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bos #20256: [CEA 18523] Porting SMESH to int 64 bits
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_VTKUtils.cxx
1 // Copyright (C) 2007-2021  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22
23 // SMESH SMESHGUI : GUI for SMESH component
24 // File   : SMESHGUI_VTKUtils.cxx
25 // Author : Open CASCADE S.A.S.
26 // SMESH includes
27 //
28 #include "SMESHGUI_VTKUtils.h"
29
30 #include "SMESHGUI.h"
31 #include "SMESHGUI_Filter.h"
32 #include "SMESHGUI_Utils.h"
33 #include "SMDS_Mesh.hxx"
34 #include "SMESH_Actor.h"
35 #include "SMESH_ActorProps.h"
36 #include "SMESH_ActorUtils.h"
37 #include "SMESH_CellLabelActor.h"
38 #include "SMESH_ControlsDef.hxx"
39 #include "SMESH_NodeLabelActor.h"
40 #include "SMESH_ObjectDef.h"
41
42 // SALOME GUI includes
43 #include <SUIT_Desktop.h>
44 #include <SUIT_Session.h>
45 #include <SUIT_MessageBox.h>
46 #include <SUIT_ViewManager.h>
47 #include <SUIT_ResourceMgr.h>
48
49 #include <SALOME_ListIO.hxx>
50
51 #include <SVTK_Selector.h>
52 #include <SVTK_ViewModel.h>
53 #include <SVTK_ViewWindow.h>
54
55 #include <VTKViewer_Algorithm.h>
56
57 #include <LightApp_SelectionMgr.h>
58 #include <SalomeApp_Application.h>
59 #include <SalomeApp_Study.h>
60
61 // SALOME KERNEL includes
62 #include <utilities.h>
63
64 // IDL includes
65 #include <SALOMEconfig.h>
66 #include CORBA_CLIENT_HEADER(SMESH_Mesh)
67 #include CORBA_CLIENT_HEADER(SMESH_Group)
68
69 // VTK includes
70 #include <vtkMath.h>
71 #include <vtkRenderer.h>
72 #include <vtkActorCollection.h>
73 #include <vtkUnstructuredGrid.h>
74
75 // OCCT includes
76 #include <Standard_ErrorHandler.hxx>
77
78 namespace SMESH
79 {
80   typedef std::map<std::string,TVisualObjPtr> TVisualObjCont;
81   static TVisualObjCont VISUAL_OBJ_CONT;
82
83   //=============================================================================
84   /*!
85    * \brief Allocate some memory at construction and release it at destruction.
86    * Is used to be able to continue working after mesh generation or visualization
87    * break due to lack of memory
88    */
89   //=============================================================================
90
91   struct MemoryReserve
92   {
93     char* myBuf;
94     MemoryReserve(): myBuf( new char[1024*1024*1] ){} // 1M
95     void Free() { if (myBuf) { delete [] myBuf; myBuf = 0; }}
96     ~MemoryReserve() { Free(); }
97   };
98   static MemoryReserve* theVISU_MemoryReserve = new MemoryReserve;
99
100   //================================================================================
101   /*!
102    * \brief Remove VisualObj and its actor from all views
103    */
104   //================================================================================
105
106   void RemoveVisualObjectWithActors( const char* theEntry, bool fromAllViews )
107   {
108     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>(SUIT_Session::session()->activeApplication());
109     if(!app)
110       return;
111     SalomeApp_Study* aStudy  = dynamic_cast<SalomeApp_Study*>(app->activeStudy());
112     if(!aStudy)
113       return;
114     ViewManagerList aList;
115
116     if(fromAllViews) {
117       app->viewManagers(SVTK_Viewer::Type() , aList);
118     } else {
119       SUIT_ViewManager* aVM = app->getViewManager(SVTK_Viewer::Type(), true);
120       if(aVM)
121         aList.append(aVM);
122     }    
123     bool actorRemoved = false;
124     ViewManagerList::ConstIterator it = aList.begin();
125     SUIT_ViewManager* aViewManager = 0;
126     for( ; it!=aList.end();it++) {
127       aViewManager = *it;
128       QVector<SUIT_ViewWindow*> views = aViewManager->getViews();
129       for ( int iV = 0; iV < views.count(); ++iV ) {
130         if ( SMESH_Actor* actor = FindActorByEntry( views[iV], theEntry)) {
131           if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(views[iV])) {
132             vtkWnd->RemoveActor(actor);
133             actorRemoved = true;
134           }
135           actor->Delete();
136         }
137       }
138     }
139     
140     TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.find(theEntry);
141     if(anIter != VISUAL_OBJ_CONT.end()) {
142       // for unknown reason, object destructor is not called, so clear object manually
143       anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
144       anIter->second->GetUnstructuredGrid()->SetPoints(0);
145     }
146     VISUAL_OBJ_CONT.erase(theEntry);
147
148     if(actorRemoved)
149       aStudy->setVisibilityState(theEntry, Qtx::HiddenState);
150   }
151   //================================================================================
152   /*!
153    * \brief Remove all VisualObjs and their actors from all views
154    */
155   //================================================================================
156
157   void RemoveAllObjectsWithActors()
158   {
159     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>
160       ( SUIT_Session::session()->activeApplication() );
161     if (!app) return;
162     ViewManagerList viewMgrs = app->viewManagers();
163     for ( int iM = 0; iM < viewMgrs.count(); ++iM ) {
164       SUIT_ViewManager* aViewManager = viewMgrs.at( iM );
165       if ( aViewManager && aViewManager->getType() == SVTK_Viewer::Type()) {
166         QVector<SUIT_ViewWindow*> views = aViewManager->getViews();
167         for ( int iV = 0; iV < views.count(); ++iV ) {
168           if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(views[iV])) {
169             vtkRenderer *aRenderer = vtkWnd->getRenderer();
170             VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
171             vtkActorCollection *actors = aCopy.GetActors();
172             for (int i = 0; i < actors->GetNumberOfItems(); ++i ) {
173               // size of actors changes inside the loop
174               if (SMESH_Actor *actor = dynamic_cast<SMESH_Actor*>(actors->GetItemAsObject(i)))
175               {
176                 vtkWnd->RemoveActor(actor);
177                 actor->Delete();
178               }
179             }
180           }
181         }
182       }
183     }
184     TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.begin();
185     for ( ; anIter != VISUAL_OBJ_CONT.end(); ++anIter ) {
186       // for unknown reason, object destructor is not called, so clear object manually
187       anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
188       anIter->second->GetUnstructuredGrid()->SetPoints(0);
189     }
190     VISUAL_OBJ_CONT.clear();
191   }
192
193   //================================================================================
194   /*!
195    * \brief Remove all VisualObjs of a study
196    */
197   //================================================================================
198
199   void RemoveVisuData()
200   {
201     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>
202       ( SUIT_Session::session()->activeApplication() );
203     if (!app) return;
204     ViewManagerList viewMgrs = app->viewManagers();
205     for ( int iM = 0; iM < viewMgrs.count(); ++iM ) {
206       SUIT_ViewManager* aViewManager = viewMgrs.at( iM );
207       if ( aViewManager && aViewManager->getType() == SVTK_Viewer::Type() ) {
208         QVector<SUIT_ViewWindow*> views = aViewManager->getViews();
209         for ( int iV = 0; iV < views.count(); ++iV ) {
210           if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(views[iV])) {
211             vtkRenderer *aRenderer = vtkWnd->getRenderer();
212             VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
213             vtkActorCollection *actors = aCopy.GetActors();
214             for (int i = 0; i < actors->GetNumberOfItems(); ++i ) {
215               // size of actors changes inside the loop
216               if(SMESH_Actor *actor = dynamic_cast<SMESH_Actor*>(actors->GetItemAsObject(i)))
217               {
218                 vtkWnd->RemoveActor(actor);
219                 actor->Delete();
220               }
221             }
222           }
223         }
224       }
225     }
226     TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.begin();
227     for ( ; anIter != VISUAL_OBJ_CONT.end(); ) {
228       // for unknown reason, object destructor is not called, so clear object manually
229       anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
230       anIter->second->GetUnstructuredGrid()->SetPoints(0);
231       VISUAL_OBJ_CONT.erase( anIter++ ); // anIter++ returns a copy of self before incrementing
232     }
233   }
234
235   //================================================================================
236   /*!
237    * \brief Remove/update actors while module activation
238    *  \param [in] wnd - window
239    *
240    * At module activation, groups and sub-meshes can be removed on engine side due
241    * to modification of meshed geometry, while their actors can remain.
242    * Here we remove/update SMESH_Actor's of changed objects. State (emptiness) of objects
243    * is defined by their icons in the Object Browser
244    */
245   //================================================================================
246
247   void UpdateActorsAfterUpdateStudy( SUIT_ViewWindow* theWindow )
248   {
249     const char* emptyIcon = "ICON_SMESH_TREE_MESH_WARN";
250     _PTR(Study) aStudy = SMESH::getStudy();
251
252     if ( SVTK_ViewWindow* aViewWindow = GetVtkViewWindow( theWindow ))
253     {
254       vtkRenderer *aRenderer = aViewWindow->getRenderer();
255       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
256       vtkActorCollection *aCollection = aCopy.GetActors();
257       aCollection->InitTraversal();
258       while ( vtkActor *actor = aCollection->GetNextActor() ) {
259         if ( SMESH_Actor *smeshActor = dynamic_cast<SMESH_Actor*>( actor ))
260         {
261           if ( !smeshActor->hasIO() )
262             continue;
263           Handle(SALOME_InteractiveObject) io = smeshActor->getIO();
264           if ( !io->hasEntry() )
265             continue;
266           _PTR(SObject) so = aStudy->FindObjectID( io->getEntry() );
267           if ( !so )
268             continue; // seems impossible
269
270           CORBA::Object_var obj = SMESH::SObjectToObject( so );
271           if ( CORBA::is_nil( obj )) // removed object
272           {
273             RemoveActor( theWindow, smeshActor );
274             continue;
275           }
276
277           bool toShow = smeshActor->GetVisibility();
278           _PTR(GenericAttribute) attr;
279           if ( toShow && so->FindAttribute( attr, "AttributePixMap" )) // check emptiness
280           {
281             _PTR(AttributePixMap) pixMap = attr;
282             toShow = ( pixMap->GetPixMap() != emptyIcon );
283           }
284           //smeshActor->Update();
285           UpdateView( theWindow, toShow ? eDisplay : eErase, io->getEntry() );
286         }
287       }
288     }
289     return;
290   }
291
292   //================================================================================
293   /*!
294    * \brief Remove/update actors while module activation
295    *
296    * At module activation, groups and sub-meshes can be removed on engine side due
297    * to modification of meshed geometry, while their actors can remain.
298    * Here we remove/update SMESH_Actor's of changed objects. State (emptiness) of objects
299    * is defined by their icons in the Object Browser
300    */
301   //================================================================================
302
303   void UpdateActorsAfterUpdateStudy()
304   {
305     SUIT_Study* study = SMESH::GetActiveStudy();
306     if ( SUIT_Desktop* desk = study->application()->desktop() )
307     {
308       QList<SUIT_ViewWindow*> wndList = desk->windows();
309       SUIT_ViewWindow* wnd;
310       foreach ( wnd, wndList )
311         SMESH::UpdateActorsAfterUpdateStudy(wnd);
312     }
313   }
314
315   //================================================================================
316   /*!
317    * \brief Notify the user on problems during visualization
318    */
319   //================================================================================
320
321   void OnVisuException()
322   {
323     try {
324       OCC_CATCH_SIGNALS;
325       // PAL16774 (Crash after display of many groups). Salome sometimes crashes just
326       // after or at showing this message, so we do an additional check of available memory
327 //       char* buf = new char[100*1024];
328 //       delete [] buf;
329       SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
330                                QObject::tr("SMESH_VISU_PROBLEM"));
331     } catch (...) {
332       // no more memory at all: last resort
333       MESSAGE_BEGIN ( "SMESHGUI_VTKUtils::OnVisuException(), exception even at showing a message!!!" <<
334                       std::endl << "Try to remove all visual data..." );
335       if (theVISU_MemoryReserve) {
336         delete theVISU_MemoryReserve;
337         theVISU_MemoryReserve = 0;
338       }
339       RemoveAllObjectsWithActors();
340       SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
341                                QObject::tr("SMESH_VISU_PROBLEM_CLEAR"));
342       MESSAGE_END ( "...done" );
343     }
344   }
345   //================================================================================
346   /*!
347    * \brief Returns an updated visual object
348    */
349   //================================================================================
350
351   TVisualObjPtr GetVisualObj(const char* theEntry, bool nulData){
352     TVisualObjPtr aVisualObj;
353     try{
354       OCC_CATCH_SIGNALS;
355       TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.find(theEntry);
356       if(anIter != VISUAL_OBJ_CONT.end()){
357         aVisualObj = anIter->second;
358       }else{
359         SalomeApp_Application* app =
360           dynamic_cast<SalomeApp_Application*>( SMESHGUI::activeStudy()->application() );
361         _PTR(Study) aStudy = SMESH::getStudy();
362         _PTR(SObject) aSObj = aStudy->FindObjectID(theEntry);
363         if(aSObj){
364           _PTR(GenericAttribute) anAttr;
365           if(aSObj->FindAttribute(anAttr,"AttributeIOR")){
366             _PTR(AttributeIOR) anIOR = anAttr;
367             CORBA::String_var aVal = anIOR->Value().c_str();
368             CORBA::Object_var anObj = app->orb()->string_to_object( aVal.in() );
369             if(!CORBA::is_nil(anObj)){
370               //Try narrow to SMESH_Mesh interface
371               SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow(anObj);
372               if(!aMesh->_is_nil()){
373                 aVisualObj.reset(new SMESH_MeshObj(aMesh));
374                 TVisualObjCont::value_type aValue(theEntry,aVisualObj);
375                 VISUAL_OBJ_CONT.insert(aValue);
376               }
377               //Try narrow to SMESH_Group interface
378               SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow(anObj);
379               if(!aGroup->_is_nil()){
380                 _PTR(SObject) aFatherSObj = aSObj->GetFather();
381                 if(!aFatherSObj) return aVisualObj;
382                 aFatherSObj = aFatherSObj->GetFather();
383                 if(!aFatherSObj) return aVisualObj;
384                 CORBA::String_var anEntry = aFatherSObj->GetID().c_str();
385                 TVisualObjPtr aVisObj = GetVisualObj(anEntry.in());
386                 if(SMESH_MeshObj* aMeshObj = dynamic_cast<SMESH_MeshObj*>(aVisObj.get())){
387                   aVisualObj.reset(new SMESH_GroupObj(aGroup,aMeshObj));
388                   TVisualObjCont::value_type aValue(theEntry,aVisualObj);
389                   VISUAL_OBJ_CONT.insert(aValue);
390                 }
391               }
392               //Try narrow to SMESH_subMesh interface
393               SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow(anObj);
394               if(!aSubMesh->_is_nil()){
395                 _PTR(SObject) aFatherSObj = aSObj->GetFather();
396                 if(!aFatherSObj) return aVisualObj;
397                 aFatherSObj = aFatherSObj->GetFather();
398                 if(!aFatherSObj) return aVisualObj;
399                 CORBA::String_var anEntry = aFatherSObj->GetID().c_str();
400                 TVisualObjPtr aVisObj = GetVisualObj(anEntry.in());
401                 if(SMESH_MeshObj* aMeshObj = dynamic_cast<SMESH_MeshObj*>(aVisObj.get())){
402                   aVisualObj.reset(new SMESH_subMeshObj(aSubMesh,aMeshObj));
403                   TVisualObjCont::value_type aValue(theEntry,aVisualObj);
404                   VISUAL_OBJ_CONT.insert(aValue);
405                 }
406               }
407             }
408           }
409         }
410       }
411     }catch(...){
412       INFOS("GetMeshObj - There is no SMESH_Mesh object for the SALOMEDS::Strudy and Entry!!!");
413       return TVisualObjPtr();
414     }
415     // Update object
416     bool objModified = false;
417     if ( aVisualObj ) {
418       try {
419         OCC_CATCH_SIGNALS;
420         if (nulData)
421           objModified = aVisualObj->NulData();
422         else
423           objModified = aVisualObj->Update();
424       }
425       catch (...) {
426         MESSAGE ( "Exception in SMESHGUI_VTKUtils::GetVisualObj()" );
427         RemoveVisualObjectWithActors( theEntry ); // remove this object
428         OnVisuException();
429         aVisualObj.reset();
430       }
431     }
432
433     if ( objModified ) {
434       // PAL16631. Measurements showed that to show aVisualObj in SHADING(default) mode,
435       // ~5 times more memory is used than it occupies.
436       // Warn the user if there is less free memory than 30 sizes of a grid
437       // TODO: estimate memory usage in other modes and take current mode into account
438       int freeMB = SMDS_Mesh::CheckMemory(true);
439       int usedMB = aVisualObj->GetUnstructuredGrid()->GetActualMemorySize() / 1024;
440       //MESSAGE("SMESHGUI_VTKUtils::GetVisualObj(), freeMB=" << freeMB << ", usedMB=" <<usedMB);
441       if ( freeMB > 0 && usedMB * 5 > freeMB ) {
442         bool continu = false;
443         if ( usedMB * 3 > freeMB )
444           // don't even try to show
445           SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
446                                    QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
447         else
448           // there is a chance to succeed
449           continu = SUIT_MessageBox::warning
450             (SMESHGUI::desktop(),
451              QObject::tr("SMESH_WRN_WARNING"),
452              QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
453              SUIT_MessageBox::Yes | SUIT_MessageBox::No,
454              SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
455         if ( !continu ) {
456           // remove the corresponding actors from all views
457           RemoveVisualObjectWithActors( theEntry );
458           aVisualObj.reset();
459         }
460       }
461     }
462
463     return aVisualObj;
464   }
465
466
467   /*! Return active view window, if it instantiates SVTK_ViewWindow class,
468    *  otherwise find or create corresponding view window, make it active and return it.
469    *  \note Active VVTK_ViewWindow can be returned, because it inherits SVTK_ViewWindow.
470    */
471   SVTK_ViewWindow* GetViewWindow (const SalomeApp_Module* theModule,
472                                   bool createIfNotFound)
473   {
474     SalomeApp_Application* anApp;
475     if (theModule)
476       anApp = theModule->getApp();
477     else
478       anApp = dynamic_cast<SalomeApp_Application*>
479         (SUIT_Session::session()->activeApplication());
480
481     if (anApp) {
482       if (SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(anApp->desktop()->activeWindow()))
483         return aView;
484
485       SUIT_ViewManager* aViewManager =
486         anApp->getViewManager(SVTK_Viewer::Type(), createIfNotFound);
487       if (aViewManager) {
488         if (SUIT_ViewWindow* aViewWindow = aViewManager->getActiveView()) {
489           if (SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)) {
490             aViewWindow->raise();
491             aViewWindow->setFocus();
492             return aView;
493           }
494         }
495       }
496     }
497     return NULL;
498   }
499
500   SVTK_ViewWindow* FindVtkViewWindow (SUIT_ViewManager* theMgr,
501                                       SUIT_ViewWindow * theWindow)
502   {
503     if( !theMgr )
504       return NULL;
505
506     QVector<SUIT_ViewWindow*> views = theMgr->getViews();
507     if( views.contains( theWindow ) )
508       return GetVtkViewWindow( theWindow );
509     else
510       return NULL;
511   }
512
513   SVTK_ViewWindow* GetVtkViewWindow(SUIT_ViewWindow* theWindow){
514     return dynamic_cast<SVTK_ViewWindow*>(theWindow);
515   }
516
517 /*  SUIT_ViewWindow* GetActiveWindow()
518   {
519     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() );
520     if( !app )
521       return NULL;
522     SUIT_ViewManager* mgr = app->activeViewManager();
523     if( mgr )
524       return mgr->getActiveView();
525     else
526       return NULL;
527   }*/
528
529   SVTK_ViewWindow* GetCurrentVtkView(){
530     return GetVtkViewWindow( GetActiveWindow() );
531   }
532
533
534   void RepaintCurrentView()
535   {
536     if (SVTK_ViewWindow* wnd = GetCurrentVtkView())
537     {
538       try {
539         OCC_CATCH_SIGNALS;
540         wnd->getRenderer()->Render();
541         wnd->Repaint(false);
542       }
543       catch (...) {
544         MESSAGE ( "Exception in SMESHGUI_VTKUtils::RepaintCurrentView()" );
545         OnVisuException();
546       }
547     }
548   }
549
550   void RepaintViewWindow(SVTK_ViewWindow* theWindow)
551   {
552     try {
553       OCC_CATCH_SIGNALS;
554       theWindow->getRenderer()->Render();
555       theWindow->Repaint();
556     }
557     catch (...) {
558       MESSAGE ( "Exception in SMESHGUI_VTKUtils::RepaintViewWindow(SVTK_ViewWindow*)" );
559       OnVisuException();
560     }
561   }
562
563   void RenderViewWindow(SVTK_ViewWindow* theWindow)
564   {
565     try {
566       OCC_CATCH_SIGNALS;
567       theWindow->getRenderer()->Render();
568       theWindow->Repaint();
569     }
570     catch (...) {
571       MESSAGE ( "Exception in SMESHGUI_VTKUtils::RenderViewWindow(SVTK_ViewWindow*)" );
572       OnVisuException();
573     }
574   }
575
576   void FitAll(){
577     if(SVTK_ViewWindow* wnd = GetCurrentVtkView() ){
578       try {
579         OCC_CATCH_SIGNALS;
580         wnd->onFitAll();
581         wnd->Repaint();
582       }
583       catch (...) {
584         MESSAGE ( "Exception in SMESHGUI_VTKUtils::FitAll()" );
585         OnVisuException();
586       }
587     }
588   }
589
590
591   SMESH_Actor* FindActorByEntry(SUIT_ViewWindow *theWindow,
592                                 const char* theEntry)
593   {
594     if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWindow)){
595       vtkRenderer *aRenderer = aViewWindow->getRenderer();
596       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
597       vtkActorCollection *aCollection = aCopy.GetActors();
598       aCollection->InitTraversal();
599       while(vtkActor *anAct = aCollection->GetNextActor()){
600         if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
601           if(anActor->hasIO()){
602             Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
603             if(anIO->hasEntry() && strcmp(anIO->getEntry(),theEntry) == 0){
604               return anActor;
605             }
606           }
607         }
608       }
609     }
610     return NULL;
611   }
612
613
614   SMESH_Actor* FindActorByEntry(const char* theEntry){
615     return FindActorByEntry(GetActiveWindow(),theEntry);
616   }
617
618
619   SMESH_Actor* FindActorByObject(CORBA::Object_ptr theObject){
620     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() );
621     if( !app )
622       return NULL;
623
624     if(!CORBA::is_nil(theObject)){
625       _PTR(Study) aStudy = getStudy();
626       CORBA::String_var anIOR = app->orb()->object_to_string( theObject );
627       _PTR(SObject) aSObject = aStudy->FindObjectIOR(anIOR.in());
628       if(aSObject){
629         CORBA::String_var anEntry = aSObject->GetID().c_str();
630         return FindActorByEntry(anEntry.in());
631       }
632     }
633     return NULL;
634   }
635
636
637   SMESH_Actor* CreateActor(const char* theEntry,
638                            int theIsClear)
639   {
640     SMESH_Actor *anActor = NULL;
641     if(TVisualObjPtr aVisualObj = GetVisualObj(theEntry)){
642       _PTR(SObject) aSObj = getStudy()->FindObjectID(theEntry);
643       if(aSObj){
644         _PTR(GenericAttribute) anAttr;
645         if(aSObj->FindAttribute(anAttr,"AttributeName")){
646           _PTR(AttributeName) aName = anAttr;
647           std::string aNameVal = aName->Value();
648           anActor = SMESH_Actor::New(aVisualObj,theEntry,aNameVal.c_str(),theIsClear);
649         }
650
651         SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow( SMESH::SObjectToObject( aSObj ));
652         if(!CORBA::is_nil(aGroup) && anActor)
653         {
654           QColor c;
655           int deltaF, deltaV;
656           SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100"  );
657           SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100"  );
658           c = SMESH::GetColor( "SMESH", "default_grp_color", c );
659           SALOMEDS::Color aColor = aGroup->GetColor();
660           if( !( aColor.R > 0 || aColor.G > 0 || aColor.B > 0 ))
661           {
662             aColor.R = c.redF();
663             aColor.G = c.greenF();
664             aColor.B = c.blueF();
665             aGroup->SetColor( aColor );
666           }
667           if( aGroup->GetType() == SMESH::NODE )
668             anActor->SetNodeColor( aColor.R, aColor.G, aColor.B );
669           else if( aGroup->GetType() == SMESH::EDGE )
670             anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B );
671           else if( aGroup->GetType() == SMESH::ELEM0D )
672             anActor->Set0DColor( aColor.R, aColor.G, aColor.B );
673           else if( aGroup->GetType() == SMESH::BALL )
674             anActor->SetBallColor( aColor.R, aColor.G, aColor.B );
675           else if( aGroup->GetType() == SMESH::VOLUME )
676             anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, deltaV );
677           else
678             anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, deltaF );
679         }
680       }
681     }
682     //MESSAGE("CreateActor " << anActor);
683     if( anActor )
684       if( SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI() )
685         aSMESHGUI->addActorAsObserver( anActor );
686     return anActor;
687   }
688
689
690   void DisplayActor( SUIT_ViewWindow *theWnd, SMESH_Actor* theActor){
691     if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd)){
692       try {
693         OCC_CATCH_SIGNALS;
694         //MESSAGE("DisplayActor " << theActor);
695         vtkWnd->AddActor(theActor);
696         vtkWnd->Repaint();
697       }
698       catch (...) {
699         MESSAGE ( "Exception in SMESHGUI_VTKUtils::DisplayActor()" );
700         OnVisuException();
701       }
702     }
703   }
704
705
706   void RemoveActor( SUIT_ViewWindow *theWnd, SMESH_Actor* theActor)
707   {
708     if ( SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd)) {
709       //MESSAGE("RemoveActor " << theActor);
710       vtkWnd->RemoveActor(theActor);
711       if(theActor->hasIO()){
712         Handle(SALOME_InteractiveObject) anIO = theActor->getIO();
713         if(anIO->hasEntry()){
714           std::string anEntry = anIO->getEntry();
715           VISUAL_OBJ_CONT.erase(anEntry);
716         }
717       }
718       theActor->Delete();
719       vtkWnd->Repaint();
720     }
721   }
722
723   //================================================================================
724   /*!
725    * \brief Return true if there are no SMESH actors in a view
726    */
727   //================================================================================
728
729   bool NoSmeshActors(SUIT_ViewWindow *theWnd)
730   {
731     SUIT_ViewWindow* aWnd = ( theWnd == nullptr ) ? GetActiveWindow() : theWnd;
732     if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(aWnd)) {
733       vtkRenderer *aRenderer = aViewWindow->getRenderer();
734       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
735       vtkActorCollection *aCollection = aCopy.GetActors();
736       aCollection->InitTraversal();
737       while(vtkActor *anAct = aCollection->GetNextActor())
738         if(dynamic_cast<SMESH_Actor*>(anAct))
739           return false;
740     }
741     return true;
742   }
743
744   bool UpdateView(SUIT_ViewWindow *theWnd, EDisplaing theAction, const char* theEntry)
745   {
746     //MESSAGE("UpdateView");
747     bool OK = false;
748     SVTK_ViewWindow* aViewWnd = GetVtkViewWindow(theWnd);
749     if (!aViewWnd)
750       return OK;
751
752     SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd);
753     if (!vtkWnd)
754       return OK;
755
756     SalomeApp_Study* aStudy = dynamic_cast<SalomeApp_Study*>( vtkWnd->getViewManager()->study() );
757     
758     if (!aStudy)
759       return OK;
760
761     SUIT_ResourceMgr* resMgr;
762     {
763       OK = true;
764       vtkRenderer *aRenderer = aViewWnd->getRenderer();
765       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
766       vtkActorCollection *aCollection = aCopy.GetActors();
767       aCollection->InitTraversal();
768
769       switch (theAction) {
770       case eDisplayAll: {
771         while (vtkActor *anAct = aCollection->GetNextActor()) {
772           if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
773             //MESSAGE("--- display " << anActor);
774             anActor->SetVisibility(true);
775
776             if(anActor->hasIO()){
777               Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
778               if(anIO->hasEntry()){
779                 aStudy->setVisibilityState(anIO->getEntry(), Qtx::ShownState);
780               }
781             }
782           }
783         }
784         break;
785       }
786       case eDisplayOnly:
787       case eEraseAll: {
788         //MESSAGE("---case eDisplayOnly");
789         while (vtkActor *anAct = aCollection->GetNextActor()) {
790           if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
791             //MESSAGE("--- erase " << anActor);
792             anActor->SetVisibility(false);
793           }
794         }
795         aStudy->setVisibilityStateForAll(Qtx::HiddenState);
796       }
797       // fall through
798       default: {
799         if (SMESH_Actor *anActor = FindActorByEntry(theWnd,theEntry)) {
800           switch (theAction) {
801             case eDisplay:
802             case eDisplayOnly:
803               //MESSAGE("--- display " << anActor);
804               anActor->Update();
805               anActor->SetVisibility(true);
806               if (theAction == eDisplayOnly) aRenderer->ResetCameraClippingRange();
807               aStudy->setVisibilityState(theEntry, Qtx::ShownState);
808               if (( theAction == eDisplayOnly ) &&
809                   ( resMgr = SMESHGUI::resourceMgr() ) &&
810                   ( resMgr->booleanValue( "SMESH", "fitall_on_displayonly", false )))
811                 FitAll(); // PAL23615
812               break;
813             case eErase:
814               //MESSAGE("--- erase " << anActor);
815               anActor->SetVisibility(false);
816               aStudy->setVisibilityState(theEntry, Qtx::HiddenState);
817               break;
818             default:;
819           }
820         } else {
821           switch (theAction) {
822           case eDisplay:
823           case eDisplayOnly:
824             {
825               //MESSAGE("---");
826               SalomeApp_Study* aStudy = dynamic_cast<SalomeApp_Study*>(theWnd->getViewManager()->study());
827               TVisualObjPtr aVisualObj;
828               if ( (aVisualObj = GetVisualObj(theEntry)) && aVisualObj->IsValid())
829               {
830                 if ((anActor = CreateActor(theEntry,true))) {
831                   bool needFitAll = NoSmeshActors(theWnd); // fit for the first object only
832                   DisplayActor(theWnd,anActor);
833                   anActor->SetVisibility(true);
834                   aStudy->setVisibilityState(theEntry, Qtx::ShownState);
835                   // FitAll(); - PAL16770(Display of a group performs an automatic fit all)
836                   if (( !needFitAll ) &&
837                       ( theAction == eDisplayOnly ) &&
838                       ( resMgr = SMESHGUI::resourceMgr() ))
839                   {
840                     needFitAll = resMgr->booleanValue( "SMESH", "fitall_on_displayonly", false );
841                   }
842                   if ( needFitAll )
843                     FitAll();
844                 }
845                 else {
846                   OK = false;
847                 }
848               }
849               break;
850             }
851           default:;
852           }
853         }
854       }
855       }
856     }
857     return OK;
858   }
859
860
861   bool UpdateView(EDisplaing theAction, const char* theEntry) {
862     //MESSAGE("UpdateView");
863     SalomeApp_Study* aStudy = dynamic_cast< SalomeApp_Study* >( GetActiveStudy() );
864     SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( aStudy->application() );
865     if ( SUIT_ViewManager* vm = app->activeViewManager() )
866     {
867       SUIT_ViewWindow *aWnd = vm->getActiveView();
868       return UpdateView(aWnd,theAction,theEntry);
869     }
870     return false;
871   }
872
873   void UpdateView( bool withChildrenOfSelected )
874   {
875     if ( SVTK_ViewWindow* aWnd = SMESH::GetCurrentVtkView()) {
876       LightApp_SelectionMgr* mgr = SMESHGUI::selectionMgr();
877       SALOME_ListIO selected; mgr->selectedObjects( selected );
878
879       if ( selected.Extent() == 0 ) {
880         vtkRenderer* aRenderer = aWnd->getRenderer();
881         VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
882         vtkActorCollection *aCollection = aCopy.GetActors();
883         aCollection->InitTraversal();
884         while(vtkActor *anAct = aCollection->GetNextActor()){
885           if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
886             if(anActor->hasIO())
887               if (!Update(anActor->getIO(),anActor->GetVisibility()))
888                 break; // avoid multiple warnings if visu failed
889           }
890         }
891       }
892       else
893       {
894         SALOME_ListIteratorOfListIO anIter( selected );
895         for( ; anIter.More(); anIter.Next())
896         {
897           Handle(SALOME_InteractiveObject) anIO = anIter.Value();
898           if ( !Update( anIO, true ))
899             break; // avoid multiple warnings if visu failed
900
901           if ( withChildrenOfSelected ) // update all visible children
902           {
903             QString aFatherID = anIO->getEntry();
904             vtkRenderer* aRenderer = aWnd->getRenderer();
905             VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
906             vtkActorCollection *aCollection = aCopy.GetActors();
907             aCollection->InitTraversal();
908             while ( vtkActor *anAct = aCollection->GetNextActor() ) {
909               if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct )) {
910                 if ( anActor->hasIO() && anActor->GetVisibility() )
911                 {
912                   QString aChildID = anActor->getIO()->getEntry();
913                   if ( aChildID.size() > aFatherID.size() &&
914                        aChildID.startsWith( aFatherID ))
915                     if ( ! Update( anActor->getIO(), true ))
916                       break;
917                 }
918               }
919             }
920           }
921         }
922       }
923       RepaintCurrentView();
924     }
925   }
926
927
928   bool Update(const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay)
929   {
930     //MESSAGE("Update");
931     if ( TVisualObjPtr aVisualObj = SMESH::GetVisualObj(theIO->getEntry())) {
932       if ( theDisplay )
933         UpdateView(SMESH::eDisplay,theIO->getEntry());
934       return true;
935     }
936     return false;
937   }
938
939   bool UpdateNulData(const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay)
940   {
941     //MESSAGE("UpdateNulData");
942     if ( TVisualObjPtr aVisualObj = SMESH::GetVisualObj(theIO->getEntry(), true)) {
943       if ( theDisplay )
944         UpdateView(SMESH::eDisplay,theIO->getEntry());
945       return true;
946     }
947     return false;
948   }
949
950   void UpdateSelectionProp( SMESHGUI* theModule )
951   {
952     if( !theModule )
953       return;
954
955     SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( theModule->application() );
956     if( !app )
957     {
958       MESSAGE( "UpdateSelectionProp: Application is null" );
959       return;
960     }
961
962     SUIT_ViewManager* vm = app->activeViewManager();
963     if( !vm )
964     {
965       MESSAGE( "UpdateSelectionProp: View manager is null" );
966       return;
967     }
968
969     QVector<SUIT_ViewWindow*> views = vm->getViews();
970
971     SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( theModule );
972     if( !mgr )
973     {
974       MESSAGE( "UpdateSelectionProp: Resource manager is null" );
975       return;
976     }
977
978     SMESH_ActorProps::props()->reset();
979
980     QColor
981       //aHiColor = mgr->colorValue( "SMESH", "selection_object_color", Qt::white ),
982       aSelColor = mgr->colorValue( "SMESH", "selection_element_color", Qt::yellow ),
983       aPreColor = mgr->colorValue( "SMESH", "highlight_color", Qt::cyan );
984
985     int aElem0DSize = mgr->integerValue("SMESH", "elem0d_size", 5);
986     // int aBallSize   = mgr->integerValue("SMESH", "ball_elem_size", 5);
987     int aLineWidth  = mgr->integerValue("SMESH", "element_width", 1);
988     int maxSize = aElem0DSize;
989     if (aElem0DSize > maxSize) maxSize = aElem0DSize;
990     if (aLineWidth > maxSize) maxSize = aLineWidth;
991     //  if (aBallSize > maxSize) maxSize = aBallSize;
992
993     double
994       SP1 = mgr->doubleValue( "SMESH", "selection_precision_node", 0.025 ),
995       SP2 = mgr->doubleValue( "SMESH", "selection_precision_element", 0.001 ),
996       SP3 = mgr->doubleValue( "SMESH", "selection_precision_object", 0.025 );
997
998     for ( int i=0, n=views.count(); i<n; i++ )
999     {
1000       // update VTK viewer properties
1001       if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( views[i] ))
1002       {
1003         // mesh element selection
1004         aVtkView->SetSelectionProp(aSelColor.red()/255.,
1005                                    aSelColor.green()/255.,
1006                                    aSelColor.blue()/255.);
1007         // tolerances
1008         aVtkView->SetSelectionTolerance(SP1, SP2, SP3);
1009
1010         // pre-selection
1011         aVtkView->SetPreselectionProp(aPreColor.red()/255.,
1012                                       aPreColor.green()/255.,
1013                                       aPreColor.blue()/255.);
1014         // update actors
1015         vtkRenderer* aRenderer = aVtkView->getRenderer();
1016         VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1017         vtkActorCollection *aCollection = aCopy.GetActors();
1018         aCollection->InitTraversal();
1019         while ( vtkActor *anAct = aCollection->GetNextActor() ) {
1020           if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct) ) {
1021             anActor->UpdateSelectionProps();
1022           }
1023         }
1024       }
1025     }
1026   }
1027
1028
1029   void UpdateFontProp( SMESHGUI* theModule )
1030   {
1031     if ( !theModule ) return;
1032
1033     SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( theModule->application() );
1034     if ( !app ) return;
1035
1036     SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( theModule );
1037     if ( !mgr ) return;
1038     //
1039     double anRGBNd[3] = {1,1,1};
1040     SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
1041     int aSizeNd = 10;
1042     SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
1043     bool aBoldNd    = true;
1044     bool anItalicNd = false;
1045     bool aShadowNd  = false;
1046
1047     if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) {
1048       QFont f = mgr->fontValue( "SMESH", "numbering_node_font" );
1049       if ( f.family()      == "Arial" )   aFamilyNd = SMESH::FntArial;
1050       else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier;
1051       else if ( f.family() == "Times" )   aFamilyNd = SMESH::FntTimes;
1052       aBoldNd    = f.bold();
1053       anItalicNd = f.italic();
1054       aShadowNd  = f.overline();
1055       aSizeNd    = f.pointSize();
1056     }
1057     //
1058     double anRGBEl[3] = {0,1,0};
1059     SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
1060     int aSizeEl = 12;
1061     SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
1062     bool aBoldEl    = true;
1063     bool anItalicEl = false;
1064     bool aShadowEl  = false;
1065
1066     if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
1067       QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
1068
1069       if ( f.family()      == "Arial" )   aFamilyEl = SMESH::FntArial;
1070       else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
1071       else if ( f.family() == "Times" )   aFamilyEl = SMESH::FntTimes;    
1072       aBoldEl    = f.bold();
1073       anItalicEl = f.italic();
1074       aShadowEl  = f.overline();
1075       aSizeEl    = f.pointSize();
1076     }
1077     //
1078     ViewManagerList vmList;
1079     app->viewManagers( SVTK_Viewer::Type(), vmList );
1080     foreach ( SUIT_ViewManager* vm, vmList ) {
1081       QVector<SUIT_ViewWindow*> views = vm->getViews();
1082       foreach ( SUIT_ViewWindow* vw, views ) {
1083         // update VTK viewer properties
1084         if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( vw ) ) {
1085           // update actors
1086           vtkRenderer* aRenderer = aVtkView->getRenderer();
1087           VTK::ActorCollectionCopy aCopy( aRenderer->GetActors() );
1088           vtkActorCollection* aCollection = aCopy.GetActors();
1089           aCollection->InitTraversal();
1090           while ( vtkActor* anAct = aCollection->GetNextActor() ) {
1091             if ( SMESH_NodeLabelActor* anActor = dynamic_cast< SMESH_NodeLabelActor* >( anAct ) ) {
1092               anActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
1093             }
1094             else if ( SMESH_CellLabelActor* anActor = dynamic_cast< SMESH_CellLabelActor* >( anAct ) ) {
1095               anActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
1096             }
1097           }
1098           aVtkView->Repaint( false ); 
1099         }
1100       }
1101     }
1102   }
1103
1104   //----------------------------------------------------------------------------
1105   SVTK_Selector*
1106   GetSelector(SUIT_ViewWindow *theWindow)
1107   {
1108     if(SVTK_ViewWindow* aWnd = GetVtkViewWindow(theWindow))
1109       return aWnd->GetSelector();
1110
1111     return NULL;
1112   }
1113
1114   void SetFilter(const Handle(VTKViewer_Filter)& theFilter,
1115                  SVTK_Selector* theSelector)
1116   {
1117     if (theSelector)
1118       theSelector->SetFilter(theFilter);
1119   }
1120
1121   Handle(VTKViewer_Filter) GetFilter(int theId, SVTK_Selector* theSelector)
1122   {
1123     return theSelector->GetFilter(theId);
1124   }
1125
1126   bool IsFilterPresent(int theId, SVTK_Selector* theSelector)
1127   {
1128     return theSelector->IsFilterPresent(theId);
1129   }
1130
1131   void RemoveFilter(int theId, SVTK_Selector* theSelector)
1132   {
1133     theSelector->RemoveFilter(theId);
1134   }
1135
1136   void RemoveFilters(SVTK_Selector* theSelector)
1137   {
1138     for ( int id = SMESH::NodeFilter; theSelector && id < SMESH::LastFilter; id++ )
1139       theSelector->RemoveFilter( id );
1140   }
1141
1142   bool IsValid(SALOME_Actor* theActor, int theCellId,
1143                SVTK_Selector* theSelector)
1144   {
1145     return theSelector->IsValid(theActor,theCellId);
1146   }
1147
1148
1149   //----------------------------------------------------------------------------
1150   void SetPointRepresentation(bool theIsVisible)
1151   {
1152     if ( SVTK_ViewWindow* aViewWindow = GetCurrentVtkView() ) {
1153       vtkRenderer *aRenderer = aViewWindow->getRenderer();
1154       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1155       vtkActorCollection *aCollection = aCopy.GetActors();
1156       aCollection->InitTraversal();
1157       while(vtkActor *anAct = aCollection->GetNextActor()){
1158         if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
1159           if(anActor->GetVisibility()){
1160             anActor->SetPointRepresentation(theIsVisible);
1161           }
1162         }
1163       }
1164       RepaintCurrentView();
1165     }
1166   }
1167
1168
1169   void SetPickable(SMESH_Actor* theActor)
1170   {
1171     if ( SVTK_ViewWindow* aWnd = GetCurrentVtkView() ) {
1172       int anIsAllPickable = (theActor == NULL);
1173       vtkRenderer *aRenderer = aWnd->getRenderer();
1174       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1175       vtkActorCollection *aCollection = aCopy.GetActors();
1176       aCollection->InitTraversal();
1177       while(vtkActor *anAct = aCollection->GetNextActor()){
1178         if(SALOME_Actor *anActor = dynamic_cast<SALOME_Actor*>(anAct)){
1179           if(anActor->GetVisibility()){
1180             anActor->SetPickable(anIsAllPickable);
1181           }
1182         }
1183       }
1184       if(theActor)
1185         theActor->SetPickable(!anIsAllPickable);
1186       RepaintCurrentView();
1187     }
1188   }
1189
1190
1191   //----------------------------------------------------------------------------
1192   int GetNameOfSelectedNodes(SVTK_Selector*                          theSelector,
1193                              const Handle(SALOME_InteractiveObject)& theIO,
1194                              QString&                                theName)
1195   {
1196     theName = "";
1197     SVTK_TIndexedMapOfVtkId aMapIndex;
1198     theSelector->GetIndex(theIO,aMapIndex);
1199
1200     for(int i = 1; i <= aMapIndex.Extent(); i++)
1201       theName += QString(" %1").arg(aMapIndex(i));
1202
1203     return aMapIndex.Extent();
1204   }
1205
1206   int GetNameOfSelectedElements(SVTK_Selector* theSelector,
1207                                 const Handle(SALOME_InteractiveObject)& theIO,
1208                                 QString& theName)
1209   {
1210     theName = "";
1211     SVTK_TIndexedMapOfVtkId aMapIndex;
1212     theSelector->GetIndex(theIO,aMapIndex);
1213
1214     typedef std::set<vtkIdType> TIdContainer;
1215     TIdContainer anIdContainer;
1216     for( int i = 1; i <= aMapIndex.Extent(); i++)
1217       anIdContainer.insert(aMapIndex(i));
1218
1219     TIdContainer::const_iterator anIter = anIdContainer.begin();
1220     for( ; anIter != anIdContainer.end(); anIter++)
1221       theName += QString(" %1").arg(*anIter);
1222
1223     return aMapIndex.Extent();
1224   }
1225
1226
1227   int GetEdgeNodes(SVTK_Selector* theSelector,
1228                    const TVisualObjPtr& theVisualObject,
1229                    smIdType& theId1,
1230                    smIdType& theId2)
1231   {
1232     const SALOME_ListIO& selected = theSelector->StoredIObjects();
1233
1234     if ( selected.Extent() != 1 )
1235       return -1;
1236
1237     Handle(SALOME_InteractiveObject) anIO = selected.First();
1238     if ( anIO.IsNull() || !anIO->hasEntry() )
1239       return -1;
1240
1241     SVTK_TIndexedMapOfVtkId aMapIndex;
1242     theSelector->GetIndex( anIO, aMapIndex );
1243     if ( aMapIndex.Extent() != 2 )
1244       return -1;
1245
1246     smIdType anObjId = -1, anEdgeNum = -1;
1247     for ( smIdType i = 1; i <= aMapIndex.Extent(); i++ ) {
1248       smIdType aVal = aMapIndex( i );
1249       if ( aVal > 0 )
1250         anObjId = aVal;
1251       else
1252         anEdgeNum = abs( aVal ) - 1;
1253     }
1254
1255     if ( anObjId == -1 || anEdgeNum == -1 )
1256       return -1;
1257
1258     return theVisualObject->GetEdgeNodes( anObjId, anEdgeNum, theId1, theId2 ) ? 1 : -1;
1259   }
1260
1261   //----------------------------------------------------------------------------
1262   int GetNameOfSelectedNodes(LightApp_SelectionMgr *theMgr,
1263                              const Handle(SALOME_InteractiveObject)& theIO,
1264                              QString& theName)
1265   {
1266     theName = "";
1267     if(theIO->hasEntry()){
1268       if(FindActorByEntry(theIO->getEntry())){
1269         TColStd_IndexedMapOfInteger aMapIndex;
1270         theMgr->GetIndexes(theIO,aMapIndex);
1271         for(int i = 1; i <= aMapIndex.Extent(); i++){
1272           theName += QString(" %1").arg(aMapIndex(i));
1273         }
1274         return aMapIndex.Extent();
1275       }
1276     }
1277     return -1;
1278   }
1279
1280   int GetNameOfSelectedNodes(LightApp_SelectionMgr *theMgr, QString& theName)
1281   {
1282     theName = "";
1283     SALOME_ListIO selected; theMgr->selectedObjects( selected );
1284     if(selected.Extent() == 1){
1285       Handle(SALOME_InteractiveObject) anIO = selected.First();
1286       return GetNameOfSelectedNodes(theMgr,anIO,theName);
1287     }
1288     return -1;
1289   }
1290
1291
1292   int GetNameOfSelectedElements(LightApp_SelectionMgr *                 theMgr,
1293                                 const Handle(SALOME_InteractiveObject)& theIO,
1294                                 QString&                                theName)
1295   {
1296     theName = "";
1297     if(theIO->hasEntry()){
1298       if(FindActorByEntry(theIO->getEntry())){
1299         TColStd_IndexedMapOfInteger aMapIndex;
1300         theMgr->GetIndexes(theIO,aMapIndex);
1301         typedef std::set<int> TIdContainer;
1302         TIdContainer anIdContainer;
1303         for( int i = 1; i <= aMapIndex.Extent(); i++)
1304           anIdContainer.insert(aMapIndex(i));
1305         TIdContainer::const_iterator anIter = anIdContainer.begin();
1306         for( ; anIter != anIdContainer.end(); anIter++){
1307           theName += QString(" %1").arg(*anIter);
1308         }
1309         return aMapIndex.Extent();
1310       }
1311     }
1312     return -1;
1313   }
1314
1315
1316   int GetNameOfSelectedElements(LightApp_SelectionMgr *theMgr, QString& theName)
1317   {
1318     theName = "";
1319     SALOME_ListIO selected; theMgr->selectedObjects( selected );
1320
1321     if( selected.Extent() == 1){
1322       Handle(SALOME_InteractiveObject) anIO = selected.First();
1323       return GetNameOfSelectedElements(theMgr,anIO,theName);
1324     }
1325     return -1;
1326   }
1327
1328   int GetSelected(LightApp_SelectionMgr*       theMgr,
1329                   TColStd_IndexedMapOfInteger& theMap,
1330                   const bool                   /*theIsElement*/)
1331   {
1332     theMap.Clear();
1333     SALOME_ListIO selected; theMgr->selectedObjects( selected );
1334
1335     if ( selected.Extent() == 1 )
1336     {
1337       Handle(SALOME_InteractiveObject) anIO = selected.First();
1338       if ( anIO->hasEntry() ) {
1339         theMgr->GetIndexes( anIO, theMap );
1340       }
1341     }
1342     return theMap.Extent();
1343   }
1344
1345
1346   int GetEdgeNodes( LightApp_SelectionMgr* theMgr, smIdType& theId1, smIdType& theId2 )
1347   {
1348     SALOME_ListIO selected; theMgr->selectedObjects( selected );
1349
1350     if ( selected.Extent() != 1 )
1351       return -1;
1352
1353     Handle(SALOME_InteractiveObject) anIO = selected.First();
1354     if ( anIO.IsNull() || !anIO->hasEntry() )
1355       return -1;
1356
1357     SMESH_Actor *anActor = SMESH::FindActorByEntry( anIO->getEntry() );
1358     if ( anActor == 0 )
1359       return -1;
1360
1361     TColStd_IndexedMapOfInteger aMapIndex;
1362     theMgr->GetIndexes( anIO, aMapIndex );
1363     if ( aMapIndex.Extent() != 2 )
1364       return -1;
1365
1366     smIdType anObjId = -1, anEdgeNum = -1;
1367     for ( smIdType i = 1; i <= aMapIndex.Extent(); i++ ) {
1368       smIdType aVal = aMapIndex( i );
1369       if ( aVal > 0 )
1370         anObjId = aVal;
1371       else
1372         anEdgeNum = abs( aVal );
1373     }
1374
1375     if ( anObjId == -1 || anEdgeNum == -1 )
1376       return -1;
1377
1378     return anActor->GetObject()->GetEdgeNodes( anObjId, anEdgeNum, theId1, theId2 ) ? 1 : -1;
1379   }
1380
1381   void SetControlsPrecision( const long theVal )
1382   {
1383     if( SVTK_ViewWindow* aWnd = SMESH::GetCurrentVtkView() )
1384     {
1385       vtkRenderer *aRenderer = aWnd->getRenderer();
1386       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1387       vtkActorCollection *aCollection = aCopy.GetActors();
1388       aCollection->InitTraversal();
1389
1390       while ( vtkActor *anAct = aCollection->GetNextActor())
1391       {
1392         if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct ) )
1393         {
1394           anActor->SetControlsPrecision( theVal );
1395           anActor->SetControlMode( anActor->GetControlMode() );
1396         }
1397       }
1398
1399     }
1400   }
1401
1402   //----------------------------------------------------------------------------
1403   // internal function
1404   void ComputeBoundsParam( double theBounds[6],
1405                            double theDirection[3],
1406                            double theMinPnt[3],
1407                            double& theMaxBoundPrj,
1408                            double& theMinBoundPrj )
1409   {
1410     //Enlarge bounds in order to avoid conflicts of precision
1411     for(int i = 0; i < 6; i += 2){
1412       static double EPS = 1.0E-3;
1413       double aDelta = (theBounds[i+1] - theBounds[i])*EPS;
1414       theBounds[i] -= aDelta;
1415       theBounds[i+1] += aDelta;
1416     }
1417
1418     double aBoundPoints[8][3] = { {theBounds[0],theBounds[2],theBounds[4]},
1419                                   {theBounds[1],theBounds[2],theBounds[4]},
1420                                   {theBounds[0],theBounds[3],theBounds[4]},
1421                                   {theBounds[1],theBounds[3],theBounds[4]},
1422                                   {theBounds[0],theBounds[2],theBounds[5]},
1423                                   {theBounds[1],theBounds[2],theBounds[5]},
1424                                   {theBounds[0],theBounds[3],theBounds[5]},
1425                                   {theBounds[1],theBounds[3],theBounds[5]}};
1426
1427     int aMaxId = 0;
1428     theMaxBoundPrj = vtkMath::Dot(theDirection,aBoundPoints[aMaxId]);
1429     theMinBoundPrj = theMaxBoundPrj;
1430     for(int i = 1; i < 8; i++){
1431       double aTmp = vtkMath::Dot(theDirection,aBoundPoints[i]);
1432       if(theMaxBoundPrj < aTmp){
1433         theMaxBoundPrj = aTmp;
1434         aMaxId = i;
1435       }
1436       if(theMinBoundPrj > aTmp){
1437         theMinBoundPrj = aTmp;
1438       }
1439     }
1440     double *aMinPnt = aBoundPoints[aMaxId];
1441     theMinPnt[0] = aMinPnt[0];
1442     theMinPnt[1] = aMinPnt[1];
1443     theMinPnt[2] = aMinPnt[2];
1444   }
1445
1446   // internal function
1447   void DistanceToPosition( double theBounds[6],
1448                            double theDirection[3],
1449                            double theDist,
1450                            double thePos[3] )
1451   {
1452     double aMaxBoundPrj, aMinBoundPrj, aMinPnt[3];
1453     ComputeBoundsParam(theBounds,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
1454     double aLength = (aMaxBoundPrj-aMinBoundPrj)*theDist;
1455     thePos[0] = aMinPnt[0]-theDirection[0]*aLength;
1456     thePos[1] = aMinPnt[1]-theDirection[1]*aLength;
1457     thePos[2] = aMinPnt[2]-theDirection[2]*aLength;
1458   }
1459
1460   // internal function (currently unused, left just in case)
1461   void PositionToDistance( double theBounds[6],
1462                            double theDirection[3],
1463                            double thePos[3],
1464                            double& theDist )
1465   {
1466     double aMaxBoundPrj, aMinBoundPrj, aMinPnt[3];
1467     ComputeBoundsParam(theBounds,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
1468     double aPrj = vtkMath::Dot(theDirection,thePos);
1469     theDist = (aPrj-aMinBoundPrj)/(aMaxBoundPrj-aMinBoundPrj);
1470   }
1471
1472   bool ComputeClippingPlaneParameters( std::list<vtkActor*> theActorList,
1473                                        double theNormal[3],
1474                                        double theDist,
1475                                        double theBounds[6],
1476                                        double theOrigin[3] )
1477   {
1478     bool anIsOk = false;
1479     anIsOk = ComputeBounds( theActorList, theBounds );
1480
1481
1482     if( !anIsOk )
1483       return false;
1484
1485     DistanceToPosition( theBounds, theNormal, theDist, theOrigin );
1486     return true;
1487   }
1488
1489   bool ComputeBounds( std::list<vtkActor*> theActorList,
1490                       double theBounds[6])
1491   {
1492     bool anIsOk = false;
1493     theBounds[0] = theBounds[2] = theBounds[4] = VTK_DOUBLE_MAX;
1494     theBounds[1] = theBounds[3] = theBounds[5] = -VTK_DOUBLE_MAX;
1495     std::list<vtkActor*>::iterator anIter = theActorList.begin();
1496     for( ; anIter != theActorList.end(); anIter++ ) {
1497       if( vtkActor* aVTKActor = *anIter ) {
1498         if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) ) {
1499           double aBounds[6];
1500           anActor->GetUnstructuredGrid()->GetBounds( aBounds );
1501           theBounds[0] = std::min( theBounds[0], aBounds[0] );
1502           theBounds[1] = std::max( theBounds[1], aBounds[1] );
1503           theBounds[2] = std::min( theBounds[2], aBounds[2] );
1504           theBounds[3] = std::max( theBounds[3], aBounds[3] );
1505           theBounds[4] = std::min( theBounds[4], aBounds[4] );
1506           theBounds[5] = std::max( theBounds[5], aBounds[5] );
1507           anIsOk = true;
1508         }
1509       }
1510     }
1511     return anIsOk;
1512   }
1513
1514 #ifndef DISABLE_PLOT2DVIEWER
1515   //================================================================================
1516   /*!
1517    * \brief Find all SMESH_Actor's in the View Window.
1518    * If actor contains Plot2d_Histogram object remove it from each Plot2d Viewer.
1519    */
1520   //================================================================================
1521
1522   void ClearPlot2Viewers( SUIT_ViewWindow* theWindow )
1523   {
1524     if ( SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWindow) ) {
1525       vtkRenderer *aRenderer = aViewWindow->getRenderer();
1526       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1527       vtkActorCollection *aCollection = aCopy.GetActors();
1528       aCollection->InitTraversal();
1529       while(vtkActor *anAct = aCollection->GetNextActor()){
1530         if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
1531           if(anActor->hasIO() && anActor->GetPlot2Histogram() ){
1532             ProcessIn2DViewers(anActor,RemoveFrom2dViewer);
1533           }
1534         }
1535       }
1536     }
1537   }
1538
1539 #endif
1540
1541 } // end of namespace SMESH