From f497d8c3721d4e9a0c128ce23509be49c46a01b4 Mon Sep 17 00:00:00 2001 From: jfa Date: Wed, 13 Jul 2005 12:08:32 +0000 Subject: [PATCH] Merge with branch V2_2_0_VISU_improvement --- src/SVTK/Makefile.in | 5 +- src/SVTK/SVTK_CubeAxesActor2D.cxx | 648 ++++++++++++++++++ src/SVTK/SVTK_CubeAxesActor2D.h | 102 +++ src/SVTK/SVTK_InteractorStyle.cxx | 42 +- src/SVTK/SVTK_InteractorStyle.h | 6 +- src/SVTK/SVTK_RenderWindowInteractor.cxx | 3 + src/SVTK/SVTK_ViewWindow.cxx | 191 +++++- src/SVTK/SVTK_ViewWindow.h | 19 +- .../VTKViewer_RenderWindowInteractor.cxx | 9 +- src/VTKViewer/VTKViewer_Transform.cxx | 23 +- src/VTKViewer/VTKViewer_Transform.h | 4 +- src/VTKViewer/VTKViewer_Utilities.cxx | 24 + src/VTKViewer/VTKViewer_Utilities.h | 2 + src/VTKViewer/VTKViewer_ViewWindow.cxx | 2 +- 14 files changed, 1004 insertions(+), 76 deletions(-) create mode 100644 src/SVTK/SVTK_CubeAxesActor2D.cxx create mode 100644 src/SVTK/SVTK_CubeAxesActor2D.h diff --git a/src/SVTK/Makefile.in b/src/SVTK/Makefile.in index 806e79964..e41cfb610 100755 --- a/src/SVTK/Makefile.in +++ b/src/SVTK/Makefile.in @@ -15,6 +15,7 @@ VPATH=.:@srcdir@ EXPORT_HEADERS= SVTK.h \ SVTK_Prs.h \ SVTK_Actor.h \ + SVTK_CubeAxesActor2D.h \ SVTK_Functor.h \ SVTK_ViewManager.h \ SVTK_ViewModel.h \ @@ -22,13 +23,15 @@ EXPORT_HEADERS= SVTK.h \ SVTK_RenderWindow.h \ SVTK_InteractorStyle.h \ SVTK_RenderWindowInteractor.h \ - SVTK_Selector.h SVTK_Selection.h + SVTK_Selector.h \ + SVTK_Selection.h # Libraries targets LIB = libSVTK.la LIB_SRC= SVTK_Prs.cxx \ SVTK_Actor.cxx \ + SVTK_CubeAxesActor2D.cxx \ SVTK_Trihedron.cxx \ SVTK_ViewManager.cxx \ SVTK_ViewModel.cxx \ diff --git a/src/SVTK/SVTK_CubeAxesActor2D.cxx b/src/SVTK/SVTK_CubeAxesActor2D.cxx new file mode 100644 index 000000000..55eb8df7d --- /dev/null +++ b/src/SVTK/SVTK_CubeAxesActor2D.cxx @@ -0,0 +1,648 @@ +// SALOME OBJECT : kernel of SALOME component +// +// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org +// +// +// +// File : SVTK_CubeAxesActor2D.cxx +// Author : Eugeny Nikolaev +// Module : SALOME +// $Header$ + +#include "SVTK_CubeAxesActor2D.h" +#include "VTKViewer_Transform.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +vtkCxxRevisionMacro(SVTK_CubeAxesActor2D, "$Revision$"); +vtkStandardNewMacro(SVTK_CubeAxesActor2D); + +//---------------------------------------------------------------------------- +// Instantiate this object. +SVTK_CubeAxesActor2D::SVTK_CubeAxesActor2D() +{ + this->wireActorXY = vtkActor::New(); + this->wireActorYZ = vtkActor::New(); + this->wireActorXZ = vtkActor::New(); + + this->planeXY = vtkRectilinearGridGeometryFilter::New(); + this->planeYZ = vtkRectilinearGridGeometryFilter::New(); + this->planeXZ = vtkRectilinearGridGeometryFilter::New(); + + this->rgridMapperXY = vtkPolyDataMapper::New(); + this->rgridMapperYZ = vtkPolyDataMapper::New(); + this->rgridMapperXZ = vtkPolyDataMapper::New(); + + this->rgridMapperXY->SetInput(this->planeXY->GetOutput()); + this->rgridMapperYZ->SetInput(this->planeYZ->GetOutput()); + this->rgridMapperXZ->SetInput(this->planeXZ->GetOutput()); + + this->wireActorXY->SetMapper(rgridMapperXY); + this->wireActorYZ->SetMapper(rgridMapperYZ); + this->wireActorXZ->SetMapper(rgridMapperXZ); + + this->wireActorXY->GetProperty()->SetRepresentationToWireframe(); + this->wireActorYZ->GetProperty()->SetRepresentationToWireframe(); + this->wireActorXZ->GetProperty()->SetRepresentationToWireframe(); + + // setting ambient to 1 (if no - incorrect reaction on light) + this->wireActorXY->GetProperty()->SetAmbient(1); + this->wireActorYZ->GetProperty()->SetAmbient(1); + this->wireActorXZ->GetProperty()->SetAmbient(1); + + this->XAxis->SetTitle(this->XLabel); + this->YAxis->SetTitle(this->YLabel); + this->ZAxis->SetTitle(this->ZLabel); + + this->XAxis->SetNumberOfLabels(this->NumberOfLabels); + this->YAxis->SetNumberOfLabels(this->NumberOfLabels); + this->ZAxis->SetNumberOfLabels(this->NumberOfLabels); + + this->XAxis->SetLabelFormat(this->LabelFormat); + this->YAxis->SetLabelFormat(this->LabelFormat); + this->ZAxis->SetLabelFormat(this->LabelFormat); + + this->XAxis->SetFontFactor(this->FontFactor); + this->YAxis->SetFontFactor(this->FontFactor); + this->ZAxis->SetFontFactor(this->FontFactor); + + this->XAxis->SetProperty(this->GetProperty()); + this->YAxis->SetProperty(this->GetProperty()); + this->ZAxis->SetProperty(this->GetProperty()); + + vtkTextProperty* aTLProp = vtkTextProperty::New(); + aTLProp->SetBold(0); + aTLProp->SetItalic(0); + aTLProp->SetShadow(0); + aTLProp->SetFontFamilyToArial(); + aTLProp->SetColor(1,0,0); + if (this->XAxis->GetLabelTextProperty()) + this->XAxis->GetLabelTextProperty()->ShallowCopy(aTLProp); + aTLProp->SetColor(0,1,0); + if (this->YAxis->GetLabelTextProperty()) + this->YAxis->GetLabelTextProperty()->ShallowCopy(aTLProp); + aTLProp->SetColor(0,0,1); + if (this->ZAxis->GetLabelTextProperty()) + this->ZAxis->GetLabelTextProperty()->ShallowCopy(aTLProp);; + + aTLProp->SetColor(1,0,0); + if (this->XAxis->GetLabelTextProperty()) + this->XAxis->GetTitleTextProperty()->ShallowCopy(aTLProp); + aTLProp->SetColor(0,1,0); + if (this->YAxis->GetLabelTextProperty()) + this->YAxis->GetTitleTextProperty()->ShallowCopy(aTLProp); + aTLProp->SetColor(0,0,1); + if (this->ZAxis->GetLabelTextProperty()) + this->ZAxis->GetTitleTextProperty()->ShallowCopy(aTLProp); + + aTLProp->Delete(); + +} + +//---------------------------------------------------------------------------- +SVTK_CubeAxesActor2D::~SVTK_CubeAxesActor2D() +{ + this->wireActorXY->Delete(); + this->wireActorYZ->Delete(); + this->wireActorXZ->Delete(); + + this->planeXY->Delete(); + this->planeYZ->Delete(); + this->planeXZ->Delete(); + + this->rgridMapperXY->Delete(); + this->rgridMapperYZ->Delete(); + this->rgridMapperXZ->Delete(); +} + +//---------------------------------------------------------------------------- +// Static variable describes connections in cube. +static int Conn[8][3] = {{1,2,4}, {0,3,5}, {3,0,6}, {2,1,7}, + {5,6,0}, {4,7,1}, {7,4,2}, {6,5,3}}; + +//---------------------------------------------------------------------------- +// Project the bounding box and compute edges on the border of the bounding +// cube. Determine which parts of the edges are visible via intersection +// with the boundary of the viewport (minus borders). +int SVTK_CubeAxesActor2D::RenderOverlay(vtkViewport *viewport) +{ + int renderedSomething=0; + + // Initialization + if ( ! this->RenderSomething ) + { + return 0; + } + + //Render the axes + if ( this->XAxisVisibility ) + { + renderedSomething += this->XAxis->RenderOverlay(viewport); + } + if ( this->YAxisVisibility ) + { + renderedSomething += this->YAxis->RenderOverlay(viewport); + } + if ( this->ZAxisVisibility ) + { + renderedSomething += this->ZAxis->RenderOverlay(viewport); + } + + bool RX=false,RY=false; + if (this->XAxisVisibility){ + this->wireActorXY->RenderOverlay(viewport); + this->wireActorXZ->RenderOverlay(viewport); + RX = true; + } + if (this->YAxisVisibility){ + if(!RX) this->wireActorXY->RenderOverlay(viewport); + this->wireActorYZ->RenderOverlay(viewport); + RY = true; + } + if (this->ZAxisVisibility){ + if(!RX) this->wireActorXZ->RenderOverlay(viewport); + if(!RY) this->wireActorYZ->RenderOverlay(viewport); + } + + return renderedSomething; +} + +static void ChangeValues(float* aArray1,float* aArray2,float *aRange1,float* aRange2,bool theY){ + float tmp=-1000; + if (!theY){ + for (int i=0; i<4; i++){ + tmp = aArray1[i]; aArray1[i] = aArray2[i]; aArray2[i] = tmp; + } + for(int i=0;i<2; i++){ + tmp = aRange1[i]; aRange1[i] = aRange2[i]; aRange2[i] = tmp; + } + } + else{ + tmp = aArray1[2]; aArray1[2] = aArray2[0]; aArray2[0] = tmp; + tmp = aArray1[3]; aArray1[3] = aArray2[1]; aArray2[1] = tmp; + tmp = aArray1[0]; aArray1[0] = aArray2[2]; aArray2[2] = tmp; + tmp = aArray1[1]; aArray1[1] = aArray2[3]; aArray2[3] = tmp; + + tmp = aRange1[0]; aRange1[0] = aRange2[1]; aRange2[1] = tmp; + tmp = aRange1[1]; aRange1[1] = aRange2[0]; aRange2[0] = tmp; + } +} + +static void ChangeArrays(float* xCoords,float* yCoords,float* zCoords, + float* xRange,float* yRange,float* zRange, + const int xAxes,const int yAxes, const int zAxes) +{ + if ( xAxes == 0 && yAxes == 2 && zAxes == 1) + ChangeValues(yCoords,zCoords,yRange,zRange,true); + else if (xAxes == 1 && yAxes == 0 && zAxes == 2) + ChangeValues(xCoords,yCoords,xRange,yRange,true); + else if (xAxes == 1 && yAxes == 2 && zAxes == 0){ + ChangeValues(xCoords,zCoords,xRange,zRange,false); + // xAxes == 0 && yAxes == 2 && zAxes == 1 + ChangeValues(yCoords,zCoords,yRange,zRange,true); + } else if (xAxes == 2 && yAxes == 0 && zAxes == 1){ + ChangeValues(xCoords,yCoords,xRange,yRange,true); + // xAxes == 0 && yAxes == 2 && zAxes == 1 + ChangeValues(zCoords,yCoords,zRange,yRange,true); + } else if (xAxes == 2 && yAxes == 1 && zAxes == 0) + ChangeValues(zCoords,xCoords,zRange,xRange,false); +} + +//---------------------------------------------------------------------------- +// Project the bounding box and compute edges on the border of the bounding +// cube. Determine which parts of the edges are visible via intersection +// with the boundary of the viewport (minus borders). +int SVTK_CubeAxesActor2D::RenderOpaqueGeometry(vtkViewport *viewport) +{ + float bounds[6], slope = 0.0, minSlope, num, den; + float pts[8][3], d2, d2Min, min; + int i, idx = 0; + int xIdx, yIdx = 0, zIdx = 0, zIdx2, renderedSomething=0; + int xAxes = 0, yAxes, zAxes; + + // Initialization + if ( !this->Camera ) + { + vtkErrorMacro(<<"No camera!"); + this->RenderSomething = 0; + return 0; + } + + this->RenderSomething = 1; + + // determine the bounds to use + this->GetBounds(bounds); + + // Build the axes (almost always needed so we don't check mtime) + // Transform all points into display coordinates + this->TransformBounds(viewport, bounds, pts); + + // Find the portion of the bounding box that fits within the viewport, + if ( this->ClipBounds(viewport, pts, bounds) == 0 ) + { + this->RenderSomething = 0; + return 0; + } + + // Take into account the inertia. Process only so often. + if ( this->RenderCount++ == 0 || !(this->RenderCount % this->Inertia) ) + { + // Okay, we have a bounding box, maybe clipped and scaled, that is visible. + // We setup the axes depending on the fly mode. + if ( this->FlyMode == VTK_FLY_CLOSEST_TRIAD ) + { + // Loop over points and find the closest point to the camera + min = VTK_LARGE_FLOAT; + for (i=0; i < 8; i++) + { + if ( pts[i][2] < min ) + { + idx = i; + min = pts[i][2]; + } + } + + // Setup the three axes to be drawn + xAxes = 0; + xIdx = Conn[idx][0]; + yAxes = 1; + yIdx = Conn[idx][1]; + zAxes = 2; + zIdx = idx; + zIdx2 = Conn[idx][2]; + } + else + { + float e1[2], e2[2], e3[2]; + + // Find distance to origin + d2Min = VTK_LARGE_FLOAT; + for (i=0; i < 8; i++) + { + d2 = pts[i][0]*pts[i][0] + pts[i][1]*pts[i][1]; + if ( d2 < d2Min ) + { + d2Min = d2; + idx = i; + } + } + + // find minimum slope point connected to closest point and on + // right side (in projected coordinates). This is the first edge. + minSlope = VTK_LARGE_FLOAT; + for (xIdx=0, i=0; i<3; i++) + { + num = (pts[Conn[idx][i]][1] - pts[idx][1]); + den = (pts[Conn[idx][i]][0] - pts[idx][0]); + if ( den != 0.0 ) + { + slope = num / den; + } + if ( slope < minSlope && den > 0 ) + { + xIdx = Conn[idx][i]; + yIdx = Conn[idx][(i+1)%3]; + zIdx = Conn[idx][(i+2)%3]; + xAxes = i; + minSlope = slope; + } + } + + // find edge (connected to closest point) on opposite side + for ( i=0; i<2; i++) + { + e1[i] = (pts[xIdx][i] - pts[idx][i]); + e2[i] = (pts[yIdx][i] - pts[idx][i]); + e3[i] = (pts[zIdx][i] - pts[idx][i]); + } + vtkMath::Normalize2D(e1); + vtkMath::Normalize2D(e2); + vtkMath::Normalize2D(e3); + + if ( vtkMath::Dot2D(e1,e2) < vtkMath::Dot2D(e1,e3) ) + { + yAxes = (xAxes + 1) % 3; + } + else + { + yIdx = zIdx; + yAxes = (xAxes + 2) % 3; + } + + // Find the final point by determining which global x-y-z axes have not + // been represented, and then determine the point closest to the viewer. + zAxes = (xAxes != 0 && yAxes != 0 ? 0 : + (xAxes != 1 && yAxes != 1 ? 1 : 2)); + if ( pts[Conn[xIdx][zAxes]][2] < pts[Conn[yIdx][zAxes]][2] ) + { + zIdx = xIdx; + zIdx2 = Conn[xIdx][zAxes]; + } + else + { + zIdx = yIdx; + zIdx2 = Conn[yIdx][zAxes]; + } + }//else boundary edges fly mode + this->InertiaAxes[0] = idx; + this->InertiaAxes[1] = xIdx; + this->InertiaAxes[2] = yIdx; + this->InertiaAxes[3] = zIdx; + this->InertiaAxes[4] = zIdx2; + this->InertiaAxes[5] = xAxes; + this->InertiaAxes[6] = yAxes; + this->InertiaAxes[7] = zAxes; + } //inertia + else + { + idx = this->InertiaAxes[0]; + xIdx = this->InertiaAxes[1]; + yIdx = this->InertiaAxes[2]; + zIdx = this->InertiaAxes[3]; + zIdx2 = this->InertiaAxes[4]; + xAxes = this->InertiaAxes[5]; + yAxes = this->InertiaAxes[6]; + zAxes = this->InertiaAxes[7]; + } + + // Setup the axes for plotting + float xCoords[4], yCoords[4], zCoords[4], xRange[2], yRange[2], zRange[2]; + this->AdjustAxes(pts, bounds, idx, xIdx, yIdx, zIdx, zIdx2, + xAxes, yAxes, zAxes, + xCoords, yCoords, zCoords, xRange, yRange, zRange); + + // Upate axes + this->Labels[0] = this->XLabel; + this->Labels[1] = this->YLabel; + this->Labels[2] = this->ZLabel; + + // correct XAxis, YAxis, ZAxis, which must be + // parallel OX, OY, OZ system coordinates + // if xAxes=0 yAxes=1 zAxes=2 - good situation + if (!(xAxes == 0 && yAxes == 1 && zAxes == 2)) + ChangeArrays(xCoords,yCoords,zCoords, + xRange,yRange,zRange, + xAxes,yAxes,zAxes); + + double aTScale[3]; + if(m_Transform.GetPointer() != NULL) + m_Transform->GetMatrixScale(aTScale); + + this->XAxis->GetPositionCoordinate()->SetValue(xCoords[0], xCoords[1]); + this->XAxis->GetPosition2Coordinate()->SetValue(xCoords[2], xCoords[3]); + if(m_Transform.GetPointer() != NULL) this->XAxis->SetRange(xRange[0]/aTScale[0], xRange[1]/aTScale[0]); + else this->XAxis->SetRange(xRange[0], xRange[1]); + + this->YAxis->GetPositionCoordinate()->SetValue(yCoords[2], yCoords[3]); + this->YAxis->GetPosition2Coordinate()->SetValue(yCoords[0], yCoords[1]); + if(m_Transform.GetPointer() != NULL) this->YAxis->SetRange(yRange[1]/aTScale[1], yRange[0]/aTScale[1]); + else this->YAxis->SetRange(yRange[1], yRange[0]); + + this->ZAxis->GetPositionCoordinate()->SetValue(zCoords[0], zCoords[1]); + this->ZAxis->GetPosition2Coordinate()->SetValue(zCoords[2], zCoords[3]); + if(m_Transform.GetPointer() != NULL) this->ZAxis->SetRange(zRange[0]/aTScale[2], zRange[1]/aTScale[2]); + else this->ZAxis->SetRange(zRange[0], zRange[1]); + + int numOfLabelsX = this->XAxis->GetNumberOfLabels(); + int numOfLabelsY = this->YAxis->GetNumberOfLabels(); + int numOfLabelsZ = this->ZAxis->GetNumberOfLabels(); + + // XCoords coordinates for X grid + vtkFloatArray *XCoords = vtkFloatArray::New(); + for(int i=0;iInsertNextValue(val); + } + // YCoords coordinates for Y grid + vtkFloatArray *YCoords = vtkFloatArray::New(); + for(int i=0;iInsertNextValue(val); + } + // ZCoords coordinates for Z grid + vtkFloatArray *ZCoords = vtkFloatArray::New(); + for(int i=0;iInsertNextValue(val); + } + + vtkRectilinearGrid *rgrid = vtkRectilinearGrid::New(); + rgrid->SetDimensions(numOfLabelsX,numOfLabelsY,numOfLabelsZ); + rgrid->SetXCoordinates(XCoords); + rgrid->SetYCoordinates(YCoords); + rgrid->SetZCoordinates(ZCoords); + + this->planeXY->SetInput(rgrid); + this->planeYZ->SetInput(rgrid); + this->planeXZ->SetInput(rgrid); + + rgrid->Delete(); + + float aCPosition[3]; + float aCDirection[3]; + this->Camera->GetPosition(aCPosition); + this->Camera->GetDirectionOfProjection(aCDirection); + + // culculate placement of XY + bool replaceXY=false; + bool replaceYZ=false; + bool replaceXZ=false; + float p[6][3]; // centers of planes + float vecs[6][3]; // 6 vectors from camera position to centers + + float aMiddleX = (XCoords->GetValue(0) + XCoords->GetValue(numOfLabelsX-1))/2; + float aMiddleY = (YCoords->GetValue(0) + YCoords->GetValue(numOfLabelsY-1))/2; + float aMiddleZ = (ZCoords->GetValue(0) + ZCoords->GetValue(numOfLabelsZ-1))/2; + + // plane XY + p[0][0] = aMiddleX; // plane X=0.5 Y=0.5 Z=0 + p[0][1] = aMiddleY; + p[0][2] = ZCoords->GetValue(0); + + p[1][0] = aMiddleX; // plane X=0.5 Y=0.5 Z=1 + p[1][1] = aMiddleY; + p[1][2] = ZCoords->GetValue(numOfLabelsZ-1); + + // plane YZ + p[2][0] = XCoords->GetValue(0); // plane X=0 Y=0.5 Z=0.5 + p[2][1] = aMiddleY; + p[2][2] = aMiddleZ; + + p[3][0] = XCoords->GetValue(numOfLabelsX-1); + p[3][1] = aMiddleY; + p[3][2] = aMiddleZ; + + // plane XZ + p[4][0] = aMiddleX; // plane X=0.5 Y=0 Z=0.5 + p[4][1] = YCoords->GetValue(0); + p[4][2] = aMiddleZ; + + p[5][0] = aMiddleX; // plane X=0.5 Y=1 Z=0.5 + p[5][1] = YCoords->GetValue(numOfLabelsY-1); + p[5][2] = aMiddleZ; + + for(int i=0;i<3;i++) + for(int j=0;j<6;j++) vecs[j][i] = p[j][i] - aCPosition[i]; + + if ( vtkMath::Dot(vecs[0],aCDirection) < vtkMath::Dot(vecs[1],aCDirection)) + replaceXY = true; + if ( vtkMath::Dot(vecs[2],aCDirection) < vtkMath::Dot(vecs[3],aCDirection)) + replaceYZ = true; + if ( vtkMath::Dot(vecs[4],aCDirection) < vtkMath::Dot(vecs[5],aCDirection)) + replaceXZ = true; + + if(replaceXY) this->planeXY->SetExtent(0,numOfLabelsX, 0,numOfLabelsY, numOfLabelsZ,numOfLabelsZ); + else this->planeXY->SetExtent(0,numOfLabelsX, 0,numOfLabelsY, 0,0); + + if(replaceYZ) this->planeYZ->SetExtent(numOfLabelsX,numOfLabelsX, 0,numOfLabelsY, 0,numOfLabelsZ); + else this->planeYZ->SetExtent(0,0, 0,numOfLabelsY, 0,numOfLabelsZ); + + if(replaceXZ) this->planeXZ->SetExtent(0,numOfLabelsX, numOfLabelsY,numOfLabelsY, 0,numOfLabelsZ); + else this->planeXZ->SetExtent(0,numOfLabelsX, 0,0, 0,numOfLabelsZ); + + XCoords->Delete(); + YCoords->Delete(); + ZCoords->Delete(); + + float color[3]; + + this->GetProperty()->GetColor(color); + this->wireActorXY->GetProperty()->SetColor(color); + this->wireActorYZ->GetProperty()->SetColor(color); + this->wireActorXZ->GetProperty()->SetColor(color); + + /* + // Rebuid text props + // Perform shallow copy here since each individual axis can be + // accessed through the class API (i.e. each individual axis text prop + // can be changed). Therefore, we can not just assign pointers otherwise + // each individual axis text prop would point to the same text prop. + + if (this->AxisLabelTextProperty && + this->AxisLabelTextProperty->GetMTime() > this->BuildTime) + { + if (this->XAxis->GetLabelTextProperty()) + { + this->XAxis->GetLabelTextProperty()->ShallowCopy( + this->AxisLabelTextProperty); + } + if (this->YAxis->GetLabelTextProperty()) + { + this->YAxis->GetLabelTextProperty()->ShallowCopy( + this->AxisLabelTextProperty); + } + if (this->ZAxis->GetLabelTextProperty()) + { + this->ZAxis->GetLabelTextProperty()->ShallowCopy( + this->AxisLabelTextProperty); + } + } + + if (this->AxisTitleTextProperty && + this->AxisTitleTextProperty->GetMTime() > this->BuildTime) + { + if (this->XAxis->GetLabelTextProperty()) + { + this->XAxis->GetTitleTextProperty()->ShallowCopy( + this->AxisTitleTextProperty); + } + if (this->YAxis->GetLabelTextProperty()) + { + this->YAxis->GetTitleTextProperty()->ShallowCopy( + this->AxisTitleTextProperty); + } + if (this->ZAxis->GetLabelTextProperty()) + { + this->ZAxis->GetTitleTextProperty()->ShallowCopy( + this->AxisTitleTextProperty); + } + } + */ + this->BuildTime.Modified(); + + //Render the axes + if ( this->XAxisVisibility ) + { + renderedSomething += this->XAxis->RenderOpaqueGeometry(viewport); + } + if ( this->YAxisVisibility ) + { + renderedSomething += this->YAxis->RenderOpaqueGeometry(viewport); + } + if ( this->ZAxisVisibility ) + { + renderedSomething += this->ZAxis->RenderOpaqueGeometry(viewport); + } + + bool RX=false,RY=false; + if (this->XAxisVisibility){ + this->wireActorXY->RenderOpaqueGeometry(viewport); + this->wireActorXZ->RenderOpaqueGeometry(viewport); + RX = true; + } + if (this->YAxisVisibility){ + if(!RX) this->wireActorXY->RenderOpaqueGeometry(viewport); + this->wireActorYZ->RenderOpaqueGeometry(viewport); + RY = true; + } + if (this->ZAxisVisibility){ + if(!RX) this->wireActorXZ->RenderOpaqueGeometry(viewport); + if(!RY) this->wireActorYZ->RenderOpaqueGeometry(viewport); + } + + return renderedSomething; +} + +//---------------------------------------------------------------------------- +// Release any graphics resources that are being consumed by this actor. +// The parameter window could be used to determine which graphic +// resources to release. +void SVTK_CubeAxesActor2D::ReleaseGraphicsResources(vtkWindow *win) +{ + this->XAxis->ReleaseGraphicsResources(win); + this->YAxis->ReleaseGraphicsResources(win); + this->ZAxis->ReleaseGraphicsResources(win); + + this->wireActorXY->ReleaseGraphicsResources(win); + this->wireActorYZ->ReleaseGraphicsResources(win); + this->wireActorXZ->ReleaseGraphicsResources(win); +} + +void SVTK_CubeAxesActor2D::SetTransform(VTKViewer_Transform* theTransform){ + this->m_Transform = theTransform; +} + +VTKViewer_Transform* SVTK_CubeAxesActor2D::GetTransform(){ + return (this->m_Transform.GetPointer()); +} diff --git a/src/SVTK/SVTK_CubeAxesActor2D.h b/src/SVTK/SVTK_CubeAxesActor2D.h new file mode 100644 index 000000000..69d5efd8c --- /dev/null +++ b/src/SVTK/SVTK_CubeAxesActor2D.h @@ -0,0 +1,102 @@ +// SALOME OBJECT : kernel of SALOME component +// +// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org +// +// +// +// File : SVTK_CubeAxesActor2D.h +// Author : Eugeny Nikolaev +// Module : SALOME +// $Header$ + +#ifndef __SVTK_CubeAxesActor2D_h +#define __SVTK_CubeAxesActor2D_h + +#include +#include + +class vtkActor; +class vtkAxisActor2D; +class vtkCamera; +class vtkDataSet; +class vtkTextProperty; +class vtkPolyDataMapper; +class vtkRectilinearGridGeometryFilter; +class VTKViewer_Transform; + +class VTK_HYBRID_EXPORT SVTK_CubeAxesActor2D : public vtkCubeAxesActor2D +{ +public: + vtkTypeRevisionMacro(SVTK_CubeAxesActor2D,vtkCubeAxesActor2D); + + // Description: + // Instantiate object with bold, italic, and shadow enabled; font family + // set to Arial; and label format "6.3g". The number of labels per axis + // is set to 3. + static SVTK_CubeAxesActor2D *New(); + + // Description: + // Draw the axes as per the vtkProp superclass' API. + int RenderOverlay(vtkViewport*); + int RenderOpaqueGeometry(vtkViewport*); + + // Description: + // Release any graphics resources that are being consumed by this actor. + // The parameter window could be used to determine which graphic + // resources to release. + void ReleaseGraphicsResources(vtkWindow *); + + // Description: + + vtkActor* GetWireActorXY(){return this->wireActorXY;} + vtkActor* GetWireActorYZ(){return this->wireActorYZ;} + vtkActor* GetWireActorXZ(){return this->wireActorXZ;} + + void SetTransform(VTKViewer_Transform* theTransform); + VTKViewer_Transform* GetTransform(); + +protected: + SVTK_CubeAxesActor2D(); + ~SVTK_CubeAxesActor2D(); + + vtkActor* wireActorXY; + vtkActor* wireActorYZ; + vtkActor* wireActorXZ; + +private: + // hide the superclass' ShallowCopy() from the user and the compiler. + void ShallowCopy(vtkProp *prop) { this->vtkProp::ShallowCopy( prop ); }; + + vtkRectilinearGridGeometryFilter *planeXY; // rectilinear grid XY + vtkPolyDataMapper *rgridMapperXY; + + vtkRectilinearGridGeometryFilter *planeYZ; // rectilinear grid YZ + vtkPolyDataMapper *rgridMapperYZ; + + vtkRectilinearGridGeometryFilter *planeXZ; // rectilinear grid XZ + vtkPolyDataMapper *rgridMapperXZ; + + vtkSmartPointer m_Transform; +private: + SVTK_CubeAxesActor2D(const SVTK_CubeAxesActor2D&); // Not implemented. + void operator=(const SVTK_CubeAxesActor2D&); // Not implemented. +}; + +#endif diff --git a/src/SVTK/SVTK_InteractorStyle.cxx b/src/SVTK/SVTK_InteractorStyle.cxx index 77338f4b1..c4d585b75 100644 --- a/src/SVTK/SVTK_InteractorStyle.cxx +++ b/src/SVTK/SVTK_InteractorStyle.cxx @@ -33,7 +33,6 @@ #include "VTKViewer_CellRectPicker.h" #include "VTKViewer_Utilities.h" -#include "VTKViewer_Trihedron.h" #include "VTKViewer_RectPicker.h" #include "SVTK_RenderWindowInteractor.h" @@ -129,7 +128,6 @@ vtkStandardNewMacro(SVTK_InteractorStyle); SVTK_InteractorStyle ::SVTK_InteractorStyle() { - myTrihedron = NULL; myViewWindow = NULL; this->MotionFactor = 10.0; this->State = VTK_INTERACTOR_STYLE_CAMERA_NONE; @@ -211,14 +209,6 @@ SVTK_InteractorStyle myGUIWindow = theWindow; } -//---------------------------------------------------------------------------- -void -SVTK_InteractorStyle -::setTriedron(VTKViewer_Trihedron* theTrihedron) -{ - myTrihedron = theTrihedron; -} - //---------------------------------------------------------------------------- void SVTK_InteractorStyle @@ -675,30 +665,6 @@ SVTK_InteractorStyle } -//---------------------------------------------------------------------------- -void -SVTK_InteractorStyle -::ViewFitAll() -{ - int aTriedronWasVisible = false; - if(myTrihedron){ - aTriedronWasVisible = myTrihedron->GetVisibility() == VTKViewer_Trihedron::eOn; - if(aTriedronWasVisible) myTrihedron->VisibilityOff(); - } - - if(myTrihedron->GetVisibleActorCount(CurrentRenderer)){ - myTrihedron->VisibilityOff(); - ::ResetCamera(CurrentRenderer); - }else{ - myTrihedron->SetVisibility(VTKViewer_Trihedron::eOnlyLineOn); - ::ResetCamera(CurrentRenderer,true); - } - if(aTriedronWasVisible) myTrihedron->VisibilityOn(); - else myTrihedron->VisibilityOff(); - ::ResetCameraClippingRange(CurrentRenderer); -} - - //---------------------------------------------------------------------------- // starts Global Panning operation (e.g. through menu command) void @@ -717,7 +683,7 @@ SVTK_InteractorStyle vtkCamera *cam = this->CurrentRenderer->GetActiveCamera(); myScale = cam->GetParallelScale(); - ViewFitAll(); + if (myViewWindow) myViewWindow->onFitAll(); if (myGUIWindow) myGUIWindow->update(); @@ -1288,6 +1254,12 @@ SVTK_InteractorStyle SALOME_Actor* aSActor = SALOME_Actor::SafeDownCast(aPicker->GetActor()); + if (aSActor && myPreSelectionActor){ + float aPos[3]; + aSActor->GetPosition(aPos); + myPreSelectionActor->SetPosition(aPos); + } + if (vtkCellPicker* picker = vtkCellPicker::SafeDownCast(aPicker)) { int aVtkId = picker->GetCellId(); if ( aVtkId >= 0 ) { diff --git a/src/SVTK/SVTK_InteractorStyle.h b/src/SVTK/SVTK_InteractorStyle.h index c82b592d5..53039e86b 100644 --- a/src/SVTK/SVTK_InteractorStyle.h +++ b/src/SVTK/SVTK_InteractorStyle.h @@ -80,7 +80,7 @@ class SVTK_EXPORT SVTK_InteractorStyle : public QObject, virtual int GetState(); - void setTriedron(VTKViewer_Trihedron* theTrihedron); + //merge with V2_2_0_VISU_improvements:void setTriedron(VTKViewer_Trihedron* theTrihedron); void setPreselectionProp(const double& theRed = 0, const double& theGreen = 1, const double& theBlue = 1, @@ -97,7 +97,7 @@ class SVTK_EXPORT SVTK_InteractorStyle : public QObject, void OnSelectionModeChanged(); - void ViewFitAll(); + //merge with V2_2_0_VISU_improvements:void ViewFitAll(); void SetFilter( const Handle(VTKViewer_Filter)& ); Handle(VTKViewer_Filter) GetFilter( const int ); @@ -183,7 +183,7 @@ class SVTK_EXPORT SVTK_InteractorStyle : public QObject, SVTK_RenderWindowInteractor* myInteractor; SVTK_ViewWindow* myViewWindow; - VTKViewer_Trihedron* myTrihedron; + //merge with V2_2_0_VISU_improvements:VTKViewer_Trihedron* myTrihedron; QWidget* myGUIWindow; std::map myFilters; diff --git a/src/SVTK/SVTK_RenderWindowInteractor.cxx b/src/SVTK/SVTK_RenderWindowInteractor.cxx index 1b32fc424..a80733492 100644 --- a/src/SVTK/SVTK_RenderWindowInteractor.cxx +++ b/src/SVTK/SVTK_RenderWindowInteractor.cxx @@ -913,6 +913,9 @@ SVTK_RenderWindowInteractor TUpdateActor theFun) { (*theFun)(theMapIndex,theMapActor,theActor); + float aPos[3]; + theMapActor->GetPosition(aPos); + theActor->SetPosition(aPos); } diff --git a/src/SVTK/SVTK_ViewWindow.cxx b/src/SVTK/SVTK_ViewWindow.cxx index db5549067..26b89496f 100755 --- a/src/SVTK/SVTK_ViewWindow.cxx +++ b/src/SVTK/SVTK_ViewWindow.cxx @@ -2,6 +2,7 @@ #include +#include #include #include #include @@ -20,6 +21,7 @@ #include "VTKViewer_Utilities.h" #include "SVTK_Trihedron.h" +#include "SVTK_CubeAxesActor2D.h" #include "SVTK_ViewWindow.h" #include "SVTK_ViewModel.h" #include "SVTK_RenderWindow.h" @@ -46,9 +48,11 @@ SVTK_ViewWindow myTransform = VTKViewer_Transform::New(); myTrihedron = SVTK_Trihedron::New(); + myCubeAxes = SVTK_CubeAxesActor2D::New(); myRenderer = vtkRenderer::New() ; myTrihedron->AddToRender( myRenderer ); + myRenderer->AddProp(myCubeAxes); myRenderWindow = new SVTK_RenderWindow( this, "RenderWindow" ); setCentralWidget(myRenderWindow); @@ -83,11 +87,32 @@ SVTK_ViewWindow myRWInteractor->SetInteractorStyle( RWS ); myRWInteractor->Initialize(); - RWS->setTriedron( myTrihedron ); + //merge with V2_2_0_VISU_improvements:RWS->setTriedron( myTrihedron ); RWS->FindPokedRenderer( 0, 0 ); SetSelectionMode(ActorSelection); + vtkTextProperty* tprop = vtkTextProperty::New(); + tprop->SetColor(1, 1, 1); + tprop->ShadowOn(); + + float bnd[6]; + bnd[0] = bnd[2] = bnd[4] = 0; + bnd[1] = bnd[3] = bnd[5] = myTrihedron->GetSize(); + myCubeAxes->SetLabelFormat("%6.4g"); + myCubeAxes->SetBounds(bnd); + myCubeAxes->SetCamera(myRenderer->GetActiveCamera()); + myCubeAxes->SetFlyModeToOuterEdges(); // ENK remarks: it must bee + myCubeAxes->SetFontFactor(0.8); + myCubeAxes->SetAxisTitleTextProperty(tprop); + myCubeAxes->SetAxisLabelTextProperty(tprop); + myCubeAxes->SetCornerOffset(0); + myCubeAxes->SetScaling(0); + myCubeAxes->SetNumberOfLabels(5); + myCubeAxes->VisibilityOff(); + myCubeAxes->SetTransform(myTransform); + tprop->Delete(); + setCentralWidget( myRenderWindow ); myToolBar = new QToolBar(this); @@ -131,8 +156,9 @@ SVTK_ViewWindow //m_RW->Delete() ; myRenderer->RemoveAllProps(); - //m_Renderer->Delete() ; + //m_Renderer->Delete(); myTrihedron->Delete(); + myCubeAxes->Delete(); } //---------------------------------------------------------------------------- @@ -396,14 +422,23 @@ SVTK_ViewWindow ::onResetView() { int aTrihedronIsVisible = isTrihedronDisplayed(); + int aCubeAxesIsVisible = isCubeAxesDisplayed(); + myTrihedron->SetVisibility( VTKViewer_Trihedron::eOnlyLineOn ); + myCubeAxes->SetVisibility(0); + ::ResetCamera(myRenderer,true); vtkCamera* aCamera = myRenderer->GetActiveCamera(); aCamera->SetPosition(1,-1,1); aCamera->SetViewUp(0,0,1); ::ResetCamera(myRenderer,true); - if(aTrihedronIsVisible) myTrihedron->VisibilityOn(); + + if (aTrihedronIsVisible) myTrihedron->VisibilityOn(); else myTrihedron->VisibilityOff(); + + if (aCubeAxesIsVisible) myCubeAxes->VisibilityOn(); + else myCubeAxes->VisibilityOff(); + static float aCoeff = 3.0; aCamera->SetParallelScale(aCoeff*aCamera->GetParallelScale()); Repaint(); @@ -414,7 +449,42 @@ void SVTK_ViewWindow ::onFitAll() { - myRWInteractor->GetSInteractorStyle()->ViewFitAll(); + int aTrihedronWasVisible = false; + int aCubeAxesWasVisible = false; + if (myTrihedron) { + aTrihedronWasVisible = isTrihedronDisplayed(); + if (aTrihedronWasVisible) + myTrihedron->VisibilityOff(); + } + + if (myCubeAxes) { + aCubeAxesWasVisible = isCubeAxesDisplayed(); + if (aCubeAxesWasVisible) + myCubeAxes->VisibilityOff(); + } + + if (myTrihedron->GetVisibleActorCount(myRenderer)) { + myTrihedron->VisibilityOff(); + myCubeAxes->VisibilityOff(); + ::ResetCamera(myRenderer); + } else { + myTrihedron->SetVisibility(VTKViewer_Trihedron::eOnlyLineOn); + myCubeAxes->SetVisibility(2); + ::ResetCamera(myRenderer,true); + } + + if (aTrihedronWasVisible) + myTrihedron->VisibilityOn(); + else + myTrihedron->VisibilityOff(); + + if (aCubeAxesWasVisible) + myCubeAxes->VisibilityOn(); + else + myCubeAxes->VisibilityOff(); + + ::ResetCameraClippingRange(myRenderer); + Repaint(); } @@ -548,7 +618,7 @@ void SVTK_ViewWindow ::GetScale( double theScale[3] ) { - myTransform->GetScale( theScale ); + myTransform->GetMatrixScale( theScale ); } //---------------------------------------------------------------------------- @@ -556,7 +626,7 @@ void SVTK_ViewWindow ::SetScale( double theScale[3] ) { - myTransform->SetScale( theScale[0], theScale[1], theScale[2] ); + myTransform->SetMatrixScale( theScale[0], theScale[1], theScale[2] ); myRWInteractor->Render(); Repaint(); } @@ -569,6 +639,13 @@ SVTK_ViewWindow return myTrihedron->GetVisibility() == VTKViewer_Trihedron::eOn; } +bool +SVTK_ViewWindow +::isCubeAxesDisplayed() +{ + return myCubeAxes->GetVisibility() == 1; +} + //---------------------------------------------------------------------------- void SVTK_ViewWindow @@ -585,8 +662,23 @@ SVTK_ViewWindow Repaint(); } +void +SVTK_ViewWindow +::onViewCubeAxes() +{ + if(!myCubeAxes) + return; + + if(isCubeAxesDisplayed()) + myCubeAxes->VisibilityOff(); + else + myCubeAxes->VisibilityOn(); + + Repaint(); +} + //---------------------------------------------------------------------------- -bool +/*bool SVTK_ViewWindow ::ComputeTrihedronSize( double& theNewSize, double& theSize ) { @@ -621,7 +713,7 @@ SVTK_ViewWindow // if the new trihedron size have sufficient difference, then apply the value return fabs( theNewSize - theSize) > theSize * EPS_SIZE || fabs( theNewSize-theSize ) > theNewSize * EPS_SIZE; -} +}*/ //---------------------------------------------------------------------------- int SVTK_ViewWindow::GetTrihedronSize() const @@ -638,31 +730,79 @@ void SVTK_ViewWindow::SetTrihedronSize( const int sz ) AdjustTrihedrons( true ); } +/*! If parameter theIsForcedUpdate is true, recalculate parameters for + * trihedron and cube axes, even if trihedron and cube axes is invisible. + */ void SVTK_ViewWindow -::AdjustTrihedrons( const bool theIsForcedUpdate ) +::AdjustTrihedrons(const bool theIsForcedUpdate) { - if ( !isTrihedronDisplayed() && !theIsForcedUpdate ) + if ((!isCubeAxesDisplayed() && !isTrihedronDisplayed()) && !theIsForcedUpdate) return; + float bnd[ 6 ]; + float newbnd[6]; + newbnd[ 0 ] = newbnd[ 2 ] = newbnd[ 4 ] = VTK_LARGE_FLOAT; + newbnd[ 1 ] = newbnd[ 3 ] = newbnd[ 5 ] = -VTK_LARGE_FLOAT; + + myCubeAxes->GetBounds(bnd); + int aVisibleNum = myTrihedron->GetVisibleActorCount( myRenderer ); - if ( aVisibleNum || theIsForcedUpdate ) { + //if (aVisibleNum || theIsForcedUpdate) { + if (aVisibleNum) { // if the new trihedron size have sufficient difference, then apply the value - double aNewSize = 100, anOldSize; - if ( ComputeTrihedronSize( aNewSize, anOldSize ) || theIsForcedUpdate ) { - myTrihedron->SetSize( aNewSize ); - // itearte throuh displayed objects and set size if necessary - - vtkActorCollection* anActors = getRenderer()->GetActors(); - anActors->InitTraversal(); - while( vtkActor* anActor = anActors->GetNextActor() ) { - if( SALOME_Actor* aSActor = SALOME_Actor::SafeDownCast( anActor ) ) { - if ( aSActor->IsResizable() ) - aSActor->SetSize( 0.5 * aNewSize ); + double aNewSize = 100, anOldSize=myTrihedron->GetSize(); + bool aTDisplayed = isTrihedronDisplayed(); + bool aCDisplayed = isCubeAxesDisplayed(); + if(aTDisplayed) myTrihedron->VisibilityOff(); + if(aCDisplayed) myCubeAxes->VisibilityOff(); + + SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr(); + QString aSetting = aResMgr->stringValue("Viewer:TrihedronSize", "105"); + static float aSizeInPercents = aSetting.toFloat(); + + //bool isComputeTrihedronSize = + ::ComputeTrihedronSize(myRenderer, aNewSize, anOldSize, aSizeInPercents); + + myTrihedron->SetSize( aNewSize ); + + // iterate through displayed objects and set size if necessary + vtkActorCollection* anActors = getRenderer()->GetActors(); + anActors->InitTraversal(); + while (vtkActor* anActor = anActors->GetNextActor()) + { + if (SALOME_Actor* aSActor = SALOME_Actor::SafeDownCast( anActor )) + { + if (aSActor->IsResizable()) + aSActor->SetSize( 0.5 * aNewSize ); + if (aSActor->GetVisibility() && !aSActor->IsInfinitive()) { + float *abounds = aSActor->GetBounds(); + if (abounds[0] > -VTK_LARGE_FLOAT && abounds[1] < VTK_LARGE_FLOAT && + abounds[2] > -VTK_LARGE_FLOAT && abounds[3] < VTK_LARGE_FLOAT && + abounds[4] > -VTK_LARGE_FLOAT && abounds[5] < VTK_LARGE_FLOAT) + for (int i = 0; i < 5; i = i + 2) { + if (abounds[i] < newbnd[i]) newbnd[i] = abounds[i]; + if (abounds[i+1] > newbnd[i+1]) newbnd[i+1] = abounds[i+1]; + } } } } + if (aTDisplayed) myTrihedron->VisibilityOn(); + if (aCDisplayed) myCubeAxes->VisibilityOn(); + + } else { + double aSize = myTrihedron->GetSize(); + newbnd[0] = newbnd[2] = newbnd[4] = 0; + newbnd[1] = newbnd[3] = newbnd[5] = aSize; + } + + if (newbnd[0] < VTK_LARGE_FLOAT && newbnd[2] < VTK_LARGE_FLOAT && newbnd[4] < VTK_LARGE_FLOAT && + newbnd[1] >-VTK_LARGE_FLOAT && newbnd[3] >-VTK_LARGE_FLOAT && newbnd[5] >-VTK_LARGE_FLOAT) { + for(int i=0;i<6;i++) bnd[i] = newbnd[i]; + myCubeAxes->SetBounds(bnd); } + + myCubeAxes->SetBounds(bnd); ::ResetCameraClippingRange(myRenderer); } @@ -675,6 +815,13 @@ SVTK_ViewWindow AdjustTrihedrons( false ); } +void +SVTK_ViewWindow +::onAdjustCubeAxes() +{ + AdjustTrihedrons(false); +} + #define INCREMENT_FOR_OP 10 //======================================================================= diff --git a/src/SVTK/SVTK_ViewWindow.h b/src/SVTK/SVTK_ViewWindow.h index c2ebd3b23..2edda288e 100755 --- a/src/SVTK/SVTK_ViewWindow.h +++ b/src/SVTK/SVTK_ViewWindow.h @@ -23,6 +23,7 @@ class SALOME_Actor; class SVTK_Viewer; class SVTK_Selector; +class SVTK_CubeAxesActor2D; class SVTK_RenderWindow; class SVTK_InteractorStyle; @@ -49,6 +50,7 @@ public: void SetSelectionMode(Selection_Mode theMode); bool isTrihedronDisplayed(); + bool isCubeAxesDisplayed(); /* interactive object management */ void highlight( const Handle(SALOME_InteractiveObject)& IObject, @@ -78,12 +80,15 @@ public: void RemoveActor(SALOME_Actor*, bool update = false); void AdjustTrihedrons( const bool forced ); - bool ComputeTrihedronSize( double& theNewSize, - double& theOldSize ); + //merge with V2_2_0_VISU_improvements:bool ComputeTrihedronSize( double& theNewSize, + //merge with V2_2_0_VISU_improvements: double& theOldSize ); int GetTrihedronSize() const; void SetTrihedronSize( const int ); + VTKViewer_Trihedron* GetTrihedron() {return this->myTrihedron;}; + SVTK_CubeAxesActor2D* GetCubeAxes() {return this->myCubeAxes;}; + public slots: void onSelectionChanged(); @@ -102,7 +107,10 @@ public slots: void onFitAll(); void onViewTrihedron(); + void onViewCubeAxes(); + void onAdjustTrihedron(); + void onAdjustCubeAxes(); void onPanLeft(); void onPanRight(); @@ -154,9 +162,10 @@ private: SVTK_RenderWindow* myRenderWindow; SVTK_RenderWindowInteractor* myRWInteractor; - VTKViewer_Transform* myTransform; - VTKViewer_Trihedron* myTrihedron; - int myTrihedronSize; + VTKViewer_Transform* myTransform; + VTKViewer_Trihedron* myTrihedron; + int myTrihedronSize; + SVTK_CubeAxesActor2D* myCubeAxes; QToolBar* myToolBar; ActionsMap myActionsMap; diff --git a/src/VTKViewer/VTKViewer_RenderWindowInteractor.cxx b/src/VTKViewer/VTKViewer_RenderWindowInteractor.cxx index 149c074c5..de9bad829 100755 --- a/src/VTKViewer/VTKViewer_RenderWindowInteractor.cxx +++ b/src/VTKViewer/VTKViewer_RenderWindowInteractor.cxx @@ -583,11 +583,12 @@ bool VTKViewer_RenderWindowInteractor::highlight(const TColStd_IndexedMapOfInteg } void VTKViewer_RenderWindowInteractor::setActorData(const TColStd_IndexedMapOfInteger& theMapIndex, - VTKViewer_Actor* theMapActor, - VTKViewer_Actor *theActor, + VTKViewer_Actor * theMapActor, + VTKViewer_Actor * theActor, TUpdateActor theFun) { (*theFun)(theMapIndex,theMapActor,theActor); + float aPos[3]; + theMapActor->GetPosition(aPos); + theActor->SetPosition(aPos); } - - diff --git a/src/VTKViewer/VTKViewer_Transform.cxx b/src/VTKViewer/VTKViewer_Transform.cxx index 6001490e6..63d60d666 100755 --- a/src/VTKViewer/VTKViewer_Transform.cxx +++ b/src/VTKViewer/VTKViewer_Transform.cxx @@ -31,18 +31,33 @@ #include #include +static double EPS = 10e-4; + vtkStandardNewMacro(VTKViewer_Transform); -void VTKViewer_Transform::SetScale(float theScaleX, float theScaleY, float theScaleZ){ +void VTKViewer_Transform::SetMatrixScale(double theScaleX, double theScaleY, double theScaleZ){ double aMatrix[16] = {theScaleX,0,0,0, 0,theScaleY,0,0, 0,0,theScaleZ,0, 0,0,0,1.0000000}; - vtkTransform::SetMatrix(aMatrix); + this->SetMatrix(aMatrix); +} + +void VTKViewer_Transform::GetMatrixScale(double theScale[3]){ + vtkMatrix4x4 *aTMatrix=this->GetMatrix(); + const double aScaleX = aTMatrix->GetElement(0,0); + const double aScaleY = aTMatrix->GetElement(1,1); + const double aScaleZ = aTMatrix->GetElement(2,2); + theScale[0] = aScaleX; + theScale[1] = aScaleY; + theScale[2] = aScaleZ; } int VTKViewer_Transform::IsIdentity(){ - float* aScale = GetScale(); - return (aScale[0] == 1.0 && aScale[1] == 1.0 && aScale[2] == 1.0); + double aScale[3]; + this->GetMatrixScale(aScale); + return (fabs(aScale[0] - 1.0) < EPS && + fabs(aScale[1] - 1.0) < EPS && + fabs(aScale[2] - 1.0) < EPS); } diff --git a/src/VTKViewer/VTKViewer_Transform.h b/src/VTKViewer/VTKViewer_Transform.h index 5192ef6a6..bbac32bf3 100755 --- a/src/VTKViewer/VTKViewer_Transform.h +++ b/src/VTKViewer/VTKViewer_Transform.h @@ -12,7 +12,9 @@ public: vtkTypeMacro( VTKViewer_Transform, vtkTransform ); int IsIdentity(); - void SetScale( float theScaleX, float theScaleY, float theScaleZ ); + //merge with V2_2_0_VISU_improvements:void SetScale( float theScaleX, float theScaleY, float theScaleZ ); + void SetMatrixScale(double theScaleX, double theScaleY, double theScaleZ); + void GetMatrixScale(double theScale[3]); protected: VTKViewer_Transform() {} diff --git a/src/VTKViewer/VTKViewer_Utilities.cxx b/src/VTKViewer/VTKViewer_Utilities.cxx index afeb6c504..52c7bbcad 100755 --- a/src/VTKViewer/VTKViewer_Utilities.cxx +++ b/src/VTKViewer/VTKViewer_Utilities.cxx @@ -163,3 +163,27 @@ void ResetCameraClippingRange(vtkRenderer* theRenderer) anActiveCamera->SetClippingRange( range ); } + +bool ComputeTrihedronSize( vtkRenderer* theRenderer,double& theNewSize, + const double theSize, const float theSizeInPercents ) +{ + // calculating diagonal of visible props of the renderer + float bnd[ 6 ]; + if ( ComputeVisiblePropBounds( theRenderer, bnd ) == 0 ) + { + bnd[ 1 ] = bnd[ 3 ] = bnd[ 5 ] = 100; + bnd[ 0 ] = bnd[ 2 ] = bnd[ 4 ] = 0; + } + float aLength = 0; + + aLength = bnd[ 1 ]-bnd[ 0 ]; + aLength = max( ( bnd[ 3 ] - bnd[ 2 ] ),aLength ); + aLength = max( ( bnd[ 5 ] - bnd[ 4 ] ),aLength ); + + static float EPS_SIZE = 5.0E-3; + theNewSize = aLength * theSizeInPercents / 100.0; + + // if the new trihedron size have sufficient difference, then apply the value + return fabs( theNewSize - theSize) > theSize * EPS_SIZE || + fabs( theNewSize-theSize ) > theNewSize * EPS_SIZE; +} diff --git a/src/VTKViewer/VTKViewer_Utilities.h b/src/VTKViewer/VTKViewer_Utilities.h index eb8b3ca16..24b837b8a 100755 --- a/src/VTKViewer/VTKViewer_Utilities.h +++ b/src/VTKViewer/VTKViewer_Utilities.h @@ -6,6 +6,8 @@ class vtkRenderer; extern void ResetCamera(vtkRenderer* theRenderer, int theUsingZeroFocalPoint = false); extern int ComputeVisiblePropBounds(vtkRenderer* theRenderer, float theBounds[6]); extern void ResetCameraClippingRange(vtkRenderer* theRenderer); +extern bool ComputeTrihedronSize(vtkRenderer* theRenderer, double& theNewSize, + const double theSize, const float theSizeInPercents); #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) diff --git a/src/VTKViewer/VTKViewer_ViewWindow.cxx b/src/VTKViewer/VTKViewer_ViewWindow.cxx index f179eb92b..11d52b4fe 100755 --- a/src/VTKViewer/VTKViewer_ViewWindow.cxx +++ b/src/VTKViewer/VTKViewer_ViewWindow.cxx @@ -420,7 +420,7 @@ void VTKViewer_ViewWindow::GetScale( double theScale[3] ) { } void VTKViewer_ViewWindow::SetScale( double theScale[3] ) { - myTransform->SetScale( theScale[0], theScale[1], theScale[2] ); + myTransform->SetMatrixScale( theScale[0], theScale[1], theScale[2] ); myRWInteractor->Render(); Repaint(); } -- 2.30.2