From 9d134b21b1ed187851322a6b5feef3bee83b6583 Mon Sep 17 00:00:00 2001 From: imn Date: Tue, 3 Feb 2015 15:05:00 +0300 Subject: [PATCH] 0052610: Inactive "eye" icon after mesh compound creation --- src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx b/src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx index f25ed72cc..5cd384f15 100644 --- a/src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx @@ -333,8 +333,10 @@ bool SMESHGUI_BuildCompoundDlg::ClickOnApply() SMESH::UpdateView(); _PTR(SObject) aSO = SMESH::FindSObject(aCompoundMesh.in()); - if ( SMESH_Actor* anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str()) ) + if ( SMESH_Actor* anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str()) ) { SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor); + SMESH::UpdateView(); + } }// end IPAL21468 if( LightApp_Application* anApp = -- 2.39.2