From 7113c195816d063c7fd9c34c7e86d14ab1fa8490 Mon Sep 17 00:00:00 2001 From: sln Date: Mon, 31 Oct 2005 14:07:37 +0000 Subject: [PATCH] Project file --- src/SUITApp/SUITApp.dsp | 165 +++++++++ src/SVTK/SVTK.dsp | 690 ++++++++++++++++++++++++++++++++++++++ src/Style/Style.dsp | 132 ++++++++ src/TOOLSGUI/ToolsGUI.dsp | 354 +++++++++++++++++++ 4 files changed, 1341 insertions(+) create mode 100755 src/SUITApp/SUITApp.dsp create mode 100755 src/SVTK/SVTK.dsp create mode 100755 src/Style/Style.dsp create mode 100755 src/TOOLSGUI/ToolsGUI.dsp diff --git a/src/SUITApp/SUITApp.dsp b/src/SUITApp/SUITApp.dsp new file mode 100755 index 000000000..55ce71e23 --- /dev/null +++ b/src/SUITApp/SUITApp.dsp @@ -0,0 +1,165 @@ +# Microsoft Developer Studio Project File - Name="SUITApp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=SUITApp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SUITApp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SUITApp.mak" CFG="SUITApp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SUITApp - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "SUITApp - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/SUIT", PIAAAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SUITApp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt-mt333.lib qtmain.lib /nologo /subsystem:windows /pdb:none /machine:I386 /out:"../../win32/bin/SUITApp.exe" /libpath:"$(QTDIR)\lib" + +!ELSEIF "$(CFG)" == "SUITApp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt-mt333.lib qtmain.lib /nologo /subsystem:console /pdb:"../../win32/bind/SUITApp.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../win32/bind/SUITApp.exe" /pdbtype:sept /libpath:"$(QTDIR)\lib" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "SUITApp - Win32 Release" +# Name "SUITApp - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\SUITApp.cxx +# End Source File +# Begin Source File + +SOURCE=.\SUITApp_Application.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\SUITApp_Application.h + +!IF "$(CFG)" == "SUITApp - Win32 Release" + +# Begin Custom Build +InputPath=.\SUITApp_Application.h +InputName=SUITApp_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUITApp - Win32 Debug" + +# Begin Custom Build +InputPath=.\SUITApp_Application.h +InputName=SUITApp_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_SUITApp_Application.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/SVTK/SVTK.dsp b/src/SVTK/SVTK.dsp new file mode 100755 index 000000000..b40d20b04 --- /dev/null +++ b/src/SVTK/SVTK.dsp @@ -0,0 +1,690 @@ +# Microsoft Developer Studio Project File - Name="SVTK" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=SVTK - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SVTK.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SVTK.mak" CFG="SVTK - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SVTK - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "SVTK - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "SVTK" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SVTK" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(VTKINC)" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 vtkParallel.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib vtkGraphics.lib vtkHybrid.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SVTK.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" /libpath:"$(VTKLIB)" + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\SVTK" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(VTKINC)" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib vtkGraphics.lib vtkHybrid.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SVTK.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" /libpath:"$(VTKLIB)" + +!ENDIF + +# Begin Target + +# Name "SVTK - Win32 Release" +# Name "SVTK - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\SVTK_Actor.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_CubeAxesActor2D.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_InteractorStyle.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Prs.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_RenderWindow.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_RenderWindowInteractor.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Selector.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Trihedron.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=.\SVTK_ViewWindow.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\SVTK.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK.h +InputName=SVTK + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK.h +InputName=SVTK + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Actor.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Actor.h +InputName=SVTK_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Actor.h +InputName=SVTK_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_CubeAxesActor2D.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_CubeAxesActor2D.h +InputName=SVTK_CubeAxesActor2D + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_CubeAxesActor2D.h +InputName=SVTK_CubeAxesActor2D + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Functor.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Functor.h +InputName=SVTK_Functor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Functor.h +InputName=SVTK_Functor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_InteractorStyle.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_InteractorStyle.h +InputName=SVTK_InteractorStyle + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_InteractorStyle.h +InputName=SVTK_InteractorStyle + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Prs.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Prs.h +InputName=SVTK_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Prs.h +InputName=SVTK_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_RenderWindow.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_RenderWindow.h +InputName=SVTK_RenderWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_RenderWindow.h +InputName=SVTK_RenderWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_RenderWindowInteractor.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_RenderWindowInteractor.h +InputName=SVTK_RenderWindowInteractor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_RenderWindowInteractor.h +InputName=SVTK_RenderWindowInteractor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Selection.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Selection.h +InputName=SVTK_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Selection.h +InputName=SVTK_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Selector.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Selector.h +InputName=SVTK_Selector + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Selector.h +InputName=SVTK_Selector + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_SelectorDef.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_SelectorDef.h +InputName=SVTK_SelectorDef + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_SelectorDef.h +InputName=SVTK_SelectorDef + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_Trihedron.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Trihedron.h +InputName=SVTK_Trihedron + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SVTK_Trihedron.h +InputName=SVTK_Trihedron + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_ViewManager.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_ViewManager.h +InputName=SVTK_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_ViewManager.h +InputName=SVTK_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_ViewModel.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_ViewModel.h +InputName=SVTK_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_ViewModel.h +InputName=SVTK_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\SVTK_ViewWindow.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_ViewWindow.h +InputName=SVTK_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SVTK_ViewWindow.h +InputName=SVTK_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_InteractorStyle.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_RenderWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_RenderWindowInteractor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_ViewWindow.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/Style/Style.dsp b/src/Style/Style.dsp new file mode 100755 index 000000000..150df005a --- /dev/null +++ b/src/Style/Style.dsp @@ -0,0 +1,132 @@ +# Microsoft Developer Studio Project File - Name="Style" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=Style - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Style.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Style.mak" CFG="Style - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Style - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "Style - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Style" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Style - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\Style" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STYLE_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "NDEBUG" /D "SALOMESTYLE_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Style.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "Style - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\Style" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STYLE_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "_DEBUG" /D "SALOMESTYLE_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Style.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "Style - Win32 Release" +# Name "Style - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\SalomeStyle.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\SalomeStyle.h + +!IF "$(CFG)" == "Style - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SalomeStyle.h +InputName=SalomeStyle + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Style - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SalomeStyle.h +InputName=SalomeStyle + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project diff --git a/src/TOOLSGUI/ToolsGUI.dsp b/src/TOOLSGUI/ToolsGUI.dsp new file mode 100755 index 000000000..6038a8afc --- /dev/null +++ b/src/TOOLSGUI/ToolsGUI.dsp @@ -0,0 +1,354 @@ +# Microsoft Developer Studio Project File - Name="ToolsGUI" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=ToolsGUI - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ToolsGUI.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ToolsGUI.mak" CFG="ToolsGUI - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ToolsGUI - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "ToolsGUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\ToolsGUI" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\ToolsGUI.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\ToolsGUI" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\ToolsGUI.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "ToolsGUI - Win32 Release" +# Name "ToolsGUI - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\ToolsGUI.cxx +# End Source File +# Begin Source File + +SOURCE=.\ToolsGUI_CatalogGeneratorDlg.cxx +# End Source File +# Begin Source File + +SOURCE=.\ToolsGUI_HelpWindow.cxx +# End Source File +# Begin Source File + +SOURCE=.\ToolsGUI_IntervalWindow.cxx +# End Source File +# Begin Source File + +SOURCE=.\ToolsGUI_RegWidget.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\ToolsGUI.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI.h +InputName=ToolsGUI + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI.h +InputName=ToolsGUI + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\ToolsGUI_CatalogGeneratorDlg.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\ToolsGUI_CatalogGeneratorDlg.h +InputName=ToolsGUI_CatalogGeneratorDlg + +BuildCmds= \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\ToolsGUI_CatalogGeneratorDlg.h +InputName=ToolsGUI_CatalogGeneratorDlg + +BuildCmds= \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\ToolsGUI_HelpWindow.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI_HelpWindow.h +InputName=ToolsGUI_HelpWindow + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI_HelpWindow.h +InputName=ToolsGUI_HelpWindow + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\ToolsGUI_IntervalWindow.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI_IntervalWindow.h +InputName=ToolsGUI_IntervalWindow + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI_IntervalWindow.h +InputName=ToolsGUI_IntervalWindow + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\ToolsGUI_RegWidget.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\ToolsGUI_RegWidget.h +InputName=ToolsGUI_RegWidget + +BuildCmds= \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\ToolsGUI_RegWidget.h +InputName=ToolsGUI_RegWidget + +BuildCmds= \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\ToolsGUI_icons.po + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\ToolsGUI_icons.po +InputName=ToolsGUI_icons + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\ToolsGUI_icons.po +InputName=ToolsGUI_icons + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\ToolsGUI_msg_en.po + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\ToolsGUI_msg_en.po +InputName=ToolsGUI_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\ToolsGUI_msg_en.po +InputName=ToolsGUI_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project -- 2.39.2