Salome HOME
Porting GUI documentation on Doxygen tool.
[modules/smesh.git] / doc / salome / gui / SMESH / segments_around_vertex_algorithm.htm
1 <!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">\r
2 \r
3 <html>\r
4 \r
5 <head>\r
6 <title>Segments around Vertex Algorithm</title>\r
7 <meta http-equiv="content-type" content="text/html; charset=windows-1252">\r
8 <meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com"><style type="text/css">\r
9 <!--\r
10 p.whs1 { margin-left:40px; }\r
11 img_whs2 { border:none; width:270px; height:179px; float:none; border-style:none; }\r
12 -->\r
13 </style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">\r
14 <!--\r
15 function reDo() {\r
16   if (innerWidth != origWidth || innerHeight != origHeight)\r
17      location.reload();\r
18 }\r
19 if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {\r
20         origWidth = innerWidth;\r
21         origHeight = innerHeight;\r
22         onresize = reDo;\r
23 }\r
24 onerror = null; \r
25 //-->\r
26 </script>\r
27 <style type="text/css">\r
28 <!--\r
29 div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }\r
30 p.WebHelpNavBar { text-align:right; }\r
31 -->\r
32 </style><script type="text/javascript" language="javascript1.2" src="whmsg.js"></script>\r
33 <script type="text/javascript" language="javascript" src="whver.js"></script>\r
34 <script type="text/javascript" language="javascript1.2" src="whproxy.js"></script>\r
35 <script type="text/javascript" language="javascript1.2" src="whutils.js"></script>\r
36 <script type="text/javascript" language="javascript1.2" src="whtopic.js"></script>\r
37 <script type="text/javascript" language="javascript1.2">\r
38 <!--\r
39 if (window.gbWhTopic)\r
40 {\r
41         if (window.setRelStartPage)\r
42         {\r
43         addTocInfo("MESH module\nCreating meshes\nDefining Algorithms\nSegments around Vertex Algorithm");\r
44 addButton("show",BTN_IMG,"Show","","","","",0,0,"whd_show0.gif","whd_show2.gif","whd_show1.gif");\r
45 addButton("hide",BTN_IMG,"Hide","","","","",0,0,"whd_hide0.gif","whd_hide2.gif","whd_hide1.gif");\r
46 \r
47         }\r
48 \r
49 \r
50         if (window.setRelStartPage)\r
51         {\r
52         setRelStartPage("index.htm");\r
53 \r
54                 autoSync(1);\r
55                 sendSyncInfo();\r
56                 sendAveInfoOut();\r
57         }\r
58 \r
59 }\r
60 else\r
61         if (window.gbIE4)\r
62                 document.location.reload();\r
63 //-->\r
64 </script>\r
65 </head>\r
66 <body><script type="text/javascript" language="javascript1.2">\r
67 <!--\r
68 if (window.writeIntopicBar)\r
69         writeIntopicBar(4);\r
70 //-->\r
71 </script>\r
72 <h1>Segments around Vertex</h1>\r
73 \r
74 <p><span style="font-weight: bold;"><B>Segments around Vertex</B></span> algorithm \r
75  is considered to be a 0D \r
76  meshing algorithm, but, of course, it doesn't mesh nodes. It allows to \r
77  define the local size of the elements in the neighborhood of a certain \r
78  node. If we choose an object of higher dimension, it applies to all its \r
79  tops, i.e. corners of a box. &nbsp;The \r
80  0D algorithm combines with the algorithms of higher dimensions, but it \r
81  is not necessarily required for their successful implementation. </p>\r
82 \r
83 <p>This algorithm allows only one hypothesis. </p>\r
84 \r
85 <p class="whs1"><img src="pics/lengthnearvertex.png" x-maintain-ratio="TRUE" width="270px" height="179px" border="0" class="img_whs2"></p>\r
86 \r
87 <p>&nbsp;</p>\r
88 \r
89 <p>&nbsp;</p>\r
90 \r
91 <script type="text/javascript" language="javascript1.2">\r
92 <!--\r
93 if (window.writeIntopicBar)\r
94         writeIntopicBar(0);\r
95 //-->\r
96 </script>\r
97 </body>\r
98 </html>\r