From 16d39e4f0c860f9d71e114e6bcfce2f8806a473e Mon Sep 17 00:00:00 2001 From: Christophe Bourcier Date: Tue, 12 Jul 2016 10:13:56 +0200 Subject: [PATCH] Decrease the gradation limit to 1 to be able to have finer meshes --- src/GUI/BLSURFPluginGUI_StdWidget.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/GUI/BLSURFPluginGUI_StdWidget.cxx b/src/GUI/BLSURFPluginGUI_StdWidget.cxx index ec8ca2c..b17ad7d 100644 --- a/src/GUI/BLSURFPluginGUI_StdWidget.cxx +++ b/src/GUI/BLSURFPluginGUI_StdWidget.cxx @@ -43,7 +43,7 @@ BLSURFPluginGUI_StdWidget::BLSURFPluginGUI_StdWidget( QWidget* parent, Qt::Windo myPhySize->RangeStepAndValidator(0, COORD_MAX, 10.0, "length_precision"); myMinSize->RangeStepAndValidator(0, COORD_MAX, 10.0, "length_precision"); myMaxSize->RangeStepAndValidator(0, COORD_MAX, 10.0, "length_precision"); - myGradation->RangeStepAndValidator(1.1, COORD_MAX, 0.1, "length_precision"); + myGradation->RangeStepAndValidator(1.0, COORD_MAX, 0.1, "length_precision"); myAngleMesh->RangeStepAndValidator(0, 90, 0.5, "angular_precision"); myChordalError->RangeStepAndValidator(0, COORD_MAX, 0.1, "length_precision"); myAnisotropicRatio->RangeStepAndValidator(0, COORD_MAX, 0.1, "length_precision"); -- 2.30.2