From 65d7c9da5bb0685de387bb6683339b7af2b82944 Mon Sep 17 00:00:00 2001 From: eap Date: Thu, 20 Mar 2008 13:15:42 +0000 Subject: [PATCH] PAL19276 ExportMED does not work when the mesh is too big optimize a little performance of findIJ() --- src/StdMeshers/StdMeshers_Hexa_3D.cxx | 62 +++++++++++++++++++++------ 1 file changed, 48 insertions(+), 14 deletions(-) diff --git a/src/StdMeshers/StdMeshers_Hexa_3D.cxx b/src/StdMeshers/StdMeshers_Hexa_3D.cxx index 33efea5e7..1ca066c83 100644 --- a/src/StdMeshers/StdMeshers_Hexa_3D.cxx +++ b/src/StdMeshers/StdMeshers_Hexa_3D.cxx @@ -129,6 +129,25 @@ bool StdMeshers_Hexa_3D::CheckHypothesis return true; } +//======================================================================= +//function : isCloser +//purpose : +//======================================================================= + +inline bool isCloser(const int i, const int j, const int nbhoriz, + const FaceQuadStruct* quad, const gp_Pnt2d uv, + double & minDist) +{ + int ij = j * nbhoriz + i; + gp_Pnt2d uv2( quad->uv_grid[ij].u, quad->uv_grid[ij].v ); + double dist = uv.SquareDistance( uv2 ); + if ( dist < minDist ) { + minDist = dist; + return true; + } + return false; +} + //======================================================================= //function : findIJ //purpose : return i,j of the node @@ -136,26 +155,41 @@ bool StdMeshers_Hexa_3D::CheckHypothesis static bool findIJ (const SMDS_MeshNode* node, const FaceQuadStruct * quad, int& I, int& J) { - I = J = 0; const SMDS_FacePosition* fpos = static_cast(node->GetPosition().get()); if ( ! fpos ) return false; gp_Pnt2d uv( fpos->GetUParameter(), fpos->GetVParameter() ); double minDist = DBL_MAX; - int nbhoriz = Min(quad->side[0]->NbPoints(), quad->side[2]->NbPoints()); - int nbvertic = Min(quad->side[1]->NbPoints(), quad->side[3]->NbPoints()); - for (int i = 1; i < nbhoriz - 1; i++) { - for (int j = 1; j < nbvertic - 1; j++) { - int ij = j * nbhoriz + i; - gp_Pnt2d uv2( quad->uv_grid[ij].u, quad->uv_grid[ij].v ); - double dist = uv.SquareDistance( uv2 ); - if ( dist < minDist ) { - minDist = dist; - I = i; - J = j; - } - } + const int nbhoriz = quad->side[0]->NbPoints(); + const int nbvertic = quad->side[1]->NbPoints(); + I = nbhoriz/2; J = nbvertic/2; + int oldI, oldJ; + do { + oldI = I; oldJ = J; + while ( I + 2 < nbhoriz && isCloser( I + 1, J, nbhoriz, quad, uv, minDist )) + I += 1; + if ( I == oldI ) + while ( I - 1 > 0 && isCloser( I - 1, J, nbhoriz, quad, uv, minDist )) + I -= 1; + if ( minDist < DBL_MIN ) + break; + + while ( J + 2 < nbvertic && isCloser( I, J + 1, nbhoriz, quad, uv, minDist )) + J += 1; + if ( J == oldJ ) + while ( J - 1 > 0 && isCloser( I, J - 1, nbhoriz, quad, uv, minDist )) + J -= 1; + if ( minDist < DBL_MIN ) + break; + + } while ( I != oldI || J != oldJ ); + + if ( minDist > DBL_MIN ) { + for (int i = 1; i < nbhoriz - 1; i++) + for (int j = 1; j < nbvertic - 1; j++) + if ( isCloser( i, j, nbhoriz, quad, uv, minDist )) + I = i, J = j; } return true; } -- 2.39.2