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[modules/smesh.git] / src / SMESHGUI / SMESHGUI_VTKUtils.cxx
1 // Copyright (C) 2007-2016  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22
23 // SMESH SMESHGUI : GUI for SMESH component
24 // File   : SMESHGUI_VTKUtils.cxx
25 // Author : Open CASCADE S.A.S.
26 // SMESH includes
27 //
28 #include "SMESHGUI_VTKUtils.h"
29
30 #include "SMESHGUI.h"
31 #include "SMESHGUI_Filter.h"
32 #include "SMESHGUI_Utils.h"
33 #include "SMDS_Mesh.hxx"
34 #include "SMESH_Actor.h"
35 #include "SMESH_ActorProps.h"
36 #include "SMESH_ActorUtils.h"
37 #include "SMESH_CellLabelActor.h"
38 #include "SMESH_ControlsDef.hxx"
39 #include "SMESH_NodeLabelActor.h"
40 #include "SMESH_ObjectDef.h"
41
42 // SALOME GUI includes
43 #include <SUIT_Desktop.h>
44 #include <SUIT_Session.h>
45 #include <SUIT_MessageBox.h>
46 #include <SUIT_ViewManager.h>
47 #include <SUIT_ResourceMgr.h>
48
49 #include <SALOME_ListIO.hxx>
50
51 #include <SVTK_Selector.h>
52 #include <SVTK_ViewModel.h>
53 #include <SVTK_ViewWindow.h>
54
55 #include <VTKViewer_Algorithm.h>
56
57 #include <LightApp_SelectionMgr.h>
58 #include <SalomeApp_Application.h>
59 #include <SalomeApp_Study.h>
60
61 // SALOME KERNEL includes
62 #include <utilities.h>
63
64 // IDL includes
65 #include <SALOMEconfig.h>
66 #include CORBA_CLIENT_HEADER(SMESH_Mesh)
67 #include CORBA_CLIENT_HEADER(SMESH_Group)
68
69 // VTK includes
70 #include <vtkMath.h>
71 #include <vtkRenderer.h>
72 #include <vtkActorCollection.h>
73 #include <vtkUnstructuredGrid.h>
74
75 // OCCT includes
76 #include <Standard_ErrorHandler.hxx>
77
78 namespace SMESH
79 {
80   typedef std::map<std::string,TVisualObjPtr> TVisualObjCont;
81   static TVisualObjCont VISUAL_OBJ_CONT;
82
83   //=============================================================================
84   /*!
85    * \brief Allocate some memory at construction and release it at destruction.
86    * Is used to be able to continue working after mesh generation or visualization
87    * break due to lack of memory
88    */
89   //=============================================================================
90
91   struct MemoryReserve
92   {
93     char* myBuf;
94     MemoryReserve(): myBuf( new char[1024*1024*1] ){} // 1M
95     void Free() { if (myBuf) { delete [] myBuf; myBuf = 0; }}
96     ~MemoryReserve() { Free(); }
97   };
98   static MemoryReserve* theVISU_MemoryReserve = new MemoryReserve;
99
100   //================================================================================
101   /*!
102    * \brief Remove VisualObj and its actor from all views
103    */
104   //================================================================================
105
106   void RemoveVisualObjectWithActors( const char* theEntry, bool fromAllViews )
107   {
108     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>(SUIT_Session::session()->activeApplication());
109     if(!app)
110       return;
111     SalomeApp_Study* aStudy  = dynamic_cast<SalomeApp_Study*>(app->activeStudy());
112     if(!aStudy)
113       return;
114     ViewManagerList aList;
115
116     if(fromAllViews) {
117       app->viewManagers(SVTK_Viewer::Type() , aList);
118     } else {
119       SUIT_ViewManager* aVM = app->getViewManager(SVTK_Viewer::Type(), true);
120       if(aVM)
121         aList.append(aVM);
122     }    
123     bool actorRemoved = false;
124     ViewManagerList::ConstIterator it = aList.begin();
125     SUIT_ViewManager* aViewManager = 0;
126     for( ; it!=aList.end();it++) {
127       aViewManager = *it;
128       QVector<SUIT_ViewWindow*> views = aViewManager->getViews();
129       for ( int iV = 0; iV < views.count(); ++iV ) {
130         if ( SMESH_Actor* actor = FindActorByEntry( views[iV], theEntry)) {
131           if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(views[iV])) {
132             vtkWnd->RemoveActor(actor);
133             actorRemoved = true;
134           }
135           actor->Delete();
136         }
137       }
138     }
139     
140     TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.find(theEntry);
141     if(anIter != VISUAL_OBJ_CONT.end()) {
142       // for unknown reason, object destructor is not called, so clear object manually
143       anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
144       anIter->second->GetUnstructuredGrid()->SetPoints(0);
145     }
146     VISUAL_OBJ_CONT.erase(theEntry);
147
148     if(actorRemoved)
149       aStudy->setVisibilityState(theEntry, Qtx::HiddenState);
150   }
151   //================================================================================
152   /*!
153    * \brief Remove all VisualObjs and their actors from all views
154    */
155   //================================================================================
156
157   void RemoveAllObjectsWithActors()
158   {
159     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>
160       ( SUIT_Session::session()->activeApplication() );
161     if (!app) return;
162     ViewManagerList viewMgrs = app->viewManagers();
163     for ( int iM = 0; iM < viewMgrs.count(); ++iM ) {
164       SUIT_ViewManager* aViewManager = viewMgrs.at( iM );
165       if ( aViewManager && aViewManager->getType() == SVTK_Viewer::Type()) {
166         QVector<SUIT_ViewWindow*> views = aViewManager->getViews();
167         for ( int iV = 0; iV < views.count(); ++iV ) {
168           if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(views[iV])) {
169             vtkRenderer *aRenderer = vtkWnd->getRenderer();
170             VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
171             vtkActorCollection *actors = aCopy.GetActors();
172             for (int i = 0; i < actors->GetNumberOfItems(); ++i ) {
173               // size of actors changes inside the loop
174               if (SMESH_Actor *actor = dynamic_cast<SMESH_Actor*>(actors->GetItemAsObject(i)))
175               {
176                 vtkWnd->RemoveActor(actor);
177                 actor->Delete();
178               }
179             }
180           }
181         }
182       }
183     }
184     TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.begin();
185     for ( ; anIter != VISUAL_OBJ_CONT.end(); ++anIter ) {
186       // for unknown reason, object destructor is not called, so clear object manually
187       anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
188       anIter->second->GetUnstructuredGrid()->SetPoints(0);
189     }
190     VISUAL_OBJ_CONT.clear();
191   }
192
193   //================================================================================
194   /*!
195    * \brief Remove all VisualObjs of a study
196    */
197   //================================================================================
198
199   void RemoveVisuData()
200   {
201     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>
202       ( SUIT_Session::session()->activeApplication() );
203     if (!app) return;
204     ViewManagerList viewMgrs = app->viewManagers();
205     for ( int iM = 0; iM < viewMgrs.count(); ++iM ) {
206       SUIT_ViewManager* aViewManager = viewMgrs.at( iM );
207       if ( aViewManager && aViewManager->getType() == SVTK_Viewer::Type() ) {
208         QVector<SUIT_ViewWindow*> views = aViewManager->getViews();
209         for ( int iV = 0; iV < views.count(); ++iV ) {
210           if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(views[iV])) {
211             vtkRenderer *aRenderer = vtkWnd->getRenderer();
212             VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
213             vtkActorCollection *actors = aCopy.GetActors();
214             for (int i = 0; i < actors->GetNumberOfItems(); ++i ) {
215               // size of actors changes inside the loop
216               if(SMESH_Actor *actor = dynamic_cast<SMESH_Actor*>(actors->GetItemAsObject(i)))
217               {
218                 vtkWnd->RemoveActor(actor);
219                 actor->Delete();
220               }
221             }
222           }
223         }
224       }
225     }
226     TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.begin();
227     for ( ; anIter != VISUAL_OBJ_CONT.end(); ) {
228       // for unknown reason, object destructor is not called, so clear object manually
229       anIter->second->GetUnstructuredGrid()->SetCells(0,0,0,0,0);
230       anIter->second->GetUnstructuredGrid()->SetPoints(0);
231       VISUAL_OBJ_CONT.erase( anIter++ ); // anIter++ returns a copy of self before incrementing
232     }
233   }
234
235   //================================================================================
236   /*!
237    * \brief Notify the user on problems during visualization
238    */
239   //================================================================================
240
241   void OnVisuException()
242   {
243     try {
244       OCC_CATCH_SIGNALS;
245       // PAL16774 (Crash after display of many groups). Salome sometimes crashes just
246       // after or at showing this message, so we do an additional check of available memory
247 //       char* buf = new char[100*1024];
248 //       delete [] buf;
249       SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
250                                QObject::tr("SMESH_VISU_PROBLEM"));
251     } catch (...) {
252       // no more memory at all: last resort
253       MESSAGE_BEGIN ( "SMESHGUI_VTKUtils::OnVisuException(), exception even at showing a message!!!" <<
254                       std::endl << "Try to remove all visual data..." );
255       if (theVISU_MemoryReserve) {
256         delete theVISU_MemoryReserve;
257         theVISU_MemoryReserve = 0;
258       }
259       RemoveAllObjectsWithActors();
260       SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
261                                QObject::tr("SMESH_VISU_PROBLEM_CLEAR"));
262       MESSAGE_END ( "...done" );
263     }
264   }
265   //================================================================================
266   /*!
267    * \brief Returns an updated visual object
268    */
269   //================================================================================
270
271   TVisualObjPtr GetVisualObj(const char* theEntry, bool nulData){
272     TVisualObjPtr aVisualObj;
273     try{
274       OCC_CATCH_SIGNALS;
275       TVisualObjCont::iterator anIter = VISUAL_OBJ_CONT.find(theEntry);
276       if(anIter != VISUAL_OBJ_CONT.end()){
277         aVisualObj = anIter->second;
278       }else{
279         SalomeApp_Application* app =
280           dynamic_cast<SalomeApp_Application*>( SMESHGUI::activeStudy()->application() );
281         _PTR(Study) aStudy = SMESH::getStudy();
282         _PTR(SObject) aSObj = aStudy->FindObjectID(theEntry);
283         if(aSObj){
284           _PTR(GenericAttribute) anAttr;
285           if(aSObj->FindAttribute(anAttr,"AttributeIOR")){
286             _PTR(AttributeIOR) anIOR = anAttr;
287             CORBA::String_var aVal = anIOR->Value().c_str();
288             CORBA::Object_var anObj = app->orb()->string_to_object( aVal.in() );
289             if(!CORBA::is_nil(anObj)){
290               //Try narrow to SMESH_Mesh interface
291               SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow(anObj);
292               if(!aMesh->_is_nil()){
293                 aVisualObj.reset(new SMESH_MeshObj(aMesh));
294                 TVisualObjCont::value_type aValue(theEntry,aVisualObj);
295                 VISUAL_OBJ_CONT.insert(aValue);
296               }
297               //Try narrow to SMESH_Group interface
298               SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow(anObj);
299               if(!aGroup->_is_nil()){
300                 _PTR(SObject) aFatherSObj = aSObj->GetFather();
301                 if(!aFatherSObj) return aVisualObj;
302                 aFatherSObj = aFatherSObj->GetFather();
303                 if(!aFatherSObj) return aVisualObj;
304                 CORBA::String_var anEntry = aFatherSObj->GetID().c_str();
305                 TVisualObjPtr aVisObj = GetVisualObj(anEntry.in());
306                 if(SMESH_MeshObj* aMeshObj = dynamic_cast<SMESH_MeshObj*>(aVisObj.get())){
307                   aVisualObj.reset(new SMESH_GroupObj(aGroup,aMeshObj));
308                   TVisualObjCont::value_type aValue(theEntry,aVisualObj);
309                   VISUAL_OBJ_CONT.insert(aValue);
310                 }
311               }
312               //Try narrow to SMESH_subMesh interface
313               SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow(anObj);
314               if(!aSubMesh->_is_nil()){
315                 _PTR(SObject) aFatherSObj = aSObj->GetFather();
316                 if(!aFatherSObj) return aVisualObj;
317                 aFatherSObj = aFatherSObj->GetFather();
318                 if(!aFatherSObj) return aVisualObj;
319                 CORBA::String_var anEntry = aFatherSObj->GetID().c_str();
320                 TVisualObjPtr aVisObj = GetVisualObj(anEntry.in());
321                 if(SMESH_MeshObj* aMeshObj = dynamic_cast<SMESH_MeshObj*>(aVisObj.get())){
322                   aVisualObj.reset(new SMESH_subMeshObj(aSubMesh,aMeshObj));
323                   TVisualObjCont::value_type aValue(theEntry,aVisualObj);
324                   VISUAL_OBJ_CONT.insert(aValue);
325                 }
326               }
327             }
328           }
329         }
330       }
331     }catch(...){
332       INFOS("GetMeshObj - There is no SMESH_Mesh object for the SALOMEDS::Strudy and Entry!!!");
333       return TVisualObjPtr();
334     }
335     // Update object
336     bool objModified = false;
337     if ( aVisualObj ) {
338       try {
339         OCC_CATCH_SIGNALS;
340         if (nulData)
341           objModified = aVisualObj->NulData();
342         else
343           objModified = aVisualObj->Update();
344       }
345       catch (...) {
346         MESSAGE ( "Exception in SMESHGUI_VTKUtils::GetVisualObj()" );
347         RemoveVisualObjectWithActors( theEntry ); // remove this object
348         OnVisuException();
349         aVisualObj.reset();
350       }
351     }
352
353     if ( objModified ) {
354       // PAL16631. Measurements showed that to show aVisualObj in SHADING(default) mode,
355       // ~5 times more memory is used than it occupies.
356       // Warn the user if there is less free memory than 30 sizes of a grid
357       // TODO: estimate memory usage in other modes and take current mode into account
358       int freeMB = SMDS_Mesh::CheckMemory(true);
359       int usedMB = aVisualObj->GetUnstructuredGrid()->GetActualMemorySize() / 1024;
360       //MESSAGE("SMESHGUI_VTKUtils::GetVisualObj(), freeMB=" << freeMB << ", usedMB=" <<usedMB);
361       if ( freeMB > 0 && usedMB * 5 > freeMB ) {
362         bool continu = false;
363         if ( usedMB * 3 > freeMB )
364           // don't even try to show
365           SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
366                                    QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
367         else
368           // there is a chance to succeed
369           continu = SUIT_MessageBox::warning
370             (SMESHGUI::desktop(),
371              QObject::tr("SMESH_WRN_WARNING"),
372              QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
373              SUIT_MessageBox::Yes | SUIT_MessageBox::No,
374              SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
375         if ( !continu ) {
376           // remove the corresponding actors from all views
377           RemoveVisualObjectWithActors( theEntry );
378           aVisualObj.reset();
379         }
380       }
381     }
382
383     return aVisualObj;
384   }
385
386
387   /*! Return active view window, if it instantiates SVTK_ViewWindow class,
388    *  otherwise find or create corresponding view window, make it active and return it.
389    *  \note Active VVTK_ViewWindow can be returned, because it inherits SVTK_ViewWindow.
390    */
391   SVTK_ViewWindow* GetViewWindow (const SalomeApp_Module* theModule,
392                                   bool createIfNotFound)
393   {
394     SalomeApp_Application* anApp;
395     if (theModule)
396       anApp = theModule->getApp();
397     else
398       anApp = dynamic_cast<SalomeApp_Application*>
399         (SUIT_Session::session()->activeApplication());
400
401     if (anApp) {
402       if (SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(anApp->desktop()->activeWindow()))
403         return aView;
404
405       SUIT_ViewManager* aViewManager =
406         anApp->getViewManager(SVTK_Viewer::Type(), createIfNotFound);
407       if (aViewManager) {
408         if (SUIT_ViewWindow* aViewWindow = aViewManager->getActiveView()) {
409           if (SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)) {
410             aViewWindow->raise();
411             aViewWindow->setFocus();
412             return aView;
413           }
414         }
415       }
416     }
417     return NULL;
418   }
419
420   SVTK_ViewWindow* FindVtkViewWindow (SUIT_ViewManager* theMgr,
421                                       SUIT_ViewWindow * theWindow)
422   {
423     if( !theMgr )
424       return NULL;
425
426     QVector<SUIT_ViewWindow*> views = theMgr->getViews();
427     if( views.contains( theWindow ) )
428       return GetVtkViewWindow( theWindow );
429     else
430       return NULL;
431   }
432
433   SVTK_ViewWindow* GetVtkViewWindow(SUIT_ViewWindow* theWindow){
434     return dynamic_cast<SVTK_ViewWindow*>(theWindow);
435   }
436
437 /*  SUIT_ViewWindow* GetActiveWindow()
438   {
439     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() );
440     if( !app )
441       return NULL;
442     SUIT_ViewManager* mgr = app->activeViewManager();
443     if( mgr )
444       return mgr->getActiveView();
445     else
446       return NULL;
447   }*/
448
449   SVTK_ViewWindow* GetCurrentVtkView(){
450     return GetVtkViewWindow( GetActiveWindow() );
451   }
452
453
454   void RepaintCurrentView()
455   {
456     if (SVTK_ViewWindow* wnd = GetCurrentVtkView())
457     {
458       try {
459         OCC_CATCH_SIGNALS;
460         wnd->getRenderer()->Render();
461         wnd->Repaint(false);
462       }
463       catch (...) {
464         MESSAGE ( "Exception in SMESHGUI_VTKUtils::RepaintCurrentView()" );
465         OnVisuException();
466       }
467     }
468   }
469
470   void RepaintViewWindow(SVTK_ViewWindow* theWindow)
471   {
472     try {
473       OCC_CATCH_SIGNALS;
474       theWindow->getRenderer()->Render();
475       theWindow->Repaint();
476     }
477     catch (...) {
478       MESSAGE ( "Exception in SMESHGUI_VTKUtils::RepaintViewWindow(SVTK_ViewWindow*)" );
479       OnVisuException();
480     }
481   }
482
483   void RenderViewWindow(SVTK_ViewWindow* theWindow)
484   {
485     try {
486       OCC_CATCH_SIGNALS;
487       theWindow->getRenderer()->Render();
488       theWindow->Repaint();
489     }
490     catch (...) {
491       MESSAGE ( "Exception in SMESHGUI_VTKUtils::RenderViewWindow(SVTK_ViewWindow*)" );
492       OnVisuException();
493     }
494   }
495
496   void FitAll(){
497     if(SVTK_ViewWindow* wnd = GetCurrentVtkView() ){
498       try {
499         OCC_CATCH_SIGNALS;
500         wnd->onFitAll();
501         wnd->Repaint();
502       }
503       catch (...) {
504         MESSAGE ( "Exception in SMESHGUI_VTKUtils::FitAll()" );
505         OnVisuException();
506       }
507     }
508   }
509
510
511   SMESH_Actor* FindActorByEntry(SUIT_ViewWindow *theWindow,
512                                 const char* theEntry)
513   {
514     if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWindow)){
515       vtkRenderer *aRenderer = aViewWindow->getRenderer();
516       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
517       vtkActorCollection *aCollection = aCopy.GetActors();
518       aCollection->InitTraversal();
519       while(vtkActor *anAct = aCollection->GetNextActor()){
520         if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
521           if(anActor->hasIO()){
522             Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
523             if(anIO->hasEntry() && strcmp(anIO->getEntry(),theEntry) == 0){
524               return anActor;
525             }
526           }
527         }
528       }
529     }
530     return NULL;
531   }
532
533
534   SMESH_Actor* FindActorByEntry(const char* theEntry){
535     return FindActorByEntry(GetActiveWindow(),theEntry);
536   }
537
538
539   SMESH_Actor* FindActorByObject(CORBA::Object_ptr theObject){
540     SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() );
541     if( !app )
542       return NULL;
543
544     if(!CORBA::is_nil(theObject)){
545       _PTR(Study) aStudy = getStudy();
546       CORBA::String_var anIOR = app->orb()->object_to_string( theObject );
547       _PTR(SObject) aSObject = aStudy->FindObjectIOR(anIOR.in());
548       if(aSObject){
549         CORBA::String_var anEntry = aSObject->GetID().c_str();
550         return FindActorByEntry(anEntry.in());
551       }
552     }
553     return NULL;
554   }
555
556
557   SMESH_Actor* CreateActor(const char* theEntry,
558                            int theIsClear)
559   {
560     SMESH_Actor *anActor = NULL;
561     if(TVisualObjPtr aVisualObj = GetVisualObj(theEntry)){
562       _PTR(SObject) aSObj = getStudy()->FindObjectID(theEntry);
563       if(aSObj){
564         _PTR(GenericAttribute) anAttr;
565         if(aSObj->FindAttribute(anAttr,"AttributeName")){
566           _PTR(AttributeName) aName = anAttr;
567           std::string aNameVal = aName->Value();
568           anActor = SMESH_Actor::New(aVisualObj,theEntry,aNameVal.c_str(),theIsClear);
569         }
570
571         SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow( SMESH::SObjectToObject( aSObj ));
572         if(!CORBA::is_nil(aGroup) && anActor)
573         {
574           QColor c;
575           int deltaF, deltaV;
576           SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100"  );
577           SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100"  );
578           c = SMESH::GetColor( "SMESH", "default_grp_color", c );
579           SALOMEDS::Color aColor = aGroup->GetColor();
580           if( !( aColor.R > 0 || aColor.G > 0 || aColor.B > 0 ))
581           {
582             aColor.R = c.redF();
583             aColor.G = c.greenF();
584             aColor.B = c.blueF();
585             aGroup->SetColor( aColor );
586           }
587           if( aGroup->GetType() == SMESH::NODE )
588             anActor->SetNodeColor( aColor.R, aColor.G, aColor.B );
589           else if( aGroup->GetType() == SMESH::EDGE )
590             anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B );
591           else if( aGroup->GetType() == SMESH::ELEM0D )
592             anActor->Set0DColor( aColor.R, aColor.G, aColor.B );
593           else if( aGroup->GetType() == SMESH::BALL )
594             anActor->SetBallColor( aColor.R, aColor.G, aColor.B );
595           else if( aGroup->GetType() == SMESH::VOLUME )
596             anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, deltaV );
597           else
598             anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, deltaF );
599         }
600       }
601     }
602     //MESSAGE("CreateActor " << anActor);
603     if( anActor )
604       if( SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI() )
605         aSMESHGUI->addActorAsObserver( anActor );
606     return anActor;
607   }
608
609
610   void DisplayActor( SUIT_ViewWindow *theWnd, SMESH_Actor* theActor){
611     if(SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd)){
612       try {
613         OCC_CATCH_SIGNALS;
614         //MESSAGE("DisplayActor " << theActor);
615         vtkWnd->AddActor(theActor);
616         vtkWnd->Repaint();
617       }
618       catch (...) {
619         MESSAGE ( "Exception in SMESHGUI_VTKUtils::DisplayActor()" );
620         OnVisuException();
621       }
622     }
623   }
624
625
626   void RemoveActor( SUIT_ViewWindow *theWnd, SMESH_Actor* theActor)
627   {
628     if ( SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd)) {
629       //MESSAGE("RemoveActor " << theActor);
630       vtkWnd->RemoveActor(theActor);
631       if(theActor->hasIO()){
632         Handle(SALOME_InteractiveObject) anIO = theActor->getIO();
633         if(anIO->hasEntry()){
634           std::string anEntry = anIO->getEntry();
635           VISUAL_OBJ_CONT.erase(anEntry);
636         }
637       }
638       theActor->Delete();
639       vtkWnd->Repaint();
640     }
641   }
642
643   //================================================================================
644   /*!
645    * \brief Return true if there are no SMESH actors in a view
646    */
647   //================================================================================
648
649   bool noSmeshActors(SUIT_ViewWindow *theWnd)
650   {
651     if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWnd)) {
652       vtkRenderer *aRenderer = aViewWindow->getRenderer();
653       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
654       vtkActorCollection *aCollection = aCopy.GetActors();
655       aCollection->InitTraversal();
656       while(vtkActor *anAct = aCollection->GetNextActor())
657         if(dynamic_cast<SMESH_Actor*>(anAct))
658           return false;
659     }
660     return true;
661   }
662
663   bool UpdateView(SUIT_ViewWindow *theWnd, EDisplaing theAction, const char* theEntry)
664   {
665     //MESSAGE("UpdateView");
666     bool OK = false;
667     SVTK_ViewWindow* aViewWnd = GetVtkViewWindow(theWnd);
668     if (!aViewWnd)
669       return OK;
670
671     SVTK_ViewWindow* vtkWnd = GetVtkViewWindow(theWnd);
672     if (!vtkWnd)
673       return OK;
674
675     SalomeApp_Study* aStudy = dynamic_cast<SalomeApp_Study*>( vtkWnd->getViewManager()->study() );
676     
677     if (!aStudy)
678       return OK;
679
680     {
681       OK = true;
682       vtkRenderer *aRenderer = aViewWnd->getRenderer();
683       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
684       vtkActorCollection *aCollection = aCopy.GetActors();
685       aCollection->InitTraversal();
686
687       switch (theAction) {
688       case eDisplayAll: {
689         while (vtkActor *anAct = aCollection->GetNextActor()) {
690           if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
691             //MESSAGE("--- display " << anActor);
692             anActor->SetVisibility(true);
693
694             if(anActor->hasIO()){
695               Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
696               if(anIO->hasEntry()){
697                 aStudy->setVisibilityState(anIO->getEntry(), Qtx::ShownState);
698               }
699             }
700           }
701         }
702         break;
703       }
704       case eDisplayOnly:
705       case eEraseAll: {
706         //MESSAGE("---case eDisplayOnly");
707         while (vtkActor *anAct = aCollection->GetNextActor()) {
708           if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
709             //MESSAGE("--- erase " << anActor);
710             anActor->SetVisibility(false);
711           }
712         }
713         aStudy->setVisibilityStateForAll(Qtx::HiddenState);
714       }
715       default: {
716         if (SMESH_Actor *anActor = FindActorByEntry(theWnd,theEntry)) {
717           switch (theAction) {
718             case eDisplay:
719             case eDisplayOnly:
720               //MESSAGE("--- display " << anActor);
721               anActor->Update();
722               anActor->SetVisibility(true);
723               if (theAction == eDisplayOnly) aRenderer->ResetCameraClippingRange();
724               aStudy->setVisibilityState(theEntry, Qtx::ShownState);
725               break;
726             case eErase:
727               //MESSAGE("--- erase " << anActor);
728               anActor->SetVisibility(false);
729               aStudy->setVisibilityState(theEntry, Qtx::HiddenState);
730               break;
731             default:;
732           }
733         } else {
734           switch (theAction) {
735           case eDisplay:
736           case eDisplayOnly:
737             {
738               //MESSAGE("---");
739               SalomeApp_Study* aStudy = dynamic_cast<SalomeApp_Study*>(theWnd->getViewManager()->study());
740               TVisualObjPtr aVisualObj;
741               if ( (aVisualObj = GetVisualObj(theEntry)) && aVisualObj->IsValid())
742               {
743                 if ((anActor = CreateActor(theEntry,true))) {
744                   bool needFitAll = noSmeshActors(theWnd); // fit for the first object only
745                   DisplayActor(theWnd,anActor);
746                   anActor->SetVisibility(true);
747                   aStudy->setVisibilityState(theEntry, Qtx::ShownState);
748                   // FitAll(); - PAL16770(Display of a group performs an automatic fit all)
749                   if (needFitAll) FitAll();
750                 } else {
751                   OK = false;
752                 }
753               }
754               break;
755             }
756           default:;
757           }
758         }
759       }
760       }
761     }
762     return OK;
763   }
764
765
766   bool UpdateView(EDisplaing theAction, const char* theEntry) {
767     //MESSAGE("UpdateView");
768     SalomeApp_Study* aStudy = dynamic_cast< SalomeApp_Study* >( GetActiveStudy() );
769     SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( aStudy->application() );
770     if ( SUIT_ViewManager* vm = app->activeViewManager() )
771     {
772       SUIT_ViewWindow *aWnd = vm->getActiveView();
773       return UpdateView(aWnd,theAction,theEntry);
774     }
775     return false;
776   }
777
778   void UpdateView( bool withChildrenOfSelected )
779   {
780     if ( SVTK_ViewWindow* aWnd = SMESH::GetCurrentVtkView()) {
781       LightApp_SelectionMgr* mgr = SMESHGUI::selectionMgr();
782       SALOME_ListIO selected; mgr->selectedObjects( selected );
783
784       if ( selected.Extent() == 0 ) {
785         vtkRenderer* aRenderer = aWnd->getRenderer();
786         VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
787         vtkActorCollection *aCollection = aCopy.GetActors();
788         aCollection->InitTraversal();
789         while(vtkActor *anAct = aCollection->GetNextActor()){
790           if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
791             if(anActor->hasIO())
792               if (!Update(anActor->getIO(),anActor->GetVisibility()))
793                 break; // avoid multiple warnings if visu failed
794           }
795         }
796       }
797       else
798       {
799         SALOME_ListIteratorOfListIO anIter( selected );
800         for( ; anIter.More(); anIter.Next())
801         {
802           Handle(SALOME_InteractiveObject) anIO = anIter.Value();
803           if ( !Update( anIO, true ))
804             break; // avoid multiple warnings if visu failed
805
806           if ( withChildrenOfSelected ) // update all visible children
807           {
808             QString aFatherID = anIO->getEntry();
809             vtkRenderer* aRenderer = aWnd->getRenderer();
810             VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
811             vtkActorCollection *aCollection = aCopy.GetActors();
812             aCollection->InitTraversal();
813             while ( vtkActor *anAct = aCollection->GetNextActor() ) {
814               if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct )) {
815                 if ( anActor->hasIO() && anActor->GetVisibility() )
816                 {
817                   QString aChildID = anActor->getIO()->getEntry();
818                   if ( aChildID.size() > aFatherID.size() &&
819                        aChildID.startsWith( aFatherID ))
820                     if ( ! Update( anActor->getIO(), true ))
821                       break;
822                 }
823               }
824             }
825           }
826         }
827       }
828       RepaintCurrentView();
829     }
830   }
831
832
833   bool Update(const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay)
834   {
835     //MESSAGE("Update");
836     if ( TVisualObjPtr aVisualObj = SMESH::GetVisualObj(theIO->getEntry())) {
837       if ( theDisplay )
838         UpdateView(SMESH::eDisplay,theIO->getEntry());
839       return true;
840     }
841     return false;
842   }
843
844   bool UpdateNulData(const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay)
845   {
846     //MESSAGE("UpdateNulData");
847     if ( TVisualObjPtr aVisualObj = SMESH::GetVisualObj(theIO->getEntry(), true)) {
848       if ( theDisplay )
849         UpdateView(SMESH::eDisplay,theIO->getEntry());
850       return true;
851     }
852     return false;
853   }
854
855   void UpdateSelectionProp( SMESHGUI* theModule )
856   {
857     if( !theModule )
858       return;
859
860     SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( theModule->application() );
861     if( !app )
862     {
863       MESSAGE( "UpdateSelectionProp: Application is null" );
864       return;
865     }
866
867     SUIT_ViewManager* vm = app->activeViewManager();
868     if( !vm )
869     {
870       MESSAGE( "UpdateSelectionProp: View manager is null" );
871       return;
872     }
873
874     QVector<SUIT_ViewWindow*> views = vm->getViews();
875
876     SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( theModule );
877     if( !mgr )
878     {
879       MESSAGE( "UpdateSelectionProp: Resource manager is null" );
880       return;
881     }
882
883     SMESH_ActorProps::props()->reset();
884
885     QColor
886       aHiColor = mgr->colorValue( "SMESH", "selection_object_color", Qt::white ),
887       aSelColor = mgr->colorValue( "SMESH", "selection_element_color", Qt::yellow ),
888       aPreColor = mgr->colorValue( "SMESH", "highlight_color", Qt::cyan );
889
890     int aElem0DSize = mgr->integerValue("SMESH", "elem0d_size", 5);
891     // int aBallSize   = mgr->integerValue("SMESH", "ball_elem_size", 5);
892     int aLineWidth  = mgr->integerValue("SMESH", "element_width", 1);
893     int maxSize = aElem0DSize;
894     if (aElem0DSize > maxSize) maxSize = aElem0DSize;
895     if (aLineWidth > maxSize) maxSize = aLineWidth;
896     //  if (aBallSize > maxSize) maxSize = aBallSize;
897
898     double
899       SP1 = mgr->doubleValue( "SMESH", "selection_precision_node", 0.025 ),
900       SP2 = mgr->doubleValue( "SMESH", "selection_precision_element", 0.001 ),
901       SP3 = mgr->doubleValue( "SMESH", "selection_precision_object", 0.025 );
902
903     for ( int i=0, n=views.count(); i<n; i++ )
904     {
905       // update VTK viewer properties
906       if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( views[i] ))
907       {
908         // mesh element selection
909         aVtkView->SetSelectionProp(aSelColor.red()/255.,
910                                    aSelColor.green()/255.,
911                                    aSelColor.blue()/255.);
912         // tolerances
913         aVtkView->SetSelectionTolerance(SP1, SP2, SP3);
914
915         // pre-selection
916         aVtkView->SetPreselectionProp(aPreColor.red()/255.,
917                                       aPreColor.green()/255.,
918                                       aPreColor.blue()/255.);
919         // update actors
920         vtkRenderer* aRenderer = aVtkView->getRenderer();
921         VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
922         vtkActorCollection *aCollection = aCopy.GetActors();
923         aCollection->InitTraversal();
924         while ( vtkActor *anAct = aCollection->GetNextActor() ) {
925           if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct) ) {
926             anActor->UpdateSelectionProps();
927           }
928         }
929       }
930     }
931   }
932
933
934   void UpdateFontProp( SMESHGUI* theModule )
935   {
936     if ( !theModule ) return;
937
938     SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( theModule->application() );
939     if ( !app ) return;
940
941     SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( theModule );
942     if ( !mgr ) return;
943     //
944     double anRGBNd[3] = {1,1,1};
945     SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
946     int aSizeNd = 10;
947     SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
948     bool aBoldNd    = true;
949     bool anItalicNd = false;
950     bool aShadowNd  = false;
951
952     if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) {
953       QFont f = mgr->fontValue( "SMESH", "numbering_node_font" );
954       if ( f.family()      == "Arial" )   aFamilyNd = SMESH::FntArial;
955       else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier;
956       else if ( f.family() == "Times" )   aFamilyNd = SMESH::FntTimes;
957       aBoldNd    = f.bold();
958       anItalicNd = f.italic();
959       aShadowNd  = f.overline();
960       aSizeNd    = f.pointSize();
961     }
962     //
963     double anRGBEl[3] = {0,1,0};
964     SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
965     int aSizeEl = 12;
966     SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
967     bool aBoldEl    = true;
968     bool anItalicEl = false;
969     bool aShadowEl  = false;
970
971     if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
972       QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
973
974       if ( f.family()      == "Arial" )   aFamilyEl = SMESH::FntArial;
975       else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
976       else if ( f.family() == "Times" )   aFamilyEl = SMESH::FntTimes;    
977       aBoldEl    = f.bold();
978       anItalicEl = f.italic();
979       aShadowEl  = f.overline();
980       aSizeEl    = f.pointSize();
981     }
982     //
983     ViewManagerList vmList;
984     app->viewManagers( SVTK_Viewer::Type(), vmList );
985     foreach ( SUIT_ViewManager* vm, vmList ) {
986       QVector<SUIT_ViewWindow*> views = vm->getViews();
987       foreach ( SUIT_ViewWindow* vw, views ) {
988         // update VTK viewer properties
989         if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( vw ) ) {
990           // update actors
991           vtkRenderer* aRenderer = aVtkView->getRenderer();
992           VTK::ActorCollectionCopy aCopy( aRenderer->GetActors() );
993           vtkActorCollection* aCollection = aCopy.GetActors();
994           aCollection->InitTraversal();
995           while ( vtkActor* anAct = aCollection->GetNextActor() ) {
996             if ( SMESH_NodeLabelActor* anActor = dynamic_cast< SMESH_NodeLabelActor* >( anAct ) ) {
997               anActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
998             }
999             else if ( SMESH_CellLabelActor* anActor = dynamic_cast< SMESH_CellLabelActor* >( anAct ) ) {
1000               anActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
1001             }
1002           }
1003           aVtkView->Repaint( false ); 
1004         }
1005       }
1006     }
1007   }
1008
1009   //----------------------------------------------------------------------------
1010   SVTK_Selector*
1011   GetSelector(SUIT_ViewWindow *theWindow)
1012   {
1013     if(SVTK_ViewWindow* aWnd = GetVtkViewWindow(theWindow))
1014       return aWnd->GetSelector();
1015
1016     return NULL;
1017   }
1018
1019   void SetFilter(const Handle(VTKViewer_Filter)& theFilter,
1020                  SVTK_Selector* theSelector)
1021   {
1022     if (theSelector)
1023       theSelector->SetFilter(theFilter);
1024   }
1025
1026   Handle(VTKViewer_Filter) GetFilter(int theId, SVTK_Selector* theSelector)
1027   {
1028     return theSelector->GetFilter(theId);
1029   }
1030
1031   bool IsFilterPresent(int theId, SVTK_Selector* theSelector)
1032   {
1033     return theSelector->IsFilterPresent(theId);
1034   }
1035
1036   void RemoveFilter(int theId, SVTK_Selector* theSelector)
1037   {
1038     theSelector->RemoveFilter(theId);
1039   }
1040
1041   void RemoveFilters(SVTK_Selector* theSelector)
1042   {
1043     for ( int id = SMESH::NodeFilter; theSelector && id < SMESH::LastFilter; id++ )
1044       theSelector->RemoveFilter( id );
1045   }
1046
1047   bool IsValid(SALOME_Actor* theActor, int theCellId,
1048                SVTK_Selector* theSelector)
1049   {
1050     return theSelector->IsValid(theActor,theCellId);
1051   }
1052
1053
1054   //----------------------------------------------------------------------------
1055   void SetPointRepresentation(bool theIsVisible)
1056   {
1057     if ( SVTK_ViewWindow* aViewWindow = GetCurrentVtkView() ) {
1058       vtkRenderer *aRenderer = aViewWindow->getRenderer();
1059       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1060       vtkActorCollection *aCollection = aCopy.GetActors();
1061       aCollection->InitTraversal();
1062       while(vtkActor *anAct = aCollection->GetNextActor()){
1063         if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
1064           if(anActor->GetVisibility()){
1065             anActor->SetPointRepresentation(theIsVisible);
1066           }
1067         }
1068       }
1069       RepaintCurrentView();
1070     }
1071   }
1072
1073
1074   void SetPickable(SMESH_Actor* theActor)
1075   {
1076     if ( SVTK_ViewWindow* aWnd = GetCurrentVtkView() ) {
1077       int anIsAllPickable = (theActor == NULL);
1078       vtkRenderer *aRenderer = aWnd->getRenderer();
1079       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1080       vtkActorCollection *aCollection = aCopy.GetActors();
1081       aCollection->InitTraversal();
1082       while(vtkActor *anAct = aCollection->GetNextActor()){
1083         if(SALOME_Actor *anActor = dynamic_cast<SALOME_Actor*>(anAct)){
1084           if(anActor->GetVisibility()){
1085             anActor->SetPickable(anIsAllPickable);
1086           }
1087         }
1088       }
1089       if(theActor)
1090         theActor->SetPickable(!anIsAllPickable);
1091       RepaintCurrentView();
1092     }
1093   }
1094
1095
1096   //----------------------------------------------------------------------------
1097   int GetNameOfSelectedNodes(SVTK_Selector*                          theSelector,
1098                              const Handle(SALOME_InteractiveObject)& theIO,
1099                              QString&                                theName)
1100   {
1101     theName = "";
1102     TColStd_IndexedMapOfInteger aMapIndex;
1103     theSelector->GetIndex(theIO,aMapIndex);
1104
1105     for(int i = 1; i <= aMapIndex.Extent(); i++)
1106       theName += QString(" %1").arg(aMapIndex(i));
1107
1108     return aMapIndex.Extent();
1109   }
1110
1111   int GetNameOfSelectedElements(SVTK_Selector* theSelector,
1112                                 const Handle(SALOME_InteractiveObject)& theIO,
1113                                 QString& theName)
1114   {
1115     theName = "";
1116     TColStd_IndexedMapOfInteger aMapIndex;
1117     theSelector->GetIndex(theIO,aMapIndex);
1118
1119     typedef std::set<int> TIdContainer;
1120     TIdContainer anIdContainer;
1121     for( int i = 1; i <= aMapIndex.Extent(); i++)
1122       anIdContainer.insert(aMapIndex(i));
1123
1124     TIdContainer::const_iterator anIter = anIdContainer.begin();
1125     for( ; anIter != anIdContainer.end(); anIter++)
1126       theName += QString(" %1").arg(*anIter);
1127
1128     return aMapIndex.Extent();
1129   }
1130
1131
1132   int GetEdgeNodes(SVTK_Selector* theSelector,
1133                    const TVisualObjPtr& theVisualObject,
1134                    int& theId1,
1135                    int& theId2)
1136   {
1137     const SALOME_ListIO& selected = theSelector->StoredIObjects();
1138
1139     if ( selected.Extent() != 1 )
1140       return -1;
1141
1142     Handle(SALOME_InteractiveObject) anIO = selected.First();
1143     if ( anIO.IsNull() || !anIO->hasEntry() )
1144       return -1;
1145
1146     TColStd_IndexedMapOfInteger aMapIndex;
1147     theSelector->GetIndex( anIO, aMapIndex );
1148     if ( aMapIndex.Extent() != 2 )
1149       return -1;
1150
1151     int anObjId = -1, anEdgeNum = -1;
1152     for ( int i = 1; i <= aMapIndex.Extent(); i++ ) {
1153       int aVal = aMapIndex( i );
1154       if ( aVal > 0 )
1155         anObjId = aVal;
1156       else
1157         anEdgeNum = abs( aVal ) - 1;
1158     }
1159
1160     if ( anObjId == -1 || anEdgeNum == -1 )
1161       return -1;
1162
1163     return theVisualObject->GetEdgeNodes( anObjId, anEdgeNum, theId1, theId2 ) ? 1 : -1;
1164   }
1165
1166   //----------------------------------------------------------------------------
1167   int GetNameOfSelectedNodes(LightApp_SelectionMgr *theMgr,
1168                              const Handle(SALOME_InteractiveObject)& theIO,
1169                              QString& theName)
1170   {
1171     theName = "";
1172     if(theIO->hasEntry()){
1173       if(FindActorByEntry(theIO->getEntry())){
1174         TColStd_IndexedMapOfInteger aMapIndex;
1175         theMgr->GetIndexes(theIO,aMapIndex);
1176         for(int i = 1; i <= aMapIndex.Extent(); i++){
1177           theName += QString(" %1").arg(aMapIndex(i));
1178         }
1179         return aMapIndex.Extent();
1180       }
1181     }
1182     return -1;
1183   }
1184
1185   int GetNameOfSelectedNodes(LightApp_SelectionMgr *theMgr, QString& theName)
1186   {
1187     theName = "";
1188     SALOME_ListIO selected; theMgr->selectedObjects( selected );
1189     if(selected.Extent() == 1){
1190       Handle(SALOME_InteractiveObject) anIO = selected.First();
1191       return GetNameOfSelectedNodes(theMgr,anIO,theName);
1192     }
1193     return -1;
1194   }
1195
1196
1197   int GetNameOfSelectedElements(LightApp_SelectionMgr *                 theMgr,
1198                                 const Handle(SALOME_InteractiveObject)& theIO,
1199                                 QString&                                theName)
1200   {
1201     theName = "";
1202     if(theIO->hasEntry()){
1203       if(FindActorByEntry(theIO->getEntry())){
1204         TColStd_IndexedMapOfInteger aMapIndex;
1205         theMgr->GetIndexes(theIO,aMapIndex);
1206         typedef std::set<int> TIdContainer;
1207         TIdContainer anIdContainer;
1208         for( int i = 1; i <= aMapIndex.Extent(); i++)
1209           anIdContainer.insert(aMapIndex(i));
1210         TIdContainer::const_iterator anIter = anIdContainer.begin();
1211         for( ; anIter != anIdContainer.end(); anIter++){
1212           theName += QString(" %1").arg(*anIter);
1213         }
1214         return aMapIndex.Extent();
1215       }
1216     }
1217     return -1;
1218   }
1219
1220
1221   int GetNameOfSelectedElements(LightApp_SelectionMgr *theMgr, QString& theName)
1222   {
1223     theName = "";
1224     SALOME_ListIO selected; theMgr->selectedObjects( selected );
1225
1226     if( selected.Extent() == 1){
1227       Handle(SALOME_InteractiveObject) anIO = selected.First();
1228       return GetNameOfSelectedElements(theMgr,anIO,theName);
1229     }
1230     return -1;
1231   }
1232
1233   int GetSelected(LightApp_SelectionMgr*       theMgr,
1234                   TColStd_IndexedMapOfInteger& theMap,
1235                   const bool                   theIsElement)
1236   {
1237     theMap.Clear();
1238     SALOME_ListIO selected; theMgr->selectedObjects( selected );
1239
1240     if ( selected.Extent() == 1 )
1241     {
1242       Handle(SALOME_InteractiveObject) anIO = selected.First();
1243       if ( anIO->hasEntry() ) {
1244         theMgr->GetIndexes( anIO, theMap );
1245       }
1246     }
1247     return theMap.Extent();
1248   }
1249
1250
1251   int GetEdgeNodes( LightApp_SelectionMgr* theMgr, int& theId1, int& theId2 )
1252   {
1253     SALOME_ListIO selected; theMgr->selectedObjects( selected );
1254
1255     if ( selected.Extent() != 1 )
1256       return -1;
1257
1258     Handle(SALOME_InteractiveObject) anIO = selected.First();
1259     if ( anIO.IsNull() || !anIO->hasEntry() )
1260       return -1;
1261
1262     SMESH_Actor *anActor = SMESH::FindActorByEntry( anIO->getEntry() );
1263     if ( anActor == 0 )
1264       return -1;
1265
1266     TColStd_IndexedMapOfInteger aMapIndex;
1267     theMgr->GetIndexes( anIO, aMapIndex );
1268     if ( aMapIndex.Extent() != 2 )
1269       return -1;
1270
1271     int anObjId = -1, anEdgeNum = -1;
1272     for ( int i = 1; i <= aMapIndex.Extent(); i++ ) {
1273       int aVal = aMapIndex( i );
1274       if ( aVal > 0 )
1275         anObjId = aVal;
1276       else
1277         anEdgeNum = abs( aVal );
1278     }
1279
1280     if ( anObjId == -1 || anEdgeNum == -1 )
1281       return -1;
1282
1283     return anActor->GetObject()->GetEdgeNodes( anObjId, anEdgeNum, theId1, theId2 ) ? 1 : -1;
1284   }
1285
1286   void SetControlsPrecision( const long theVal )
1287   {
1288     if( SVTK_ViewWindow* aWnd = SMESH::GetCurrentVtkView() )
1289     {
1290       vtkRenderer *aRenderer = aWnd->getRenderer();
1291       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1292       vtkActorCollection *aCollection = aCopy.GetActors();
1293       aCollection->InitTraversal();
1294
1295       while ( vtkActor *anAct = aCollection->GetNextActor())
1296       {
1297         if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct ) )
1298         {
1299           anActor->SetControlsPrecision( theVal );
1300           anActor->SetControlMode( anActor->GetControlMode() );
1301         }
1302       }
1303
1304     }
1305   }
1306
1307   //----------------------------------------------------------------------------
1308   // internal function
1309   void ComputeBoundsParam( double theBounds[6],
1310                            double theDirection[3],
1311                            double theMinPnt[3],
1312                            double& theMaxBoundPrj,
1313                            double& theMinBoundPrj )
1314   {
1315     //Enlarge bounds in order to avoid conflicts of precision
1316     for(int i = 0; i < 6; i += 2){
1317       static double EPS = 1.0E-3;
1318       double aDelta = (theBounds[i+1] - theBounds[i])*EPS;
1319       theBounds[i] -= aDelta;
1320       theBounds[i+1] += aDelta;
1321     }
1322
1323     double aBoundPoints[8][3] = { {theBounds[0],theBounds[2],theBounds[4]},
1324                                   {theBounds[1],theBounds[2],theBounds[4]},
1325                                   {theBounds[0],theBounds[3],theBounds[4]},
1326                                   {theBounds[1],theBounds[3],theBounds[4]},
1327                                   {theBounds[0],theBounds[2],theBounds[5]},
1328                                   {theBounds[1],theBounds[2],theBounds[5]},
1329                                   {theBounds[0],theBounds[3],theBounds[5]},
1330                                   {theBounds[1],theBounds[3],theBounds[5]}};
1331
1332     int aMaxId = 0;
1333     theMaxBoundPrj = vtkMath::Dot(theDirection,aBoundPoints[aMaxId]);
1334     theMinBoundPrj = theMaxBoundPrj;
1335     for(int i = 1; i < 8; i++){
1336       double aTmp = vtkMath::Dot(theDirection,aBoundPoints[i]);
1337       if(theMaxBoundPrj < aTmp){
1338         theMaxBoundPrj = aTmp;
1339         aMaxId = i;
1340       }
1341       if(theMinBoundPrj > aTmp){
1342         theMinBoundPrj = aTmp;
1343       }
1344     }
1345     double *aMinPnt = aBoundPoints[aMaxId];
1346     theMinPnt[0] = aMinPnt[0];
1347     theMinPnt[1] = aMinPnt[1];
1348     theMinPnt[2] = aMinPnt[2];
1349   }
1350
1351   // internal function
1352   void DistanceToPosition( double theBounds[6],
1353                            double theDirection[3],
1354                            double theDist,
1355                            double thePos[3] )
1356   {
1357     double aMaxBoundPrj, aMinBoundPrj, aMinPnt[3];
1358     ComputeBoundsParam(theBounds,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
1359     double aLength = (aMaxBoundPrj-aMinBoundPrj)*theDist;
1360     thePos[0] = aMinPnt[0]-theDirection[0]*aLength;
1361     thePos[1] = aMinPnt[1]-theDirection[1]*aLength;
1362     thePos[2] = aMinPnt[2]-theDirection[2]*aLength;
1363   }
1364
1365   // internal function (currently unused, left just in case)
1366   void PositionToDistance( double theBounds[6],
1367                            double theDirection[3],
1368                            double thePos[3],
1369                            double& theDist )
1370   {
1371     double aMaxBoundPrj, aMinBoundPrj, aMinPnt[3];
1372     ComputeBoundsParam(theBounds,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
1373     double aPrj = vtkMath::Dot(theDirection,thePos);
1374     theDist = (aPrj-aMinBoundPrj)/(aMaxBoundPrj-aMinBoundPrj);
1375   }
1376
1377   bool ComputeClippingPlaneParameters( std::list<vtkActor*> theActorList,
1378                                        double theNormal[3],
1379                                        double theDist,
1380                                        double theBounds[6],
1381                                        double theOrigin[3] )
1382   {
1383     bool anIsOk = false;
1384     anIsOk = ComputeBounds( theActorList, theBounds );
1385
1386
1387     if( !anIsOk )
1388       return false;
1389
1390     DistanceToPosition( theBounds, theNormal, theDist, theOrigin );
1391     return true;
1392   }
1393
1394   bool ComputeBounds( std::list<vtkActor*> theActorList,
1395                       double theBounds[6])
1396   {
1397     bool anIsOk = false;
1398     theBounds[0] = theBounds[2] = theBounds[4] = VTK_DOUBLE_MAX;
1399     theBounds[1] = theBounds[3] = theBounds[5] = -VTK_DOUBLE_MAX;
1400     std::list<vtkActor*>::iterator anIter = theActorList.begin();
1401     for( ; anIter != theActorList.end(); anIter++ ) {
1402       if( vtkActor* aVTKActor = *anIter ) {
1403         if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) ) {
1404           double aBounds[6];
1405           anActor->GetUnstructuredGrid()->GetBounds( aBounds );
1406           theBounds[0] = std::min( theBounds[0], aBounds[0] );
1407           theBounds[1] = std::max( theBounds[1], aBounds[1] );
1408           theBounds[2] = std::min( theBounds[2], aBounds[2] );
1409           theBounds[3] = std::max( theBounds[3], aBounds[3] );
1410           theBounds[4] = std::min( theBounds[4], aBounds[4] );
1411           theBounds[5] = std::max( theBounds[5], aBounds[5] );
1412           anIsOk = true;
1413         }
1414       }
1415     }
1416     return anIsOk;
1417   }
1418
1419 #ifndef DISABLE_PLOT2DVIEWER
1420   //================================================================================
1421   /*!
1422    * \brief Find all SMESH_Actor's in the View Window.
1423    * If actor contains Plot2d_Histogram object remove it from each Plot2d Viewer.
1424    */
1425   //================================================================================
1426
1427   void ClearPlot2Viewers( SUIT_ViewWindow* theWindow )
1428   {
1429     if ( SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWindow) ) {
1430       vtkRenderer *aRenderer = aViewWindow->getRenderer();
1431       VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
1432       vtkActorCollection *aCollection = aCopy.GetActors();
1433       aCollection->InitTraversal();
1434       while(vtkActor *anAct = aCollection->GetNextActor()){
1435         if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
1436           if(anActor->hasIO() && anActor->GetPlot2Histogram() ){
1437             ProcessIn2DViewers(anActor,RemoveFrom2dViewer);
1438           }
1439         }
1440       }
1441     }
1442   }
1443
1444 #endif
1445
1446 } // end of namespace SMESH