESH_MESHINFO_0DELEMS</source>
2173 <translation>0D Elements</translation>
2176 <source>SMESH_MESHINFO_BALLS</source>
2177 <translation>Balls</translation>
2180 <source>SMESH_MESHINFO_ALL_TYPES</source>
2181 <translation>Heterogeneous</translation>
2184 <source>SMESH_MESHINFO_EDGES</source>
2185 <translation>Edges</translation>
2188 <source>SMESH_MESHINFO_ELEMENTS</source>
2189 <translation>Elements</translation>
2192 <source>SMESH_MESHINFO_ENTITIES</source>
2193 <translation>Entities</translation>
2196 <source>SMESH_MESHINFO_FACES</source>
2197 <translation>Faces</translation>
2200 <source>SMESH_MESHINFO_HEXAS</source>
2201 <translation>Hexahedrons</translation>
2204 <source>SMESH_MESHINFO_NAME</source>
2205 <translation>Name</translation>
2208 <source>SMESH_MESHINFO_NODES</source>
2209 <translation>Nodes</translation>
2212 <source>SMESH_MESHINFO_ORDER0</source>
2213 <translation>Total</translation>
2216 <source>SMESH_MESHINFO_ORDER1</source>
2217 <translation>Linear</translation>
2220 <source>SMESH_MESHINFO_ORDER2</source>
2221 <translation>Quadratic</translation>
2224 <source>SMESH_MESHINFO_ORDER3</source>
2225 <translation>Bi-Quadratic</translation>
2228 <source>SMESH_MESHINFO_HEXAPRISM</source>
2229 <translation>Hexagonal prisms</translation>
2232 <source>SMESH_MESHINFO_POLYEDRES</source>
2233 <translation>Polyhedrons</translation>
2236 <source>SMESH_MESHINFO_POLYGONES</source>
2237 <translation>Polygons</translation>
2240 <source>SMESH_MESHINFO_PRISMS</source>
2241 <translation>Prisms</translation>
2244 <source>SMESH_MESHINFO_PYRAS</source>
2245 <translation>Pyramids</translation>
2248 <source>SMESH_MESHINFO_QUADRANGLES</source>
2249 <translation>Quadrangles</translation>
2252 <source>SMESH_MESHINFO_TETRAS</source>
2253 <translation>Tetrahedrons</translation>
2256 <source>SMESH_MESHINFO_TITLE</source>
2257 <translation>Mesh Infos</translation>
2260 <source>SMESH_MESHINFO_TOTAL</source>
2261 <translation>Total</translation>
2264 <source>SMESH_MESHINFO_TRIANGLES</source>
2265 <translation>Triangles</translation>
2268 <source>SMESH_MESHINFO_TYPE</source>
2269 <translation>Type</translation>
2272 <source>SMESH_MESHINFO_VOLUMES</source>
2273 <translation>Volumes</translation>
2276 <source>SMESH_MIN</source>
2277 <translation>Min</translation>
2280 <source>SMESH_MOVE</source>
2281 <translation>Move</translation>
2284 <source>SMESH_MOVE_ELEMENTS</source>
2285 <translation>Move Elements</translation>
2288 <source>SMESH_MOVE_NODES_TITLE</source>
2289 <translation>Move Node</translation>
2292 <source>SMESH_NAME</source>
2293 <translation>Name</translation>
2296 <source>SMESH_NAMES</source>
2297 <translation>Names</translation>
2300 <source>SMESH_NODES</source>
2301 <translation>Nodes</translation>
2304 <source>SMESH_NONMANIFOLDEDGES</source>
2305 <translation>Non Manifold Edges</translation>
2308 <source>SMESH_NORMAL</source>
2309 <translation>Normal</translation>
2312 <source>SMESH_NO_MESH_VISUALIZATION</source>
2313 <translation>There is not enough memory to show the mesh</translation>
2316 <source>SMESH_NUMBEROFCOLORS</source>
2317 <translation>Nb of colors:</translation>
2320 <source>SMESH_NUMBEROFLABELS</source>
2321 <translation>Nb of labels:</translation>
2324 <source>SMESH_NUMBEROFSTEPS</source>
2325 <translation>Number of steps:</translation>
2328 <source>SMESH_OBJECTS_SELECTED</source>
2329 <translation>%1_objects</translation>
2332 <source>SMESH_OBJECT_ALGORITHM</source>
2333 <translation>Algorithm</translation>
2336 <source>SMESH_OBJECT_GEOM</source>
2337 <translation>Geometrical Object</translation>
2340 <source>SMESH_OBJECT_HYPOTHESIS</source>
2341 <translation>Hypothesis</translation>
2344 <source>SMESH_OBJECT_MESH</source>
2345 <translation>Mesh</translation>
2348 <source>SMESH_OBJECTS</source>
2349 <translation>Objects</translation>
2352 <source>SMESH_OBJECT_MESHorSUBMESH</source>
2353 <translation>Mesh or Sub-mesh</translation>
2356 <source>SMESH_OPERATION_FAILED</source>
2357 <translation>Operation failed</translation>
2360 <source>SMESH_OCTA</source>
2361 <translation>Octogonal prism</translation>
2364 <source>SMESH_OCTAHEDRA</source>
2365 <translation>Octogonal prisms</translation>
2368 <source>TOP_OCTA</source>
2369 <translation>Hexagonal prism</translation>
2372 <source>MEN_OCTA</source>
2373 <translation>Hexagonal prism</translation>
2376 <source>STB_OCTA</source>
2377 <translation>Hexagonal prism</translation>
2380 <source>SMESH_ORIENTATION</source>
2381 <translation>Orientation</translation>
2384 <source>SMESH_ORIENTATION_ELEMENTS_TITLE</source>
2385 <translation>Change Orientation</translation>
2388 <source>SMESH_OUTLINE_COLOR</source>
2389 <translation>Mesh Object Color</translation>
2392 <source>SMESH_PARAMETERS</source>
2393 <translation>Parameters</translation>
2396 <source>SMESH_PENTA</source>
2397 <translation>Pentahedron</translation>
2400 <source>SMESH_PENTAHEDRA</source>
2401 <translation>Pentahedrons</translation>
2404 <source>TOP_PENTA</source>
2405 <translation>Pentahedron</translation>
2408 <source>MEN_PENTA</source>
2409 <translation>Pentahedron</translation>
2412 <source>STB_PENTA</source>
2413 <translation>Pentahedron</translation>
2416 <source>SMESH_PLANE</source>
2417 <translation>Plane</translation>
2420 <source>SMESH_POINT</source>
2421 <translation>Point</translation>
2424 <source>SMESH_POINT_1</source>
2425 <translation>Point 1</translation>
2428 <source>SMESH_POINT_2</source>
2429 <translation>Point 2</translation>
2432 <source>SMESH_BASE_POINT</source>
2433 <translation>Base Point</translation>
2436 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
2437 <translation>Polyedron creation error</translation>
2440 <source>SMESH_POLYEDRON</source>
2441 <translation>Polyhedron</translation>
2444 <source>SMESH_POLYEDRONS</source>
2445 <translation>Polyhedrons</translation>
2448 <source>SMESH_QUADRATIC_POLYEDRON</source>
2449 <translation>Quadratic Polyhedron</translation>
2452 <source>SMESH_QUADRATIC_POLYEDRONS</source>
2453 <translation>Quadratic Polyhedrons</translation>
2456 <source>SMESH_POLYGON</source>
2457 <translation>Polygon</translation>
2460 <source>SMESH_POLYGONS</source>
2461 <translation>Polygons</translation>
2464 <source>SMESH_QUADRATIC_POLYGON</source>
2465 <translation>Quadratic Polygon</translation>
2468 <source>SMESH_QUADRATIC_POLYGONS</source>
2469 <translation>Quadratic Polygons</translation>
2472 <source>SMESH_POSITION_SIZE_SCALARBAR</source>
2473 <translation>Origin && Size</translation>
2476 <source>SMESH_DISTRIBUTION_SCALARBAR</source>
2477 <translation>Distribution</translation>
2480 <source>SMESH_SHOW_DISTRIBUTION_SCALARBAR</source>
2481 <translation>Show Distribution</translation>
2484 <source>SMESH_PRECISION</source>
2485 <translation>Precision</translation>
2488 <source>PREF_GROUP_NUMBERING</source>
2489 <translation>Numbering</translation>
2492 <source>PREF_NUMBERING_NODE</source>
2493 <translation>Nodes: Color</translation>
2496 <source>PREF_NUMBERING_ELEM</source>
2497 <translation>Elements: Color</translation>
2500 <source>PREF_NUMBERING_FONT</source>
2501 <translation>Font</translation>
2504 <source>SMESH_PREFERENCES_SCALARBAR</source>
2505 <translation>Scalar Bar Preferences</translation>
2508 <source>SMESH_PREF_SELECTION</source>
2509 <translation>Preferences - Selection</translation>
2512 <source>SMESH_PRESELECTION</source>
2513 <translation>Preselection</translation>
2516 <source>SMESH_PRISM</source>
2517 <translation>Prism</translation>
2520 <source>SMESH_PROPERTIES_SCALARBAR</source>
2521 <translation>Scalar Bar Properties</translation>
2524 <source>SMESH_PYRAMID</source>
2525 <translation>Pyramid</translation>
2528 <source>SMESH_PYRAMIDS</source>
2529 <translation>Pyramids</translation>
2532 <source>MEN_PYRAMID</source>
2533 <translation>Pyramid</translation>
2536 <source>TOP_PYRAMID</source>
2537 <translation>Pyramid</translation>
2540 <source>STB_PYRAMID</source>
2541 <translation>Pyramid</translation>
2544 <source>SMESH_QUADRANGLE</source>
2545 <translation>Quadrangle</translation>
2548 <source>SMESH_QUADRANGLES</source>
2549 <translation>Quadrangles</translation>
2552 <source>SMESH_QUADRATIC_EDGE</source>
2553 <translation>Quadratic Edge</translation>
2556 <source>SMESH_QUADRATIC_EDGES</source>
2557 <translation>Quadratic Edges</translation>
2560 <source>SMESH_QUADRATIC_HEXAHEDRON</source>
2561 <translation>Quadratic Hexahedron</translation>
2564 <source>SMESH_QUADRATIC_HEXAHEDRONS</source>
2565 <translation>Quadratic Hexahedrons</translation>
2568 <source>SMESH_TRIQUADRATIC_HEXAHEDRON</source>
2569 <translation>TriQuadratic Hexahedron</translation>
2572 <source>SMESH_TRIQUADRATIC_HEXAHEDRONS</source>
2573 <translation>TriQuadratic Hexahedrons</translation>
2576 <source>TOP_TRIQUADRATIC_HEXAHEDRON</source>
2577 <translation>TriQuadratic Hexahedron</translation>
2580 <source>MEN_TRIQUADRATIC_HEXAHEDRON</source>
2581 <translation>TriQuadratic Hexahedron</translation>
2584 <source>STB_TRIQUADRATIC_HEXAHEDRON</source>
2585 <translation>TriQuadratic Hexahedron</translation>
2588 <source>SMESH_QUADRATIC_PENTAHEDRON</source>
2589 <translation>Quadratic Pentahedron</translation>
2592 <source>SMESH_BIQUADRATIC_PENTAHEDRON</source>
2593 <translation>BiQuadratic Pentahedron</translation>
2596 <source>SMESH_QUADRATIC_PENTAHEDRONS</source>
2597 <translation>Quadratic Pentahedrons</translation>
2600 <source>SMESH_BIQUADRATIC_PENTAHEDRONS</source>
2601 <translation>BiQuadratic Pentahedrons</translation>
2604 <source>SMESH_QUADRATIC_PYRAMID</source>
2605 <translation>Quadratic Pyramid</translation>
2608 <source>SMESH_QUADRATIC_PYRAMIDS</source>
2609 <translation>Quadratic Pyramids</translation>
2612 <source>SMESH_QUADRATIC_QUADRANGLE</source>
2613 <translation>Quadratic Quadrangle</translation>
2616 <source>SMESH_QUADRATIC_QUADRANGLES</source>
2617 <translation>Quadratic Quadrangles</translation>
2620 <source>SMESH_BIQUADRATIC_QUADRANGLE</source>
2621 <translation>BiQuadratic Quadrangle</translation>
2624 <source>SMESH_BIQUADRATIC_QUADRANGLES</source>
2625 <translation>BiQuadratic Quadrangles</translation>
2628 <source>MEN_BIQUADRATIC_QUADRANGLE</source>
2629 <translation>BiQuadratic Quadrangle</translation>
2632 <source>TOP_BIQUADRATIC_QUADRANGLE</source>
2633 <translation>BiQuadratic Quadrangle</translation>
2636 <source>STB_BIQUADRATIC_QUADRANGLE</source>
2637 <translation>BiQuadratic Quadrangle</translation>
2640 <source>SMESH_BIQUADRATIC_TRIANGLE</source>
2641 <translation>BiQuadratic Triangle</translation>
2644 <source>SMESH_BIQUADRATIC_TRIANGLES</source>
2645 <translation>BiQuadratic Triangles</translation>
2648 <source>MEN_BIQUADRATIC_TRIANGLE</source>
2649 <translation>BiQuadratic Triangle</translation>
2652 <source>TOP_BIQUADRATIC_TRIANGLE</source>
2653 <translation>BiQuadratic Triangle</translation>
2656 <source>STB_BIQUADRATIC_TRIANGLE</source>
2657 <translation>BiQuadratic Triangle</translation>
2660 <source>SMESH_QUADRATIC_TETRAHEDRON</source>
2661 <translation>Quadratic Tetrahedron</translation>
2664 <source>SMESH_QUADRATIC_TETRAHEDRONS</source>
2665 <translation>Quadratic Tetrahedrons</translation>
2668 <source>SMESH_QUADRATIC_TRIANGLE</source>
2669 <translation>Quadratic Triangle</translation>
2672 <source>SMESH_QUADRATIC_TRIANGLES</source>
2673 <translation>Quadratic Triangles</translation>
2676 <source>SMESH_RANGE_MAX</source>
2677 <translation>Max value:</translation>
2680 <source>SMESH_RANGE_MIN</source>
2681 <translation>Min value:</translation>
2684 <source>SMESH_RANGE_SCALARBAR</source>
2685 <translation>Scalar Range</translation>
2688 <source>SMESH_REALLY_DELETE</source>
2689 <translation>Do you really want to delete this %1 object(s)? : %2</translation>
2692 <source>SMESH_REMOVE</source>
2693 <translation>Remove</translation>
2696 <source>SMESH_REMOVE_ELEMENTS_TITLE</source>
2697 <translation>Remove Elements</translation>
2700 <source>SMESH_REMOVE_NODES_TITLE</source>
2701 <translation>Remove Nodes</translation>
2704 <source>SMESH_RENUMBERING</source>
2705 <translation>Renumbering</translation>
2708 <source>SMESH_RENUMBERING_ELEMENTS_TITLE</source>
2709 <translation>Renumbering elements</translation>
2712 <source>SMESH_RENUMBERING_NODES_TITLE</source>
2713 <translation>Renumbering nodes</translation>
2716 <source>SMESH_REVERSE</source>
2717 <translation>Reverse</translation>
2720 <source>SMESH_REVOLUTION</source>
2721 <translation>Revolution</translation>
2724 <source>SMESH_RM_HYP_WRN</source>
2725 <translation>"%1" unassigned but:
2729 <source>SMESH_ROTATION</source>
2730 <translation>Rotation</translation>
2733 <source>SMESH_ROTATION_TITLE</source>
2734 <translation>Rotation about an axis</translation>
2737 <source>SMESH_SCALARBAR</source>
2738 <translation>Scalar Bar</translation>
2741 <source>SMESH_SEGMENTS</source>
2742 <translation>Segments</translation>
2745 <source>SMESH_SELECTION</source>
2746 <translation>Selection</translation>
2749 <source>SMESH_SELECT_FROM</source>
2750 <translation>Select From</translation>
2753 <source>SMESH_SELECT_WHOLE_MESH</source>
2754 <translation>Select whole mesh, sub-mesh or group</translation>
2757 <source>SMESH_SUBMESH_GROUP</source>
2758 <translation>Mesh, sub-mesh, group</translation>
2761 <source>SMESH_SET_COLOR</source>
2762 <translation>Color group</translation>
2765 <source>SMESH_SEWING</source>
2766 <translation>Sewing</translation>
2769 <source>SMESH_SHOW_SCALAR_BAR</source>
2770 <translation>Show Scalar Bar</translation>
2773 <source>SMESH_SMOOTHING</source>
2774 <translation>Smoothing</translation>
2777 <source>SMESH_STANDARD_MESHINFO_TITLE</source>
2778 <translation>Standard Mesh Infos</translation>
2781 <source>SMESH_SUBMESH</source>
2782 <translation>Sub-mesh</translation>
2785 <source>SMESH_SUBMESH_SELECTED</source>
2786 <translation>%1 Sub-meshes</translation>
2789 <source>SMESH_SYMMETRY</source>
2790 <translation>Symmetry</translation>
2793 <source>SMESH_TETRAHEDRON</source>
2794 <translation>Tetrahedron</translation>
2797 <source>SMESH_TETRAHEDRA</source>
2798 <translation>Tetrahedrons</translation>
2801 <source>SMESH_TITLE</source>
2802 <translation>Title:</translation>
2805 <source>SMESH_TOLERANCE</source>
2806 <translation>Tolerance</translation>
2809 <source>SMESH_TRANSLATION</source>
2810 <translation>Translation</translation>
2813 <source>SMESH_SCALE_TITLE</source>
2814 <translation>Scale Transform</translation>
2817 <source>SMESH_DUPLICATE_TITLE</source>
2818 <translation>Duplicate Nodes and/or Elements</translation>
2821 <source>SMESH_SCALE</source>
2822 <translation>Scale</translation>
2825 <source>SMESH_SCALE_FACTOR</source>
2826 <translation>Scale Factor :</translation>
2829 <source>SMESH_SCALE_FACTOR_X</source>
2830 <translation>Scale Factor X :</translation>
2833 <source>SMESH_SCALE_FACTOR_Y</source>
2834 <translation>Scale Factor Y :</translation>
2837 <source>SMESH_SCALE_FACTOR_Z</source>
2838 <translation>Scale Factor Z :</translation>
2841 <source>SMESH_TRANSPARENCY_OPAQUE</source>
2842 <translation>Opaque</translation>
2845 <source>SMESH_TRANSPARENCY_TITLE</source>
2846 <translation>Change Transparency</translation>
2849 <source>SMESH_TRANSPARENCY_TRANSPARENT</source>
2850 <translation>Transparent</translation>
2853 <source>SMESH_TRIANGLE</source>
2854 <translation>Triangle</translation>
2857 <source>SMESH_TRIANGLES</source>
2858 <translation>Triangles</translation>
2861 <source>SMESH_UPDATEVIEW</source>
2862 <translation>Update View</translation>
2865 <source>SMESH_VALUE</source>
2866 <translation>Value</translation>
2869 <source>SMESH_VECTOR</source>
2870 <translation>Vector</translation>
2873 <source>SMESH_VERTICAL</source>
2874 <translation>Vertical</translation>
2877 <source>SMESH_DISTRIBUTION_COLORING_TYPE</source>
2878 <translation>Coloring Type</translation>
2881 <source>SMESH_MONOCOLOR</source>
2882 <translation>Monocolor</translation>
2885 <source>SMESH_DISTRIBUTION_COLOR</source>
2886 <translation>Distribution color:</translation>
2889 <source>SMESH_MULTICOLOR</source>
2890 <translation>Multicolor</translation>
2893 <source>SMESH_VISU_PROBLEM</source>
2894 <translation>Mesh visualization failed</translation>
2897 <source>SMESH_VISU_PROBLEM_MEMORY</source>
2898 <translation>Mesh visualization failed, probably due to lack of memory</translation>
2901 <source>SMESH_VISU_PROBLEM_CLEAR</source>
2902 <translation>Mesh visualization failed, no memory even to show a message,
2903 so all visual data have been removed to let the application live.
2904 Consider saving your work before application crash</translation>
2907 <source>SMESH_VOLUME</source>
2908 <translation>Volume</translation>
2911 <source>SMESH_VOLUMES</source>
2912 <translation>Volumes</translation>
2915 <source>SMESH_WARNING</source>
2916 <translation>Warning</translation>
2919 <source>SMESH_WHAT_IS_TITLE</source>
2920 <translation>Mesh Element Info</translation>
2923 <source>SMESH_WIDTH</source>
2924 <translation>Width:</translation>
2927 <source>SMESH_WRN_ALGORITHM_ALREADYEXIST</source>
2928 <translation>Algorithm already exists</translation>
2931 <source>SMESH_WRN_COMPUTE_FAILED</source>
2932 <translation>Mesh computation failed</translation>
2935 <source>SMESH_WRN_EVALUATE_FAILED</source>
2936 <translation>Mesh evaluation failed</translation>
2939 <source>SMESH_WRN_EMPTY_NAME</source>
2940 <translation>Empty name is not valid</translation>
2943 <source>SMESH_WRN_HYPOTHESIS_ALREADYEXIST</source>
2944 <translation>Hypothesis already exists</translation>
2947 <source>SMESH_WRN_HYPOTHESIS_NOTEXIST</source>
2948 <translation>Hypothesis or Algorithm not exists</translation>
2951 <source>SMESH_WRN_MISSING_PARAMETERS</source>
2952 <translation>Missing parameters</translation>
2955 <source>SMESH_WRN_NO_AVAILABLE_DATA</source>
2956 <translation>No available data in selection</translation>
2959 <source>SMESH_WRN_SELECTIONMODE_DIAGONAL</source>
2960 <translation>Activate Link Selection Mode</translation>
2963 <source>SMESH_WRN_SELECTIONMODE_ELEMENTS</source>
2964 <translation>Activate Elements Selection Mode</translation>
2967 <source>SMESH_WRN_SELECTIONMODE_NODES</source>
2968 <translation>Activate Nodes Selection Mode</translation>
2971 <source>SMESH_WRN_VIEWER_VTK</source>
2972 <translation>Study frame with VTK Viewer must be activated</translation>
2975 <source>SMESH_WRN_SIZE_LIMIT_EXCEEDED</source>
2976 <translation>No automatic update of the presentation has been done:
2977 New mesh size (%1 elements) exceeds current size limit of automatic update (%2 elements).
2981 <source>SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED</source>
2982 <translation>New mesh size (%1 elements) exceeds current size limit of automatic update (%2 elements).
2983 The following elements are not shown: %3.
2984 Use Display Entity menu command to show them.
2988 <source>SMESH_WRN_WARNING</source>
2989 <translation>Warning</translation>
2992 <source>SMESH_WRN_SHOW_DLG_CHECKBOX</source>
2993 <translation>Don't show this warning anymore.</translation>
2996 <source>SMESH_X</source>
2997 <translation>X</translation>
3000 <source>SMESH_X_SCALARBAR</source>
3001 <translation>X:</translation>
3004 <source>SMESH_Y</source>
3005 <translation>Y</translation>
3008 <source>SMESH_Y_SCALARBAR</source>
3009 <translation>Y:</translation>
3012 <source>SMESH_Z</source>
3013 <translation>Z</translation>
3016 <source>STATE_ALGO_MISSING</source>
3017 <translation>%3 %2D algorithm is missing</translation>
3020 <source>STATE_HYP_BAD_GEOMETRY</source>
3021 <translation>%3 %2D algorithm "%1" is assigned to geometry mismatching its expectation</translation>
3024 <source>STATE_HYP_BAD_PARAMETER</source>
3025 <translation>Hypothesis of %3 %2D algorithm "%1" has a bad parameter value</translation>
3028 <source>STATE_HYP_MISSING</source>
3029 <translation>%3 %2D algorithm "%1" misses %4D hypothesis</translation>
3032 <source>STATE_HYP_NOTCONFORM</source>
3033 <translation>%3 %2D algorithm "%1" would produce not conform mesh: global "Not Conform Mesh Allowed" hypotesis is missing</translation>
3036 <source>STB_ADV_INFO</source>
3037 <translation>Show base information about the mesh object</translation>
3040 <source>STB_ALL</source>
3041 <translation>All</translation>
3044 <source>STB_AREA</source>
3045 <translation>Area</translation>
3048 <source>STB_ASPECT</source>
3049 <translation>Aspect Ratio</translation>
3052 <source>STB_ASPECT_3D</source>
3053 <translation>Aspect Ratio 3D</translation>
3056 <source>STB_AUTO_COLOR</source>
3057 <translation>Auto color</translation>
3060 <source>STB_AUTO_UPD</source>
3061 <translation>Automatic update</translation>
3064 <source>STB_BUILD_COMPOUND</source>
3065 <translation>Build Compound Mesh</translation>
3068 <source>STB_COPY_MESH</source>
3069 <translation>Copy Mesh</translation>
3072 <source>STB_CLIP</source>
3073 <translation>Clipping</translation>
3076 <source>STB_COLORS</source>
3077 <translation>Properties</translation>
3080 <source>STB_COMPUTE</source>
3081 <translation>Compute</translation>
3084 <source>STB_COMPUTE_SUBMESH</source>
3085 <translation>Compute Sub-mesh</translation>
3088 <source>STB_PRECOMPUTE</source>
3089 <translation>Preview</translation>
3092 <source>STB_EVALUATE</source>
3093 <translation>Evaluate</translation>
3096 <source>STB_CONNECTION</source>
3097 <translation>Borders at Multi-Connection</translation>
3100 <source>STB_CONNECTION_2D</source>
3101 <translation>Borders at Multi-Connection 2D</translation>
3104 <source>STB_CONSTRUCT_GROUP</source>
3105 <translation>Construct Group</translation>
3108 <source>STB_CONV_TO_QUAD</source>
3109 <translation>Convert to/from quadratic</translation>
3112 <source>STB_2D_FROM_3D</source>
3113 <translation>Create boundary elements</translation>
3116 <source>STB_MESH_ORDER</source>
3117 <translation>Change sub-mesh priority</translation>
3120 <source>STB_CREATE_GROUP</source>
3121 <translation>Create Group</translation>
3124 <source>STB_CREATE_GEO_GROUP</source>
3125 <translation>Create Group from Geometry</translation>
3128 <source>STB_CREATE_MESH</source>
3129 <translation>Create Mesh</translation>
3132 <source>STB_CREATE_SUBMESH</source>
3133 <translation>Create Sub-mesh</translation>
3136 <source>STB_CUT</source>
3137 <translation>Cutting of quadrangles</translation>
3140 <source>STB_CUT_GROUP</source>
3141 <translation>Cut Groups</translation>
3144 <source>STB_DAT</source>
3145 <translation>Export DAT file</translation>
3148 <source>STB_IMPORT_DAT</source>
3149 <translation>Import DAT file</translation>
3152 <source>STB_DELETE</source>
3153 <translation>Delete</translation>
3156 <source>STB_DEL_GROUP</source>
3157 <translation>Delete Groups with Contents</translation>