From 5c6d39bbb8b894c5a84a67b494692a694e46ca41 Mon Sep 17 00:00:00 2001 From: imn Date: Thu, 27 Mar 2014 20:10:33 +0400 Subject: [PATCH] 0022482: EDF 2822 SMESH: Redesign of move node dialog box --- resources/CMakeLists.txt | 1 + resources/mesh_move_without_node.png | Bin 0 -> 948 bytes src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx | 455 +++++++++++-------- src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h | 33 +- src/SMESHGUI/SMESH_images.ts | 4 + 5 files changed, 285 insertions(+), 208 deletions(-) create mode 100644 resources/mesh_move_without_node.png diff --git a/resources/CMakeLists.txt b/resources/CMakeLists.txt index aeb0faf2e..f55e54a70 100755 --- a/resources/CMakeLists.txt +++ b/resources/CMakeLists.txt @@ -67,6 +67,7 @@ SET(SMESH_RESOURCES_FILES mesh_line_n.png mesh_line.png mesh_move_node.png + mesh_move_without_node.png mesh_octahedron.png mesh_orientation.png mesh.png diff --git a/resources/mesh_move_without_node.png b/resources/mesh_move_without_node.png new file mode 100644 index 0000000000000000000000000000000000000000..4f4b0d0445b4a2eeae384c7c8cc320cb395c637d GIT binary patch literal 948 zcmV;l155mgP)A#ewUOke*4DapxV5%fz!GPQtE;6c47E@l(`xrY zMQFjlAdKPca1IfiAN*h$3c{G1tJA3;gpMgyL6ok#P25IjH`cUin>E6+E?v?kX>R`9 zyng7t5W^-6^uXnwdpP$whv)sB1OG?!dcD%r)Fl4}s|-NbbqvGc?XNG16k*?cwqD&T z(E7o>>qsc*ZxlASHFN#98WzG_TPquF)o6Qo7#r}0M_s-8l0(|xDi5UT2 z1A2iTpdIi5zW&1@ak*TgX_^3TK)V@G>pwgzz+PbQvEQb}1ht#c-Zws*wHDfQ;F}Sv z?=A(|%y-Ik7X-$hXm@uV9i95s`rdvpF!(`l!_z>mQh3gf{SM#-?kds-m_;dSNfVOn z?(lRC9iNQ+bUw{TFWvimU0v0#wzj(ZjV-lz#;*^vetq@h6BF@dE?0;EVZbQet6+DvvyT&+O5mr!osyUy)4uMM))|k#l2yW81bh(Ta+)-9XKaJi6cd@{;9F z16(f;jLO^3*)BSe$~9rDcQDYq#4xKzXUdRAHIu z+A%m29O!GjUBQzVE+l8)-IG_Tr9yc;QCBq=3QpKoIPR;d$q^3c // Qt includes +#include #include #include #include @@ -95,12 +96,11 @@ SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg() QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame()); aDlgLay->setMargin(0); aDlgLay->setSpacing(SPACING); + myMainFrame = createMainFrame(mainFrame()); - QWidget* aMainFrame = createMainFrame (mainFrame()); + aDlgLay->addWidget(myMainFrame); - aDlgLay->addWidget(aMainFrame); - - aDlgLay->setStretchFactor(aMainFrame, 1); + aDlgLay->setStretchFactor(myMainFrame, 1); } //======================================================================= @@ -112,62 +112,33 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) QWidget* aFrame = new QWidget(theParent); SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() ); - QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE"))); - QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT"))); + QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE"))); + QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE"))); + QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT"))); // constructor - - QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), aFrame); - QButtonGroup* aBtnGrp = new QButtonGroup(this); + QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this); + aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) ); + myButtonGroup = new QButtonGroup(this); QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp); aPixGrpLayout->setMargin(MARGIN); aPixGrpLayout->setSpacing(SPACING); - QRadioButton* aRBut = new QRadioButton(aPixGrp); - aRBut->setIcon(iconMoveNode); - aRBut->setChecked(true); - aPixGrpLayout->addWidget(aRBut); - aBtnGrp->addButton(aRBut, 0); - - // coordinates - - QGroupBox* aCoordGrp = new QGroupBox(tr("DESTINATION"), aFrame); - QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp); - aCoordGrpLayout->setMargin(MARGIN); - aCoordGrpLayout->setSpacing(SPACING); - - myCoordBtn = new QPushButton(aCoordGrp); - myCoordBtn->setIcon(iconSelect); - myCoordBtn->setCheckable(true); - - QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp); - myX = new SMESHGUI_SpinBox(aCoordGrp); - - QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp); - myY = new SMESHGUI_SpinBox(aCoordGrp); - - QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp); - myZ = new SMESHGUI_SpinBox(aCoordGrp); + myRButNodeToMove = new QRadioButton(aPixGrp); + myRButMoveWithoutNode = new QRadioButton(aPixGrp); + myRButNodeToMove->setIcon(iconMoveNode); + myRButMoveWithoutNode->setIcon(iconMoveWithoutNode); + myRButNodeToMove->setChecked(true); - myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + aPixGrpLayout->addWidget(myRButNodeToMove); + aPixGrpLayout->addWidget(myRButMoveWithoutNode); + myButtonGroup->addButton(myRButNodeToMove, 0); + myButtonGroup->addButton(myRButMoveWithoutNode, 1); - aCoordGrpLayout->addWidget(myCoordBtn); - aCoordGrpLayout->addWidget(aXLabel); - aCoordGrpLayout->addWidget(myX); - aCoordGrpLayout->addWidget(aYLabel); - aCoordGrpLayout->addWidget(myY); - aCoordGrpLayout->addWidget(aZLabel); - aCoordGrpLayout->addWidget(myZ); - aCoordGrpLayout->setStretchFactor(myX, 1); - aCoordGrpLayout->setStretchFactor(myY, 1); - aCoordGrpLayout->setStretchFactor(myZ, 1); - - // node ID + // Node to move myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame); - + myNodeToMoveGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) ); QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp); myIdBtn = new QPushButton(myNodeToMoveGrp); myIdBtn->setIcon(iconSelect); @@ -195,27 +166,9 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons); myCurrentZ->setReadOnly(true); - QLabel* aDXLabel = new QLabel(tr("SMESH_DX"), aCoordWidget); - myDX = new SMESHGUI_SpinBox(aCoordWidget); - myDX->setButtonSymbols(QAbstractSpinBox::NoButtons); - myDX->setReadOnly(true); - - QLabel* aDYLabel = new QLabel(tr("SMESH_DY"), aCoordWidget); - myDY = new SMESHGUI_SpinBox(aCoordWidget); - myDY->setButtonSymbols(QAbstractSpinBox::NoButtons); - myDY->setReadOnly(true); - - QLabel* aDZLabel = new QLabel(tr("SMESH_DZ"), aCoordWidget); - myDZ = new SMESHGUI_SpinBox(aCoordWidget); - myDZ->setButtonSymbols(QAbstractSpinBox::NoButtons); - myDZ->setReadOnly(true); - myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget); aCoordLayout->setMargin(0); @@ -226,19 +179,10 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) aCoordLayout->addWidget(myCurrentY, 0, 3); aCoordLayout->addWidget(aCurrentZLabel, 0, 4); aCoordLayout->addWidget(myCurrentZ, 0, 5); - aCoordLayout->addWidget(aDXLabel, 1, 0); - aCoordLayout->addWidget(myDX, 1, 1); - aCoordLayout->addWidget(aDYLabel, 1, 2); - aCoordLayout->addWidget(myDY, 1, 3); - aCoordLayout->addWidget(aDZLabel, 1, 4); - aCoordLayout->addWidget(myDZ, 1, 5); aCoordLayout->setColumnStretch(1, 1); aCoordLayout->setColumnStretch(3, 1); aCoordLayout->setColumnStretch(5, 1); - myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp); - myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp); - QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp); myNodeToMoveGrpLayout->setSpacing(SPACING); myNodeToMoveGrpLayout->setMargin(MARGIN); @@ -248,20 +192,79 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) myNodeToMoveGrpLayout->addWidget( myId, 0, 2 ); myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 ); myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 ); - myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 4 ); - myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 3, 0, 1, 4 ); + + // Destination + + myDestinationGrp = new QGroupBox(tr("DESTINATION"), aFrame); + myDestinationGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) ); + + myDestBtn = new QPushButton(myDestinationGrp); + myDestBtn->setIcon(iconSelect); + myDestBtn->setCheckable(true); + + QLabel* aDestinationXLabel = new QLabel(tr("SMESH_X"), myDestinationGrp); + myDestinationX = new SMESHGUI_SpinBox(myDestinationGrp); + + QLabel* aDestinationYLabel = new QLabel(tr("SMESH_Y"), myDestinationGrp); + myDestinationY = new SMESHGUI_SpinBox(myDestinationGrp); + + QLabel* aDestinationZLabel = new QLabel(tr("SMESH_Z"), myDestinationGrp); + myDestinationZ = new SMESHGUI_SpinBox(myDestinationGrp); + + myDestDXLabel = new QLabel(tr("SMESH_DX"), myDestinationGrp); + myDestDX = new SMESHGUI_SpinBox(myDestinationGrp); + myDestDX->setReadOnly(true); + + myDestDYLabel = new QLabel(tr("SMESH_DY"), myDestinationGrp); + myDestDY = new SMESHGUI_SpinBox(myDestinationGrp); + myDestDY->setReadOnly(true); + + myDestDZLabel = new QLabel(tr("SMESH_DZ"), myDestinationGrp); + myDestDZ = new SMESHGUI_SpinBox(myDestinationGrp); + myDestDZ->setReadOnly(true); + + myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + + QGridLayout* aDestLayout = new QGridLayout(myDestinationGrp); + aDestLayout->setMargin(MARGIN); + aDestLayout->setSpacing(SPACING); + aDestLayout->addWidget(myDestBtn, 0, 0); + aDestLayout->addWidget(aDestinationXLabel, 0, 1); + aDestLayout->addWidget(myDestinationX, 0, 2); + aDestLayout->addWidget(aDestinationYLabel, 0, 3); + aDestLayout->addWidget(myDestinationY, 0, 4); + aDestLayout->addWidget(aDestinationZLabel, 0, 5); + aDestLayout->addWidget(myDestinationZ, 0, 6); + aDestLayout->addWidget(myDestDXLabel, 1, 1); + aDestLayout->addWidget(myDestDX, 1, 2); + aDestLayout->addWidget(myDestDYLabel, 1, 3); + aDestLayout->addWidget(myDestDY, 1, 4); + aDestLayout->addWidget(myDestDZLabel, 1, 5); + aDestLayout->addWidget(myDestDZ, 1, 6); + aDestLayout->setColumnStretch(2, 1); + aDestLayout->setColumnStretch(4, 1); + aDestLayout->setColumnStretch(6, 1); + + // Preview + + myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame); QVBoxLayout* aLay = new QVBoxLayout(aFrame); aLay->addWidget(aPixGrp); - aLay->addWidget(aCoordGrp); aLay->addWidget(myNodeToMoveGrp); + aLay->addWidget(myDestinationGrp); + aLay->addWidget(myPreviewChkBox); - connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); - connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + connect(myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(ConstructorsClicked(int))); myIdBtn->setChecked(true); - myAutoSearchChkBox->setChecked(true); return aFrame; } @@ -277,38 +280,61 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on) { const QObject* aSender = sender(); if ( on ) { - if ( aSender == myCoordBtn ) // button to set coord by node selection + if ( aSender == myDestBtn ) // button to set coord by node selection { if ( myIdBtn->isEnabled() ) myIdBtn->setChecked( !on ); } else if ( aSender == myIdBtn ) // button to select a node to move { - myCoordBtn->setChecked( !on ); + myDestBtn->setChecked( !on ); } } - if ( aSender == myAutoSearchChkBox ) // automatic node search - { - if ( on ) { +} +//================================================================================ +/*! + * \brief SLOT called when clicked radio button + * \param int - number of the button + */ +//================================================================================ +void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId) +{ + switch (constructorId) { + case 0: + { + myDestDXLabel->show(); + myDestDYLabel->show(); + myDestDZLabel->show(); + myDestDX->show(); + myDestDY->show(); + myDestDZ->show(); myCurrentX->SetValue(0); myCurrentY->SetValue(0); myCurrentZ->SetValue(0); - myDX->SetValue(0); - myDY->SetValue(0); - myDZ->SetValue(0); - myId->setText(""); - myId->setReadOnly ( true ); - myIdBtn->setChecked( false ); - myIdBtn->setEnabled( false ); - myCoordBtn->setChecked( true ); - myUpdateBtn->setEnabled( false ); + if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show(); + break; } - else { - myId->setReadOnly ( false ); - myIdBtn->setEnabled( true ); - myUpdateBtn->setEnabled( true ); + case 1: + { + myId->setText(""); + myCurrentX->SetValue(0); + myCurrentY->SetValue(0); + myCurrentZ->SetValue(0); + myDestDXLabel->hide(); + myDestDYLabel->hide(); + myDestDZLabel->hide(); + myDestDX->hide(); + myDestDY->hide(); + myDestDZ->hide(); + if (myNodeToMoveGrp->isVisible()) {myNodeToMoveGrp->hide();} + break; } } + QApplication::instance()->processEvents(); + myMainFrame->hide(); + myMainFrame->show(); + updateGeometry(); + resize(minimumSizeHint()); } //================================================================================ @@ -326,14 +352,17 @@ SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp() myNoPreview = false; myUpdateDestination = false; + myDestCoordChanged = true; // connect signals and slots - connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); - connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); - connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged())); + connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged())); + connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged())); connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview())); connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview())); - connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview())); // IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted // note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class @@ -348,6 +377,13 @@ void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination() myUpdateDestination = false; } +void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged() +{ + myDestCoordChanged = false; + redisplayPreview(); + myDestCoordChanged = true; +} + //======================================================================= // function : startOperation() // purpose : Init dialog fields, connect signals and slots, show dialog @@ -380,17 +416,23 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation() // IPAL19360 SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation //activateSelection(); // set filters // called inside of previous statement - - myDlg->myX->SetValue(0); - myDlg->myY->SetValue(0); - myDlg->myZ->SetValue(0); + myDlg->myId->setText(""); + myDlg->myDestinationX->SetValue(0); + myDlg->myDestinationY->SetValue(0); + myDlg->myDestinationZ->SetValue(0); + myDlg->myDestDX->SetValue(0); + myDlg->myDestDY->SetValue(0); + myDlg->myDestDZ->SetValue(0); myDlg->myCurrentX->SetValue(0); myDlg->myCurrentY->SetValue(0); myDlg->myCurrentZ->SetValue(0); - myDlg->myDX->SetValue(0); - myDlg->myDY->SetValue(0); - myDlg->myDZ->SetValue(0); - myDlg->myId->setText(""); + myDlg->myDestDX->setReadOnly(true); + myDlg->myDestDY->setReadOnly(true); + myDlg->myDestDZ->setReadOnly(true); + myDlg->myRButNodeToMove->setChecked(true); + + myDlg->ConstructorsClicked(GetConstructorId()); + myDlg->show(); onSelectionDone(); // init myMeshActor @@ -403,6 +445,15 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation() } } +//================================================================================= +// function : GetConstructorId() +// purpose : +//================================================================================= +int SMESHGUI_MakeNodeAtPointOp::GetConstructorId() +{ + return myDlg->myButtonGroup->checkedId(); +} + //================================================================================ /*! * \brief Stops operation @@ -450,9 +501,9 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply() } QStringList aParameters; - aParameters << myDlg->myX->text(); - aParameters << myDlg->myY->text(); - aParameters << myDlg->myZ->text(); + aParameters << myDlg->myDestinationX->text(); + aParameters << myDlg->myDestinationY->text(); + aParameters << myDlg->myDestinationZ->text(); try { SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); @@ -470,24 +521,23 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply() bool ok; int anId = myDlg->myId->text().toInt( &ok ); if( !ok || anId < 1 ) - anId = aMeshEditor->FindNodeClosestTo(myDlg->myX->GetValue(), - myDlg->myY->GetValue(), - myDlg->myZ->GetValue()); + anId = aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(), + myDlg->myDestinationY->GetValue(), + myDlg->myDestinationZ->GetValue()); int aResult = aMeshEditor->MoveNode(anId, - myDlg->myX->GetValue(), - myDlg->myY->GetValue(), - myDlg->myZ->GetValue() ); + myDlg->myDestinationX->GetValue(), + myDlg->myDestinationY->GetValue(), + myDlg->myDestinationZ->GetValue() ); if (aResult) { myDlg->myCurrentX->SetValue(0); myDlg->myCurrentY->SetValue(0); myDlg->myCurrentZ->SetValue(0); - myDlg->myDX->SetValue(0); - myDlg->myDY->SetValue(0); - myDlg->myDZ->SetValue(0); - myDlg->myId->setText(""); + myDlg->myDestDX->SetValue(0); + myDlg->myDestDY->SetValue(0); + myDlg->myDestDZ->SetValue(0); SALOME_ListIO aList; selectionMgr()->setSelectedObjects(aList,false); @@ -515,8 +565,7 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply() bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg ) { bool ok = true; - if ( myMeshActor && - !myDlg->myAutoSearchChkBox->isChecked() ) + if ( myMeshActor && myDlg->myRButNodeToMove->isChecked() ) { ok = false; int id = myDlg->myId->text().toInt(); @@ -527,9 +576,9 @@ bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg ) msg += tr("INVALID_ID") + "\n"; } - ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok; - ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok; - ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok; + ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok; + ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok; + ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok; return ok; } @@ -553,7 +602,7 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone() SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry()); if (!aMeshActor) { // coord by geom - if ( myDlg->myCoordBtn->isChecked() ) { + if ( myDlg->myDestBtn->isChecked() ) { GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface(anIO); if ( !geom->_is_nil() ) { TopoDS_Vertex aShape; @@ -561,9 +610,9 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone() aShape.ShapeType() == TopAbs_VERTEX ) { gp_Pnt P = BRep_Tool::Pnt(aShape); myNoPreview = true; - myDlg->myX->SetValue(P.X()); - myDlg->myY->SetValue(P.Y()); - myDlg->myZ->SetValue(P.Z()); + myDlg->myDestinationX->SetValue(P.X()); + myDlg->myDestinationY->SetValue(P.Y()); + myDlg->myDestinationZ->SetValue(P.Z()); myNoPreview = false; redisplayPreview(); } @@ -581,10 +630,10 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone() if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) { if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) { myNoPreview = true; - if ( myDlg->myCoordBtn->isChecked() ) { // set coord - myDlg->myX->SetValue(aNode->X()); - myDlg->myY->SetValue(aNode->Y()); - myDlg->myZ->SetValue(aNode->Z()); + if ( myDlg->myDestBtn->isChecked() ) { // set coord + myDlg->myDestinationX->SetValue(aNode->X()); + myDlg->myDestinationY->SetValue(aNode->Y()); + myDlg->myDestinationZ->SetValue(aNode->Z()); myNoPreview = false; redisplayPreview(); } @@ -599,15 +648,18 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone() double x = aCurrentNode->X(); double y = aCurrentNode->Y(); double z = aCurrentNode->Z(); - double dx = myDlg->myX->GetValue() - x; - double dy = myDlg->myY->GetValue() - y; - double dz = myDlg->myZ->GetValue() - z; + double dx = myDlg->myDestinationX->GetValue() - x; + double dy = myDlg->myDestinationY->GetValue() - y; + double dz = myDlg->myDestinationZ->GetValue() - z; myDlg->myCurrentX->SetValue(x); myDlg->myCurrentY->SetValue(y); myDlg->myCurrentZ->SetValue(z); - myDlg->myDX->SetValue(dx); - myDlg->myDY->SetValue(dy); - myDlg->myDZ->SetValue(dz); + myDlg->myDestDX->SetValue(dx); + myDlg->myDestDY->SetValue(dy); + myDlg->myDestDZ->SetValue(dz); + myDlg->myDestDX->setReadOnly(false); + myDlg->myDestDY->setReadOnly(false); + myDlg->myDestDZ->setReadOnly(false); } } } @@ -633,20 +685,10 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() bool moveShown = false; if ( myMeshActor) { - const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked(); - const bool preview = myDlg->myPreviewChkBox->isChecked(); - if ( autoSearch ) - { - myDlg->myCurrentX->SetValue(0); - myDlg->myCurrentY->SetValue(0); - myDlg->myCurrentZ->SetValue(0); - myDlg->myDX->SetValue(0); - myDlg->myDY->SetValue(0); - myDlg->myDZ->SetValue(0); - myDlg->myId->setText(""); - } + const bool isPreview = myDlg->myPreviewChkBox->isChecked(); + const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked(); QString msg; - if ( autoSearch || isValid( msg ) ) + if ( isValid( msg ) ) { try { SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); @@ -656,53 +698,68 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() { SUIT_OverrideCursor aWaitCursor; - int anId = 0; - if ( autoSearch ) - anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(), - myDlg->myY->GetValue(), - myDlg->myZ->GetValue()); - else - anId = myDlg->myId->text().toInt(); + int anId = myDlg->myId->text().toInt(); - // find id and/or just compute preview - aPreviewer->MoveNode(anId, - myDlg->myX->GetValue(), - myDlg->myY->GetValue(), - myDlg->myZ->GetValue()); - if ( autoSearch ) { // set found id - QString idTxt("%1"); - if ( anId > 0 ) - idTxt = idTxt.arg( anId ); - else - idTxt = ""; - myDlg->myId->setText( idTxt ); - } - - SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId ); - if( aXYZ && aXYZ->length() >= 3 ) + SMESH::double_array_var aXYZ = aMesh->GetNodeXYZ( anId ); + if( &aXYZ.in() && aXYZ->length() >= 3 ) { - double x = aXYZ->operator[](0); - double y = aXYZ->operator[](1); - double z = aXYZ->operator[](2); + double x = aXYZ[0]; + double y = aXYZ[1]; + double z = aXYZ[2]; + double dx = 0; + double dy = 0; + double dz = 0; if ( myUpdateDestination ) { - myDlg->myX->SetValue(x); - myDlg->myY->SetValue(y); - myDlg->myZ->SetValue(z); + myDlg->myDestinationX->SetValue(x); + myDlg->myDestinationY->SetValue(y); + myDlg->myDestinationZ->SetValue(z); + } + if ( myDestCoordChanged ) { + dx = myDlg->myDestinationX->GetValue() - myDlg->myCurrentX->GetValue(); + dy = myDlg->myDestinationY->GetValue() - myDlg->myCurrentY->GetValue(); + dz = myDlg->myDestinationZ->GetValue() - myDlg->myCurrentZ->GetValue(); + myDlg->myDestDX->SetValue(dx); + myDlg->myDestDY->SetValue(dy); + myDlg->myDestDZ->SetValue(dz); + } + else { + dx = myDlg->myDestDX->GetValue() + myDlg->myCurrentX->GetValue();; + dy = myDlg->myDestDY->GetValue() + myDlg->myCurrentY->GetValue();; + dz = myDlg->myDestDZ->GetValue() + myDlg->myCurrentZ->GetValue();; + myDlg->myDestinationX->SetValue(dx); + myDlg->myDestinationY->SetValue(dy); + myDlg->myDestinationZ->SetValue(dz); } - - double dx = myDlg->myX->GetValue() - x; - double dy = myDlg->myY->GetValue() - y; - double dz = myDlg->myZ->GetValue() - z; myDlg->myCurrentX->SetValue(x); myDlg->myCurrentY->SetValue(y); myDlg->myCurrentZ->SetValue(z); - myDlg->myDX->SetValue(dx); - myDlg->myDY->SetValue(dy); - myDlg->myDZ->SetValue(dz); + myDlg->myDestDX->setReadOnly(false); + myDlg->myDestDY->setReadOnly(false); + myDlg->myDestDZ->setReadOnly(false); } + else { + myDlg->myCurrentX->SetValue(0); + myDlg->myCurrentY->SetValue(0); + myDlg->myCurrentZ->SetValue(0); + myDlg->myDestDX->SetValue(0); + myDlg->myDestDY->SetValue(0); + myDlg->myDestDZ->SetValue(0); + myDlg->myDestDX->setReadOnly(true); + myDlg->myDestDY->setReadOnly(true); + myDlg->myDestDZ->setReadOnly(true); + } + if ( isPreview && isMoveNode && anId == 0 ) + anId = aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(), + myDlg->myDestinationY->GetValue(), + myDlg->myDestinationZ->GetValue()); + // find id and/or just compute preview + aPreviewer->MoveNode(anId, + myDlg->myDestinationX->GetValue(), + myDlg->myDestinationY->GetValue(), + myDlg->myDestinationZ->GetValue()); - if ( preview ) { // fill preview data + if ( isPreview ) { // fill preview data aMeshPreviewStruct = aPreviewer->GetPreviewData(); moveShown = ( anId > 0 ); } @@ -718,9 +775,9 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() aMeshPreviewStruct = new SMESH::MeshPreviewStruct(); aMeshPreviewStruct->nodesXYZ.length(1); - aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue(); - aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue(); - aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue(); + aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myDestinationX->GetValue(); + aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myDestinationY->GetValue(); + aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myDestinationZ->GetValue(); aMeshPreviewStruct->elementTypes.length(1); aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE; @@ -737,7 +794,7 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() mySimulation->SetData(aMeshPreviewStruct._retn()); } else -{ + { mySimulation->SetVisibility(false); } diff --git a/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h index 140af0bb9..24be56a42 100644 --- a/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h +++ b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h @@ -32,10 +32,12 @@ #include "SMESHGUI_Dialog.h" #include "SMESHGUI_SelectionOp.h" +class QButtonGroup; +class QCheckBox; class QGroupBox; class QLineEdit; class QPushButton; -class QCheckBox; +class QRadioButton; class SMESHGUI_SpinBox; class SMESHGUI_MeshEditPreview; class SMESHGUI_MakeNodeAtPointDlg; @@ -70,8 +72,11 @@ private slots: void redisplayPreview(); void onTextChange( const QString& ); void onUpdateDestination(); + void onDestCoordChanged(); private: + int GetConstructorId(); + SMESHGUI_MakeNodeAtPointDlg* myDlg; SUIT_SelectionFilter* myFilter; @@ -80,6 +85,7 @@ private: SMESH_Actor* myMeshActor; bool myNoPreview; bool myUpdateDestination; + bool myDestCoordChanged; }; /*! @@ -96,21 +102,29 @@ public: private: QWidget* createMainFrame( QWidget* ); - QPushButton* myCoordBtn; + QWidget* myMainFrame; + + QButtonGroup* myButtonGroup; + QRadioButton* myRButNodeToMove; + QRadioButton* myRButMoveWithoutNode; + QPushButton* myDestBtn; QPushButton* myUpdateBtn; - SMESHGUI_SpinBox* myX; - SMESHGUI_SpinBox* myY; - SMESHGUI_SpinBox* myZ; + QGroupBox* myDestinationGrp; QGroupBox* myNodeToMoveGrp; QPushButton* myIdBtn; QLineEdit* myId; SMESHGUI_SpinBox* myCurrentX; SMESHGUI_SpinBox* myCurrentY; SMESHGUI_SpinBox* myCurrentZ; - SMESHGUI_SpinBox* myDX; - SMESHGUI_SpinBox* myDY; - SMESHGUI_SpinBox* myDZ; - QCheckBox* myAutoSearchChkBox; + SMESHGUI_SpinBox* myDestinationX; + SMESHGUI_SpinBox* myDestinationY; + SMESHGUI_SpinBox* myDestinationZ; + QLabel* myDestDXLabel; + QLabel* myDestDYLabel; + QLabel* myDestDZLabel; + SMESHGUI_SpinBox* myDestDX; + SMESHGUI_SpinBox* myDestDY; + SMESHGUI_SpinBox* myDestDZ; QCheckBox* myPreviewChkBox; QString myHelpFileName; @@ -119,6 +133,7 @@ private: private slots: void ButtonToggled( bool ); + void ConstructorsClicked( int ); }; #endif // SMESHGUI_MAKENODEATPOINTDLG_H diff --git a/src/SMESHGUI/SMESH_images.ts b/src/SMESHGUI/SMESH_images.ts index f9082a77b..b27b101ca 100644 --- a/src/SMESHGUI/SMESH_images.ts +++ b/src/SMESHGUI/SMESH_images.ts @@ -151,6 +151,10 @@ ICON_DLG_MOVE_NODE mesh_move_node.png + + ICON_DLG_MOVE_WITHOUT_NODE + mesh_move_without_node.png + ICON_DLG_NODE mesh_vertex.png -- 2.39.2