1 // Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // SMESH SMESHGUI : Displayer for SMESH module
24 // File : SMESHGUI_Displayer.cxx
25 // Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
29 #include "SMESHGUI_Displayer.h"
30 #include "SMESHGUI_VTKUtils.h"
31 #include "SMESHGUI_Utils.h"
33 // SALOME GUI includes
34 #include <SalomeApp_Study.h>
35 #include <SalomeApp_Application.h>
36 #include <SUIT_ViewManager.h>
37 #include <SVTK_ViewModel.h>
38 #include <SVTK_ViewWindow.h>
39 #include <SPV3D_Prs.h>
40 #include <SPV3D_ViewModel.h>
41 #include <PV3DViewer_ViewWindow.h>
44 #include "SMESH_Actor.h"
47 #include <SALOMEconfig.h>
48 #include CORBA_SERVER_HEADER(SMESH_Group)
49 #include CORBA_SERVER_HEADER(SMESH_Mesh)
51 std::string SMESHGUI_Displayer::getName( const QString& entry )
53 Handle( SALOME_InteractiveObject ) theIO = new SALOME_InteractiveObject();
54 theIO->setEntry( entry.toUtf8().constData() );
55 if ( !theIO.IsNull() )
57 // Find SOBject (because shape should be published previously)
60 _PTR(SObject) aSObj ( study()->studyDS()->FindObjectID( theIO->getEntry() ) );
61 _PTR(GenericAttribute) anAttr;
63 if ( aSObj && aSObj->FindAttribute( anAttr, "AttributeName") )
65 _PTR(AttributeName) aNameAttr( anAttr );
66 return aNameAttr->Value();
73 SMESHGUI_Displayer::SMESHGUI_Displayer( SalomeApp_Application* app )
74 : LightApp_Displayer(),
80 SMESHGUI_Displayer::~SMESHGUI_Displayer()
84 SALOME_Prs* SMESHGUI_Displayer::buildPresentation( const QString& entry, SALOME_View* theViewFrame )
86 SALOME_Prs *prs = nullptr;
88 SALOME_View* aViewFrame = theViewFrame ? theViewFrame : GetActiveView();
92 SVTK_Viewer* vtk_viewer = dynamic_cast<SVTK_Viewer*>( aViewFrame );
95 SUIT_ViewWindow* wnd = vtk_viewer->getViewManager()->getActiveView();
96 SMESH_Actor* anActor = SMESH::FindActorByEntry( wnd, entry.toUtf8().data() );
98 anActor = SMESH::CreateActor( entry.toUtf8().data(), true );
101 isNeedFitAll = SMESH::NoSmeshActors();
102 SMESH::DisplayActor( wnd, anActor );
103 prs = LightApp_Displayer::buildPresentation( entry.toUtf8().data(), aViewFrame );
108 SMESH::RemoveActor( vtk_viewer->getViewManager()->getActiveView(), anActor );
111 SPV3D_ViewModel *pv3d_viewer = dynamic_cast<SPV3D_ViewModel *>( aViewFrame );
114 SUIT_ViewWindow* wnd = pv3d_viewer->getViewManager()->getActiveView();
115 SMESH_Actor* anActor = SMESH::FindActorByEntry( wnd, entry.toUtf8().data() );
117 anActor = SMESH::CreateActor( entry.toUtf8().data(), true );
120 prs = LightApp_Displayer::buildPresentation( entry.toUtf8().data(), aViewFrame );
123 SPV3D_Prs *pv3dPrs = dynamic_cast<SPV3D_Prs*>( prs );
126 pv3dPrs->SetName( getName( entry ) );
127 pv3dPrs->FillUsingActor( anActor );
137 SalomeApp_Study* SMESHGUI_Displayer::study() const
139 return dynamic_cast<SalomeApp_Study*>( myApp->activeStudy() );
142 bool SMESHGUI_Displayer::canBeDisplayed( const QString& entry, const QString& viewer_type ) const
145 if(viewer_type != SVTK_Viewer::Type() && viewer_type != SPV3D_ViewModel::Type())
148 _PTR(SObject) obj = SMESH::getStudy()->FindObjectID( (const char*)entry.toUtf8() );
149 CORBA::Object_var anObj = SMESH::SObjectToObject( obj );
151 if ( !CORBA::is_nil( anObj ) )
153 SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( anObj );
154 if ( ! ( res = !mesh->_is_nil() ))
156 SMESH::SMESH_subMesh_var aSubMeshObj = SMESH::SMESH_subMesh::_narrow( anObj );
157 if ( ! ( res = !aSubMeshObj->_is_nil() ))
159 SMESH::SMESH_GroupBase_var aGroupObj = SMESH::SMESH_GroupBase::_narrow( anObj );
160 res = !aGroupObj->_is_nil();
167 void SMESHGUI_Displayer::Display( const QStringList& theList, const bool anUpdateViewer, SALOME_View* theView )
169 LightApp_Displayer::Display( theList, anUpdateViewer, theView );
173 isNeedFitAll = false;