From: eap Date: Thu, 28 Nov 2013 17:03:09 +0000 (+0000) Subject: 0022423: EDF SMESH Regression: Quadrangle algo fails X-Git-Tag: V7_3_0b1~20 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=df70ba0bafd71ba0a3ab1a18eb8c31a6629b23e2;p=modules%2Fsmesh.git 0022423: EDF SMESH Regression: Quadrangle algo fails In GetAngle() prevent SIGFPE at singularity --- diff --git a/src/SMESH/SMESH_MesherHelper.cxx b/src/SMESH/SMESH_MesherHelper.cxx index 75cbbeeff..b7d8759e9 100644 --- a/src/SMESH/SMESH_MesherHelper.cxx +++ b/src/SMESH/SMESH_MesherHelper.cxx @@ -2667,7 +2667,7 @@ double SMESH_MesherHelper::MaxTolerance( const TopoDS_Shape& shape ) * \return double - the angle (between -Pi and Pi), negative if the angle is concave, * 1e100 in case of failure * \waring Care about order of the EDGEs and their orientation to be as they are - * within the FACE! + * within the FACE! Don't pass degenerated EDGEs neither! */ //================================================================================ @@ -2682,18 +2682,35 @@ double SMESH_MesherHelper::GetAngle( const TopoDS_Edge & theE1, if ( !TopExp::CommonVertex( theE1, theE2, vCommon )) return angle; double f,l; - Handle(Geom2d_Curve) c2d1 = BRep_Tool::CurveOnSurface( theE1, theFace, f,l ); Handle(Geom_Curve) c1 = BRep_Tool::Curve( theE1, f,l ); Handle(Geom_Curve) c2 = BRep_Tool::Curve( theE2, f,l ); + Handle(Geom2d_Curve) c2d1 = BRep_Tool::CurveOnSurface( theE1, theFace, f,l ); Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace ); double p1 = BRep_Tool::Parameter( vCommon, theE1 ); double p2 = BRep_Tool::Parameter( vCommon, theE2 ); if ( c1.IsNull() || c2.IsNull() ) return angle; - gp_Pnt2d uv = c2d1->Value( p1 ); + gp_XY uv = c2d1->Value( p1 ).XY(); gp_Vec du, dv; gp_Pnt p; surf->D1( uv.X(), uv.Y(), p, du, dv ); gp_Vec vec1, vec2, vecRef = du ^ dv; + int nbLoops = 0; + double p1tmp = p1; + while ( vecRef.SquareMagnitude() < std::numeric_limits::min() ) + { + double dp = ( l - f ) / 1000.; + p1tmp += dp * (( Abs( p1 - f ) > Abs( p1 - l )) ? +1. : -1.); + uv = c2d1->Value( p1tmp ).XY(); + surf->D1( uv.X(), uv.Y(), p, du, dv ); + vecRef = du ^ dv; + if ( ++nbLoops > 10 ) + { +#ifdef _DEBUG_ + cout << "SMESH_MesherHelper::GetAngle(): Captured in a sigularity" << endl; +#endif + return angle; + } + } if ( theFace.Orientation() == TopAbs_REVERSED ) vecRef.Reverse(); c1->D1( p1, p, vec1 );