From: ouv Date: Tue, 15 Nov 2005 10:40:59 +0000 (+0000) Subject: Default Point Sprite rendering mode has been set to Occlude. X-Git-Tag: TG-D5-38-2003_D2005-20-12~111 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=dae59a0d3c50c9b028372672df64983c0dcabde8;p=modules%2Fvisu.git Default Point Sprite rendering mode has been set to Occlude. --- diff --git a/src/PIPELINE/VISU_OpenGLPointSpriteMapper.cxx b/src/PIPELINE/VISU_OpenGLPointSpriteMapper.cxx index 1d507919..f56b98c9 100755 --- a/src/PIPELINE/VISU_OpenGLPointSpriteMapper.cxx +++ b/src/PIPELINE/VISU_OpenGLPointSpriteMapper.cxx @@ -177,7 +177,7 @@ VISU_OpenGLPointSpriteMapper::VISU_OpenGLPointSpriteMapper() this->QuadraticPointDistanceAttenuation[1] = 0.0; this->QuadraticPointDistanceAttenuation[2] = 0.0; - this->RenderMode = VISU_OpenGLPointSpriteMapper::Accumulate; + this->RenderMode = VISU_OpenGLPointSpriteMapper::Occlude; this->UsePointSprites = true; this->UseTextures = true;