From 673e9ab5cd141a70a86fab45e354e576bb93109b Mon Sep 17 00:00:00 2001 From: sln Date: Mon, 31 Oct 2005 13:28:18 +0000 Subject: [PATCH] Project file --- src/CAM/CAM.dsp | 435 ++++++++++ src/GLViewer/GLViewer.dsp | 1409 +++++++++++++++++++++++++++++++++ src/ObjBrowser/ObjBrowser.dsp | 335 ++++++++ 3 files changed, 2179 insertions(+) create mode 100755 src/CAM/CAM.dsp create mode 100755 src/GLViewer/GLViewer.dsp create mode 100755 src/ObjBrowser/ObjBrowser.dsp diff --git a/src/CAM/CAM.dsp b/src/CAM/CAM.dsp new file mode 100755 index 000000000..be733981b --- /dev/null +++ b/src/CAM/CAM.dsp @@ -0,0 +1,435 @@ +# Microsoft Developer Studio Project File - Name="CAM" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=CAM - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "CAM.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "CAM.mak" CFG="CAM - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "CAM - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "CAM - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "CAM" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "CAM - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\CAM" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAM_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "CAM_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\CAM.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\CAM" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAM_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "CAM_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\CAM.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "CAM - Win32 Release" +# Name "CAM - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\CAM_Application.cxx +# End Source File +# Begin Source File + +SOURCE=.\CAM_DataModel.cxx +# End Source File +# Begin Source File + +SOURCE=.\CAM_DataObject.cxx +# End Source File +# Begin Source File + +SOURCE=.\CAM_Module.cxx +# End Source File +# Begin Source File + +SOURCE=.\CAM_RootObject.cxx +# End Source File +# Begin Source File + +SOURCE=.\CAM_Study.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\CAM.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\CAM.h +InputName=CAM + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\CAM.h +InputName=CAM + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\CAM_Application.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\CAM_Application.h +InputName=CAM_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\CAM_Application.h +InputName=CAM_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\CAM_DataModel.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\CAM_DataModel.h +InputName=CAM_DataModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\CAM_DataModel.h +InputName=CAM_DataModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\CAM_DataObject.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\CAM_DataObject.h +InputName=CAM_DataObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\CAM_DataObject.h +InputName=CAM_DataObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\CAM_Module.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\CAM_Module.h +InputName=CAM_Module + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\CAM_Module.h +InputName=CAM_Module + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\CAM_RootObject.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\CAM_RootObject.h +InputName=CAM_RootObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\CAM_RootObject.h +InputName=CAM_RootObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\CAM_Study.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\CAM_Study.h +InputName=CAM_Study + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\CAM_Study.h +InputName=CAM_Study + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\CAM_msg_en.po + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\CAM_msg_en.po +InputName=CAM_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\CAM_msg_en.po +InputName=CAM_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_CAM_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_CAM_DataModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_CAM_Module.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_CAM_Study.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/GLViewer/GLViewer.dsp b/src/GLViewer/GLViewer.dsp new file mode 100755 index 000000000..5c83e0b42 --- /dev/null +++ b/src/GLViewer/GLViewer.dsp @@ -0,0 +1,1409 @@ +# Microsoft Developer Studio Project File - Name="GLViewer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GLViewer - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GLViewer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GLViewer.mak" CFG="GLViewer - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GLViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GLViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "GLViewer" +# PROP Scc_LocalPath ".." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "opt" +# PROP Intermediate_Dir "opt" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /FD /c +# SUBTRACT CPP /YX /Yc /Yu +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 opengl32.lib glu32.lib qt-mt333.lib tkernel.lib suit.lib gdi32.lib user32.lib /nologo /dll /machine:I386 /libpath:"$(QTDIR)\lib" /libpath:"$(OCCLIB)" +# SUBTRACT LINK32 /debug + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "deb" +# PROP Intermediate_Dir "deb" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /FR /FD /GZ /c +# SUBTRACT CPP /YX /Yc /Yu +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 opengl32.lib glu32.lib qt-mt333.lib tkernel.lib gdi32.lib user32.lib /nologo /dll /debug /machine:I386 /out:"../../win32/bind/GLViewer.dll" /implib:"../../win32/libd/GLViewer.lib" /pdbtype:sept /libpath:"$(QTDIR)\lib" /libpath:"$(OCCLIBD)" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "GLViewer - Win32 Release" +# Name "GLViewer - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\GLViewer.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer.h +InputName=GLViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer.h +InputName=GLViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_AspectLine.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_AspectLine.h +InputName=GLViewer_AspectLine + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_AspectLine.h +InputName=GLViewer_AspectLine + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_BaseDrawers.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_BaseDrawers.h +InputName=GLViewer_BaseDrawers + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_BaseDrawers.h +InputName=GLViewer_BaseDrawers + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_BaseObjects.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_BaseObjects.h +InputName=GLViewer_BaseObjects + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_BaseObjects.h +InputName=GLViewer_BaseObjects + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Compass.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Compass.h +InputName=GLViewer_Compass + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Compass.h +InputName=GLViewer_Compass + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Context.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Context.h +InputName=GLViewer_Context + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Context.h +InputName=GLViewer_Context + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_CoordSystem.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_CoordSystem.h +InputName=GLViewer_CoordSystem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_CoordSystem.h +InputName=GLViewer_CoordSystem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Defs.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Defs.h +InputName=GLViewer_Defs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Defs.h +InputName=GLViewer_Defs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Drawer.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Drawer.h +InputName=GLViewer_Drawer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Drawer.h +InputName=GLViewer_Drawer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Geom.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Geom.h +InputName=GLViewer_Geom + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Geom.h +InputName=GLViewer_Geom + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Grid.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Grid.h +InputName=GLViewer_Grid + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Grid.h +InputName=GLViewer_Grid + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Group.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Group.h +InputName=GLViewer_Group + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Group.h +InputName=GLViewer_Group + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_MimeSource.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_MimeSource.h +InputName=GLViewer_MimeSource + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_MimeSource.h +InputName=GLViewer_MimeSource + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Object.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Object.h +InputName=GLViewer_Object + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Object.h +InputName=GLViewer_Object + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Selector.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Selector.h +InputName=GLViewer_Selector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Selector.h +InputName=GLViewer_Selector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Selector2d.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Selector2d.h +InputName=GLViewer_Selector2d + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Selector2d.h +InputName=GLViewer_Selector2d + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Text.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Text.h +InputName=GLViewer_Text + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Text.h +InputName=GLViewer_Text + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Tools.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Tools.h +InputName=GLViewer_Tools + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_Tools.h +InputName=GLViewer_Tools + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ToolTip.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\GLViewer_ToolTip.h +InputName=GLViewer_ToolTip + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ToolTip.h +InputName=GLViewer_ToolTip + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Viewer.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Viewer.h +InputName=GLViewer_Viewer + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Viewer.h +InputName=GLViewer_Viewer + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Viewer2d.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Viewer2d.h +InputName=GLViewer_Viewer2d + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Viewer2d.h +InputName=GLViewer_Viewer2d + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ViewFrame.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ViewFrame.h +InputName=GLViewer_ViewFrame + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ViewFrame.h +InputName=GLViewer_ViewFrame + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ViewManager.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ViewManager.h +InputName=GLViewer_ViewManager + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ViewManager.h +InputName=GLViewer_ViewManager + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ViewPort.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ViewPort.h +InputName=GLViewer_ViewPort + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ViewPort.h +InputName=GLViewer_ViewPort + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ViewPort2d.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ViewPort2d.h +InputName=GLViewer_ViewPort2d + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_ViewPort2d.h +InputName=GLViewer_ViewPort2d + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Widget.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Widget.h +InputName=GLViewer_Widget + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\GLViewer_Widget.h +InputName=GLViewer_Widget + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\GLViewer_AspectLine.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_BaseDrawers.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_BaseObjects.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Compass.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Context.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_CoordSystem.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Drawer.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Geom.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Grid.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Group.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_MimeSource.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Object.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Selector.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Selector2d.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Text.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Tools.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ToolTip.cxx +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Viewer.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Viewer2d.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ViewFrame.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ViewManager.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ViewPort.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_ViewPort2d.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GLViewer_Widget.cxx +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\GLViewer_images.po + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\GLViewer_images.po +InputName=GLViewer_images + +"../../resources/$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)/bin/msg2qm resources/$(InputName).po ../../resources/$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\GLViewer_images.po +InputName=GLViewer_images + +"../../resources/$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)/bin/msg2qm resources/$(InputName).po ../../resources/$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\GLViewer_msg_en.po + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\GLViewer_msg_en.po +InputName=GLViewer_msg_en + +"../../resources/$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)/bin/msg2qm resources/$(InputName).po ../../resources/$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\GLViewer_msg_en.po +InputName=GLViewer_msg_en + +"../../resources/$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)/bin/msg2qm resources/$(InputName).po ../../resources/$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_dump.png + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_dump.png +InputName=view_dump + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_dump.png +InputName=view_dump + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_fitall.png + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_fitall.png +InputName=view_fitall + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_fitall.png +InputName=view_fitall + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_fitarea.png + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_fitarea.png +InputName=view_fitarea + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_fitarea.png +InputName=view_fitarea + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_glpan.png + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_glpan.png +InputName=view_glpan + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_glpan.png +InputName=view_glpan + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_pan.png + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_pan.png +InputName=view_pan + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_pan.png +InputName=view_pan + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_reset.png + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_reset.png +InputName=view_reset + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_reset.png +InputName=view_reset + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\resources\view_zoom.png + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_zoom.png +InputName=view_zoom + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\view_zoom.png +InputName=view_zoom + +"../../resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ../../resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Meta Object Files" + +# PROP Default_Filter "cpp;c;cxx" +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_Selector.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_Selector2d.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_ToolTip.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_Viewer.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_Viewer2d.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_ViewFrame.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_ViewPort.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_ViewPort2d.cxx +# End Source File +# Begin Source File + +SOURCE=.\moc\moc_GLViewer_Widget.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/src/ObjBrowser/ObjBrowser.dsp b/src/ObjBrowser/ObjBrowser.dsp new file mode 100755 index 000000000..be4b16ed9 --- /dev/null +++ b/src/ObjBrowser/ObjBrowser.dsp @@ -0,0 +1,335 @@ +# Microsoft Developer Studio Project File - Name="ObjBrowser" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=ObjBrowser - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ObjBrowser.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ObjBrowser.mak" CFG="ObjBrowser - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ObjBrowser - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "ObjBrowser - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "ObjBrowser" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\ObjBrowser" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJBROWSER_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "NDEBUG" /D "OB_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\ObjBrowser.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\ObjBrowser" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJBROWSER_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "_DEBUG" /D "OB_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\ObjBrowser.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "ObjBrowser - Win32 Release" +# Name "ObjBrowser - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\OB_Browser.cxx +# End Source File +# Begin Source File + +SOURCE=.\OB_Filter.cxx +# End Source File +# Begin Source File + +SOURCE=.\OB_ListItem.cxx +# End Source File +# Begin Source File + +SOURCE=.\OB_ListView.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\OB.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OB.h +InputName=OB + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OB.h +InputName=OB + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OB_Browser.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OB_Browser.h +InputName=OB_Browser + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OB_Browser.h +InputName=OB_Browser + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OB_Filter.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OB_Filter.h +InputName=OB_Filter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OB_Filter.h +InputName=OB_Filter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OB_ListItem.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OB_ListItem.h +InputName=OB_ListItem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\OB_ListItem.h +InputName=OB_ListItem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\OB_ListView.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OB_ListView.h +InputName=OB_ListView + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\OB_ListView.h +InputName=OB_ListView + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\resources\OB_msg_en.po + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\OB_msg_en.po +InputName=OB_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\OB_msg_en.po +InputName=OB_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_OB_Browser.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_OB_ListView.cxx +# End Source File +# End Group +# End Target +# End Project -- 2.39.2