From cd24269e8c4fdb59d5a489b15233e3fa8841c40a Mon Sep 17 00:00:00 2001 From: vsr Date: Thu, 12 Mar 2015 17:10:26 +0300 Subject: [PATCH] 0022885: EDF 10392 HYDRO + GEOM: Spline of a polyline is not possible and returns an error. --- src/GEOMImpl/GEOMImpl_SplineDriver.cxx | 318 ++++++++++++++----------- 1 file changed, 182 insertions(+), 136 deletions(-) diff --git a/src/GEOMImpl/GEOMImpl_SplineDriver.cxx b/src/GEOMImpl/GEOMImpl_SplineDriver.cxx index 23f22f195..4b15e3277 100644 --- a/src/GEOMImpl/GEOMImpl_SplineDriver.cxx +++ b/src/GEOMImpl/GEOMImpl_SplineDriver.cxx @@ -52,6 +52,59 @@ #include +// Below macro specifies how the closed point set is processed (issue 0022885). +// See below for more information. +// Currently solution 4 is chosen! +#define BSPLINE_PROCESS_CLOSED_PNTSET 4 + +namespace +{ + /*! + \brief Generate list of points from the list of (x,y,z) coordinates + \param coords list of values specifying (x y z) coordinates of points + \return list of points + \internal + */ + Handle(TColgp_HArray1OfPnt) pointsFromCoords(Handle(TColStd_HArray1OfReal) coords) + { + Standard_Integer length = coords->Length() / 3; + + Handle(TColgp_HArray1OfPnt) points = new TColgp_HArray1OfPnt(1, length); + + for (int i = 0; i < length; i ++) { + Standard_Real x = coords->Value( i*3+1 ); + Standard_Real y = coords->Value( i*3+2 ); + Standard_Real z = coords->Value( i*3+3 ); + points->SetValue(i+1, gp_Pnt(x, y, z)); + } + + return points; + } + + /*! + \brief Generate list of points from the sequence of input objects + \param coords list of objects as it is stored within the CAF tree + \return list of points + \internal + */ + Handle(TColgp_HArray1OfPnt) pointsFromObjs(Handle(TColStd_HSequenceOfTransient) objects) + { + Standard_Integer length = objects->Length(); + + Handle(TColgp_HArray1OfPnt) points = new TColgp_HArray1OfPnt(1, length); + + for (int i = 1; i <= length; i ++) { + TopoDS_Shape shape = Handle(GEOM_Function)::DownCast(objects->Value(i))->GetValue(); + if (shape.ShapeType() != TopAbs_VERTEX) + // error: only vertices are allowed in the input + Standard_ConstructionError::Raise("Input should contain only vertices"); + points->SetValue(i, BRep_Tool::Pnt(TopoDS::Vertex(shape))); + } + + return points; + } +} + //======================================================================= //function : GetID //purpose : @@ -91,173 +144,166 @@ Standard_Integer GEOMImpl_SplineDriver::Execute(TFunction_Logbook& log) const bool useCoords = aCI.GetConstructorType() == COORD_CONSTRUCTOR; - Handle(TColStd_HArray1OfReal) aCoordsArray; // parametric case - Handle(TColStd_HSequenceOfTransient) aPoints; // points case - - int aLen = 0; - if (useCoords) { - aCoordsArray = aCI.GetCoordinates(); - aLen = aCoordsArray->Length() / 3; - } - else { - aPoints = aCI.GetPoints(); - aLen = aPoints->Length(); - } - - if (aLen < 2) return 0; - - TColgp_Array1OfPnt points (1, (useCoords ? aLen : 1)); - if (useCoords) { - int anArrayLength = aCoordsArray->Length(); - for (int i = 0, j = 1; i <= (anArrayLength-3); i += 3) { - gp_Pnt aPnt = gp_Pnt(aCoordsArray->Value(i+1), aCoordsArray->Value(i+2), aCoordsArray->Value(i+3)); - points.SetValue(j, aPnt); - j++; - } - } - - int aRealLen = aLen; - - if (aType == SPLINE_BEZIER && aCI.GetIsClosed()) { - TopoDS_Vertex aV1; - if (useCoords) { - aV1 = BRepBuilderAPI_MakeVertex(points.Value(1)); - } - else { - Handle(GEOM_Function) aFPoint = Handle(GEOM_Function)::DownCast(aPoints->Value(1)); - TopoDS_Shape aFirstPnt = aFPoint->GetValue(); - aV1 = TopoDS::Vertex(aFirstPnt); - } - - TopoDS_Vertex aV2; - if (useCoords) { - aV2 = BRepBuilderAPI_MakeVertex(points.Value(aLen)); - } - else { - Handle(GEOM_Function) aLPoint = Handle(GEOM_Function)::DownCast(aPoints->Value(aLen)); - TopoDS_Shape aLastPnt = aLPoint->GetValue(); - aV2 = TopoDS::Vertex(aLastPnt); - } - - if (!aV1.IsNull() && !aV2.IsNull() && !aV1.IsSame(aV2)) { - aRealLen++; - } - } - - int ind; - Standard_Boolean isSeveral = Standard_False; - gp_Pnt aPrevP; - - TColgp_Array1OfPnt CurvePoints (1, aRealLen); - for (ind = 1; ind <= aLen; ind++) { - gp_Pnt aP; - if (useCoords) { - aP = points.Value(ind); - if (!isSeveral && ind > 1) { - if (aP.Distance(aPrevP) > Precision::Confusion()) { - isSeveral = Standard_True; + // collect points from input parameters: objects or coordinates + Handle(TColgp_HArray1OfPnt) points = useCoords ? pointsFromCoords(aCI.GetCoordinates()) : pointsFromObjs(aCI.GetPoints()); + int length = points->Length(); + + if (length < 2) return 0; // error: not enough points in the input list + + // reorder points if required (bspline only) + if ((aType == SPLINE_INTERPOLATION || aType == SPLINE_INTERPOL_TANGENTS) && aCI.GetDoReordering()) { + for (int i = 1; i < length - 1; i++) { + gp_Pnt pi = points->Value(i); + int nearest = 0; + double minDist = RealLast(); + for (int j = i+1; j <= length; j++) { + double dist = pi.SquareDistance(points->Value(j)); + if (dist < minDist && (minDist - dist) > Precision::Confusion()) { + nearest = j; + minDist = dist; } } - CurvePoints.SetValue(ind, aP); - aPrevP = aP; - } - else { - Handle(GEOM_Function) aRefPoint = Handle(GEOM_Function)::DownCast(aPoints->Value(ind)); - TopoDS_Shape aShapePnt = aRefPoint->GetValue(); - if (aShapePnt.ShapeType() == TopAbs_VERTEX) { - aP = BRep_Tool::Pnt(TopoDS::Vertex(aShapePnt)); - if (!isSeveral && ind > 1) { - if (aP.Distance(aPrevP) > Precision::Confusion()) { - isSeveral = Standard_True; - } - } - CurvePoints.SetValue(ind, aP); - aPrevP = aP; + if (nearest > 0 && nearest != i + 1) { + // Keep given order of points to use it in case of equidistant candidates + // .-<---<-. + // / \ + // o o o c o->o->o->o->n o o + // | | | + // i i+1 nearest + gp_Pnt p = points->Value(nearest); + for (int j = nearest; j > i+1; j--) + points->SetValue(j, points->Value(j-1)); + points->SetValue(i+1, p); } } - } + } // end of reordering + + bool closed = points->Value(1).Distance(points->Value(length)) <= gp::Resolution(); if (aType == SPLINE_BEZIER) { - if (!isSeveral) { - Standard_ConstructionError::Raise("Points for Bezier Curve are too close"); + // for Bezier curve we should append first point to the list if: + // a) "closed" flag is set, and + // b) first and last vertices are not too close + bool addFirst = aCI.GetIsClosed() && !closed; + + // re-fill points and check that there's enough points to create a curve + bool isValid = false; + TColgp_Array1OfPnt curvePoints(1, length + (addFirst ? 1 : 0)); + gp_Pnt pp; + for (int i = 1; i <= length; i++) { + gp_Pnt p = points->Value(i); + if (!isValid && i > 1 && p.Distance(pp) > Precision::Confusion()) + isValid = true; + curvePoints.SetValue(i, p); + pp = p; } - if (aRealLen > aLen) { // set last point equal to first for the closed curve - CurvePoints.SetValue(aRealLen, CurvePoints.Value(1)); - } - Handle(Geom_BezierCurve) GBC = new Geom_BezierCurve (CurvePoints); + + if (!isValid) + // error: not enough points to create curve + Standard_ConstructionError::Raise("Points for Bezier Curve are too close"); + + // set last point equal to first for the closed Bezier curve + if (addFirst) curvePoints.SetValue(length+1, curvePoints.Value(1)); + + // create Bezier curve + Handle(Geom_BezierCurve) GBC = new Geom_BezierCurve(curvePoints); aShape = BRepBuilderAPI_MakeEdge(GBC).Edge(); } else { - //GeomAPI_PointsToBSpline GBC (CurvePoints); - //aShape = BRepBuilderAPI_MakeEdge(GBC).Edge(); - - if (aCI.GetDoReordering()) { - for (int curInd = 1; curInd < aLen - 1; curInd++) { - gp_Pnt curPnt = CurvePoints.Value(curInd); - int nearInd = 0; - double nearDist = RealLast(); - for (ind = curInd + 1; ind <= aLen; ind++) { - double dist = curPnt.SquareDistance(CurvePoints.Value(ind)); - if (dist < nearDist && (nearDist - dist) > Precision::Confusion()) { - nearInd = ind; - nearDist = dist; - } - } - if (nearInd > 0 && nearInd != curInd + 1) { - // Keep given order of points to use it in case of equidistant candidates - // .-<---<-. - // / \ - // o o o c o->o->o->o->n o o - // | | | - // curInd curInd+1 nearInd - gp_Pnt nearPnt = CurvePoints.Value(nearInd); - for (ind = nearInd; ind > curInd + 1; ind--) { - CurvePoints.SetValue(ind, CurvePoints.Value(ind - 1)); - } - CurvePoints.SetValue(curInd + 1, nearPnt); - } - } + // Below described processing of closed points set case + // is not done for constrained bsplined + bool typeok = aType == SPLINE_INTERPOLATION; +#if BSPLINE_PROCESS_CLOSED_PNTSET == 1 + // Last point is removed from the list if: + // a) first and last vertices are equal; + // b) "closed" flag is not taken into account. + // If first and last points are equal, we force "closed" flag to be set to true. + // For the case when first and last vertices are equal, this approach causes + // result different that would be if last point had NOT be removed and "closed" flag is false. + bool isClosed = typeok && (aCI.GetIsClosed() || closed); + bool removeLast = typeok && closed; + bool addFirst = false; +#elif BSPLINE_PROCESS_CLOSED_PNTSET == 2 + // Last point is removed from the list if: + // a) first and last vertices are equal; + // b) "closed" flag is set to true. + // Flag "closed" is taken "as is". + // For the case when first and last vertices are equal, this approach causes + // different results with "closed" flag set to true and false. + bool isClosed = typeok && aCI.GetIsClosed(); + bool removeLast = typeok && aCI.GetIsClosed() && closed; + bool addFirst = false; +#elif BSPLINE_PROCESS_CLOSED_PNTSET == 3 + // Points are passed "as is" to the creator. + // If first and last points are equal, we force "closed" flag to be set to false. + // For the case when first and last vertices are equal, this approach gives + // the same results with "closed" flag set to true and false. + bool isClosed = typeok && aCI.GetIsClosed() && !closed; + bool removeLast = false; + bool addFirst = false; +#elif BSPLINE_PROCESS_CLOSED_PNTSET == 4 + // First point is added to the list if: + // a) first and last vertices are not equal; + // b) "closed" flag is set to true. + // In this case "closed" flag is forcidly set to false - bspline creator is + // capable to create closed edge in this case. + // This approach gives the same results with "closed" flag set to true not + // depending on if set of points is closed or no. + // Also, it gives equal reqults in both case if set of points is closed or not + // and "closed" flag is set to true, in contrast to solution 3 above. + bool isClosed = false; + bool removeLast = false; + bool addFirst = typeok && aCI.GetIsClosed() && !closed; +#else + // Points are passed "as is" to the creator. + // This causes an error when first point is equal to last one and + // "closed" flag is set to true; see bug 0022885. + bool isClosed = typeok && aCI.GetIsClosed(); + bool removeLast = false; + bool addFirst = false; +#endif + + // remove last point or append first one if the conditions are observed (see above) + if (removeLast || addFirst) { + int extra = removeLast ? -1 : (addFirst ? 1 : 0 ); + int nb = removeLast ? length-1 : length; + Handle(TColgp_HArray1OfPnt) curvePoints = new TColgp_HArray1OfPnt (1, length+extra); + for (int i = 1; i <= nb; i++) + curvePoints->SetValue(i, points->Value(i)); + if (addFirst) curvePoints->SetValue(length+1, points->Value(1)); + points = curvePoints; } - Handle(TColgp_HArray1OfPnt) aHCurvePoints = new TColgp_HArray1OfPnt (1, aLen); - for (ind = 1; ind <= aLen; ind++) { - aHCurvePoints->SetValue(ind, CurvePoints.Value(ind)); - } - - bool isClosed = Standard_False; - if (aType == SPLINE_INTERPOLATION) - isClosed = aCI.GetIsClosed(); - - GeomAPI_Interpolate GBC (aHCurvePoints, isClosed, gp::Resolution()); + // initial set-up of curve creator + GeomAPI_Interpolate GBC(points, isClosed, gp::Resolution()); + // add tangent vectors constraints if (aType == SPLINE_INTERPOL_TANGENTS) { - Handle(GEOM_Function) aVec1Ref = aCI.GetFirstVector(); - Handle(GEOM_Function) aVec2Ref = aCI.GetLastVector(); + Handle(GEOM_Function) aVec1Ref = aCI.GetFirstVector(); + Handle(GEOM_Function) aVec2Ref = aCI.GetLastVector(); if (aVec1Ref.IsNull() || aVec2Ref.IsNull()) + // error: bad vector parameter is specified Standard_NullObject::Raise("Null object is given for a vector"); - TopoDS_Shape aVec1Sh = aVec1Ref->GetValue(); - TopoDS_Shape aVec2Sh = aVec2Ref->GetValue(); - // take orientation of edge into account to avoid regressions, as it was implemented so - gp_Vec aV1 = GEOMUtils::GetVector(aVec1Sh, Standard_True); - gp_Vec aV2 = GEOMUtils::GetVector(aVec2Sh, Standard_True); + gp_Vec aV1 = GEOMUtils::GetVector(aVec1Ref->GetValue(), Standard_True); + gp_Vec aV2 = GEOMUtils::GetVector(aVec2Ref->GetValue(), Standard_True); + // push constraint vectors to the curve creator GBC.Load(aV1, aV2, /*Scale*/Standard_True); } + // create bspline curve GBC.Perform(); if (GBC.IsDone()) aShape = BRepBuilderAPI_MakeEdge(GBC.Curve()).Edge(); - else - return 0; } } else { } - if (aShape.IsNull()) return 0; + if (aShape.IsNull()) return 0; // error: bad result aFunction->SetValue(aShape); -- 2.39.2