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[modules/smesh.git] / src / SMESH / SMESH_Hexa_3D.cxx
1 //  SMESH SMESH : implementaion of SMESH idl descriptions
2 //
3 //  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
5 // 
6 //  This library is free software; you can redistribute it and/or 
7 //  modify it under the terms of the GNU Lesser General Public 
8 //  License as published by the Free Software Foundation; either 
9 //  version 2.1 of the License. 
10 // 
11 //  This library is distributed in the hope that it will be useful, 
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of 
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
14 //  Lesser General Public License for more details. 
15 // 
16 //  You should have received a copy of the GNU Lesser General Public 
17 //  License along with this library; if not, write to the Free Software 
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
19 // 
20 //  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
21 //
22 //
23 //
24 //  File   : SMESH_Hexa_3D.cxx
25 //  Author : Paul RASCLE, EDF
26 //  Module : SMESH
27 //  $Header$
28
29 using namespace std;
30 #include "SMESH_Hexa_3D.hxx"
31 #include "SMESH_Quadrangle_2D.hxx"
32 #include "SMESH_Gen.hxx"
33 #include "SMESH_Mesh.hxx"
34
35 #include "SMDS_MeshElement.hxx"
36 #include "SMDS_MeshNode.hxx"
37 #include "SMDS_FacePosition.hxx"
38
39 #include <TopExp.hxx>
40 #include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
41 #include <TopTools_ListOfShape.hxx>
42 #include <TopTools_ListIteratorOfListOfShape.hxx>
43 #include <TColStd_ListIteratorOfListOfInteger.hxx>
44
45 #include <BRep_Tool.hxx>
46 #include <Geom_Surface.hxx>
47 #include <Geom_Curve.hxx>
48 #include <Geom2d_Curve.hxx>
49 #include <Handle_Geom2d_Curve.hxx>
50 #include <Handle_Geom_Curve.hxx>
51
52 #include "utilities.h"
53
54 //=============================================================================
55 /*!
56  *  
57  */
58 //=============================================================================
59
60 SMESH_Hexa_3D::SMESH_Hexa_3D(int hypId, int studyId,
61         SMESH_Gen * gen):SMESH_3D_Algo(hypId, studyId, gen)
62 {
63         MESSAGE("SMESH_Hexa_3D::SMESH_Hexa_3D");
64         _name = "Hexa_3D";
65 //   _shapeType = TopAbs_SOLID;
66         _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
67 //   MESSAGE("_shapeType octal " << oct << _shapeType);
68         for (int i = 0; i < 6; i++)
69                 _quads[i] = 0;
70 }
71
72 //=============================================================================
73 /*!
74  *  
75  */
76 //=============================================================================
77
78 SMESH_Hexa_3D::~SMESH_Hexa_3D()
79 {
80         MESSAGE("SMESH_Hexa_3D::~SMESH_Hexa_3D");
81 }
82
83 //=============================================================================
84 /*!
85  *  
86  */
87 //=============================================================================
88
89 bool SMESH_Hexa_3D::CheckHypothesis(SMESH_Mesh & aMesh,
90         const TopoDS_Shape & aShape)
91 {
92         MESSAGE("SMESH_Hexa_3D::CheckHypothesis");
93
94         bool isOk = true;
95
96         // nothing to check
97
98         return isOk;
99 }
100
101 //=============================================================================
102 /*!
103  * Hexahedron mesh on hexaedron like form
104  * -0.  - shape and face mesh verification
105  * -1.  - identify faces and vertices of the "cube"
106  * -2.  - Algorithm from:
107  * "Application de l'interpolation transfinie à la création de maillages
108  *  C0 ou G1 continus sur des triangles, quadrangles, tetraedres, pentaedres
109  *  et hexaedres déformés."
110  * Alain PERONNET - 8 janvier 1999
111  */
112 //=============================================================================
113
114 bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
115         const TopoDS_Shape & aShape)throw(SALOME_Exception)
116 {
117         MESSAGE("SMESH_Hexa_3D::Compute");
118
119         bool isOk = false;
120         SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
121         SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
122         //const SMESHDS_SubMesh *& subMeshDS = theSubMesh->GetSubMeshDS();
123
124         // 0.  - shape and face mesh verification
125         // 0.1 - shape must be a solid (or a shell) with 6 faces
126         MESSAGE("---");
127
128         vector < SMESH_subMesh * >meshFaces;
129         for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next())
130         {
131                 SMESH_subMesh *aSubMesh = aMesh.GetSubMeshContaining(exp.Current());
132                 ASSERT(aSubMesh);
133                 meshFaces.push_back(aSubMesh);
134         }
135         if (meshFaces.size() != 6)
136         {
137                 SCRUTE(meshFaces.size());
138                 ASSERT(0);
139                 return false;
140         }
141
142         // 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges)
143         MESSAGE("---");
144
145         for (int i = 0; i < 6; i++)
146         {
147                 TopoDS_Shape aShape = meshFaces[i]->GetSubShape();
148                 SMESH_Algo *algo = _gen->GetAlgo(aMesh, aShape);
149                 string algoName = algo->GetName();
150                 if (algoName != "Quadrangle_2D")
151                 {
152                         // *** delete _quads
153                         SCRUTE(algoName);
154                         ASSERT(0);
155                         return false;
156                 }
157                 SMESH_Quadrangle_2D *quadAlgo =
158                         dynamic_cast < SMESH_Quadrangle_2D * >(algo);
159                 ASSERT(quadAlgo);
160                 try
161                 {
162                         _quads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aShape);
163                         // *** to delete after usage
164                 }
165                 catch(SALOME_Exception & S_ex)
166                 {
167                         // *** delete _quads
168                         // *** throw exception
169                         ASSERT(0);
170                 }
171         }
172
173         // 1.  - identify faces and vertices of the "cube"
174         // 1.1 - ancestor maps vertex->edges in the cube
175         MESSAGE("---");
176
177         TopTools_IndexedDataMapOfShapeListOfShape MS;
178         TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
179
180         // 1.2 - first face is choosen as face Y=0 of the unit cube
181         MESSAGE("---");
182
183         const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape();
184         const TopoDS_Face & F = TopoDS::Face(aFace);
185
186         // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
187         MESSAGE("---");
188
189         int i = 0;
190         TopoDS_Edge E = _quads[0]->edge[i];     //edge will be Y=0,Z=0 on unit cube
191         double f, l;
192         Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
193         TopoDS_Vertex VFirst, VLast;
194         TopExp::Vertices(E, VFirst, VLast);     // corresponds to f and l
195         bool isForward =
196                 (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
197
198         if (isForward)
199         {
200                 _cube.V000 = VFirst;    // will be (0,0,0) on the unit cube
201                 _cube.V100 = VLast;             // will be (1,0,0) on the unit cube
202         }
203         else
204         {
205                 _cube.V000 = VLast;
206                 _cube.V100 = VFirst;
207         }
208
209         i = 1;
210         E = _quads[0]->edge[i];
211         C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
212         TopExp::Vertices(E, VFirst, VLast);
213         isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
214         if (isForward)
215                 _cube.V101 = VLast;             // will be (1,0,1) on the unit cube
216         else
217                 _cube.V101 = VFirst;
218
219         i = 2;
220         E = _quads[0]->edge[i];
221         C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
222         TopExp::Vertices(E, VFirst, VLast);
223         isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
224         if (isForward)
225                 _cube.V001 = VLast;             // will be (0,0,1) on the unit cube
226         else
227                 _cube.V001 = VFirst;
228
229         // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0)
230         //     - find edge X=1, Z=0 (ancestor of V100 not in face Y=0)
231         //     - find edge X=1, Z=1 (ancestor of V101 not in face Y=0) 
232         //     - find edge X=0, Z=1 (ancestor of V001 not in face Y=0)
233         MESSAGE("---");
234
235         TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V000, MS);
236         ASSERT(!E_0Y0.IsNull());
237
238         TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V100, MS);
239         ASSERT(!E_1Y0.IsNull());
240
241         TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V101, MS);
242         ASSERT(!E_1Y1.IsNull());
243
244         TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V001, MS);
245         ASSERT(!E_0Y1.IsNull());
246
247         // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011
248         MESSAGE("---");
249
250         TopExp::Vertices(E_0Y0, VFirst, VLast);
251         if (VFirst.IsSame(_cube.V000))
252                 _cube.V010 = VLast;
253         else
254                 _cube.V010 = VFirst;
255
256         TopExp::Vertices(E_1Y0, VFirst, VLast);
257         if (VFirst.IsSame(_cube.V100))
258                 _cube.V110 = VLast;
259         else
260                 _cube.V110 = VFirst;
261
262         TopExp::Vertices(E_1Y1, VFirst, VLast);
263         if (VFirst.IsSame(_cube.V101))
264                 _cube.V111 = VLast;
265         else
266                 _cube.V111 = VFirst;
267
268         TopExp::Vertices(E_0Y1, VFirst, VLast);
269         if (VFirst.IsSame(_cube.V001))
270                 _cube.V011 = VLast;
271         else
272                 _cube.V011 = VFirst;
273
274         // 1.6 - find remaining faces given 4 vertices
275         MESSAGE("---");
276
277         _indY0 = 0;
278         _cube.quad_Y0 = _quads[_indY0];
279
280         _indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
281                 _cube.V010, _cube.V011, _cube.V110, _cube.V111);
282         _cube.quad_Y1 = _quads[_indY1];
283
284         _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
285                 _cube.V000, _cube.V010, _cube.V100, _cube.V110);
286         _cube.quad_Z0 = _quads[_indZ0];
287
288         _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
289                 _cube.V001, _cube.V011, _cube.V101, _cube.V111);
290         _cube.quad_Z1 = _quads[_indZ1];
291
292         _indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
293                 _cube.V000, _cube.V001, _cube.V010, _cube.V011);
294         _cube.quad_X0 = _quads[_indX0];
295
296         _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
297                 _cube.V100, _cube.V101, _cube.V110, _cube.V111);
298         _cube.quad_X1 = _quads[_indX1];
299
300         MESSAGE("---");
301
302         // 1.7 - get convertion coefs from face 2D normalized to 3D normalized
303
304         Conv2DStruct cx0;                       // for face X=0
305         Conv2DStruct cx1;                       // for face X=1
306         Conv2DStruct cy0;
307         Conv2DStruct cy1;
308         Conv2DStruct cz0;
309         Conv2DStruct cz1;
310
311         GetConv2DCoefs(*_cube.quad_X0, meshFaces[_indX0]->GetSubShape(),
312                 _cube.V000, _cube.V010, _cube.V011, _cube.V001, cx0);
313         GetConv2DCoefs(*_cube.quad_X1, meshFaces[_indX1]->GetSubShape(),
314                 _cube.V100, _cube.V110, _cube.V111, _cube.V101, cx1);
315         GetConv2DCoefs(*_cube.quad_Y0, meshFaces[_indY0]->GetSubShape(),
316                 _cube.V000, _cube.V100, _cube.V101, _cube.V001, cy0);
317         GetConv2DCoefs(*_cube.quad_Y1, meshFaces[_indY1]->GetSubShape(),
318                 _cube.V010, _cube.V110, _cube.V111, _cube.V011, cy1);
319         GetConv2DCoefs(*_cube.quad_Z0, meshFaces[_indZ0]->GetSubShape(),
320                 _cube.V000, _cube.V100, _cube.V110, _cube.V010, cz0);
321         GetConv2DCoefs(*_cube.quad_Z1, meshFaces[_indZ1]->GetSubShape(),
322                 _cube.V001, _cube.V101, _cube.V111, _cube.V011, cz1);
323
324         // 1.8 - create a 3D structure for normalized values
325
326         MESSAGE("---");
327         int nbx = _cube.quad_Y0->nbPts[0];
328         int nby = _cube.quad_Y0->nbPts[1];
329         int nbz;
330         if (cx0.a1 != 0)
331                 nbz = _cube.quad_X0->nbPts[1];
332         else
333                 nbz = _cube.quad_X0->nbPts[0];
334         //SCRUTE(nbx);
335         //SCRUTE(nby);
336         //SCRUTE(nbz);
337
338         //
339         // Adding NB To my point of vue that definition of nbx nby and nbz
340         // seems to be true (but maybe I am wrong). Of course any comments
341         // or other suggestions are welcome !!!!
342         //
343
344         nbx = _cube.quad_Z0->nbPts[0];
345         double det = cz0.a1*cz0.b2 - cz0.a2*cz0.b1;
346         if (cz0.a1 == 0.) nbx = _cube.quad_Z0->nbPts[1];
347
348         nby = _cube.quad_X0->nbPts[0];
349         det = cx0.a1*cx0.b2 - cx0.a2*cx0.b1;
350         if (cx0.a1 == 0.) nby = _cube.quad_X0->nbPts[1];
351
352         nbz = _cube.quad_Y0->nbPts[0];
353         det = cy0.a1*cy0.b2 - cy0.a2*cy0.b1;
354         if (cy0.a1 != 0.) nbz = _cube.quad_Y0->nbPts[1];
355
356         SCRUTE(nbx);
357         SCRUTE(nby);
358         SCRUTE(nbz);
359
360         int nbxyz = nbx * nby * nbz;
361         Point3DStruct *np = new Point3DStruct[nbxyz];
362
363         // 1.9 - store node indexes of faces
364
365         {
366                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
367
368                 faceQuadStruct *quad = _cube.quad_X0;
369                 int i = 0;                              // j = x/face , k = y/face
370                 int nbdown = quad->nbPts[0];
371                 int nbright = quad->nbPts[1];
372
373
374                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
375                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
376                         
377                 while(itf->more())
378                 {
379                         const SMDS_MeshNode * node = itf->next();
380                         const SMDS_FacePosition* fpos
381                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
382                         double ri = fpos->GetUParameter();
383                         double rj = fpos->GetVParameter();
384                         int i1 = int (ri);
385                         int j1 = int (rj);
386                         int ij1 = j1 * nbdown + i1;
387                         quad->uv_grid[ij1].node = node;
388                 }
389                 delete itf;
390
391                 for (int i1 = 0; i1 < nbdown; i1++)
392                         for (int j1 = 0; j1 < nbright; j1++)
393                         {
394                                 int ij1 = j1 * nbdown + i1;
395                                 int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic;     // j = x/face
396                                 int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc;     // k = y/face
397                                 int ijk = k * nbx * nby + j * nbx + i;
398                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
399                                 np[ijk].node = quad->uv_grid[ij1].node;
400                                 //SCRUTE(np[ijk].nodeId);
401                         }
402         }
403
404         {
405                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX1]->GetSubShape());
406
407                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
408                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
409
410                 faceQuadStruct *quad = _cube.quad_X1;
411                 int i = nbx - 1;                // j = x/face , k = y/face
412                 int nbdown = quad->nbPts[0];
413                 int nbright = quad->nbPts[1];
414
415                 while(itf->more())
416                 {
417                         const SMDS_MeshNode * node = itf->next();
418                         const SMDS_FacePosition* fpos
419                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
420                         double ri = fpos->GetUParameter();
421                         double rj = fpos->GetVParameter();
422                         int i1 = int (ri);
423                         int j1 = int (rj);
424                         int ij1 = j1 * nbdown + i1;
425                         quad->uv_grid[ij1].node = node;
426                 }
427                 delete itf;
428
429                 for (int i1 = 0; i1 < nbdown; i1++)
430                         for (int j1 = 0; j1 < nbright; j1++)
431                         {
432                                 int ij1 = j1 * nbdown + i1;
433                                 int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic;     // j = x/face
434                                 int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc;     // k = y/face
435                                 int ijk = k * nbx * nby + j * nbx + i;
436                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
437                                 np[ijk].node = quad->uv_grid[ij1].node;
438                                 //SCRUTE(np[ijk].nodeId);
439                         }
440         }
441
442         {
443                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY0]->GetSubShape());
444
445                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
446                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
447
448                 faceQuadStruct *quad = _cube.quad_Y0;
449                 int j = 0;                              // i = x/face , k = y/face
450                 int nbdown = quad->nbPts[0];
451                 int nbright = quad->nbPts[1];
452
453                 while(itf->more())
454                 {
455                         const SMDS_MeshNode * node = itf->next();
456                         const SMDS_FacePosition * fpos
457                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
458                         double ri = fpos->GetUParameter();
459                         double rj = fpos->GetVParameter();
460                         int i1 = int (ri);
461                         int j1 = int (rj);
462                         int ij1 = j1 * nbdown + i1;
463                         quad->uv_grid[ij1].node = node;
464                 }
465                 delete itf;
466
467                 for (int i1 = 0; i1 < nbdown; i1++)
468                         for (int j1 = 0; j1 < nbright; j1++)
469                         {
470                                 int ij1 = j1 * nbdown + i1;
471                                 int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic;     // i = x/face
472                                 int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc;     // k = y/face
473                                 int ijk = k * nbx * nby + j * nbx + i;
474                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
475                                 np[ijk].node = quad->uv_grid[ij1].node;
476                                 //SCRUTE(np[ijk].nodeId);
477                         }
478         }
479
480         {
481                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY1]->GetSubShape());
482
483                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
484                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
485
486                 faceQuadStruct *quad = _cube.quad_Y1;
487                 int j = nby - 1;                // i = x/face , k = y/face
488                 int nbdown = quad->nbPts[0];
489                 int nbright = quad->nbPts[1];
490
491                 while(itf->more())
492                 {
493                         const SMDS_MeshNode * node = itf->next();
494                         const SMDS_FacePosition* fpos =
495                                 static_cast<const SMDS_FacePosition *>(node->GetPosition());
496                         double ri = fpos->GetUParameter();
497                         double rj = fpos->GetVParameter();
498                         int i1 = int (ri);
499                         int j1 = int (rj);
500                         int ij1 = j1 * nbdown + i1;
501                         quad->uv_grid[ij1].node = node;
502                 }
503
504                 for (int i1 = 0; i1 < nbdown; i1++)
505                         for (int j1 = 0; j1 < nbright; j1++)
506                         {
507                                 int ij1 = j1 * nbdown + i1;
508                                 int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic;     // i = x/face
509                                 int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc;     // k = y/face
510                                 int ijk = k * nbx * nby + j * nbx + i;
511                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
512                                 np[ijk].node = quad->uv_grid[ij1].node;
513                                 //SCRUTE(np[ijk].nodeId);
514                         }
515         }
516
517         {
518                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape());
519
520                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
521                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
522
523                 faceQuadStruct *quad = _cube.quad_Z0;
524                 int k = 0;                              // i = x/face , j = y/face
525                 int nbdown = quad->nbPts[0];
526                 int nbright = quad->nbPts[1];
527
528                 while(itf->more())
529                 {
530                         const SMDS_MeshNode * node = itf->next();
531                         const SMDS_FacePosition * fpos
532                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
533                         double ri = fpos->GetUParameter();
534                         double rj = fpos->GetVParameter();
535                         int i1 = int (ri);
536                         int j1 = int (rj);
537                         int ij1 = j1 * nbdown + i1;
538                         quad->uv_grid[ij1].node = node;
539                 }
540
541                 for (int i1 = 0; i1 < nbdown; i1++)
542                         for (int j1 = 0; j1 < nbright; j1++)
543                         {
544                                 int ij1 = j1 * nbdown + i1;
545                                 int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic;     // i = x/face
546                                 int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc;     // j = y/face
547                                 int ijk = k * nbx * nby + j * nbx + i;
548                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
549                                 np[ijk].node = quad->uv_grid[ij1].node;
550                                 //SCRUTE(np[ijk].nodeId);
551                         }
552         }
553
554         {
555                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
556
557                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
558                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
559
560                 faceQuadStruct *quad = _cube.quad_Z1;
561                 int k = nbz - 1;                // i = x/face , j = y/face
562                 int nbdown = quad->nbPts[0];
563                 int nbright = quad->nbPts[1];
564
565                 while(itf->more())
566                 {
567                         const SMDS_MeshNode * node = itf->next();
568                         const SMDS_FacePosition* fpos
569                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
570                         double ri = fpos->GetUParameter();
571                         double rj = fpos->GetVParameter();
572                         int i1 = int (ri);
573                         int j1 = int (rj);
574                         int ij1 = j1 * nbdown + i1;
575                         quad->uv_grid[ij1].node = node;
576                 }
577
578                 for (int i1 = 0; i1 < nbdown; i1++)
579                         for (int j1 = 0; j1 < nbright; j1++)
580                         {
581                                 int ij1 = j1 * nbdown + i1;
582                                 int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic;     // i = x/face
583                                 int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc;     // j = y/face
584                                 int ijk = k * nbx * nby + j * nbx + i;
585                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
586                                 np[ijk].node = quad->uv_grid[ij1].node;
587                                 //SCRUTE(np[ijk].nodeId);
588                         }
589         }
590
591         // 2.0 - for each node of the cube:
592         //       - get the 8 points 3D = 8 vertices of the cube
593         //       - get the 12 points 3D on the 12 edges of the cube
594         //       - get the 6 points 3D on the 6 faces with their ID
595         //       - compute the point 3D
596         //       - store the point 3D in SMESHDS, store its ID in 3D structure
597
598         TopoDS_Shell aShell;
599         TopExp_Explorer exp(aShape, TopAbs_SHELL);
600         if (exp.More())
601         {
602                 aShell = TopoDS::Shell(exp.Current());
603         }
604         else
605         {
606                 MESSAGE("no shell...");
607                 ASSERT(0);
608         }
609
610         Pt3 p000, p001, p010, p011, p100, p101, p110, p111;
611         Pt3 px00, px01, px10, px11;
612         Pt3 p0y0, p0y1, p1y0, p1y1;
613         Pt3 p00z, p01z, p10z, p11z;
614         Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz;
615
616         GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS);
617         GetPoint(p001, 0, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
618         GetPoint(p010, 0, nby - 1, 0, nbx, nby, nbz, np, meshDS);
619         GetPoint(p011, 0, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
620         GetPoint(p100, nbx - 1, 0, 0, nbx, nby, nbz, np, meshDS);
621         GetPoint(p101, nbx - 1, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
622         GetPoint(p110, nbx - 1, nby - 1, 0, nbx, nby, nbz, np, meshDS);
623         GetPoint(p111, nbx - 1, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
624
625         for (int i = 1; i < nbx - 1; i++)
626         {
627                 for (int j = 1; j < nby - 1; j++)
628                 {
629                         for (int k = 1; k < nbz - 1; k++)
630                         {
631                                 // *** seulement maillage regulier
632                                 // 12 points on edges
633                                 GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS);
634                                 GetPoint(px01, i, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
635                                 GetPoint(px10, i, nby - 1, 0, nbx, nby, nbz, np, meshDS);
636                                 GetPoint(px11, i, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
637
638                                 GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS);
639                                 GetPoint(p0y1, 0, j, nbz - 1, nbx, nby, nbz, np, meshDS);
640                                 GetPoint(p1y0, nbx - 1, j, 0, nbx, nby, nbz, np, meshDS);
641                                 GetPoint(p1y1, nbx - 1, j, nbz - 1, nbx, nby, nbz, np, meshDS);
642
643                                 GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS);
644                                 GetPoint(p01z, 0, nby - 1, k, nbx, nby, nbz, np, meshDS);
645                                 GetPoint(p10z, nbx - 1, 0, k, nbx, nby, nbz, np, meshDS);
646                                 GetPoint(p11z, nbx - 1, nby - 1, k, nbx, nby, nbz, np, meshDS);
647
648                                 // 12 points on faces
649                                 GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS);
650                                 GetPoint(pxy1, i, j, nbz - 1, nbx, nby, nbz, np, meshDS);
651                                 GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS);
652                                 GetPoint(px1z, i, nby - 1, k, nbx, nby, nbz, np, meshDS);
653                                 GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS);
654                                 GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS);
655
656                                 int ijk = k * nbx * nby + j * nbx + i;
657                                 double x = double (i) / double (nbx - 1);       // *** seulement
658                                 double y = double (j) / double (nby - 1);       // *** maillage
659                                 double z = double (k) / double (nbz - 1);       // *** regulier
660
661                                 Pt3 X;
662                                 for (int i = 0; i < 3; i++)
663                                 {
664                                         X[i] =
665                                                 (1 - x) * p0yz[i] + x * p1yz[i]
666                                                 + (1 - y) * px0z[i] + y * px1z[i]
667                                                 + (1 - z) * pxy0[i] + z * pxy1[i]
668                                                 - (1 - x) * ((1 - y) * p00z[i] + y * p01z[i])
669                                                 - x * ((1 - y) * p10z[i] + y * p11z[i])
670                                                 - (1 - y) * ((1 - z) * px00[i] + z * px01[i])
671                                                 - y * ((1 - z) * px10[i] + z * px11[i])
672                                                 - (1 - z) * ((1 - x) * p0y0[i] + x * p1y0[i])
673                                                 - z * ((1 - x) * p0y1[i] + x * p1y1[i])
674                                                 + (1 - x) * ((1 - y) * ((1 - z) * p000[i] + z * p001[i])
675                                                 + y * ((1 - z) * p010[i] + z * p011[i]))
676                                                 + x * ((1 - y) * ((1 - z) * p100[i] + z * p101[i])
677                                                 + y * ((1 - z) * p110[i] + z * p111[i]));
678                                 }
679
680                                 SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]);
681                                 np[ijk].node = node;
682                                 //meshDS->SetNodeInVolume(node, TopoDS::Solid(aShape));
683                                 meshDS->SetNodeInVolume(node, aShell);
684                         }
685                 }
686         }
687
688         //2.1 - for each node of the cube (less 3 *1 Faces):
689         //      - store hexahedron in SMESHDS
690         MESSAGE("Storing hexahedron into the DS");
691         for (int i = 0; i < nbx - 1; i++)
692                 for (int j = 0; j < nby - 1; j++)
693                         for (int k = 0; k < nbz - 1; k++)
694                         {
695                                 int n1 = k * nbx * nby + j * nbx + i;
696                                 int n2 = k * nbx * nby + j * nbx + i + 1;
697                                 int n3 = k * nbx * nby + (j + 1) * nbx + i + 1;
698                                 int n4 = k * nbx * nby + (j + 1) * nbx + i;
699                                 int n5 = (k + 1) * nbx * nby + j * nbx + i;
700                                 int n6 = (k + 1) * nbx * nby + j * nbx + i + 1;
701                                 int n7 = (k + 1) * nbx * nby + (j + 1) * nbx + i + 1;
702                                 int n8 = (k + 1) * nbx * nby + (j + 1) * nbx + i;
703
704 //    MESSAGE(" "<<n1<<" "<<n2<<" "<<n3<<" "<<n4<<" "<<n5<<" "<<n6<<" "<<n7<<" "<<n8);
705                                 //MESSAGE(" "<<np[n1].nodeId<<" "<<np[n2].nodeId<<" "<<np[n3].nodeId<<" "<<np[n4].nodeId<<" "<<np[n5].nodeId<<" "<<np[n6].nodeId<<" "<<np[n7].nodeId<<" "<<np[n8].nodeId);
706
707                                 SMDS_MeshVolume * elt = meshDS->AddVolume(np[n1].node,
708                                         np[n2].node,
709                                         np[n3].node,
710                                         np[n4].node,
711                                         np[n5].node,
712                                         np[n6].node,
713                                         np[n7].node,
714                                         np[n8].node);
715                                  ;
716                                 meshDS->SetMeshElementOnShape(elt, aShell);
717
718                                 // *** 5 tetrahedres ... verifier orientations,
719                                 //     mettre en coherence &vec quadrangles-> triangles
720                                 //     choisir afficher 1 parmi edges, face et volumes
721 //    int tetra1 = meshDS->AddVolume(np[n1].nodeId,
722 //                   np[n2].nodeId,
723 //                   np[n4].nodeId,
724 //                   np[n5].nodeId);
725 //    int tetra2 = meshDS->AddVolume(np[n2].nodeId,
726 //                   np[n3].nodeId,
727 //                   np[n4].nodeId,
728 //                   np[n7].nodeId);
729 //    int tetra3 = meshDS->AddVolume(np[n5].nodeId,
730 //                   np[n6].nodeId,
731 //                   np[n7].nodeId,
732 //                   np[n2].nodeId);
733 //    int tetra4 = meshDS->AddVolume(np[n5].nodeId,
734 //                   np[n7].nodeId,
735 //                   np[n8].nodeId,
736 //                   np[n4].nodeId);
737 //    int tetra5 = meshDS->AddVolume(np[n5].nodeId,
738 //                   np[n7].nodeId,
739 //                   np[n2].nodeId,
740 //                   np[n4].nodeId);
741
742                         }
743
744         MESSAGE("End of SMESH_Hexa_3D::Compute()");
745         return true;
746 }
747
748 //=============================================================================
749 /*!
750  *  
751  */
752 //=============================================================================
753
754 void SMESH_Hexa_3D::GetPoint(Pt3 p, int i, int j, int k, int nbx, int nby,
755         int nbz, Point3DStruct * np, const SMESHDS_Mesh * meshDS)
756 {
757         int ijk = k * nbx * nby + j * nbx + i;
758         const SMDS_MeshNode * node = np[ijk].node;
759         p[0] = node->X();
760         p[1] = node->Y();
761         p[2] = node->Z();
762         //MESSAGE(" "<<i<<" "<<j<<" "<<k<<" "<<p[0]<<" "<<p[1]<<" "<<p[2]);
763 }
764
765 //=============================================================================
766 /*!
767  *  
768  */
769 //=============================================================================
770
771 int SMESH_Hexa_3D::GetFaceIndex(SMESH_Mesh & aMesh,
772         const TopoDS_Shape & aShape,
773         const vector < SMESH_subMesh * >&meshFaces,
774         const TopoDS_Vertex & V0,
775         const TopoDS_Vertex & V1,
776         const TopoDS_Vertex & V2, const TopoDS_Vertex & V3)
777 {
778         MESSAGE("SMESH_Hexa_3D::GetFaceIndex");
779         int faceIndex = -1;
780         for (int i = 1; i < 6; i++)
781         {
782                 const TopoDS_Shape & aFace = meshFaces[i]->GetSubShape();
783                 //const TopoDS_Face& F = TopoDS::Face(aFace);
784                 TopTools_IndexedMapOfShape M;
785                 TopExp::MapShapes(aFace, TopAbs_VERTEX, M);
786                 bool verticesInShape = false;
787                 if (M.Contains(V0))
788                         if (M.Contains(V1))
789                                 if (M.Contains(V2))
790                                         if (M.Contains(V3))
791                                                 verticesInShape = true;
792                 if (verticesInShape)
793                 {
794                         faceIndex = i;
795                         break;
796                 }
797         }
798         ASSERT(faceIndex > 0);
799         SCRUTE(faceIndex);
800         return faceIndex;
801 }
802
803 //=============================================================================
804 /*!
805  *  
806  */
807 //=============================================================================
808
809 TopoDS_Edge
810         SMESH_Hexa_3D::EdgeNotInFace(SMESH_Mesh & aMesh,
811         const TopoDS_Shape & aShape,
812         const TopoDS_Face & aFace,
813         const TopoDS_Vertex & aVertex,
814         const TopTools_IndexedDataMapOfShapeListOfShape & MS)
815 {
816         MESSAGE("SMESH_Hexa_3D::EdgeNotInFace");
817         TopTools_IndexedDataMapOfShapeListOfShape MF;
818         TopExp::MapShapesAndAncestors(aFace, TopAbs_VERTEX, TopAbs_EDGE, MF);
819         const TopTools_ListOfShape & ancestorsInSolid = MS.FindFromKey(aVertex);
820         const TopTools_ListOfShape & ancestorsInFace = MF.FindFromKey(aVertex);
821         SCRUTE(ancestorsInSolid.Extent());
822         SCRUTE(ancestorsInFace.Extent());
823         ASSERT(ancestorsInSolid.Extent() == 6); // 6 (edges doublees)
824         ASSERT(ancestorsInFace.Extent() == 2);
825
826         TopoDS_Edge E;
827         E.Nullify();
828         TopTools_ListIteratorOfListOfShape its(ancestorsInSolid);
829         for (; its.More(); its.Next())
830         {
831                 TopoDS_Shape ancestor = its.Value();
832                 TopTools_ListIteratorOfListOfShape itf(ancestorsInFace);
833                 bool isInFace = false;
834                 for (; itf.More(); itf.Next())
835                 {
836                         TopoDS_Shape ancestorInFace = itf.Value();
837                         if (ancestorInFace.IsSame(ancestor))
838                         {
839                                 isInFace = true;
840                                 break;
841                         }
842                 }
843                 if (!isInFace)
844                 {
845                         E = TopoDS::Edge(ancestor);
846                         break;
847                 }
848         }
849         return E;
850 }
851
852 //=============================================================================
853 /*!
854  *  
855  */
856 //=============================================================================
857
858 void SMESH_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad,
859         const TopoDS_Shape & aShape,
860         const TopoDS_Vertex & V0,
861         const TopoDS_Vertex & V1,
862         const TopoDS_Vertex & V2, const TopoDS_Vertex & V3, Conv2DStruct & conv)
863 {
864         MESSAGE("SMESH_Hexa_3D::GetConv2DCoefs");
865         const TopoDS_Face & F = TopoDS::Face(aShape);
866         TopoDS_Edge E = quad.edge[0];
867         double f, l;
868         Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
869         TopoDS_Vertex VFirst, VLast;
870         TopExp::Vertices(E, VFirst, VLast);     // corresponds to f and l
871         bool isForward = (((l - f) * (quad.last[0] - quad.first[0])) > 0);
872         TopoDS_Vertex VA, VB;
873         if (isForward)
874         {
875                 VA = VFirst;
876                 VB = VLast;
877         }
878         else
879         {
880                 VA = VLast;
881                 VB = VFirst;
882         }
883         int a1, b1, c1, a2, b2, c2;
884         if (VA.IsSame(V0))
885                 if (VB.IsSame(V1))
886                 {
887                         a1 = 1;
888                         b1 = 0;
889                         c1 = 0;                         // x
890                         a2 = 0;
891                         b2 = 1;
892                         c2 = 0;                         // y
893                 }
894                 else
895                 {
896                         ASSERT(VB.IsSame(V3));
897                         a1 = 0;
898                         b1 = 1;
899                         c1 = 0;                         // y
900                         a2 = 1;
901                         b2 = 0;
902                         c2 = 0;                         // x
903                 }
904         if (VA.IsSame(V1))
905                 if (VB.IsSame(V2))
906                 {
907                         a1 = 0;
908                         b1 = -1;
909                         c1 = 1;                         // 1-y
910                         a2 = 1;
911                         b2 = 0;
912                         c2 = 0;                         // x
913                 }
914                 else
915                 {
916                         ASSERT(VB.IsSame(V0));
917                         a1 = -1;
918                         b1 = 0;
919                         c1 = 1;                         // 1-x
920                         a2 = 0;
921                         b2 = 1;
922                         c2 = 0;                         // y
923                 }
924         if (VA.IsSame(V2))
925                 if (VB.IsSame(V3))
926                 {
927                         a1 = -1;
928                         b1 = 0;
929                         c1 = 1;                         // 1-x
930                         a2 = 0;
931                         b2 = -1;
932                         c2 = 1;                         // 1-y
933                 }
934                 else
935                 {
936                         ASSERT(VB.IsSame(V1));
937                         a1 = 0;
938                         b1 = -1;
939                         c1 = 1;                         // 1-y
940                         a2 = -1;
941                         b2 = 0;
942                         c2 = 1;                         // 1-x
943                 }
944         if (VA.IsSame(V3))
945                 if (VB.IsSame(V0))
946                 {
947                         a1 = 0;
948                         b1 = 1;
949                         c1 = 0;                         // y
950                         a2 = -1;
951                         b2 = 0;
952                         c2 = 1;                         // 1-x
953                 }
954                 else
955                 {
956                         ASSERT(VB.IsSame(V2));
957                         a1 = 1;
958                         b1 = 0;
959                         c1 = 0;                         // x
960                         a2 = 0;
961                         b2 = -1;
962                         c2 = 1;                         // 1-y
963                 }
964         MESSAGE("X = " << c1 << "+ " << a1 << "*x + " << b1 << "*y");
965         MESSAGE("Y = " << c2 << "+ " << a2 << "*x + " << b2 << "*y");
966         conv.a1 = a1;
967         conv.b1 = b1;
968         conv.c1 = c1;
969         conv.a2 = a2;
970         conv.b2 = b2;
971         conv.c2 = c2;
972
973         int nbdown = quad.nbPts[0];
974         int nbright = quad.nbPts[1];
975         conv.ia = int (a1);
976         conv.ib = int (b1);
977         conv.ic =
978                 int (c1 * a1 * a1) * (nbdown - 1) + int (c1 * b1 * b1) * (nbright - 1);
979         conv.ja = int (a2);
980         conv.jb = int (b2);
981         conv.jc =
982                 int (c2 * a2 * a2) * (nbdown - 1) + int (c2 * b2 * b2) * (nbright - 1);
983         MESSAGE("I " << conv.ia << " " << conv.ib << " " << conv.ic);
984         MESSAGE("J " << conv.ja << " " << conv.jb << " " << conv.jc);
985 }
986
987 //=============================================================================
988 /*!
989  *  
990  */
991 //=============================================================================
992
993 ostream & SMESH_Hexa_3D::SaveTo(ostream & save)
994 {
995         return save << this;
996 }
997
998 //=============================================================================
999 /*!
1000  *  
1001  */
1002 //=============================================================================
1003
1004 istream & SMESH_Hexa_3D::LoadFrom(istream & load)
1005 {
1006         return load >> (*this);
1007 }
1008
1009 //=============================================================================
1010 /*!
1011  *  
1012  */
1013 //=============================================================================
1014
1015 ostream & operator <<(ostream & save, SMESH_Hexa_3D & hyp)
1016 {
1017         return save;
1018 }
1019
1020 //=============================================================================
1021 /*!
1022  *  
1023  */
1024 //=============================================================================
1025
1026 istream & operator >>(istream & load, SMESH_Hexa_3D & hyp)
1027 {
1028         return load;
1029 }