// create color scale
myColorScale = new AIS_ColorScale();
myColorScale->SetZLayer( Graphic3d_ZLayerId_TopOSD );
+#if OCC_VERSION_LARGE < 0x07070000
myColorScale->SetTransformPersistence( Graphic3d_TransformPers::FromDeprecatedParams( Graphic3d_TMF_2d, gp_Pnt(-1, -1, 0) ) );
-
+#else
+ myColorScale->SetTransformPersistence( new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER) );
+#endif
+
/* create trihedron */
if ( DisplayTrihedron )
{