From: eap Date: Wed, 29 May 2013 13:34:03 +0000 (+0000) Subject: 0022136: EDF 2345 SMESH: Improving documentation of Quadrangle mapping with the type... X-Git-Tag: V7_3_0a1~383 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=e9f23d7589565c9fff3ac01dd4c798a9c5b64f52;p=modules%2Fsmesh.git 0022136: EDF 2345 SMESH: Improving documentation of Quadrangle mapping with the type "Reduced" --- diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc index d72e4d504..33445e15b 100644 --- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc +++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc @@ -13,11 +13,10 @@ \anchor max_element_area_anchor

Max Element Area

-Max Element Area hypothesis is applied for meshing of 2D faces +Max Element Area hypothesis is applied for meshing of faces composing your geometrical object. Definition of this hypothesis -consists of setting the maximum area of meshing elements (depending on -the chosen meshing algorithm it can be triangles or quadrangles), -which will compose the mesh of these 2D faces. +consists of setting the maximum area of mesh elements, +which will compose the mesh of these faces. \image html a-maxelarea.png @@ -33,8 +32,9 @@ operation. \anchor length_from_edges_anchor

Length from Edges

-Length from edges hypothesis builds 2D mesh segments having a -length calculated as an average edge length for a given wire. +Length from edges hypothesis builds 2D mesh elements having a +maximum linear size calculated as an average segment length for a wire +of a given face. See Also a sample TUI Script of a \ref tui_length_from_edges "Length from Edges" hypothesis operation. @@ -48,7 +48,7 @@ length calculated as an average edge length for a given wire. Quadrangle parameters is a hypothesis for Quadrangle (Mapping). Base vertex parameter allows using Quadrangle (Mapping) -algorithm for meshing of triangular faces. In this case it is +algorithm for meshing of trilateral faces. In this case it is necessary to select the vertex, which will be used as the fourth edge (degenerated). @@ -86,13 +86,22 @@ between them. The following types are available: This type corresponds to Quadrangle Preference additional hypothesis, which is obsolete now.
  • Quadrangle preference (reversed) works in the same way and -with the same restriction as Quadrangle preference, but - the transition area is located along the coarser meshed sides.
  • + with the same restriction as Quadrangle preference, but + the transition area is located along the coarser meshed sides.
  • Reduced type forces building only quadrangles and the transition between the sides is made gradually, layer by layer. This type has a limitation on the number of segments: one pair of opposite sides must have the same number of segments, the other pair must have an even difference - between the numbers of segments on the sides.
  • + between the numbers of segments on the sides. In addition, number + of rows of faces between sides with different discretization + should be enough for the transition. At the fastest transition + pattern, tree segments become one (see the image below), hence + the least number of face rows needed to reduce from Nmax segments + to Nmin segments is log3( Nmax / Nmin ). The number of + face rows is equal to number of segments on each of equally + discretized sides. +\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1" + See Also a sample TUI Script of a