From 9dbf92a7ba561692a7304101d4ab2ea2e7a7e04f Mon Sep 17 00:00:00 2001 From: Viktor UZLOV Date: Wed, 5 May 2021 17:00:10 +0300 Subject: [PATCH] Prevent VTK view becoming transparent when rendering transparent objects, when using MESA --- src/SVTK/SVTK_ViewWindow.cxx | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/SVTK/SVTK_ViewWindow.cxx b/src/SVTK/SVTK_ViewWindow.cxx index 67fccd088..bc5c84550 100644 --- a/src/SVTK/SVTK_ViewWindow.cxx +++ b/src/SVTK/SVTK_ViewWindow.cxx @@ -112,6 +112,9 @@ #include #endif +// Use workaround for rendering transparent object over MESA +#defing USE_WORKAROUND_FOR_MESA + namespace SVTK { int convertAction( const int accelAction ) @@ -251,6 +254,11 @@ void SVTK_ViewWindow::Initialize(SVTK_ViewModelBase* theModel) myKeyFreeInteractorStyle->AddObserver(SVTK::OperationFinished, myEventCallbackCommand.GetPointer(), 0.0); +#ifdef USE_WORKAROUND_FOR_MESA + char *mesavar = getenv("SALOME_USE_MESA"); + if (mesavar) + getRenderer()->SetUseDepthPeeling(1); +#endif //USE_WORKAROUND_FOR_MESA getRenderer()->SetBackgroundAlpha(1.0); myInteractor->getRenderWindow()->SetMultiSamples(0); -- 2.39.2