From 878b3315d907f23803181f0261474b990f01e314 Mon Sep 17 00:00:00 2001 From: eap Date: Fri, 4 Apr 2014 15:57:08 +0400 Subject: [PATCH] 22536: EDF 2876 SMESH : Problem with BodyFitting care of handedness of primitive shapes --- src/StdMeshers/StdMeshers_Cartesian_3D.cxx | 172 ++------------------- 1 file changed, 12 insertions(+), 160 deletions(-) diff --git a/src/StdMeshers/StdMeshers_Cartesian_3D.cxx b/src/StdMeshers/StdMeshers_Cartesian_3D.cxx index eb23a493a..990ea3c87 100644 --- a/src/StdMeshers/StdMeshers_Cartesian_3D.cxx +++ b/src/StdMeshers/StdMeshers_Cartesian_3D.cxx @@ -87,7 +87,7 @@ #include -#undef WITH_TBB +//#undef WITH_TBB #ifdef WITH_TBB #include //#include @@ -228,7 +228,7 @@ namespace */ struct GridPlanes { - gp_XYZ _uNorm, _vNorm, _zNorm; + gp_XYZ _zNorm; vector< gp_XYZ > _origins; // origin points of all planes in one direction vector< double > _zProjs; // projections of origins to _zNorm }; @@ -285,7 +285,6 @@ namespace double _tol, _minCellSize; gp_XYZ _origin; gp_Mat _invB; // inverted basis of _axes - //bool _isOrthogonalAxes; vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes vector< const F_IntersectPoint* > _gridIntP; // grid node intersection with geometry @@ -367,7 +366,6 @@ namespace FaceGridIntersector(): _grid(0), _surfaceInt(0) {} void Intersect(); - bool IsInGrid(const Bnd_Box& gridBox); void StoreIntersections() { @@ -871,10 +869,6 @@ namespace _invB.SetCols( _axes[0], _axes[1], _axes[2] ); _invB.Invert(); - // _isOrthogonalAxes = ( Abs( _axes[0] * _axes[1] ) < 1e-20 && - // Abs( _axes[1] * _axes[2] ) < 1e-20 && - // Abs( _axes[2] * _axes[0] ) < 1e-20 ); - // compute tolerance _minCellSize = Precision::Infinite(); for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions @@ -943,13 +937,6 @@ namespace */ void Grid::ComputeUVW(const gp_XYZ& P, double UVW[3]) { - // gp_XYZ p = P - _origin; - // UVW[ 0 ] = p.X() * _invB( 1, 1 ) + p.Y() * _invB( 1, 2 ) + p.Z() * _invB( 1, 3 ); - // UVW[ 1 ] = p.X() * _invB( 2, 1 ) + p.Y() * _invB( 2, 2 ) + p.Z() * _invB( 2, 3 ); - // UVW[ 2 ] = p.X() * _invB( 3, 1 ) + p.Y() * _invB( 3, 2 ) + p.Z() * _invB( 3, 3 ); - // UVW[ 0 ] += _coords[0][0]; - // UVW[ 1 ] += _coords[1][0]; - // UVW[ 2 ] += _coords[2][0]; gp_XYZ p = P * _invB; p.Coord( UVW[0], UVW[1], UVW[2] ); } @@ -985,7 +972,7 @@ namespace const gp_XYZ lineLoc = line._line.Location().XYZ(); const gp_XYZ lineDir = line._line.Direction().XYZ(); line.RemoveExcessIntPoints( _tol ); - multiset< F_IntersectPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints; + multiset< F_IntersectPoint >& intPnts = line._intPoints; multiset< F_IntersectPoint >::iterator ip = intPnts.begin(); bool isOut = true; @@ -1106,80 +1093,6 @@ namespace #endif } - //============================================================================= - /* - * Checks if the face is encosed by the grid - */ - bool FaceGridIntersector::IsInGrid(const Bnd_Box& gridBox) - { - // double x0,y0,z0, x1,y1,z1; - // const Bnd_Box& faceBox = GetFaceBndBox(); - // faceBox.Get(x0,y0,z0, x1,y1,z1); - - // if ( !gridBox.IsOut( gp_Pnt( x0,y0,z0 )) && - // !gridBox.IsOut( gp_Pnt( x1,y1,z1 ))) - // return true; - - // double X0,Y0,Z0, X1,Y1,Z1; - // gridBox.Get(X0,Y0,Z0, X1,Y1,Z1); - // double faceP[6] = { x0,y0,z0, x1,y1,z1 }; - // double gridP[6] = { X0,Y0,Z0, X1,Y1,Z1 }; - // gp_Dir axes[3] = { gp::DX(), gp::DY(), gp::DZ() }; - // for ( int iDir = 0; iDir < 6; ++iDir ) - // { - // if ( iDir < 3 && gridP[ iDir ] <= faceP[ iDir ] ) continue; - // if ( iDir >= 3 && gridP[ iDir ] >= faceP[ iDir ] ) continue; - - // // check if the face intersects a side of a gridBox - - // gp_Pnt p = iDir < 3 ? gp_Pnt( X0,Y0,Z0 ) : gp_Pnt( X1,Y1,Z1 ); - // gp_Ax1 norm( p, axes[ iDir % 3 ] ); - // if ( iDir < 3 ) norm.Reverse(); - - // gp_XYZ O = norm.Location().XYZ(), N = norm.Direction().XYZ(); - - // TopLoc_Location loc = _face.Location(); - // Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(_face,loc); - // if ( !aPoly.IsNull() ) - // { - // if ( !loc.IsIdentity() ) - // { - // norm.Transform( loc.Transformation().Inverted() ); - // O = norm.Location().XYZ(), N = norm.Direction().XYZ(); - // } - // const double deflection = aPoly->Deflection(); - - // const TColgp_Array1OfPnt& nodes = aPoly->Nodes(); - // for ( int i = nodes.Lower(); i <= nodes.Upper(); ++i ) - // if (( nodes( i ).XYZ() - O ) * N > _grid->_tol + deflection ) - // return false; - // } - // else - // { - // BRepAdaptor_Surface surf( _face ); - // double u0, u1, v0, v1, du, dv, u, v; - // BRepTools::UVBounds( _face, u0, u1, v0, v1); - // if ( surf.GetType() == GeomAbs_Plane ) { - // du = u1 - u0, dv = v1 - v0; - // } - // else { - // du = surf.UResolution( _grid->_minCellSize / 10. ); - // dv = surf.VResolution( _grid->_minCellSize / 10. ); - // } - // for ( u = u0, v = v0; u <= u1 && v <= v1; u += du, v += dv ) - // { - // gp_Pnt p = surf.Value( u, v ); - // if (( p.XYZ() - O ) * N > _grid->_tol ) - // { - // TopAbs_State state = GetCurveFaceIntersector()->ClassifyUVPoint(gp_Pnt2d( u, v )); - // if ( state == TopAbs_IN || state == TopAbs_ON ) - // return false; - // } - // } - // } - // } - return true; - } //============================================================================= /* * Intersects TopoDS_Face with all GridLine's @@ -1195,31 +1108,39 @@ namespace typedef void (FaceLineIntersector::* PIntFun )(const GridLine& gridLine); PIntFun interFunction; + bool isDirect = true; BRepAdaptor_Surface surf( _face ); switch ( surf.GetType() ) { case GeomAbs_Plane: intersector._plane = surf.Plane(); interFunction = &FaceLineIntersector::IntersectWithPlane; + isDirect = intersector._plane.Direct(); break; case GeomAbs_Cylinder: intersector._cylinder = surf.Cylinder(); interFunction = &FaceLineIntersector::IntersectWithCylinder; + isDirect = intersector._cylinder.Direct(); break; case GeomAbs_Cone: intersector._cone = surf.Cone(); interFunction = &FaceLineIntersector::IntersectWithCone; + //isDirect = intersector._cone.Direct(); break; case GeomAbs_Sphere: intersector._sphere = surf.Sphere(); interFunction = &FaceLineIntersector::IntersectWithSphere; + isDirect = intersector._sphere.Direct(); break; case GeomAbs_Torus: intersector._torus = surf.Torus(); interFunction = &FaceLineIntersector::IntersectWithTorus; + //isDirect = intersector._torus.Direct(); break; default: interFunction = &FaceLineIntersector::IntersectWithSurface; } + if ( !isDirect ) + std::swap( intersector._transOut, intersector._transIn ); _intersections.clear(); for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions @@ -2399,7 +2320,6 @@ namespace } const int iLink = iL + iDir * 4; hex->_hexLinks[iLink]._fIntPoints.push_back( &(*ip) ); - //hex->_hexLinks[iLink]._fIntNodes.push_back( _Node( 0, &(*ip) )); hex->_nbFaceIntNodes += bool( ip->_node ); } } @@ -2449,7 +2369,6 @@ namespace { // all intersection of hex with geometry are at grid nodes hex = new Hexahedron( *this ); - //hex->init( i ); hex->_i = _i; hex->_j = _j; hex->_k = _k; @@ -2501,8 +2420,6 @@ namespace GridPlanes& planes = pln[ iDirZ ]; int iDirX = ( iDirZ + 1 ) % 3; int iDirY = ( iDirZ + 2 ) % 3; - // planes._uNorm = ( _grid->_axes[ iDirY ] ^ _grid->_axes[ iDirZ ] ).Normalized(); - // planes._vNorm = ( _grid->_axes[ iDirZ ] ^ _grid->_axes[ iDirX ] ).Normalized(); planes._zNorm = ( _grid->_axes[ iDirX ] ^ _grid->_axes[ iDirY ] ).Normalized(); planes._zProjs.resize ( _grid->_coords[ iDirZ ].size() ); planes._zProjs [0] = 0; @@ -2545,7 +2462,6 @@ namespace double xLen = _grid->_coords[ iDirX ].back() - _grid->_coords[ iDirX ][0]; double yLen = _grid->_coords[ iDirY ].back() - _grid->_coords[ iDirY ][0]; double zLen = _grid->_coords[ iDirZ ].back() - _grid->_coords[ iDirZ ][0]; - //double zFactor = _grid->_axes[ iDirZ ] * planes._zNorm; int dIJK[3], d000[3] = { 0,0,0 }; double o[3] = { _grid->_coords[0][0], _grid->_coords[1][0], @@ -2636,28 +2552,6 @@ namespace } // loop on 3 grid directions } // loop on EDGEs - // Create nodes at found intersections - // const E_IntersectPoint* eip; - // for ( size_t i = 0; i < hexes.size(); ++i ) - // { - // Hexahedron* h = hexes[i]; - // if ( !h ) continue; - // for ( int iF = 0; iF < 6; ++iF ) - // { - // _Face& quad = h->_hexQuads[ iF ]; - // for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP ) - // if ( !quad._eIntNodes[ iP ]._node ) - // if (( eip = quad._eIntNodes[ iP ].EdgeIntPnt() )) - // quad._eIntNodes[ iP ]._intPoint->_node = helper.AddNode( eip->_point.X(), - // eip->_point.Y(), - // eip->_point.Z() ); - // } - // for ( size_t iP = 0; iP < hexes[i]->_vIntNodes.size(); ++iP ) - // if (( eip = h->_vIntNodes[ iP ].EdgeIntPnt() )) - // h->_vIntNodes[ iP ]._intPoint->_node = helper.AddNode( eip->_point.X(), - // eip->_point.Y(), - // eip->_point.Z() ); - // } } //================================================================================ @@ -2929,44 +2823,6 @@ namespace return v * normal > 0; } } - // if ( !_hexLinks[ iLink ]._nodes[0]->Node() ) // no node - // return true; - // if ( !_hexLinks[ iLink ]._nodes[0]->_intPoint ) // no intersection with geometry - // return false; - // switch ( _hexLinks[ iLink ]._nodes[0]->FaceIntPnt()->_transition ) { - // case Trans_OUT: return true; - // case Trans_IN : return false; - // default: ; // tangent transition - // } - -// // ijk of a GridLine corresponding to the link -// int iDir = iLink / 4; -// int indSub = iLink % 4; -// LineIndexer li = _grid->GetLineIndexer( iDir ); -// li.SetIJK( _i,_j,_k ); -// size_t lineIndex[4] = { li.LineIndex (), -// li.LineIndex10(), -// li.LineIndex01(), -// li.LineIndex11() }; -// GridLine& line = _grid->_lines[ iDir ][ lineIndex[ indSub ]]; - -// // analyze transition of previous ip -// bool isOut = true; -// multiset< F_IntersectPoint >::const_iterator ip = line._intPoints.begin(); -// for ( ; ip != line._intPoints.end(); ++ip ) -// { -// if ( &(*ip) == _hexLinks[ iLink ]._nodes[0]->_intPoint ) -// break; -// switch ( ip->_transition ) { -// case Trans_OUT: isOut = true; -// case Trans_IN : isOut = false; -// default:; -// } -// } -// #ifdef _DEBUG_ -// if ( ip == line._intPoints.end() ) -// cout << "BUG: Wrong GridLine. IKJ = ( "<< _i << " " << _j << " " << _k << " )" << endl; -// #endif return isOut; } //================================================================================ @@ -3121,7 +2977,6 @@ namespace // find a top node above the base node _Link* link = _polygons[0]._links[iL]._link; - //ASSERT( link->_faces.size() > 1 ); if ( !link->_faces[0] || !link->_faces[1] ) return debugDumpLink( link ); // a quadrangle sharing with _polygons[0] @@ -3152,8 +3007,7 @@ namespace nodes[2] = _polygons[0]._links[2].FirstNode(); _Link* link = _polygons[0]._links[0]._link; - //ASSERT( link->_faces.size() > 1 ); - if ( !link->_faces[0] || !link->_faces[1] ) + if ( !link->_faces[0] || !link->_faces[1] ) return debugDumpLink( link ); // a triangle sharing with _polygons[0] @@ -3192,7 +3046,6 @@ namespace // find a top node above the base node _Link* link = _polygons[ iTri ]._links[iL]._link; - //ASSERT( link->_faces.size() > 1 ); if ( !link->_faces[0] || !link->_faces[1] ) return debugDumpLink( link ); // a quadrangle sharing with a base triangle @@ -3233,7 +3086,6 @@ namespace nodes[3] = _polygons[iQuad]._links[3].FirstNode(); _Link* link = _polygons[iQuad]._links[0]._link; - //ASSERT( link->_faces.size() > 1 ); if ( !link->_faces[0] || !link->_faces[1] ) return debugDumpLink( link ); -- 2.39.2