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[modules/smesh.git] / src / SMESH / SMESH_Hexa_3D.cxx
1 //  SMESH SMESH : implementaion of SMESH idl descriptions
2 //
3 //  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
5 // 
6 //  This library is free software; you can redistribute it and/or 
7 //  modify it under the terms of the GNU Lesser General Public 
8 //  License as published by the Free Software Foundation; either 
9 //  version 2.1 of the License. 
10 // 
11 //  This library is distributed in the hope that it will be useful, 
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of 
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
14 //  Lesser General Public License for more details. 
15 // 
16 //  You should have received a copy of the GNU Lesser General Public 
17 //  License along with this library; if not, write to the Free Software 
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
19 // 
20 //  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
21 //
22 //
23 //
24 //  File   : SMESH_Hexa_3D.cxx
25 //  Author : Paul RASCLE, EDF
26 //  Module : SMESH
27 //  $Header$
28
29 using namespace std;
30 #include "SMESH_Hexa_3D.hxx"
31 #include "SMESH_Quadrangle_2D.hxx"
32 #include "SMESH_Gen.hxx"
33 #include "SMESH_Mesh.hxx"
34
35 #include "SMDS_MeshElement.hxx"
36 #include "SMDS_MeshNode.hxx"
37 #include "SMDS_FacePosition.hxx"
38
39 #include <TopExp.hxx>
40 #include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
41 #include <TopTools_ListOfShape.hxx>
42 #include <TopTools_ListIteratorOfListOfShape.hxx>
43 #include <TColStd_ListIteratorOfListOfInteger.hxx>
44
45 #include <BRep_Tool.hxx>
46 #include <Geom_Surface.hxx>
47 #include <Geom_Curve.hxx>
48 #include <Geom2d_Curve.hxx>
49 #include <Handle_Geom2d_Curve.hxx>
50 #include <Handle_Geom_Curve.hxx>
51
52 #include "utilities.h"
53
54 //=============================================================================
55 /*!
56  *  
57  */
58 //=============================================================================
59
60 SMESH_Hexa_3D::SMESH_Hexa_3D(int hypId, int studyId,
61         SMESH_Gen * gen):SMESH_3D_Algo(hypId, studyId, gen)
62 {
63         MESSAGE("SMESH_Hexa_3D::SMESH_Hexa_3D");
64         _name = "Hexa_3D";
65 //   _shapeType = TopAbs_SOLID;
66         _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
67 //   MESSAGE("_shapeType octal " << oct << _shapeType);
68         for (int i = 0; i < 6; i++)
69                 _quads[i] = 0;
70 }
71
72 //=============================================================================
73 /*!
74  *  
75  */
76 //=============================================================================
77
78 SMESH_Hexa_3D::~SMESH_Hexa_3D()
79 {
80         MESSAGE("SMESH_Hexa_3D::~SMESH_Hexa_3D");
81 }
82
83 //=============================================================================
84 /*!
85  *  
86  */
87 //=============================================================================
88
89 bool SMESH_Hexa_3D::CheckHypothesis(SMESH_Mesh & aMesh,
90         const TopoDS_Shape & aShape)
91 {
92         MESSAGE("SMESH_Hexa_3D::CheckHypothesis");
93
94         bool isOk = true;
95
96         // nothing to check
97
98         return isOk;
99 }
100
101 //=============================================================================
102 /*!
103  * Hexahedron mesh on hexaedron like form
104  * -0.  - shape and face mesh verification
105  * -1.  - identify faces and vertices of the "cube"
106  * -2.  - Algorithm from:
107  * "Application de l'interpolation transfinie à la création de maillages
108  *  C0 ou G1 continus sur des triangles, quadrangles, tetraedres, pentaedres
109  *  et hexaedres déformés."
110  * Alain PERONNET - 8 janvier 1999
111  */
112 //=============================================================================
113
114 bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
115         const TopoDS_Shape & aShape)throw(SALOME_Exception)
116 {
117         MESSAGE("SMESH_Hexa_3D::Compute");
118
119         bool isOk = false;
120         SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
121         SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
122         //const SMESHDS_SubMesh *& subMeshDS = theSubMesh->GetSubMeshDS();
123
124         // 0.  - shape and face mesh verification
125         // 0.1 - shape must be a solid (or a shell) with 6 faces
126         MESSAGE("---");
127
128         vector < SMESH_subMesh * >meshFaces;
129         for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next())
130         {
131                 SMESH_subMesh *aSubMesh = aMesh.GetSubMeshContaining(exp.Current());
132                 ASSERT(aSubMesh);
133                 meshFaces.push_back(aSubMesh);
134         }
135         if (meshFaces.size() != 6)
136         {
137                 SCRUTE(meshFaces.size());
138                 ASSERT(0);
139                 return false;
140         }
141
142         // 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges)
143         MESSAGE("---");
144
145         for (int i = 0; i < 6; i++)
146         {
147                 TopoDS_Shape aShape = meshFaces[i]->GetSubShape();
148                 SMESH_Algo *algo = _gen->GetAlgo(aMesh, aShape);
149                 string algoName = algo->GetName();
150                 if (algoName != "Quadrangle_2D")
151                 {
152                         // *** delete _quads
153                         SCRUTE(algoName);
154                         ASSERT(0);
155                         return false;
156                 }
157                 SMESH_Quadrangle_2D *quadAlgo =
158                         dynamic_cast < SMESH_Quadrangle_2D * >(algo);
159                 ASSERT(quadAlgo);
160                 try
161                 {
162                         _quads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aShape);
163                         // *** to delete after usage
164                 }
165                 catch(SALOME_Exception & S_ex)
166                 {
167                         // *** delete _quads
168                         // *** throw exception
169                         ASSERT(0);
170                 }
171         }
172
173         // 1.  - identify faces and vertices of the "cube"
174         // 1.1 - ancestor maps vertex->edges in the cube
175         MESSAGE("---");
176
177         TopTools_IndexedDataMapOfShapeListOfShape MS;
178         TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
179
180         // 1.2 - first face is choosen as face Y=0 of the unit cube
181         MESSAGE("---");
182
183         const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape();
184         const TopoDS_Face & F = TopoDS::Face(aFace);
185
186         // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
187         MESSAGE("---");
188
189         int i = 0;
190         TopoDS_Edge E = _quads[0]->edge[i];     //edge will be Y=0,Z=0 on unit cube
191         double f, l;
192         Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
193         TopoDS_Vertex VFirst, VLast;
194         TopExp::Vertices(E, VFirst, VLast);     // corresponds to f and l
195         bool isForward =
196                 (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
197
198         if (isForward)
199         {
200                 _cube.V000 = VFirst;    // will be (0,0,0) on the unit cube
201                 _cube.V100 = VLast;             // will be (1,0,0) on the unit cube
202         }
203         else
204         {
205                 _cube.V000 = VLast;
206                 _cube.V100 = VFirst;
207         }
208
209         i = 1;
210         E = _quads[0]->edge[i];
211         C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
212         TopExp::Vertices(E, VFirst, VLast);
213         isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
214         if (isForward)
215                 _cube.V101 = VLast;             // will be (1,0,1) on the unit cube
216         else
217                 _cube.V101 = VFirst;
218
219         i = 2;
220         E = _quads[0]->edge[i];
221         C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
222         TopExp::Vertices(E, VFirst, VLast);
223         isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
224         if (isForward)
225                 _cube.V001 = VLast;             // will be (0,0,1) on the unit cube
226         else
227                 _cube.V001 = VFirst;
228
229         // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0)
230         //     - find edge X=1, Z=0 (ancestor of V100 not in face Y=0)
231         //     - find edge X=1, Z=1 (ancestor of V101 not in face Y=0) 
232         //     - find edge X=0, Z=1 (ancestor of V001 not in face Y=0)
233         MESSAGE("---");
234
235         TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V000, MS);
236         ASSERT(!E_0Y0.IsNull());
237
238         TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V100, MS);
239         ASSERT(!E_1Y0.IsNull());
240
241         TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V101, MS);
242         ASSERT(!E_1Y1.IsNull());
243
244         TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V001, MS);
245         ASSERT(!E_0Y1.IsNull());
246
247         // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011
248         MESSAGE("---");
249
250         TopExp::Vertices(E_0Y0, VFirst, VLast);
251         if (VFirst.IsSame(_cube.V000))
252                 _cube.V010 = VLast;
253         else
254                 _cube.V010 = VFirst;
255
256         TopExp::Vertices(E_1Y0, VFirst, VLast);
257         if (VFirst.IsSame(_cube.V100))
258                 _cube.V110 = VLast;
259         else
260                 _cube.V110 = VFirst;
261
262         TopExp::Vertices(E_1Y1, VFirst, VLast);
263         if (VFirst.IsSame(_cube.V101))
264                 _cube.V111 = VLast;
265         else
266                 _cube.V111 = VFirst;
267
268         TopExp::Vertices(E_0Y1, VFirst, VLast);
269         if (VFirst.IsSame(_cube.V001))
270                 _cube.V011 = VLast;
271         else
272                 _cube.V011 = VFirst;
273
274         // 1.6 - find remaining faces given 4 vertices
275         MESSAGE("---");
276
277         _indY0 = 0;
278         _cube.quad_Y0 = _quads[_indY0];
279
280         _indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
281                 _cube.V010, _cube.V011, _cube.V110, _cube.V111);
282         _cube.quad_Y1 = _quads[_indY1];
283
284         _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
285                 _cube.V000, _cube.V010, _cube.V100, _cube.V110);
286         _cube.quad_Z0 = _quads[_indZ0];
287
288         _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
289                 _cube.V001, _cube.V011, _cube.V101, _cube.V111);
290         _cube.quad_Z1 = _quads[_indZ1];
291
292         _indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
293                 _cube.V000, _cube.V001, _cube.V010, _cube.V011);
294         _cube.quad_X0 = _quads[_indX0];
295
296         _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
297                 _cube.V100, _cube.V101, _cube.V110, _cube.V111);
298         _cube.quad_X1 = _quads[_indX1];
299
300         MESSAGE("---");
301
302         // 1.7 - get convertion coefs from face 2D normalized to 3D normalized
303
304         Conv2DStruct cx0;                       // for face X=0
305         Conv2DStruct cx1;                       // for face X=1
306         Conv2DStruct cy0;
307         Conv2DStruct cy1;
308         Conv2DStruct cz0;
309         Conv2DStruct cz1;
310
311         GetConv2DCoefs(*_cube.quad_X0, meshFaces[_indX0]->GetSubShape(),
312                 _cube.V000, _cube.V010, _cube.V011, _cube.V001, cx0);
313         GetConv2DCoefs(*_cube.quad_X1, meshFaces[_indX1]->GetSubShape(),
314                 _cube.V100, _cube.V110, _cube.V111, _cube.V101, cx1);
315         GetConv2DCoefs(*_cube.quad_Y0, meshFaces[_indY0]->GetSubShape(),
316                 _cube.V000, _cube.V100, _cube.V101, _cube.V001, cy0);
317         GetConv2DCoefs(*_cube.quad_Y1, meshFaces[_indY1]->GetSubShape(),
318                 _cube.V010, _cube.V110, _cube.V111, _cube.V011, cy1);
319         GetConv2DCoefs(*_cube.quad_Z0, meshFaces[_indZ0]->GetSubShape(),
320                 _cube.V000, _cube.V100, _cube.V110, _cube.V010, cz0);
321         GetConv2DCoefs(*_cube.quad_Z1, meshFaces[_indZ1]->GetSubShape(),
322                 _cube.V001, _cube.V101, _cube.V111, _cube.V011, cz1);
323
324         // 1.8 - create a 3D structure for normalized values
325
326         MESSAGE("---");
327         int nbx = _cube.quad_Y0->nbPts[0];
328         int nby = _cube.quad_Y0->nbPts[1];
329         int nbz;
330         if (cx0.a1 != 0)
331                 nbz = _cube.quad_X0->nbPts[1];
332         else
333                 nbz = _cube.quad_X0->nbPts[0];
334         //SCRUTE(nbx);
335         //SCRUTE(nby);
336         //SCRUTE(nbz);
337         int nbxyz = nbx * nby * nbz;
338         Point3DStruct *np = new Point3DStruct[nbxyz];
339
340         // 1.9 - store node indexes of faces
341
342         {
343                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
344
345                 faceQuadStruct *quad = _cube.quad_X0;
346                 int i = 0;                              // j = x/face , k = y/face
347                 int nbdown = quad->nbPts[0];
348                 int nbright = quad->nbPts[1];
349
350
351                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
352                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
353                         
354                 while(itf->more())
355                 {
356                         const SMDS_MeshNode * node = itf->next();
357                         const SMDS_FacePosition* fpos
358                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
359                         double ri = fpos->GetUParameter();
360                         double rj = fpos->GetVParameter();
361                         int i1 = int (ri);
362                         int j1 = int (rj);
363                         int ij1 = j1 * nbdown + i1;
364                         quad->uv_grid[ij1].node = node;
365                 }
366                 delete itf;
367
368                 for (int i1 = 0; i1 < nbdown; i1++)
369                         for (int j1 = 0; j1 < nbright; j1++)
370                         {
371                                 int ij1 = j1 * nbdown + i1;
372                                 int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic;     // j = x/face
373                                 int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc;     // k = y/face
374                                 int ijk = k * nbx * nby + j * nbx + i;
375                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
376                                 np[ijk].node = quad->uv_grid[ij1].node;
377                                 //SCRUTE(np[ijk].nodeId);
378                         }
379         }
380
381         {
382                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX1]->GetSubShape());
383
384                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
385                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
386
387                 faceQuadStruct *quad = _cube.quad_X1;
388                 int i = nbx - 1;                // j = x/face , k = y/face
389                 int nbdown = quad->nbPts[0];
390                 int nbright = quad->nbPts[1];
391
392                 while(itf->more())
393                 {
394                         const SMDS_MeshNode * node = itf->next();
395                         const SMDS_FacePosition* fpos
396                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
397                         double ri = fpos->GetUParameter();
398                         double rj = fpos->GetVParameter();
399                         int i1 = int (ri);
400                         int j1 = int (rj);
401                         int ij1 = j1 * nbdown + i1;
402                         quad->uv_grid[ij1].node = node;
403                 }
404                 delete itf;
405
406                 for (int i1 = 0; i1 < nbdown; i1++)
407                         for (int j1 = 0; j1 < nbright; j1++)
408                         {
409                                 int ij1 = j1 * nbdown + i1;
410                                 int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic;     // j = x/face
411                                 int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc;     // k = y/face
412                                 int ijk = k * nbx * nby + j * nbx + i;
413                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
414                                 np[ijk].node = quad->uv_grid[ij1].node;
415                                 //SCRUTE(np[ijk].nodeId);
416                         }
417         }
418
419         {
420                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY0]->GetSubShape());
421
422                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
423                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
424
425                 faceQuadStruct *quad = _cube.quad_Y0;
426                 int j = 0;                              // i = x/face , k = y/face
427                 int nbdown = quad->nbPts[0];
428                 int nbright = quad->nbPts[1];
429
430                 while(itf->more())
431                 {
432                         const SMDS_MeshNode * node = itf->next();
433                         const SMDS_FacePosition * fpos
434                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
435                         double ri = fpos->GetUParameter();
436                         double rj = fpos->GetVParameter();
437                         int i1 = int (ri);
438                         int j1 = int (rj);
439                         int ij1 = j1 * nbdown + i1;
440                         quad->uv_grid[ij1].node = node;
441                 }
442
443                 for (int i1 = 0; i1 < nbdown; i1++)
444                         for (int j1 = 0; j1 < nbright; j1++)
445                         {
446                                 int ij1 = j1 * nbdown + i1;
447                                 int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic;     // i = x/face
448                                 int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc;     // k = y/face
449                                 int ijk = k * nbx * nby + j * nbx + i;
450                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
451                                 np[ijk].node = quad->uv_grid[ij1].node;
452                                 //SCRUTE(np[ijk].nodeId);
453                         }
454         }
455
456         {
457                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY1]->GetSubShape());
458
459                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
460                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
461
462                 faceQuadStruct *quad = _cube.quad_Y1;
463                 int j = nby - 1;                // i = x/face , k = y/face
464                 int nbdown = quad->nbPts[0];
465                 int nbright = quad->nbPts[1];
466
467                 while(itf->more())
468                 {
469                         const SMDS_MeshNode * node = itf->next();
470                         const SMDS_FacePosition* fpos =
471                                 static_cast<const SMDS_FacePosition *>(node->GetPosition());
472                         double ri = fpos->GetUParameter();
473                         double rj = fpos->GetVParameter();
474                         int i1 = int (ri);
475                         int j1 = int (rj);
476                         int ij1 = j1 * nbdown + i1;
477                         quad->uv_grid[ij1].node = node;
478                 }
479
480                 for (int i1 = 0; i1 < nbdown; i1++)
481                         for (int j1 = 0; j1 < nbright; j1++)
482                         {
483                                 int ij1 = j1 * nbdown + i1;
484                                 int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic;     // i = x/face
485                                 int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc;     // k = y/face
486                                 int ijk = k * nbx * nby + j * nbx + i;
487                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
488                                 np[ijk].node = quad->uv_grid[ij1].node;
489                                 //SCRUTE(np[ijk].nodeId);
490                         }
491         }
492
493         {
494                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape());
495
496                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
497                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
498
499                 faceQuadStruct *quad = _cube.quad_Z0;
500                 int k = 0;                              // i = x/face , j = y/face
501                 int nbdown = quad->nbPts[0];
502                 int nbright = quad->nbPts[1];
503
504                 while(itf->more())
505                 {
506                         const SMDS_MeshNode * node = itf->next();
507                         const SMDS_FacePosition * fpos
508                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
509                         double ri = fpos->GetUParameter();
510                         double rj = fpos->GetVParameter();
511                         int i1 = int (ri);
512                         int j1 = int (rj);
513                         int ij1 = j1 * nbdown + i1;
514                         quad->uv_grid[ij1].node = node;
515                 }
516
517                 for (int i1 = 0; i1 < nbdown; i1++)
518                         for (int j1 = 0; j1 < nbright; j1++)
519                         {
520                                 int ij1 = j1 * nbdown + i1;
521                                 int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic;     // i = x/face
522                                 int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc;     // j = y/face
523                                 int ijk = k * nbx * nby + j * nbx + i;
524                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
525                                 np[ijk].node = quad->uv_grid[ij1].node;
526                                 //SCRUTE(np[ijk].nodeId);
527                         }
528         }
529
530         {
531                 const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
532
533                 SMDS_Iterator<const SMDS_MeshNode *> * itf=
534                         aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
535
536                 faceQuadStruct *quad = _cube.quad_Z1;
537                 int k = nbz - 1;                // i = x/face , j = y/face
538                 int nbdown = quad->nbPts[0];
539                 int nbright = quad->nbPts[1];
540
541                 while(itf->more())
542                 {
543                         const SMDS_MeshNode * node = itf->next();
544                         const SMDS_FacePosition* fpos
545                                 = static_cast<const SMDS_FacePosition*>(node->GetPosition());
546                         double ri = fpos->GetUParameter();
547                         double rj = fpos->GetVParameter();
548                         int i1 = int (ri);
549                         int j1 = int (rj);
550                         int ij1 = j1 * nbdown + i1;
551                         quad->uv_grid[ij1].node = node;
552                 }
553
554                 for (int i1 = 0; i1 < nbdown; i1++)
555                         for (int j1 = 0; j1 < nbright; j1++)
556                         {
557                                 int ij1 = j1 * nbdown + i1;
558                                 int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic;     // i = x/face
559                                 int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc;     // j = y/face
560                                 int ijk = k * nbx * nby + j * nbx + i;
561                                 //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
562                                 np[ijk].node = quad->uv_grid[ij1].node;
563                                 //SCRUTE(np[ijk].nodeId);
564                         }
565         }
566
567         // 2.0 - for each node of the cube:
568         //       - get the 8 points 3D = 8 vertices of the cube
569         //       - get the 12 points 3D on the 12 edges of the cube
570         //       - get the 6 points 3D on the 6 faces with their ID
571         //       - compute the point 3D
572         //       - store the point 3D in SMESHDS, store its ID in 3D structure
573
574         TopoDS_Shell aShell;
575         TopExp_Explorer exp(aShape, TopAbs_SHELL);
576         if (exp.More())
577         {
578                 aShell = TopoDS::Shell(exp.Current());
579         }
580         else
581         {
582                 MESSAGE("no shell...");
583                 ASSERT(0);
584         }
585
586         Pt3 p000, p001, p010, p011, p100, p101, p110, p111;
587         Pt3 px00, px01, px10, px11;
588         Pt3 p0y0, p0y1, p1y0, p1y1;
589         Pt3 p00z, p01z, p10z, p11z;
590         Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz;
591
592         GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS);
593         GetPoint(p001, 0, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
594         GetPoint(p010, 0, nby - 1, 0, nbx, nby, nbz, np, meshDS);
595         GetPoint(p011, 0, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
596         GetPoint(p100, nbx - 1, 0, 0, nbx, nby, nbz, np, meshDS);
597         GetPoint(p101, nbx - 1, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
598         GetPoint(p110, nbx - 1, nby - 1, 0, nbx, nby, nbz, np, meshDS);
599         GetPoint(p111, nbx - 1, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
600
601         for (int i = 1; i < nbx - 1; i++)
602         {
603                 for (int j = 1; j < nby - 1; j++)
604                 {
605                         for (int k = 1; k < nbz - 1; k++)
606                         {
607                                 // *** seulement maillage regulier
608                                 // 12 points on edges
609                                 GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS);
610                                 GetPoint(px01, i, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
611                                 GetPoint(px10, i, nby - 1, 0, nbx, nby, nbz, np, meshDS);
612                                 GetPoint(px11, i, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
613
614                                 GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS);
615                                 GetPoint(p0y1, 0, j, nbz - 1, nbx, nby, nbz, np, meshDS);
616                                 GetPoint(p1y0, nbx - 1, j, 0, nbx, nby, nbz, np, meshDS);
617                                 GetPoint(p1y1, nbx - 1, j, nbz - 1, nbx, nby, nbz, np, meshDS);
618
619                                 GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS);
620                                 GetPoint(p01z, 0, nby - 1, k, nbx, nby, nbz, np, meshDS);
621                                 GetPoint(p10z, nbx - 1, 0, k, nbx, nby, nbz, np, meshDS);
622                                 GetPoint(p11z, nbx - 1, nby - 1, k, nbx, nby, nbz, np, meshDS);
623
624                                 // 12 points on faces
625                                 GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS);
626                                 GetPoint(pxy1, i, j, nbz - 1, nbx, nby, nbz, np, meshDS);
627                                 GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS);
628                                 GetPoint(px1z, i, nby - 1, k, nbx, nby, nbz, np, meshDS);
629                                 GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS);
630                                 GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS);
631
632                                 int ijk = k * nbx * nby + j * nbx + i;
633                                 double x = double (i) / double (nbx - 1);       // *** seulement
634                                 double y = double (j) / double (nby - 1);       // *** maillage
635                                 double z = double (k) / double (nbz - 1);       // *** regulier
636
637                                 Pt3 X;
638                                 for (int i = 0; i < 3; i++)
639                                 {
640                                         X[i] =
641                                                 (1 - x) * p0yz[i] + x * p1yz[i]
642                                                 + (1 - y) * px0z[i] + y * px1z[i]
643                                                 + (1 - z) * pxy0[i] + z * pxy1[i]
644                                                 - (1 - x) * ((1 - y) * p00z[i] + y * p01z[i])
645                                                 - x * ((1 - y) * p10z[i] + y * p11z[i])
646                                                 - (1 - y) * ((1 - z) * px00[i] + z * px01[i])
647                                                 - y * ((1 - z) * px10[i] + z * px11[i])
648                                                 - (1 - z) * ((1 - x) * p0y0[i] + x * p1y0[i])
649                                                 - z * ((1 - x) * p0y1[i] + x * p1y1[i])
650                                                 + (1 - x) * ((1 - y) * ((1 - z) * p000[i] + z * p001[i])
651                                                 + y * ((1 - z) * p010[i] + z * p011[i]))
652                                                 + x * ((1 - y) * ((1 - z) * p100[i] + z * p101[i])
653                                                 + y * ((1 - z) * p110[i] + z * p111[i]));
654                                 }
655
656                                 SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]);
657                                 np[ijk].node = node;
658                                 //meshDS->SetNodeInVolume(node, TopoDS::Solid(aShape));
659                                 meshDS->SetNodeInVolume(node, aShell);
660                         }
661                 }
662         }
663
664         //2.1 - for each node of the cube (less 3 *1 Faces):
665         //      - store hexahedron in SMESHDS
666         MESSAGE("Storing hexahedron into the DS");
667         for (int i = 0; i < nbx - 1; i++)
668                 for (int j = 0; j < nby - 1; j++)
669                         for (int k = 0; k < nbz - 1; k++)
670                         {
671                                 int n1 = k * nbx * nby + j * nbx + i;
672                                 int n2 = k * nbx * nby + j * nbx + i + 1;
673                                 int n3 = k * nbx * nby + (j + 1) * nbx + i + 1;
674                                 int n4 = k * nbx * nby + (j + 1) * nbx + i;
675                                 int n5 = (k + 1) * nbx * nby + j * nbx + i;
676                                 int n6 = (k + 1) * nbx * nby + j * nbx + i + 1;
677                                 int n7 = (k + 1) * nbx * nby + (j + 1) * nbx + i + 1;
678                                 int n8 = (k + 1) * nbx * nby + (j + 1) * nbx + i;
679
680 //    MESSAGE(" "<<n1<<" "<<n2<<" "<<n3<<" "<<n4<<" "<<n5<<" "<<n6<<" "<<n7<<" "<<n8);
681                                 //MESSAGE(" "<<np[n1].nodeId<<" "<<np[n2].nodeId<<" "<<np[n3].nodeId<<" "<<np[n4].nodeId<<" "<<np[n5].nodeId<<" "<<np[n6].nodeId<<" "<<np[n7].nodeId<<" "<<np[n8].nodeId);
682
683                                 SMDS_MeshVolume * elt = meshDS->AddVolume(np[n1].node,
684                                         np[n2].node,
685                                         np[n3].node,
686                                         np[n4].node,
687                                         np[n5].node,
688                                         np[n6].node,
689                                         np[n7].node,
690                                         np[n8].node);
691                                  ;
692                                 meshDS->SetMeshElementOnShape(elt, aShell);
693
694                                 // *** 5 tetrahedres ... verifier orientations,
695                                 //     mettre en coherence &vec quadrangles-> triangles
696                                 //     choisir afficher 1 parmi edges, face et volumes
697 //    int tetra1 = meshDS->AddVolume(np[n1].nodeId,
698 //                   np[n2].nodeId,
699 //                   np[n4].nodeId,
700 //                   np[n5].nodeId);
701 //    int tetra2 = meshDS->AddVolume(np[n2].nodeId,
702 //                   np[n3].nodeId,
703 //                   np[n4].nodeId,
704 //                   np[n7].nodeId);
705 //    int tetra3 = meshDS->AddVolume(np[n5].nodeId,
706 //                   np[n6].nodeId,
707 //                   np[n7].nodeId,
708 //                   np[n2].nodeId);
709 //    int tetra4 = meshDS->AddVolume(np[n5].nodeId,
710 //                   np[n7].nodeId,
711 //                   np[n8].nodeId,
712 //                   np[n4].nodeId);
713 //    int tetra5 = meshDS->AddVolume(np[n5].nodeId,
714 //                   np[n7].nodeId,
715 //                   np[n2].nodeId,
716 //                   np[n4].nodeId);
717
718                         }
719
720         MESSAGE("End of SMESH_Hexa_3D::Compute()");
721         return true;
722 }
723
724 //=============================================================================
725 /*!
726  *  
727  */
728 //=============================================================================
729
730 void SMESH_Hexa_3D::GetPoint(Pt3 p, int i, int j, int k, int nbx, int nby,
731         int nbz, Point3DStruct * np, const SMESHDS_Mesh * meshDS)
732 {
733         int ijk = k * nbx * nby + j * nbx + i;
734         const SMDS_MeshNode * node = np[ijk].node;
735         p[0] = node->X();
736         p[1] = node->Y();
737         p[2] = node->Z();
738         //MESSAGE(" "<<i<<" "<<j<<" "<<k<<" "<<p[0]<<" "<<p[1]<<" "<<p[2]);
739 }
740
741 //=============================================================================
742 /*!
743  *  
744  */
745 //=============================================================================
746
747 int SMESH_Hexa_3D::GetFaceIndex(SMESH_Mesh & aMesh,
748         const TopoDS_Shape & aShape,
749         const vector < SMESH_subMesh * >&meshFaces,
750         const TopoDS_Vertex & V0,
751         const TopoDS_Vertex & V1,
752         const TopoDS_Vertex & V2, const TopoDS_Vertex & V3)
753 {
754         MESSAGE("SMESH_Hexa_3D::GetFaceIndex");
755         int faceIndex = -1;
756         for (int i = 1; i < 6; i++)
757         {
758                 const TopoDS_Shape & aFace = meshFaces[i]->GetSubShape();
759                 //const TopoDS_Face& F = TopoDS::Face(aFace);
760                 TopTools_IndexedMapOfShape M;
761                 TopExp::MapShapes(aFace, TopAbs_VERTEX, M);
762                 bool verticesInShape = false;
763                 if (M.Contains(V0))
764                         if (M.Contains(V1))
765                                 if (M.Contains(V2))
766                                         if (M.Contains(V3))
767                                                 verticesInShape = true;
768                 if (verticesInShape)
769                 {
770                         faceIndex = i;
771                         break;
772                 }
773         }
774         ASSERT(faceIndex > 0);
775         SCRUTE(faceIndex);
776         return faceIndex;
777 }
778
779 //=============================================================================
780 /*!
781  *  
782  */
783 //=============================================================================
784
785 TopoDS_Edge
786         SMESH_Hexa_3D::EdgeNotInFace(SMESH_Mesh & aMesh,
787         const TopoDS_Shape & aShape,
788         const TopoDS_Face & aFace,
789         const TopoDS_Vertex & aVertex,
790         const TopTools_IndexedDataMapOfShapeListOfShape & MS)
791 {
792         MESSAGE("SMESH_Hexa_3D::EdgeNotInFace");
793         TopTools_IndexedDataMapOfShapeListOfShape MF;
794         TopExp::MapShapesAndAncestors(aFace, TopAbs_VERTEX, TopAbs_EDGE, MF);
795         const TopTools_ListOfShape & ancestorsInSolid = MS.FindFromKey(aVertex);
796         const TopTools_ListOfShape & ancestorsInFace = MF.FindFromKey(aVertex);
797         SCRUTE(ancestorsInSolid.Extent());
798         SCRUTE(ancestorsInFace.Extent());
799         ASSERT(ancestorsInSolid.Extent() == 6); // 6 (edges doublees)
800         ASSERT(ancestorsInFace.Extent() == 2);
801
802         TopoDS_Edge E;
803         E.Nullify();
804         TopTools_ListIteratorOfListOfShape its(ancestorsInSolid);
805         for (; its.More(); its.Next())
806         {
807                 TopoDS_Shape ancestor = its.Value();
808                 TopTools_ListIteratorOfListOfShape itf(ancestorsInFace);
809                 bool isInFace = false;
810                 for (; itf.More(); itf.Next())
811                 {
812                         TopoDS_Shape ancestorInFace = itf.Value();
813                         if (ancestorInFace.IsSame(ancestor))
814                         {
815                                 isInFace = true;
816                                 break;
817                         }
818                 }
819                 if (!isInFace)
820                 {
821                         E = TopoDS::Edge(ancestor);
822                         break;
823                 }
824         }
825         return E;
826 }
827
828 //=============================================================================
829 /*!
830  *  
831  */
832 //=============================================================================
833
834 void SMESH_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad,
835         const TopoDS_Shape & aShape,
836         const TopoDS_Vertex & V0,
837         const TopoDS_Vertex & V1,
838         const TopoDS_Vertex & V2, const TopoDS_Vertex & V3, Conv2DStruct & conv)
839 {
840         MESSAGE("SMESH_Hexa_3D::GetConv2DCoefs");
841         const TopoDS_Face & F = TopoDS::Face(aShape);
842         TopoDS_Edge E = quad.edge[0];
843         double f, l;
844         Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
845         TopoDS_Vertex VFirst, VLast;
846         TopExp::Vertices(E, VFirst, VLast);     // corresponds to f and l
847         bool isForward = (((l - f) * (quad.last[0] - quad.first[0])) > 0);
848         TopoDS_Vertex VA, VB;
849         if (isForward)
850         {
851                 VA = VFirst;
852                 VB = VLast;
853         }
854         else
855         {
856                 VA = VLast;
857                 VB = VFirst;
858         }
859         int a1, b1, c1, a2, b2, c2;
860         if (VA.IsSame(V0))
861                 if (VB.IsSame(V1))
862                 {
863                         a1 = 1;
864                         b1 = 0;
865                         c1 = 0;                         // x
866                         a2 = 0;
867                         b2 = 1;
868                         c2 = 0;                         // y
869                 }
870                 else
871                 {
872                         ASSERT(VB.IsSame(V3));
873                         a1 = 0;
874                         b1 = 1;
875                         c1 = 0;                         // y
876                         a2 = 1;
877                         b2 = 0;
878                         c2 = 0;                         // x
879                 }
880         if (VA.IsSame(V1))
881                 if (VB.IsSame(V2))
882                 {
883                         a1 = 0;
884                         b1 = -1;
885                         c1 = 1;                         // 1-y
886                         a2 = 1;
887                         b2 = 0;
888                         c2 = 0;                         // x
889                 }
890                 else
891                 {
892                         ASSERT(VB.IsSame(V0));
893                         a1 = -1;
894                         b1 = 0;
895                         c1 = 1;                         // 1-x
896                         a2 = 0;
897                         b2 = 1;
898                         c2 = 0;                         // y
899                 }
900         if (VA.IsSame(V2))
901                 if (VB.IsSame(V3))
902                 {
903                         a1 = -1;
904                         b1 = 0;
905                         c1 = 1;                         // 1-x
906                         a2 = 0;
907                         b2 = -1;
908                         c2 = 1;                         // 1-y
909                 }
910                 else
911                 {
912                         ASSERT(VB.IsSame(V1));
913                         a1 = 0;
914                         b1 = -1;
915                         c1 = 1;                         // 1-y
916                         a2 = -1;
917                         b2 = 0;
918                         c2 = 1;                         // 1-x
919                 }
920         if (VA.IsSame(V3))
921                 if (VB.IsSame(V0))
922                 {
923                         a1 = 0;
924                         b1 = 1;
925                         c1 = 0;                         // y
926                         a2 = -1;
927                         b2 = 0;
928                         c2 = 1;                         // 1-x
929                 }
930                 else
931                 {
932                         ASSERT(VB.IsSame(V2));
933                         a1 = 1;
934                         b1 = 0;
935                         c1 = 0;                         // x
936                         a2 = 0;
937                         b2 = -1;
938                         c2 = 1;                         // 1-y
939                 }
940         MESSAGE("X = " << c1 << "+ " << a1 << "*x + " << b1 << "*y");
941         MESSAGE("Y = " << c2 << "+ " << a2 << "*x + " << b2 << "*y");
942         conv.a1 = a1;
943         conv.b1 = b1;
944         conv.c1 = c1;
945         conv.a2 = a2;
946         conv.b2 = b2;
947         conv.c2 = c2;
948
949         int nbdown = quad.nbPts[0];
950         int nbright = quad.nbPts[1];
951         conv.ia = int (a1);
952         conv.ib = int (b1);
953         conv.ic =
954                 int (c1 * a1 * a1) * (nbdown - 1) + int (c1 * b1 * b1) * (nbright - 1);
955         conv.ja = int (a2);
956         conv.jb = int (b2);
957         conv.jc =
958                 int (c2 * a2 * a2) * (nbdown - 1) + int (c2 * b2 * b2) * (nbright - 1);
959         MESSAGE("I " << conv.ia << " " << conv.ib << " " << conv.ic);
960         MESSAGE("J " << conv.ja << " " << conv.jb << " " << conv.jc);
961 }
962
963 //=============================================================================
964 /*!
965  *  
966  */
967 //=============================================================================
968
969 ostream & SMESH_Hexa_3D::SaveTo(ostream & save)
970 {
971         return save << this;
972 }
973
974 //=============================================================================
975 /*!
976  *  
977  */
978 //=============================================================================
979
980 istream & SMESH_Hexa_3D::LoadFrom(istream & load)
981 {
982         return load >> (*this);
983 }
984
985 //=============================================================================
986 /*!
987  *  
988  */
989 //=============================================================================
990
991 ostream & operator <<(ostream & save, SMESH_Hexa_3D & hyp)
992 {
993         return save;
994 }
995
996 //=============================================================================
997 /*!
998  *  
999  */
1000 //=============================================================================
1001
1002 istream & operator >>(istream & load, SMESH_Hexa_3D & hyp)
1003 {
1004         return load;
1005 }