From 1fb9c7dd26ddb8ea74d19807641f81a8e8f4e1df Mon Sep 17 00:00:00 2001 From: eap Date: Thu, 18 Oct 2012 11:41:56 +0000 Subject: [PATCH] 0021339: EDF 1928 SMESH: Create group of 0D elements Enable creation of Balls and 0D elements on all selected nodes, not on one node only --- src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx | 71 +++++++++++---------- 1 file changed, 39 insertions(+), 32 deletions(-) diff --git a/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx b/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx index 4ce7522d5..8d77bc357 100644 --- a/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx @@ -343,7 +343,8 @@ SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theMo SelectButtonC1A1 = new QPushButton(GroupC1); SelectButtonC1A1->setIcon(image1); LineEditC1A1 = new QLineEdit(GroupC1); - LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, myIsPoly ? 1000 : myNbNodes)); + LineEditC1A1->setValidator + (new SMESHGUI_IdValidator(this, ( myIsPoly || myNbNodes == 1 ) ? 1000 : myNbNodes)); Reverse = (myElementType == SMDSAbs_Face || myElementType == SMDSAbs_Volume ) ? new QCheckBox(tr("SMESH_REVERSE"), GroupC1) : 0; @@ -439,21 +440,21 @@ void SMESHGUI_AddMeshElementDlg::Init() myActor = 0; /* signals and slots connections */ - connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk())); - connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel())); - connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply())); - connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp())); - - connect(SelectButtonC1A1, SIGNAL(clicked()), SLOT(SetEditCurrentArgument())); - connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); - connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog())); - connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument())); + connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk())); + connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel())); + connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply())); + connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp())); + + connect(SelectButtonC1A1,SIGNAL(clicked()), SLOT(SetEditCurrentArgument())); + connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); + connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()),SLOT(DeactivateActiveDialog())); + connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument())); /* to close dialog if study frame change */ - connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel())); - connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), SLOT(ClickOnCancel())); + connect(mySMESHGUI, SIGNAL(SignalStudyFrameChanged()), SLOT(ClickOnCancel())); + connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(ClickOnCancel())); if (Reverse) - connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int))); + connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int))); // set selection mode SMESH::SetPointRepresentation(true); @@ -477,9 +478,9 @@ void SMESHGUI_AddMeshElementDlg::ClickOnApply() if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) { myBusy = true; - SMESH::long_array_var anArrayOfIndices = new SMESH::long_array; - anArrayOfIndices->length(myNbNodes); QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts); + SMESH::long_array_var anArrayOfIndices = new SMESH::long_array; + anArrayOfIndices->length(aListId.count()); const std::vector& revIndex = SMDS_MeshCell::reverseSmdsOrder( myGeomType ); if ( Reverse && Reverse->isChecked() && !revIndex.empty() ) for (int i = 0; i < aListId.count(); i++) @@ -515,28 +516,38 @@ void SMESHGUI_AddMeshElementDlg::ClickOnApply() } } - long anElemId = -1; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); + SMESH::long_array_var anIdList = new SMESH::long_array; + anIdList->length( 1 ); + anIdList[0] = -1; + switch (myElementType) { case SMDSAbs_0DElement: - anElemId = aMeshEditor->Add0DElement(anArrayOfIndices[0]); break; + anIdList->length( anArrayOfIndices->length() ); + for ( size_t i = 0; i < anArrayOfIndices->length(); ++i ) + anIdList[i] = aMeshEditor->Add0DElement(anArrayOfIndices[i]); + break; case SMDSAbs_Ball: - if ( myGeomType == SMDSEntity_Ball ) - anElemId = aMeshEditor->AddBall(anArrayOfIndices[0], - DiameterSpinBox->GetValue()); break; + if ( myGeomType == SMDSEntity_Ball ) { + anIdList->length( anArrayOfIndices->length() ); + for ( size_t i = 0; i < anArrayOfIndices->length(); ++i ) + anIdList[i] = aMeshEditor->AddBall(anArrayOfIndices[i], + DiameterSpinBox->GetValue()); + } + break; case SMDSAbs_Edge: - anElemId = aMeshEditor->AddEdge(anArrayOfIndices.inout()); break; + anIdList[0] = aMeshEditor->AddEdge(anArrayOfIndices.inout()); break; case SMDSAbs_Face: if ( myIsPoly ) - anElemId = aMeshEditor->AddPolygonalFace(anArrayOfIndices.inout()); + anIdList[0] = aMeshEditor->AddPolygonalFace(anArrayOfIndices.inout()); else - anElemId = aMeshEditor->AddFace(anArrayOfIndices.inout()); + anIdList[0] = aMeshEditor->AddFace(anArrayOfIndices.inout()); break; default: - anElemId = aMeshEditor->AddVolume(anArrayOfIndices.inout()); break; + anIdList[0] = aMeshEditor->AddVolume(anArrayOfIndices.inout()); break; } - if ( anElemId != -1 && addToGroup && !aGroupName.isEmpty() ) { + if ( anIdList[0] > 0 && addToGroup && !aGroupName.isEmpty() ) { SMESH::SMESH_Group_var aGroupUsed; if ( aGroup->_is_nil() ) { // create new group @@ -559,12 +570,8 @@ void SMESHGUI_AddMeshElementDlg::ClickOnApply() aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup ); } - if ( !aGroupUsed->_is_nil() ) { - SMESH::long_array_var anIdList = new SMESH::long_array; - anIdList->length( 1 ); - anIdList[0] = anElemId; + if ( !aGroupUsed->_is_nil() ) aGroupUsed->Add( anIdList.inout() ); - } } SALOME_ListIO aList; aList.Append( myActor->getIO() ); @@ -676,7 +683,7 @@ void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText) if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); - myNbOkNodes = ( allOk && myNbNodes == aListId.count() ); + myNbOkNodes = ( allOk && ( myNbNodes == aListId.count() || myNbNodes == 1 )); if (myIsPoly) { @@ -766,7 +773,7 @@ void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument() myBusy = false; if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) { myNbNodes = nbNodes; - } else if (myNbNodes != nbNodes) { + } else if (myNbNodes != nbNodes && myNbNodes != 1) { return; } -- 2.39.2