From 02737e49ed80d35d32df8f39b2d52e35a67b867b Mon Sep 17 00:00:00 2001 From: sln Date: Fri, 21 Nov 2008 11:01:20 +0000 Subject: [PATCH] 0019562: EDF 695 SMESH : Possibility to replace nodes of a cell without destroying the cell. New method DoubleNodes() has been added --- src/SMESH/SMESH_MeshEditor.cxx | 89 ++++++++++++++++++++++++++++++++++ src/SMESH/SMESH_MeshEditor.hxx | 3 ++ 2 files changed, 92 insertions(+) diff --git a/src/SMESH/SMESH_MeshEditor.cxx b/src/SMESH/SMESH_MeshEditor.cxx index 53ddc1557..d52502f25 100644 --- a/src/SMESH/SMESH_MeshEditor.cxx +++ b/src/SMESH/SMESH_MeshEditor.cxx @@ -7678,3 +7678,92 @@ SMESH_MeshEditor::FindMatchingNodes(set& theSide1, return SEW_OK; } + +/*! + \brief Creates a hole in a mesh by doubling the nodes of some particular elements + \param theNodes - identifiers of nodes to be doubled + \param theModifiedElems - identifiers of elements to be updated by the new (doubled) + nodes. If list of element identifiers is empty then nodes are doubled but + they not assigned to elements + \return TRUE if operation has been completed successfully, FALSE otherwise +*/ +bool SMESH_MeshEditor::DoubleNodes( const std::list< int >& theListOfNodes, + const std::list< int >& theListOfModifiedElems ) +{ + myLastCreatedElems.Clear(); + myLastCreatedNodes.Clear(); + + if ( theListOfNodes.size() == 0 ) + return false; + + SMESHDS_Mesh* aMeshDS = GetMeshDS(); + if ( !aMeshDS ) + return false; + + // iterate through nodes and duplicate them + + std::map< const SMDS_MeshNode*, const SMDS_MeshNode* > anOldNodeToNewNode; + + std::list< int >::const_iterator aNodeIter; + for ( aNodeIter = theListOfNodes.begin(); aNodeIter != theListOfNodes.end(); ++aNodeIter ) + { + int aCurr = *aNodeIter; + SMDS_MeshNode* aNode = (SMDS_MeshNode*)aMeshDS->FindNode( aCurr ); + if ( !aNode ) + continue; + + // duplicate node + + const SMDS_MeshNode* aNewNode = aMeshDS->AddNode( aNode->X(), aNode->Y(), aNode->Z() ); + if ( aNewNode ) + { + anOldNodeToNewNode[ aNode ] = aNewNode; + myLastCreatedNodes.Append( aNewNode ); + } + } + + // Create map of new nodes for modified elements + + std::map< SMDS_MeshElement*, vector > anElemToNodes; + + std::list< int >::const_iterator anElemIter; + for ( anElemIter = theListOfModifiedElems.begin(); + anElemIter != theListOfModifiedElems.end(); ++anElemIter ) + { + int aCurr = *anElemIter; + SMDS_MeshElement* anElem = (SMDS_MeshElement*)aMeshDS->FindElement( aCurr ); + if ( !anElem ) + continue; + + vector aNodeArr( anElem->NbNodes() ); + + SMDS_ElemIteratorPtr anIter = anElem->nodesIterator(); + int ind = 0; + while ( anIter->more() ) + { + SMDS_MeshNode* aCurrNode = (SMDS_MeshNode*)anIter->next(); + if ( aCurr && anOldNodeToNewNode.find( aCurrNode ) != anOldNodeToNewNode.end() ) + { + const SMDS_MeshNode* aNewNode = anOldNodeToNewNode[ aCurrNode ]; + aNodeArr[ ind++ ] = aNewNode; + } + else + aNodeArr[ ind++ ] = aCurrNode; + } + anElemToNodes[ anElem ] = aNodeArr; + } + + // Change nodes of elements + + std::map< SMDS_MeshElement*, vector >::iterator + anElemToNodesIter = anElemToNodes.begin(); + for ( ; anElemToNodesIter != anElemToNodes.end(); ++anElemToNodesIter ) + { + const SMDS_MeshElement* anElem = anElemToNodesIter->first; + vector aNodeArr = anElemToNodesIter->second; + if ( anElem ) + aMeshDS->ChangeElementNodes( anElem, &aNodeArr[ 0 ], anElem->NbNodes() ); + } + + return true; +} diff --git a/src/SMESH/SMESH_MeshEditor.hxx b/src/SMESH/SMESH_MeshEditor.hxx index c70d40956..970dfc930 100644 --- a/src/SMESH/SMESH_MeshEditor.hxx +++ b/src/SMESH/SMESH_MeshEditor.hxx @@ -506,6 +506,9 @@ public: const SMESH_SequenceOfElemPtr& GetLastCreatedNodes() const { return myLastCreatedNodes; } const SMESH_SequenceOfElemPtr& GetLastCreatedElems() const { return myLastCreatedElems; } + + bool DoubleNodes( const std::list< int >& theListOfNodes, + const std::list< int >& theListOfModifiedElems ); private: -- 2.39.2