From 397718512aa143ed40e956739eeb15ea18e40254 Mon Sep 17 00:00:00 2001 From: eap Date: Thu, 7 Apr 2005 05:52:05 +0000 Subject: [PATCH] Fix PAL8529: get faces from the shape being meshed only. Avaluate available memory: prevent GHS3D error "%% UNABLE TO ALLOCATE MEMORY" Get rid of QT, use OCC instead. --- src/GHS3DPlugin_GHS3D.cxx | 194 +++++++++++++++++++++++++------------- 1 file changed, 127 insertions(+), 67 deletions(-) diff --git a/src/GHS3DPlugin_GHS3D.cxx b/src/GHS3DPlugin_GHS3D.cxx index e14f52b..3227f4f 100644 --- a/src/GHS3DPlugin_GHS3D.cxx +++ b/src/GHS3DPlugin_GHS3D.cxx @@ -16,10 +16,14 @@ using namespace std; #include "SMDS_MeshNode.hxx" #include +#include #include "utilities.h" -#include +#ifndef WIN32 +#include +#endif + #ifdef _DEBUG_ #define DUMP(txt) \ @@ -76,6 +80,7 @@ bool GHS3DPlugin_GHS3D::CheckHypothesis static bool writeFaces (ofstream & theFile, SMESHDS_Mesh * theMesh, + const TopoDS_Shape& theShape, const map & theSmdsToGhs3dIdMap) { // record structure: @@ -84,7 +89,21 @@ static bool writeFaces (ofstream & theFile, // Loop from 1 to NB_ELEMS // NB_NODES NODE_NB_1 NODE_NB_2 ... (NB_NODES + 1) times: DUMMY_INT - int nbFaces = theMesh->NbFaces(); + // get all faces bound to theShape + int nbFaces = 0; + list< const SMDS_MeshElement* > faces; + TopExp_Explorer fExp( theShape, TopAbs_FACE ); + for ( ; fExp.More(); fExp.Next() ) { + SMESHDS_SubMesh* sm = theMesh->MeshElements( fExp.Current() ); + if ( sm ) { + SMDS_ElemIteratorPtr eIt = sm->GetElements(); + while ( eIt->more() ) { + faces.push_back( eIt->next() ); + nbFaces++; + } + } + } + if ( nbFaces == 0 ) return false; @@ -95,11 +114,11 @@ static bool writeFaces (ofstream & theFile, theFile << space << nbFaces << space << dummyint << endl; // Loop from 1 to NB_ELEMS - SMDS_FaceIteratorPtr it = theMesh->facesIterator(); - while ( it->more() ) + list< const SMDS_MeshElement* >::iterator f = faces.begin(); + for ( ; f != faces.end(); ++f ) { // NB_NODES - const SMDS_MeshElement* elem = it->next(); + const SMDS_MeshElement* elem = *f; const int nbNodes = elem->NbNodes(); theFile << space << nbNodes; @@ -340,62 +359,75 @@ static bool readResult(FILE * theFile, return nbElems; } -//============================================================================= -/*! - *Here we are going to use the GHS3D mesher - */ -//============================================================================= +//======================================================================= +//function : getTmpDir +//purpose : +//======================================================================= -bool GHS3DPlugin_GHS3D::Compute(SMESH_Mesh& theMesh, - const TopoDS_Shape& theShape) +static TCollection_AsciiString getTmpDir() { - MESSAGE("GHS3DPlugin_GHS3D::Compute"); + TCollection_AsciiString aTmpDir; - // working dir - QString aTmpDir ( getenv("SALOME_TMP_DIR") ); - if ( !aTmpDir.isEmpty() ) { + char *Tmp_dir = getenv("SALOME_TMP_DIR"); + if(Tmp_dir != NULL) { + aTmpDir = Tmp_dir; #ifdef WIN32 - if(aTmpDir.at(aTmpDir.length()-1) != '\\') aTmpDir+='\\'; + if(aTmpDir.Value(aTmpDir.Length()) != '\\') aTmpDir+='\\'; #else - if(aTmpDir.at(aTmpDir.length()-1) != '/') aTmpDir+='/'; + if(aTmpDir.Value(aTmpDir.Length()) != '/') aTmpDir+='/'; #endif } else { #ifdef WIN32 - aTmpDir = "C:\\"; + aTmpDir = TCollection_AsciiString("C:\\"); #else - aTmpDir = "/tmp/"; + aTmpDir = TCollection_AsciiString("/tmp/"); #endif } - // a unique name helps to avoid access to the same files by eg different users - int aUniqueNb; -#ifdef WIN32 - aUniqueNb = GetCurrentProcessId(); -#else - aUniqueNb = getpid(); -#endif + return aTmpDir; +} + +//============================================================================= +/*! + *Here we are going to use the GHS3D mesher + */ +//============================================================================= - const QString aGenericName = (aTmpDir + ( "GHS3D_%1" )).arg( aUniqueNb ); - const QString aFacesFileName = aGenericName + ".faces"; // in faces - const QString aPointsFileName = aGenericName + ".points"; // in points - const QString aResultFileName = aGenericName + ".noboite";// out points and volumes - const QString aBadResFileName = aGenericName + ".boite"; // out bad result - const QString aBbResFileName = aGenericName + ".bb"; // out vertex stepsize - const QString aErrorFileName = aGenericName + ".log"; // log +bool GHS3DPlugin_GHS3D::Compute(SMESH_Mesh& theMesh, + const TopoDS_Shape& theShape) +{ + MESSAGE("GHS3DPlugin_GHS3D::Compute"); - // remove possible old files - QFile( aFacesFileName ).remove(); - QFile( aPointsFileName ).remove(); - QFile( aResultFileName ).remove(); - QFile( aErrorFileName ).remove(); + SMESHDS_Mesh* meshDS = theMesh.GetMeshDS(); + // make a unique working file name + // to avoid access to the same files by eg different users + + TCollection_AsciiString aGenericName, aTmpDir = getTmpDir(); + aGenericName = aTmpDir + "GHS3D_"; +#ifdef WIN32 + aGenericName += GetCurrentProcessId(); +#else + aGenericName += getpid(); +#endif + aGenericName += "_"; + aGenericName += meshDS->ShapeToIndex( theShape ); + + TCollection_AsciiString aFacesFileName, aPointsFileName, aResultFileName; + TCollection_AsciiString aBadResFileName, aBbResFileName, aLogFileName; + aFacesFileName = aGenericName + ".faces"; // in faces + aPointsFileName = aGenericName + ".points"; // in points + aResultFileName = aGenericName + ".noboite";// out points and volumes + aBadResFileName = aGenericName + ".boite"; // out bad result + aBbResFileName = aGenericName + ".bb"; // out vertex stepsize + aLogFileName = aGenericName + ".log"; // log // ----------------- // make input files // ----------------- - ofstream aFacesFile ( aFacesFileName.latin1() , ios::out); - ofstream aPointsFile ( aPointsFileName.latin1() , ios::out); + ofstream aFacesFile ( aFacesFileName.ToCString() , ios::out); + ofstream aPointsFile ( aPointsFileName.ToCString() , ios::out); bool Ok = #ifdef WIN32 aFacesFile->is_open() && aPointsFile->is_open(); @@ -404,60 +436,88 @@ bool GHS3DPlugin_GHS3D::Compute(SMESH_Mesh& theMesh, #endif if (!Ok) { - MESSAGE( "Can't write into " << aTmpDir << " directory"); + INFOS( "Can't write into " << aTmpDir.ToCString()); return false; } - SMESHDS_Mesh* meshDS = theMesh.GetMeshDS(); map aSmdsToGhs3dIdMap; map aGhs3dIdToNodeMap; Ok = (writePoints( aPointsFile, meshDS, aSmdsToGhs3dIdMap, aGhs3dIdToNodeMap ) && - writeFaces ( aFacesFile, meshDS, aSmdsToGhs3dIdMap )); + writeFaces ( aFacesFile, meshDS, theShape, aSmdsToGhs3dIdMap )); aFacesFile.close(); aPointsFile.close(); - if ( ! Ok ) + if ( ! Ok ) { + if ( !getenv("GHS3D_KEEP_FILES") ) { + OSD_File( aFacesFileName ).Remove(); + OSD_File( aPointsFileName ).Remove(); + } return false; + } // ----------------- // run ghs3d mesher WIN32??? // ----------------- - QString cmd = "ghs3d " - "-m 1000 " // memory: 1000 M - "-f " + aGenericName + // file to read - " 1>" + aErrorFileName; // dump into file - if (system(cmd.latin1())) - { - MESSAGE ("command failed: " << cmd.latin1() ); - return false; + // ghs3d need to know amount of memory it may use (MB). + // Default memory is defined at ghs3d installation but it may be not enough, + // so allow to use about all available memory + TCollection_AsciiString memory; +#ifndef WIN32 + struct sysinfo si; + int err = sysinfo( &si ); + if ( err == 0 ) { + memory = "-m "; + memory += int ( 0.8 * ( si.freeram + si.freeswap ) * si.mem_unit / 1024 / 1024 ); } +#endif + + TCollection_AsciiString cmd( "ghs3d " ); // command to run + cmd += + memory + // memory + " -f " + aGenericName + // file to read + " 1>" + aLogFileName; // dump into file + + system( cmd.ToCString() ); // run // -------------- // read a result // -------------- - FILE * aResultFile = fopen( aResultFileName.latin1(), "r" ); - if (!aResultFile) + FILE * aResultFile = fopen( aResultFileName.ToCString(), "r" ); + if (aResultFile) { - MESSAGE( "GHS3D ERROR: see " << aErrorFileName.latin1() ); - return false; + Ok = readResult( aResultFile, meshDS, theShape, aGhs3dIdToNodeMap ); + fclose(aResultFile); } - - Ok = readResult( aResultFile, meshDS, theShape, aGhs3dIdToNodeMap ); - fclose(aResultFile); + else + Ok = false; + + // --------------------- + // remove working files + // --------------------- if ( Ok ) { - QFile( aFacesFileName ).remove(); - QFile( aPointsFileName ).remove(); - QFile( aResultFileName ).remove(); - QFile( aErrorFileName ).remove(); + OSD_File( aLogFileName ).Remove(); + } + else if ( OSD_File( aLogFileName ).Size() > 0 ) { + INFOS( "GHS3D Error: see " << aLogFileName.ToCString() ); + } + else { + OSD_File( aLogFileName ).Remove(); + INFOS( "GHS3D Error: command '" << cmd.ToCString() << "' failed" ); + } + + if ( !getenv("GHS3D_KEEP_FILES") ) + { + OSD_File( aFacesFileName ).Remove(); + OSD_File( aPointsFileName ).Remove(); + OSD_File( aResultFileName ).Remove(); + OSD_File( aBadResFileName ).Remove(); + OSD_File( aBbResFileName ).Remove(); } - // remove other possible files - QFile( aBadResFileName ).remove(); - QFile( aBbResFileName ).remove(); return Ok; } -- 2.30.2