From ad8074a2111737b2457fe763b8b753a0f7718f8b Mon Sep 17 00:00:00 2001 From: rnv Date: Mon, 29 Jan 2018 17:03:21 +0300 Subject: [PATCH] Minor modifications in SMESH documentation. --- doc/salome/gui/SMESH/input/tools.rst | 2 +- doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/doc/salome/gui/SMESH/input/tools.rst b/doc/salome/gui/SMESH/input/tools.rst index 3ffb4f968..04736cbff 100644 --- a/doc/salome/gui/SMESH/input/tools.rst +++ b/doc/salome/gui/SMESH/input/tools.rst @@ -13,6 +13,6 @@ The following plugins are accessible via **Mesh > SMESH pligins** menu: * `MacMesh plugin `_ * `blocFissure plugin `_ * **MeshCut plugin** - allows to cut a mesh constituted of linear tetrahedrons by a plane. -* **Get min or max value of control** - a sample plugin whose sources are located in **${GUI_ROOT_DIR}/share/salome/plugins/gui/demo** directory (files **minmax_plugin.py, minmax_ui.py and smesh_plugins.py**). You can find a detailed description of how to create your own plugin in documentation: **Help > GUI module > User's Guide > How-To's and Best Practices > Extend SALOME gui functions using python plugins**. +* **Get min or max value of control** - a sample plugin whose sources are located in **${GUI_ROOT_DIR}/share/salome/plugins/gui/demo** directory (files **minmax_plugin.py, minmax_ui.py and smesh_plugins.py**). You can find a detailed description of how to create your own plugin in documentation: **Help > User's Guide > GUI module > How-To's and Best Practices > Extend SALOME gui functions using python plugins**. diff --git a/doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst b/doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst index cdb57bdcf..e13f8213d 100644 --- a/doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst +++ b/doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst @@ -18,9 +18,10 @@ quadrangles by deletion of the common edge. .. centered:: **"Union of triangles" button** - The following dialog box will appear: +The following dialog box will appear: .. image:: ../images/a-unionoftriangles.png + :align: center * **The main list** shall contain the triangles which will be united. You can click on a triangle in the 3D viewer and it will be highlighted. After that click the **Add** button and the ID of this triangle will be added to the list. To remove a selected element or elements from the list click the **Remove** button. The **Sort** button allows to sort the list of IDs. The **Filter** button allows to apply a definite :ref:`filtering_elements` to selection of triangles. -- 2.39.2