From 9d7756e8288b83674666d306909d816af5f0eef9 Mon Sep 17 00:00:00 2001 From: sln Date: Mon, 31 Oct 2005 13:52:10 +0000 Subject: [PATCH] Project file --- src/LightApp/LightApp.dsp | 1620 +++++++++++++++++++++++ src/LogWindow/LogWindow.dsp | 154 +++ src/OBJECT/OBJECT.dsp | 761 +++++++++++ src/OCCViewer/OCCViewer.dsp | 1106 ++++++++++++++++ src/Plot2d/Plot2d.dsp | 1110 ++++++++++++++++ src/Prs/Prs.dsp | 133 ++ src/PyInterp/PyInterp.dsp | 245 ++++ src/PythonConsole/PythonConsole.dsp | 271 ++++ src/Qtx/Qtx.dsp | 1849 +++++++++++++++++++++++++++ src/SOCC/SOCC.dsp | 267 ++++ src/STD/STD.dsp | 995 ++++++++++++++ src/SUIT/SUIT.dsp | 1520 ++++++++++++++++++++++ 12 files changed, 10031 insertions(+) create mode 100755 src/LightApp/LightApp.dsp create mode 100755 src/LogWindow/LogWindow.dsp create mode 100755 src/OBJECT/OBJECT.dsp create mode 100755 src/OCCViewer/OCCViewer.dsp create mode 100755 src/Plot2d/Plot2d.dsp create mode 100755 src/Prs/Prs.dsp create mode 100755 src/PyInterp/PyInterp.dsp create mode 100755 src/PythonConsole/PythonConsole.dsp create mode 100755 src/Qtx/Qtx.dsp create mode 100755 src/SOCC/SOCC.dsp create mode 100755 src/STD/STD.dsp create mode 100755 src/SUIT/SUIT.dsp diff --git a/src/LightApp/LightApp.dsp b/src/LightApp/LightApp.dsp new file mode 100755 index 000000000..31230d496 --- /dev/null +++ b/src/LightApp/LightApp.dsp @@ -0,0 +1,1620 @@ +# Microsoft Developer Studio Project File - Name="LightApp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=LightApp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "LightApp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "LightApp.mak" CFG="LightApp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "LightApp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "LightApp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "LightApp" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\LightApp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIGHTAPP_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "LIGHTAPP_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\LightApp.dll" /libpath:"$(OCCLIB)" /libpath:"$(QTLIB)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)" + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\LightApp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIGHTAPP_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "LIGHTAPP_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\LightApp.dll" /pdbtype:sept /libpath:"$(OCCLIBD)" /libpath:"$(QTLIBD)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)" + +!ENDIF + +# Begin Target + +# Name "LightApp - Win32 Release" +# Name "LightApp - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\LightApp_AboutDlg.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Application.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_DataModel.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_DataObject.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_DataOwner.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_DataSubOwner.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Dialog.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Driver.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_GLSelector.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Module.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_ModuleDlg.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_NameDlg.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_OBFilter.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_OBSelector.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_OCCSelector.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Operation.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Preferences.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_PreferencesDlg.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Selection.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_SelectionMgr.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Study.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_SwitchOp.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_VTKSelector.cxx +# End Source File +# Begin Source File + +SOURCE=.\LightApp_WidgetContainer.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\LightApp.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp.h +InputName=LightApp + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp.h +InputName=LightApp + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_AboutDlg.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_AboutDlg.h +InputName=LightApp_AboutDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_AboutDlg.h +InputName=LightApp_AboutDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Application.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Application.h +InputName=LightApp_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Application.h +InputName=LightApp_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_DataModel.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_DataModel.h +InputName=LightApp_DataModel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_DataModel.h +InputName=LightApp_DataModel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_DataObject.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataObject.h +InputName=LightApp_DataObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataObject.h +InputName=LightApp_DataObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_DataOwner.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataOwner.h +InputName=LightApp_DataOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataOwner.h +InputName=LightApp_DataOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_DataSubOwner.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataSubOwner.h +InputName=LightApp_DataSubOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataSubOwner.h +InputName=LightApp_DataSubOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Dialog.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Dialog.h +InputName=LightApp_Dialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Dialog.h +InputName=LightApp_Dialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Driver.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Driver.h +InputName=LightApp_Driver + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Driver.h +InputName=LightApp_Driver + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_GLSelector.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_GLSelector.h +InputName=LightApp_GLSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_GLSelector.h +InputName=LightApp_GLSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Module.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Module.h +InputName=LightApp_Module + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Module.h +InputName=LightApp_Module + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_ModuleDlg.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_ModuleDlg.h +InputName=LightApp_ModuleDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_ModuleDlg.h +InputName=LightApp_ModuleDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_NameDlg.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_NameDlg.h +InputName=LightApp_NameDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_NameDlg.h +InputName=LightApp_NameDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_OBFilter.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_OBFilter.h +InputName=LightApp_OBFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_OBFilter.h +InputName=LightApp_OBFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_OBSelector.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_OBSelector.h +InputName=LightApp_OBSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_OBSelector.h +InputName=LightApp_OBSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_OCCSelector.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_OCCSelector.h +InputName=LightApp_OCCSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_OCCSelector.h +InputName=LightApp_OCCSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Operation.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Operation.h +InputName=LightApp_Operation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Operation.h +InputName=LightApp_Operation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Preferences.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Preferences.h +InputName=LightApp_Preferences + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Preferences.h +InputName=LightApp_Preferences + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_PreferencesDlg.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_PreferencesDlg.h +InputName=LightApp_PreferencesDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_PreferencesDlg.h +InputName=LightApp_PreferencesDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_RootObject.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_RootObject.h +InputName=LightApp_RootObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_RootObject.h +InputName=LightApp_RootObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Selection.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_Selection.h +InputName=LightApp_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_Selection.h +InputName=LightApp_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_SelectionMgr.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_SelectionMgr.h +InputName=LightApp_SelectionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_SelectionMgr.h +InputName=LightApp_SelectionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_Study.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Study.h +InputName=LightApp_Study + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Study.h +InputName=LightApp_Study + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_SwitchOp.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_SwitchOp.h +InputName=LightApp_SwitchOp + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_SwitchOp.h +InputName=LightApp_SwitchOp + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_UpdateFlags.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_UpdateFlags.h +InputName=LightApp_UpdateFlags + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_UpdateFlags.h +InputName=LightApp_UpdateFlags + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_VTKSelector.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_VTKSelector.h +InputName=LightApp_VTKSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_VTKSelector.h +InputName=LightApp_VTKSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\LightApp_WidgetContainer.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_WidgetContainer.h +InputName=LightApp_WidgetContainer + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_WidgetContainer.h +InputName=LightApp_WidgetContainer + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\icon_about.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_about.png +InputName=icon_about + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_about.png +InputName=icon_about + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\icon_applogo.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_applogo.png +InputName=icon_applogo + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_applogo.png +InputName=icon_applogo + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\icon_default.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_default.png +InputName=icon_default + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_default.png +InputName=icon_default + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\icon_module.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_module.png +InputName=icon_module + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_module.png +InputName=icon_module + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\icon_module_big.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_module_big.png +InputName=icon_module_big + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_module_big.png +InputName=icon_module_big + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\icon_select.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_select.png +InputName=icon_select + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_select.png +InputName=icon_select + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\LightApp.ini + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).ini... +InputPath=.\resources\LightApp.ini +InputName=LightApp + +"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).ini + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).ini... +InputPath=.\resources\LightApp.ini +InputName=LightApp + +"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).ini + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\LightApp.xml + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).xml... +InputPath=.\resources\LightApp.xml +InputName=LightApp + +"..\..\resources\$(InputName).xml" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).xml + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).xml... +InputPath=.\resources\LightApp.xml +InputName=LightApp + +"..\..\resources\$(InputName).xml" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).xml + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\LightApp_images.po + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\LightApp_images.po +InputName=LightApp_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\LightApp_images.po +InputName=LightApp_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\LightApp_msg_en.po + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\LightApp_msg_en.po +InputName=LightApp_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\LightApp_msg_en.po +InputName=LightApp_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_AboutDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_DataModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Dialog.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Driver.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_GLSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Module.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_ModuleDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_NameDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_OBSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_OCCSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Operation.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Preferences.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_PreferencesDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_SelectionMgr.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Study.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_SwitchOp.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_VTKSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_WidgetContainer.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/LogWindow/LogWindow.dsp b/src/LogWindow/LogWindow.dsp new file mode 100755 index 000000000..2e63d26da --- /dev/null +++ b/src/LogWindow/LogWindow.dsp @@ -0,0 +1,154 @@ +# Microsoft Developer Studio Project File - Name="LogWindow" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=LogWindow - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "LogWindow.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "LogWindow.mak" CFG="LogWindow - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "LogWindow - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "LogWindow - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "LogWindow" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "LogWindow - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\LogWindow" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LOGWINDOW_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "LOGWINDOW_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\LogWindow.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "LogWindow - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\LogWindow" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LOGWINDOW_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "LOGWINDOW_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\LogWindow.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "LogWindow - Win32 Release" +# Name "LogWindow - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\LogWindow.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\LogWindow.h + +!IF "$(CFG)" == "LogWindow - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LogWindow.h +InputName=LogWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LogWindow - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LogWindow.h +InputName=LogWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_LogWindow.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/OBJECT/OBJECT.dsp b/src/OBJECT/OBJECT.dsp new file mode 100755 index 000000000..7d0a532e2 --- /dev/null +++ b/src/OBJECT/OBJECT.dsp @@ -0,0 +1,761 @@ +# Microsoft Developer Studio Project File - Name="OBJECT" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=OBJECT - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OBJECT.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OBJECT.mak" CFG="OBJECT - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OBJECT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "OBJECT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "OBJECT" +# PROP Scc_LocalPath "." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\obj\OBJECT" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\OBJECT.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)" + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\OBJECT" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\OBJECT.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)" + +!ENDIF + +# Begin Target + +# Name "OBJECT - Win32 Release" +# Name "OBJECT - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\SALOME_Actor.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_AISObject.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_AISShape.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger_0.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger_0.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_DataMapOfIOMapOfInteger_0.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_Filter.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_GLOwner.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_InteractiveObject.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_ListIO_0.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_ListIteratorOfListIO_0.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_ListNodeOfListIO_0.cxx +# End Source File +# Begin Source File + +SOURCE=.\SALOME_TypeFilter.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\Handle_SALOME_AISObject.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_AISObject.hxx +InputName=Handle_SALOME_AISObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_AISObject.hxx +InputName=Handle_SALOME_AISObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Handle_SALOME_AISShape.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_AISShape.hxx +InputName=Handle_SALOME_AISShape + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_AISShape.hxx +InputName=Handle_SALOME_AISShape + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx +InputName=Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx +InputName=Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Handle_SALOME_Filter.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_Filter.hxx +InputName=Handle_SALOME_Filter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_Filter.hxx +InputName=Handle_SALOME_Filter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Handle_SALOME_InteractiveObject.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_InteractiveObject.hxx +InputName=Handle_SALOME_InteractiveObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_InteractiveObject.hxx +InputName=Handle_SALOME_InteractiveObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Handle_SALOME_ListNodeOfListIO.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_ListNodeOfListIO.hxx +InputName=Handle_SALOME_ListNodeOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_ListNodeOfListIO.hxx +InputName=Handle_SALOME_ListNodeOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Handle_SALOME_TypeFilter.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_TypeFilter.hxx +InputName=Handle_SALOME_TypeFilter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\Handle_SALOME_TypeFilter.hxx +InputName=Handle_SALOME_TypeFilter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_Actor.h + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SALOME_Actor.h +InputName=SALOME_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SALOME_Actor.h +InputName=SALOME_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_AISObject.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_AISObject.hxx +InputName=SALOME_AISObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_AISObject.hxx +InputName=SALOME_AISObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_AISShape.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_AISShape.hxx +InputName=SALOME_AISShape + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_AISShape.hxx +InputName=SALOME_AISShape + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapNodeOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapNodeOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_DataMapOfIOMapOfInteger.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_DataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_DataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_Filter.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_Filter.hxx +InputName=SALOME_Filter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_Filter.hxx +InputName=SALOME_Filter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_GLOwner.h + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SALOME_GLOwner.h +InputName=SALOME_GLOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SALOME_GLOwner.h +InputName=SALOME_GLOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_InteractiveObject.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_InteractiveObject.hxx +InputName=SALOME_InteractiveObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_InteractiveObject.hxx +InputName=SALOME_InteractiveObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_ListIO.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_ListIO.hxx +InputName=SALOME_ListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_ListIO.hxx +InputName=SALOME_ListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_ListIteratorOfListIO.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_ListIteratorOfListIO.hxx +InputName=SALOME_ListIteratorOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_ListIteratorOfListIO.hxx +InputName=SALOME_ListIteratorOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_ListNodeOfListIO.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_ListNodeOfListIO.hxx +InputName=SALOME_ListNodeOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_ListNodeOfListIO.hxx +InputName=SALOME_ListNodeOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_Selection.h + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SALOME_Selection.h +InputName=SALOME_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SALOME_Selection.h +InputName=SALOME_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SALOME_TypeFilter.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_TypeFilter.hxx +InputName=SALOME_TypeFilter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=.\SALOME_TypeFilter.hxx +InputName=SALOME_TypeFilter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project diff --git a/src/OCCViewer/OCCViewer.dsp b/src/OCCViewer/OCCViewer.dsp new file mode 100755 index 000000000..550340705 --- /dev/null +++ b/src/OCCViewer/OCCViewer.dsp @@ -0,0 +1,1106 @@ +# Microsoft Developer Studio Project File - Name="OCCViewer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=OCCViewer - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OCCViewer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OCCViewer.mak" CFG="OCCViewer - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OCCViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "OCCViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "OCCViewer" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\OCCViewer" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKV3d.lib TKernel.lib TKService.lib TKG3d.lib TKMath.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\OCCViewer.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\OCCViewer" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKV3d.lib TKernel.lib TKService.lib TKG3d.lib TKMath.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\OCCViewer.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "OCCViewer - Win32 Release" +# Name "OCCViewer - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\OCCViewer_AISSelector.cxx +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_CreateRestoreViewDlg.cxx +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewPort.cxx +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewPort3d.cxx +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewWindow.cxx +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_VService.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\OCCViewer.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OCCViewer.h +InputName=OCCViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OCCViewer.h +InputName=OCCViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_AISSelector.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_AISSelector.h +InputName=OCCViewer_AISSelector + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_AISSelector.h +InputName=OCCViewer_AISSelector + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_CreateRestoreViewDlg.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_CreateRestoreViewDlg.h +InputName=OCCViewer_CreateRestoreViewDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_CreateRestoreViewDlg.h +InputName=OCCViewer_CreateRestoreViewDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewManager.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewManager.h +InputName=OCCViewer_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewManager.h +InputName=OCCViewer_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewModel.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewModel.h +InputName=OCCViewer_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewModel.h +InputName=OCCViewer_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewPort.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewPort.h +InputName=OCCViewer_ViewPort + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewPort.h +InputName=OCCViewer_ViewPort + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewPort3d.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewPort3d.h +InputName=OCCViewer_ViewPort3d + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewPort3d.h +InputName=OCCViewer_ViewPort3d + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_ViewWindow.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewWindow.h +InputName=OCCViewer_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OCCViewer_ViewWindow.h +InputName=OCCViewer_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OCCViewer_VService.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OCCViewer_VService.h +InputName=OCCViewer_VService + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OCCViewer_VService.h +InputName=OCCViewer_VService + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\OCCViewer_images.po + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\OCCViewer_images.po +InputName=OCCViewer_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\OCCViewer_images.po +InputName=OCCViewer_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\OCCViewer_msg_en.po + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\OCCViewer_msg_en.po +InputName=OCCViewer_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\OCCViewer_msg_en.po +InputName=OCCViewer_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_back.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_back.png +InputName=view_back + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_back.png +InputName=view_back + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_bottom.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_bottom.png +InputName=view_bottom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_bottom.png +InputName=view_bottom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_camera_dump.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_camera_dump.png +InputName=view_camera_dump + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_camera_dump.png +InputName=view_camera_dump + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_clone.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_clone.png +InputName=view_clone + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_clone.png +InputName=view_clone + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_fitall.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_fitall.png +InputName=view_fitall + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_fitall.png +InputName=view_fitall + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_fitarea.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_fitarea.png +InputName=view_fitarea + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_fitarea.png +InputName=view_fitarea + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_front.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_front.png +InputName=view_front + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_front.png +InputName=view_front + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_glpan.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_glpan.png +InputName=view_glpan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_glpan.png +InputName=view_glpan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_left.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_left.png +InputName=view_left + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_left.png +InputName=view_left + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_pan.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_pan.png +InputName=view_pan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_pan.png +InputName=view_pan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_presets.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_presets.png +InputName=view_presets + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_presets.png +InputName=view_presets + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_reset.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_reset.png +InputName=view_reset + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_reset.png +InputName=view_reset + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_right.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_right.png +InputName=view_right + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_right.png +InputName=view_right + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_rotate.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_rotate.png +InputName=view_rotate + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_rotate.png +InputName=view_rotate + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_shoot.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_shoot.png +InputName=view_shoot + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_shoot.png +InputName=view_shoot + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_top.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_top.png +InputName=view_top + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_top.png +InputName=view_top + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_triedre.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_triedre.png +InputName=view_triedre + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_triedre.png +InputName=view_triedre + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_zoom.png + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_zoom.png +InputName=view_zoom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_zoom.png +InputName=view_zoom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_OCCViewer_AISSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_OCCViewer_CreateRestoreViewDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_OCCViewer_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_OCCViewer_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_OCCViewer_ViewPort.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_OCCViewer_ViewPort3d.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_OCCViewer_ViewWindow.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/Plot2d/Plot2d.dsp b/src/Plot2d/Plot2d.dsp new file mode 100755 index 000000000..a4911872f --- /dev/null +++ b/src/Plot2d/Plot2d.dsp @@ -0,0 +1,1110 @@ +# Microsoft Developer Studio Project File - Name="Plot2d" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=Plot2d - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Plot2d.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Plot2d.mak" CFG="Plot2d - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Plot2d - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "Plot2d - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Plot2d" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\Plot2d" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLOT2D_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /D "PLOT2D_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib qwt.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Plot2d.dll" /libpath:"$(QTLIB)" /libpath:"$(QWTLIB)" + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\Plot2d" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLOT2D_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /D "PLOT2D_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib qwt.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Plot2d.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(QWTLIBD)" + +!ENDIF + +# Begin Target + +# Name "Plot2d - 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Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\Plot2d_ViewFrame.h +InputName=Plot2d_ViewFrame + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Plot2d_ViewManager.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\Plot2d_ViewManager.h +InputName=Plot2d_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\Plot2d_ViewManager.h +InputName=Plot2d_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Plot2d_ViewModel.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\Plot2d_ViewModel.h +InputName=Plot2d_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\Plot2d_ViewModel.h +InputName=Plot2d_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\Plot2d_ViewWindow.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\Plot2d_ViewWindow.h +InputName=Plot2d_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\Plot2d_ViewWindow.h +InputName=Plot2d_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\plot2d_camera_dump.png + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_camera_dump.png +InputName=plot2d_camera_dump + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - 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Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_fitarea.png +InputName=plot2d_fitarea + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\plot2d_glpan.png + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_glpan.png +InputName=plot2d_glpan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_glpan.png +InputName=plot2d_glpan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\Plot2d_images.po + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\Plot2d_images.po +InputName=Plot2d_images + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\Plot2d_images.po +InputName=Plot2d_images + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\plot2d_legend.png + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_legend.png +InputName=plot2d_legend + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - 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Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_linear_y.png +InputName=plot2d_linear_y + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_linear_y.png +InputName=plot2d_linear_y + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\plot2d_lines.png + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_lines.png +InputName=plot2d_lines + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - 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Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\Plot2d_msg_en.po +InputName=Plot2d_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\plot2d_pan.png + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_pan.png +InputName=plot2d_pan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_pan.png +InputName=plot2d_pan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\plot2d_points.png + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_points.png +InputName=plot2d_points + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_points.png +InputName=plot2d_points + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\plot2d_rotate.png + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_rotate.png +InputName=plot2d_rotate + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_rotate.png +InputName=plot2d_rotate + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\plot2d_settings.png + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_settings.png +InputName=plot2d_settings + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_settings.png +InputName=plot2d_settings + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\plot2d_splines.png + +!IF "$(CFG)" == "Plot2d - 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Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\plot2d_zoom.png +InputName=plot2d_zoom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_Plot2d_FitDataDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_Plot2d_SetupCurveDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_Plot2d_SetupViewDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_Plot2d_ViewFrame.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_Plot2d_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_Plot2d_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_Plot2d_ViewWindow.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/Prs/Prs.dsp b/src/Prs/Prs.dsp new file mode 100755 index 000000000..5e805ebda --- /dev/null +++ b/src/Prs/Prs.dsp @@ -0,0 +1,133 @@ +# Microsoft Developer Studio Project File - Name="Prs" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=Prs - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Prs.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Prs.mak" CFG="Prs - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Prs - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "Prs - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Prs" +# PROP Scc_LocalPath "." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Prs - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\Prs" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PRS_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PRS_EXPORTS" /D "WNT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Prs.dll" + +!ELSEIF "$(CFG)" == "Prs - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\Prs" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PRS_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PRS_EXPORTS" /D "WNT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Prs.dll" /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "Prs - Win32 Release" +# Name "Prs - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\SALOME_Prs.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\SALOME_Prs.h + +!IF "$(CFG)" == "Prs - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SALOME_Prs.h +InputName=SALOME_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Prs - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SALOME_Prs.h +InputName=SALOME_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project diff --git a/src/PyInterp/PyInterp.dsp b/src/PyInterp/PyInterp.dsp new file mode 100755 index 000000000..8e42fdd25 --- /dev/null +++ b/src/PyInterp/PyInterp.dsp @@ -0,0 +1,245 @@ +# Microsoft Developer Studio Project File - Name="PyInterp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=PyInterp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PyInterp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PyInterp.mak" CFG="PyInterp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PyInterp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "PyInterp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "PyInterp" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PyInterp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\PyInterp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYINTERP_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYINTERP_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\PyInterp.dll" /libpath:"$(QTLIB)" /libpath:"$(PYTHONLIB)" + +!ELSEIF "$(CFG)" == "PyInterp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\PyInterp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYINTERP_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYINTERP_EXPORTS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\PyInterp.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(PYTHONLIB)" + +!ENDIF + +# Begin Target + +# Name "PyInterp - Win32 Release" +# Name "PyInterp - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\PyInterp_base.cxx +# End Source File +# Begin Source File + +SOURCE=.\PyInterp_Dispatcher.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\PyInterp.h + +!IF "$(CFG)" == "PyInterp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp.h +InputName=PyInterp + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "PyInterp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp.h +InputName=PyInterp + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\PyInterp_base.h + +!IF "$(CFG)" == "PyInterp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp_base.h +InputName=PyInterp_base + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "PyInterp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp_base.h +InputName=PyInterp_base + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\PyInterp_Dispatcher.h + +!IF "$(CFG)" == "PyInterp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp_Dispatcher.h +InputName=PyInterp_Dispatcher + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "PyInterp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp_Dispatcher.h +InputName=PyInterp_Dispatcher + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\PyInterp_Watcher.h + +!IF "$(CFG)" == "PyInterp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PyInterp_Watcher.h +InputName=PyInterp_Watcher + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "PyInterp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PyInterp_Watcher.h +InputName=PyInterp_Watcher + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_PyInterp_Watcher.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/PythonConsole/PythonConsole.dsp b/src/PythonConsole/PythonConsole.dsp new file mode 100755 index 000000000..dde26d2dd --- /dev/null +++ b/src/PythonConsole/PythonConsole.dsp @@ -0,0 +1,271 @@ +# Microsoft Developer Studio Project File - Name="PythonConsole" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=PythonConsole - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PythonConsole.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PythonConsole.mak" CFG="PythonConsole - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PythonConsole - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "PythonConsole - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "PythonConsole" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PythonConsole - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\PythonConsole" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYTHONCONSOLE_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYTHONCONSOLE_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\PythonConsole.dll" /libpath:"$(QTLIB)" /libpath:"$(PYTHONLIB)" + +!ELSEIF "$(CFG)" == "PythonConsole - 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Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PythonConsole_PyConsole.h +InputName=PythonConsole_PyConsole + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "PythonConsole - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PythonConsole_PyConsole.h +InputName=PythonConsole_PyConsole + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\PythonConsole_PyEditor.h + +!IF "$(CFG)" == "PythonConsole - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PythonConsole_PyEditor.h +InputName=PythonConsole_PyEditor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "PythonConsole - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PythonConsole_PyEditor.h +InputName=PythonConsole_PyEditor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\PythonConsole_PyInterp.h + +!IF "$(CFG)" == "PythonConsole - 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Name="Qtx" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=Qtx - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Qtx.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Qtx.mak" CFG="Qtx - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Qtx - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "Qtx - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Qtx" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\Qtx" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QTX_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "$(QTDIR)\include" /D "QTX_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Qtx.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\Qtx" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QTX_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "$(QTDIR)\include" /D "QTX_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Qtx.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "Qtx - 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Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\Qtx.h +InputName=Qtx + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\Qtx.h +InputName=Qtx + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxAction.h +InputName=QtxAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxAction.h +InputName=QtxAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxActionMenuMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxActionMenuMgr.h +InputName=QtxActionMenuMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxActionMenuMgr.h +InputName=QtxActionMenuMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxActionMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxActionMgr.h +InputName=QtxActionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxActionMgr.h +InputName=QtxActionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxActionToolMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxActionToolMgr.h +InputName=QtxActionToolMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxActionToolMgr.h +InputName=QtxActionToolMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxColorScale.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxColorScale.h +InputName=QtxColorScale + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxColorScale.h +InputName=QtxColorScale + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxComboBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxComboBox.h +InputName=QtxComboBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxComboBox.h +InputName=QtxComboBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxDblSpinBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDblSpinBox.h +InputName=QtxDblSpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDblSpinBox.h +InputName=QtxDblSpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxDialog.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDialog.h +InputName=QtxDialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDialog.h +InputName=QtxDialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxDirListEditor.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDirListEditor.h +InputName=QtxDirListEditor + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDirListEditor.h +InputName=QtxDirListEditor + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxDockAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDockAction.h +InputName=QtxDockAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDockAction.h +InputName=QtxDockAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxDockWindow.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDockWindow.h +InputName=QtxDockWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxDockWindow.h +InputName=QtxDockWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxGroupBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxGroupBox.h +InputName=QtxGroupBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxGroupBox.h +InputName=QtxGroupBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxIntSpinBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxIntSpinBox.h +InputName=QtxIntSpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxIntSpinBox.h +InputName=QtxIntSpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxListAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxListAction.h +InputName=QtxListAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxListAction.h +InputName=QtxListAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxListBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxListBox.h +InputName=QtxListBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxListBox.h +InputName=QtxListBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxListOfOperations.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\QtxListOfOperations.h +InputName=QtxListOfOperations + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\QtxListOfOperations.h +InputName=QtxListOfOperations + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxListResourceEdit.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxListResourceEdit.h +InputName=QtxListResourceEdit + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxListResourceEdit.h +InputName=QtxListResourceEdit + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxListView.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxListView.h +InputName=QtxListView + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxListView.h +InputName=QtxListView + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxMainWindow.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxMainWindow.h +InputName=QtxMainWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxMainWindow.h +InputName=QtxMainWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxMenuButton.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxMenuButton.h +InputName=QtxMenuButton + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxMenuButton.h +InputName=QtxMenuButton + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxMRUAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxMRUAction.h +InputName=QtxMRUAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxMRUAction.h +InputName=QtxMRUAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxOperations.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxOperations.h +InputName=QtxOperations + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxOperations.h +InputName=QtxOperations + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxParser.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxParser.h +InputName=QtxParser + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxParser.h +InputName=QtxParser + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxPathDialog.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxPathDialog.h +InputName=QtxPathDialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxPathDialog.h +InputName=QtxPathDialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxPopupMenu.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxPopupMenu.h +InputName=QtxPopupMenu + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxPopupMenu.h +InputName=QtxPopupMenu + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxPopupMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxPopupMgr.h +InputName=QtxPopupMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxPopupMgr.h +InputName=QtxPopupMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxResourceEdit.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\QtxResourceEdit.h +InputName=QtxResourceEdit + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\QtxResourceEdit.h +InputName=QtxResourceEdit + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxResourceMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\QtxResourceMgr.h +InputName=QtxResourceMgr + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\QtxResourceMgr.h +InputName=QtxResourceMgr + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxStdOperations.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\QtxStdOperations.h +InputName=QtxStdOperations + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\QtxStdOperations.h +InputName=QtxStdOperations + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxTable.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxTable.h +InputName=QtxTable + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxTable.h +InputName=QtxTable + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxToolBar.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxToolBar.h +InputName=QtxToolBar + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxToolBar.h +InputName=QtxToolBar + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxToolTip.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxToolTip.h +InputName=QtxToolTip + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxToolTip.h +InputName=QtxToolTip + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxWorkspaceAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxWorkspaceAction.h +InputName=QtxWorkspaceAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxWorkspaceAction.h +InputName=QtxWorkspaceAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxWorkstack.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxWorkstack.h +InputName=QtxWorkstack + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxWorkstack.h +InputName=QtxWorkstack + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\QtxWorkstackAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxWorkstackAction.h +InputName=QtxWorkstackAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\QtxWorkstackAction.h +InputName=QtxWorkstackAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_QtxAction.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxActionMenuMgr.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxActionMgr.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxActionToolMgr.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxColorScale.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxComboBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxDblSpinBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxDialog.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxDirListEditor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxDockAction.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxDockWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxGroupBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxIntSpinBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxListAction.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxListBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxListResourceEdit.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxListView.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxMainWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxMenuButton.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxMRUAction.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxOperations.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxParser.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxPathDialog.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxPopupMenu.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxPopupMgr.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxTable.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxToolBar.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxToolTip.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxWorkspaceAction.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxWorkstack.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QtxWorkstackAction.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/SOCC/SOCC.dsp b/src/SOCC/SOCC.dsp new file mode 100755 index 000000000..4d99f508a --- /dev/null +++ b/src/SOCC/SOCC.dsp @@ -0,0 +1,267 @@ +# Microsoft Developer Studio Project File - Name="SOCC" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=SOCC - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SOCC.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SOCC.mak" CFG="SOCC - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SOCC - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "SOCC - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "SOCC" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SOCC - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SOCC" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SOCC.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\SOCC" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SOCC.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "SOCC - Win32 Release" +# Name "SOCC - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\SOCC_Prs.cxx +# End Source File +# Begin Source File + +SOURCE=.\SOCC_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=.\SOCC_ViewWindow.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\SOCC.h + +!IF "$(CFG)" == "SOCC - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SOCC.h +InputName=SOCC + +"type $(InputPath) > ..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SOCC.h +InputName=SOCC + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SOCC_Prs.h + +!IF "$(CFG)" == "SOCC - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SOCC_Prs.h +InputName=SOCC_Prs + +"type $(InputPath) > ..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SOCC_Prs.h +InputName=SOCC_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SOCC_ViewModel.h + +!IF "$(CFG)" == "SOCC - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SOCC_ViewModel.h +InputName=SOCC_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SOCC_ViewModel.h +InputName=SOCC_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SOCC_ViewWindow.h + +!IF "$(CFG)" == "SOCC - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SOCC_ViewWindow.h +InputName=SOCC_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SOCC_ViewWindow.h +InputName=SOCC_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_SOCC_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SOCC_ViewWindow.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/STD/STD.dsp b/src/STD/STD.dsp new file mode 100755 index 000000000..7948b047b --- /dev/null +++ b/src/STD/STD.dsp @@ -0,0 +1,995 @@ +# Microsoft Developer Studio Project File - Name="STD" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=STD - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "STD.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "STD.mak" CFG="STD - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "STD - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "STD - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "STD" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "STD - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\STD" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STD_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "STD_EXPORTS" /D "WNT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\STD.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\STD" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STD_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "STD_EXPORTS" /D "WNT" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\STD.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "STD - Win32 Release" +# Name "STD - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\STD_Application.cxx +# End Source File +# Begin Source File + +SOURCE=.\STD_CloseDlg.cxx +# End Source File +# Begin Source File + +SOURCE=.\STD_LoadStudiesDlg.cxx +# End Source File +# Begin Source File + +SOURCE=.\STD_MDIDesktop.cxx +# End Source File +# Begin Source File + +SOURCE=.\STD_SDIDesktop.cxx +# End Source File +# Begin Source File + +SOURCE=.\STD_TabDesktop.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\STD.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\STD.h +InputName=STD + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\STD.h +InputName=STD + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\STD_Application.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_Application.h +InputName=STD_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_Application.h +InputName=STD_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\STD_CloseDlg.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_CloseDlg.h +InputName=STD_CloseDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_CloseDlg.h +InputName=STD_CloseDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\STD_LoadStudiesDlg.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_LoadStudiesDlg.h +InputName=STD_LoadStudiesDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_LoadStudiesDlg.h +InputName=STD_LoadStudiesDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\STD_MDIDesktop.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_MDIDesktop.h +InputName=STD_MDIDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_MDIDesktop.h +InputName=STD_MDIDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\STD_SDIDesktop.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_SDIDesktop.h +InputName=STD_SDIDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_SDIDesktop.h +InputName=STD_SDIDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\STD_TabDesktop.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_TabDesktop.h +InputName=STD_TabDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\STD_TabDesktop.h +InputName=STD_TabDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\close.png + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\close.png +InputName=close + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\close.png +InputName=close + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\config + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\config +InputName=config + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - 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Name="SUIT" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=SUIT - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SUIT.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SUIT.mak" CFG="SUIT - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SUIT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "SUIT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "SUIT" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SUIT" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SUIT_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "SUIT_EXPORTS" /D "WNT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SUIT.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\SUIT" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SUIT_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "SUIT_EXPORTS" /D "WNT" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SUIT.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "SUIT - 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Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT.h +InputName=SUIT + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT.h +InputName=SUIT + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Accel.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Accel.h +InputName=SUIT_Accel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Accel.h +InputName=SUIT_Accel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_ActionOperation.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ActionOperation.h +InputName=SUIT_ActionOperation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ActionOperation.h +InputName=SUIT_ActionOperation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Application.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Application.h +InputName=SUIT_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Application.h +InputName=SUIT_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Convertor.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_Convertor.h +InputName=SUIT_Convertor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_Convertor.h +InputName=SUIT_Convertor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_DataObject.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_DataObject.h +InputName=SUIT_DataObject + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_DataObject.h +InputName=SUIT_DataObject + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_DataObjectIterator.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_DataObjectIterator.h +InputName=SUIT_DataObjectIterator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_DataObjectIterator.h +InputName=SUIT_DataObjectIterator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_DataObjectKey.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_DataObjectKey.h +InputName=SUIT_DataObjectKey + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_DataObjectKey.h +InputName=SUIT_DataObjectKey + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_DataOwner.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_DataOwner.h +InputName=SUIT_DataOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_DataOwner.h +InputName=SUIT_DataOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Desktop.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Desktop.h +InputName=SUIT_Desktop + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Desktop.h +InputName=SUIT_Desktop + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_ExceptionHandler.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_ExceptionHandler.h +InputName=SUIT_ExceptionHandler + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_ExceptionHandler.h +InputName=SUIT_ExceptionHandler + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_FileDlg.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_FileDlg.h +InputName=SUIT_FileDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_FileDlg.h +InputName=SUIT_FileDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_FileValidator.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_FileValidator.h +InputName=SUIT_FileValidator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_FileValidator.h +InputName=SUIT_FileValidator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_MessageBox.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_MessageBox.h +InputName=SUIT_MessageBox + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_MessageBox.h +InputName=SUIT_MessageBox + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Operation.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Operation.h +InputName=SUIT_Operation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Operation.h +InputName=SUIT_Operation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_OverrideCursor.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_OverrideCursor.h +InputName=SUIT_OverrideCursor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_OverrideCursor.h +InputName=SUIT_OverrideCursor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_ParserSettings.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_ParserSettings.h +InputName=SUIT_ParserSettings + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_ParserSettings.h +InputName=SUIT_ParserSettings + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_PopupClient.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_PopupClient.h +InputName=SUIT_PopupClient + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_PopupClient.h +InputName=SUIT_PopupClient + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_ResourceMgr.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_ResourceMgr.h +InputName=SUIT_ResourceMgr + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_ResourceMgr.h +InputName=SUIT_ResourceMgr + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_SelectionFilter.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_SelectionFilter.h +InputName=SUIT_SelectionFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_SelectionFilter.h +InputName=SUIT_SelectionFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_SelectionMgr.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_SelectionMgr.h +InputName=SUIT_SelectionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_SelectionMgr.h +InputName=SUIT_SelectionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Selector.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Selector.h +InputName=SUIT_Selector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Selector.h +InputName=SUIT_Selector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Session.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Session.h +InputName=SUIT_Session + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Session.h +InputName=SUIT_Session + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_SmartPtr.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_SmartPtr.h +InputName=SUIT_SmartPtr + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_SmartPtr.h +InputName=SUIT_SmartPtr + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Study.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Study.h +InputName=SUIT_Study + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_Study.h +InputName=SUIT_Study + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_ToolButton.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ToolButton.h +InputName=SUIT_ToolButton + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ToolButton.h +InputName=SUIT_ToolButton + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_Tools.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_Tools.h +InputName=SUIT_Tools + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SUIT_Tools.h +InputName=SUIT_Tools + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_ViewManager.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ViewManager.h +InputName=SUIT_ViewManager + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ViewManager.h +InputName=SUIT_ViewManager + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_ViewModel.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ViewModel.h +InputName=SUIT_ViewModel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ViewModel.h +InputName=SUIT_ViewModel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SUIT_ViewWindow.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ViewWindow.h +InputName=SUIT_ViewWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SUIT_ViewWindow.h +InputName=SUIT_ViewWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\cascade.png + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\cascade.png +InputName=cascade + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\cascade.png +InputName=cascade + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\htile.png + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\htile.png +InputName=htile + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\htile.png +InputName=htile + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\SUIT_images.po + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\SUIT_images.po +InputName=SUIT_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\SUIT_images.po +InputName=SUIT_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\SUIT_msg_en.po + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\SUIT_msg_en.po +InputName=SUIT_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\SUIT_msg_en.po +InputName=SUIT_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\vtile.png + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\vtile.png +InputName=vtile + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\vtile.png +InputName=vtile + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_Accel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_ActionOperation.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_DataObject.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_Desktop.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_FileDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_Operation.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_PopupClient.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_SelectionMgr.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_Selector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_Session.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_Study.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_ToolButton.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SUIT_ViewWindow.cxx +# End Source File +# End Group +# End Target +# End Project -- 2.39.2