From: eap Date: Fri, 27 Mar 2020 19:43:20 +0000 (+0300) Subject: IPAL0054631: NETGEN-1D2D3D fails on two adjacent boxes with Viscous Layers X-Git-Tag: V9_5_0a2~4 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=cfa95f04778f656d7b5805b920f5e85d58631b8e;p=modules%2Fsmesh.git IPAL0054631: NETGEN-1D2D3D fails on two adjacent boxes with Viscous Layers Bug reported in https://www.salome-platform.org/forum/forum_14/64297494#556145973 --- diff --git a/src/SMESH/SMESH_ProxyMesh.cxx b/src/SMESH/SMESH_ProxyMesh.cxx index 36d745f65..091c47332 100644 --- a/src/SMESH/SMESH_ProxyMesh.cxx +++ b/src/SMESH/SMESH_ProxyMesh.cxx @@ -639,6 +639,33 @@ SMDS_ElemIteratorPtr SMESH_ProxyMesh::GetInverseElementIterator(const SMDS_MeshN return iter; } +//================================================================================ +/*! + * \brief Check if a FACE has prisms on its both sides + * \param [in] smFace - sub-mesh of the FACE. NOT a proxy sub-mesh! + * \return bool - true if there are prisms on the two sides + */ +//================================================================================ + +bool SMESH_ProxyMesh::HasPrismsOnTwoSides( SMESHDS_SubMesh* smFace ) +{ + if ( !smFace || smFace->NbElements() == 0 ) + return false; + + SMDS_ElemIteratorPtr faces = smFace->GetElements(); + while ( faces->more() ) + { + const SMDS_MeshElement* f = faces->next(); + std::vector fNodes( f->begin_nodes(), f->end_nodes() ); + std::vector vols; + if ( SMDS_Mesh::GetElementsByNodes( fNodes, vols, SMDSAbs_Volume ) < 2 ) + return false; + return ( vols[0]->NbCornerNodes() == 2 * f->NbCornerNodes() && + vols[1]->NbCornerNodes() == 2 * f->NbCornerNodes() ); + } + return false; +} + //================================================================================ /*! * \brief SubMesh Constructor diff --git a/src/SMESH/SMESH_ProxyMesh.hxx b/src/SMESH/SMESH_ProxyMesh.hxx index 4df1d9bb0..804799b80 100644 --- a/src/SMESH/SMESH_ProxyMesh.hxx +++ b/src/SMESH/SMESH_ProxyMesh.hxx @@ -135,7 +135,8 @@ public: SMDS_ElemIteratorPtr GetInverseElementIterator(const SMDS_MeshNode* node, SMDSAbs_ElementType type) const; - + // Check if a FACE has prisms on its both sides + static bool HasPrismsOnTwoSides( SMESHDS_SubMesh* faceSM ); SMESH_Mesh* GetMesh() const { return const_cast( _mesh ); } diff --git a/src/StdMeshers/StdMeshers_QuadToTriaAdaptor.cxx b/src/StdMeshers/StdMeshers_QuadToTriaAdaptor.cxx index 38e75aad4..9afac2733 100644 --- a/src/StdMeshers/StdMeshers_QuadToTriaAdaptor.cxx +++ b/src/StdMeshers/StdMeshers_QuadToTriaAdaptor.cxx @@ -307,6 +307,37 @@ namespace return false; // == "algo fails" } + + //================================================================================ + /*! + * \brief Check if a face is in a SOLID + */ + //================================================================================ + + bool isInSolid( vector & faceNodes, + const int nbNodes, + const int solidID ) + { + if ( !faceNodes[0] ) + return true; // NOT_QUAD + for ( int i = 0; i < nbNodes; ++i ) + { + int shapeID = faceNodes[i]->GetShapeID(); + if ( shapeID == solidID ) + return true; + } + faceNodes.resize( nbNodes ); + std::vector vols; + SMDS_Mesh::GetElementsByNodes( faceNodes, vols, SMDSAbs_Volume ); + bool inSolid = false; + for ( size_t i = 0; i < vols.size() && !inSolid; ++i ) + { + int shapeID = vols[i]->GetShapeID(); + inSolid = ( shapeID == solidID ); + } + faceNodes.push_back( faceNodes[0] ); + return inSolid; + } } //================================================================================ @@ -850,8 +881,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, { SMESH_ProxyMesh::setMesh( aMesh ); - if ( aShape.ShapeType() != TopAbs_SOLID && - aShape.ShapeType() != TopAbs_SHELL ) + if ( aShape.ShapeType() != TopAbs_SOLID ) return false; myShape = aShape; @@ -860,8 +890,8 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const SMESHDS_SubMesh * aSubMeshDSFace; SMESHDS_Mesh * meshDS = aMesh.GetMeshDS(); - SMESH_MesherHelper helper(aMesh); - helper.IsQuadraticSubMesh(aShape); + SMESH_MesherHelper helper1(aMesh); + helper1.IsQuadraticSubMesh(aShape); if ( myElemSearcher ) delete myElemSearcher; vector< SMDS_ElemIteratorPtr > itVec; @@ -885,6 +915,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, vector FNodes(5); gp_Pnt PC; gp_Vec VNorm; + const int solidID = meshDS->ShapeToIndex( aShape ); for ( TopExp_Explorer exp(aShape,TopAbs_FACE); exp.More(); exp.Next() ) { @@ -893,22 +924,46 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, aSubMeshDSFace = aProxyMesh->GetSubMesh( aShapeFace ); else aSubMeshDSFace = meshDS->MeshElements( aShapeFace ); + if ( !aSubMeshDSFace ) + continue; vector trias, quads; bool hasNewTrias = false; - if ( aSubMeshDSFace ) + const bool toCheckFaceInSolid = + aProxyMesh ? aProxyMesh->HasPrismsOnTwoSides( meshDS->MeshElements( aShapeFace )) : false; + if ( toCheckFaceInSolid && !dynamic_cast< const SMESH_ProxyMesh::SubMesh* >( aSubMeshDSFace )) + continue; // no room for pyramids as prisms are on both sides + { - bool isRev = false; - if ( helper.NbAncestors( aShapeFace, aMesh, aShape.ShapeType() ) > 1 ) - isRev = helper.IsReversedSubMesh( TopoDS::Face(aShapeFace) ); + bool isRevGlob = false; + SMESH_MesherHelper helper2( aMesh ); + PShapeIteratorPtr sIt = helper2.GetAncestors( aShapeFace, aMesh, aShape.ShapeType() ); + while ( const TopoDS_Shape * solid = sIt->next() ) + if ( !solid->IsSame( aShape )) + { + isRevGlob = helper2.IsReversedSubMesh( TopoDS::Face( aShapeFace )); + if ( toCheckFaceInSolid ) + helper2.IsQuadraticSubMesh( *solid ); + break; + } SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements(); while ( iteratorElem->more() ) // loop on elements on a geometrical face { const SMDS_MeshElement* face = iteratorElem->next(); + // preparation step to get face info - int stat = Preparation(face, PN, VN, FNodes, PC, VNorm); + int stat = Preparation( face, PN, VN, FNodes, PC, VNorm ); + + bool isRev = isRevGlob; + SMESH_MesherHelper* helper = &helper1; + if ( toCheckFaceInSolid && !isInSolid( FNodes, face->NbCornerNodes(), solidID )) + { + isRev = !isRevGlob; + helper = &helper2; + } + switch ( stat ) { case NOT_QUAD: @@ -921,11 +976,11 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, // degenerate face // add triangles to result map SMDS_MeshFace* NewFace; - helper.SetElementsOnShape( false ); + helper->SetElementsOnShape( false ); if(!isRev) - NewFace = helper.AddFace( FNodes[0], FNodes[1], FNodes[2] ); + NewFace = helper->AddFace( FNodes[0], FNodes[1], FNodes[2] ); else - NewFace = helper.AddFace( FNodes[0], FNodes[2], FNodes[1] ); + NewFace = helper->AddFace( FNodes[0], FNodes[2], FNodes[1] ); storeTmpElement( NewFace ); trias.push_back ( NewFace ); quads.push_back( face ); @@ -962,22 +1017,22 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, return false; } // create node at PCbest - helper.SetElementsOnShape( true ); - SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() ); + helper->SetElementsOnShape( true ); + SMDS_MeshNode* NewNode = helper->AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() ); // create a pyramid SMDS_MeshVolume* aPyram; if ( isRev ) - aPyram = helper.AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode ); + aPyram = helper->AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode ); else - aPyram = helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode ); + aPyram = helper->AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode ); myPyramids.push_back(aPyram); // add triangles to result map - helper.SetElementsOnShape( false ); + helper->SetElementsOnShape( false ); for ( i = 0; i < 4; i++ ) { - trias.push_back ( helper.AddFace( NewNode, FNodes[i], FNodes[i+1] )); + trias.push_back ( helper->AddFace( NewNode, FNodes[i], FNodes[i+1] )); storeTmpElement( trias.back() ); }