From: eap Date: Tue, 20 Feb 2007 07:16:13 +0000 (+0000) Subject: PAL13615 (EDF PAL 315/31 GEOM SMESH : meshing of a "5 edges quadrangle") X-Git-Tag: V3_2_6a1~66 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=b9d0d6c67bf78606213f26df6cc905a7a4d19f96;p=modules%2Fsmesh.git PAL13615 (EDF PAL 315/31 GEOM SMESH : meshing of a "5 edges quadrangle") enable work with cases of "5 edges quadrangle" --- diff --git a/src/StdMeshers/StdMeshers_Hexa_3D.cxx b/src/StdMeshers/StdMeshers_Hexa_3D.cxx index 1a2e15e1e..c72bae9dd 100644 --- a/src/StdMeshers/StdMeshers_Hexa_3D.cxx +++ b/src/StdMeshers/StdMeshers_Hexa_3D.cxx @@ -27,9 +27,12 @@ // Module : SMESH // $Header$ -using namespace std; #include "StdMeshers_Hexa_3D.hxx" #include "StdMeshers_Quadrangle_2D.hxx" +#include "StdMeshers_FaceSide.hxx" +#include "StdMeshers_Penta_3D.hxx" +#include "StdMeshers_Prism_3D.hxx" + #include "SMESH_Gen.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_subMesh.hxx" @@ -58,11 +61,9 @@ using namespace std; #include "utilities.h" #include "Utils_ExceptHandlers.hxx" -//modified by NIZNHY-PKV Wed Nov 17 15:31:58 2004 f -#include "StdMeshers_Penta_3D.hxx" +using namespace std; static bool ComputePentahedralMesh(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape); -//modified by NIZNHY-PKV Wed Nov 17 15:32:00 2004 t //============================================================================= /*! @@ -100,7 +101,7 @@ StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D() bool StdMeshers_Hexa_3D::ClearAndReturn(FaceQuadStruct* theQuads[6], const bool res) { for (int i = 0; i < 6; i++) { - StdMeshers_Quadrangle_2D::QuadDelete(theQuads[i]); + delete theQuads[i]; theQuads[i] = NULL; } return res; @@ -142,8 +143,8 @@ static bool findIJ (const SMDS_MeshNode* node, const FaceQuadStruct * quad, int& gp_Pnt2d uv( fpos->GetUParameter(), fpos->GetVParameter() ); double minDist = DBL_MAX; - int nbhoriz = Min(quad->nbPts[0], quad->nbPts[2]); - int nbvertic = Min(quad->nbPts[1], quad->nbPts[3]); + int nbhoriz = Min(quad->side[0]->NbPoints(), quad->side[2]->NbPoints()); + int nbvertic = Min(quad->side[1]->NbPoints(), quad->side[3]->NbPoints()); for (int i = 1; i < nbhoriz - 1; i++) { for (int j = 1; j < nbvertic - 1; j++) { int ij = j * nbhoriz + i; @@ -261,8 +262,12 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, } // 0.2.1 - number of points on the opposite edges must be the same - if (aQuads[i]->nbPts[0] != aQuads[i]->nbPts[2] || - aQuads[i]->nbPts[1] != aQuads[i]->nbPts[3]) { + if (aQuads[i]->side[0]->NbPoints() != aQuads[i]->side[2]->NbPoints() || + aQuads[i]->side[1]->NbPoints() != aQuads[i]->side[3]->NbPoints() + /*aQuads[i]->side[0]->NbEdges() != 1 || + aQuads[i]->side[1]->NbEdges() != 1 || + aQuads[i]->side[2]->NbEdges() != 1 || + aQuads[i]->side[3]->NbEdges() != 1*/) { MESSAGE("different number of points on the opposite edges of face " << i); // ASSERT(0); // \begin{E.A.} @@ -290,42 +295,10 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001 //MESSAGE("---"); - int i = 0; - TopoDS_Edge E = aQuads[0]->edge[i]; //edge will be Y=0,Z=0 on unit cube - double f, l; - Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); - TopoDS_Vertex VFirst, VLast; - TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l - bool isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0); - - if (isForward) { - aCube.V000 = VFirst; // will be (0,0,0) on the unit cube - aCube.V100 = VLast; // will be (1,0,0) on the unit cube - } - else { - aCube.V000 = VLast; - aCube.V100 = VFirst; - } - - i = 1; - E = aQuads[0]->edge[i]; - C2d = BRep_Tool::CurveOnSurface(E, F, f, l); - TopExp::Vertices(E, VFirst, VLast); - isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0); - if (isForward) - aCube.V101 = VLast; // will be (1,0,1) on the unit cube - else - aCube.V101 = VFirst; - - i = 2; - E = aQuads[0]->edge[i]; - C2d = BRep_Tool::CurveOnSurface(E, F, f, l); - TopExp::Vertices(E, VFirst, VLast); - isForward = (((l - f) * (aQuads[0]->last[i] - aQuads[0]->first[i])) > 0); - if (isForward) - aCube.V001 = VLast; // will be (0,0,1) on the unit cube - else - aCube.V001 = VFirst; + aCube.V000 = aQuads[0]->side[0]->FirstVertex(); // will be (0,0,0) on the unit cube + aCube.V100 = aQuads[0]->side[0]->LastVertex(); // will be (1,0,0) on the unit cube + aCube.V001 = aQuads[0]->side[2]->FirstVertex(); // will be (0,0,1) on the unit cube + aCube.V101 = aQuads[0]->side[2]->LastVertex(); // will be (1,0,1) on the unit cube // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0) // - find edge X=1, Z=0 (ancestor of V100 not in face Y=0) @@ -333,44 +306,53 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, // - find edge X=0, Z=1 (ancestor of V001 not in face Y=0) //MESSAGE("---"); - TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V000, MS); - ASSERT(!E_0Y0.IsNull()); +// TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V000, MS); +// ASSERT(!E_0Y0.IsNull()); - TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V100, MS); - ASSERT(!E_1Y0.IsNull()); +// TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V100, MS); +// ASSERT(!E_1Y0.IsNull()); - TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V101, MS); - ASSERT(!E_1Y1.IsNull()); +// TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V101, MS); +// ASSERT(!E_1Y1.IsNull()); - TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V001, MS); - ASSERT(!E_0Y1.IsNull()); +// TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V001, MS); +// ASSERT(!E_0Y1.IsNull()); // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011 //MESSAGE("---"); - TopExp::Vertices(E_0Y0, VFirst, VLast); - if (VFirst.IsSame(aCube.V000)) - aCube.V010 = VLast; - else - aCube.V010 = VFirst; - - TopExp::Vertices(E_1Y0, VFirst, VLast); - if (VFirst.IsSame(aCube.V100)) - aCube.V110 = VLast; - else - aCube.V110 = VFirst; - - TopExp::Vertices(E_1Y1, VFirst, VLast); - if (VFirst.IsSame(aCube.V101)) - aCube.V111 = VLast; - else - aCube.V111 = VFirst; - - TopExp::Vertices(E_0Y1, VFirst, VLast); - if (VFirst.IsSame(aCube.V001)) - aCube.V011 = VLast; - else - aCube.V011 = VFirst; + TopTools_IndexedMapOfShape MV0; + TopExp::MapShapes(F, TopAbs_VERTEX, MV0); + + aCube.V010 = OppositeVertex( aCube.V000, MV0, aQuads); + aCube.V110 = OppositeVertex( aCube.V100, MV0, aQuads); + aCube.V011 = OppositeVertex( aCube.V001, MV0, aQuads); + aCube.V111 = OppositeVertex( aCube.V101, MV0, aQuads); + +// TopoDS_Vertex VFirst, VLast; +// TopExp::Vertices(E_0Y0, VFirst, VLast); +// if (VFirst.IsSame(aCube.V000)) +// aCube.V010 = VLast; +// else +// aCube.V010 = VFirst; + +// TopExp::Vertices(E_1Y0, VFirst, VLast); +// if (VFirst.IsSame(aCube.V100)) +// aCube.V110 = VLast; +// else +// aCube.V110 = VFirst; + +// TopExp::Vertices(E_1Y1, VFirst, VLast); +// if (VFirst.IsSame(aCube.V101)) +// aCube.V111 = VLast; +// else +// aCube.V111 = VFirst; + +// TopExp::Vertices(E_0Y1, VFirst, VLast); +// if (VFirst.IsSame(aCube.V001)) +// aCube.V011 = VLast; +// else +// aCube.V011 = VFirst; // 1.6 - find remaining faces given 4 vertices //MESSAGE("---"); @@ -425,14 +407,14 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, // 1.8 - create a 3D structure for normalized values //MESSAGE("---"); - int nbx = aCube.quad_Z0->nbPts[0]; - if (cz0.a1 == 0.) nbx = aCube.quad_Z0->nbPts[1]; + int nbx = aCube.quad_Z0->side[0]->NbPoints(); + if (cz0.a1 == 0.) nbx = aCube.quad_Z0->side[1]->NbPoints(); - int nby = aCube.quad_X0->nbPts[0]; - if (cx0.a1 == 0.) nby = aCube.quad_X0->nbPts[1]; + int nby = aCube.quad_X0->side[0]->NbPoints(); + if (cx0.a1 == 0.) nby = aCube.quad_X0->side[1]->NbPoints(); - int nbz = aCube.quad_Y0->nbPts[0]; - if (cy0.a1 != 0.) nbz = aCube.quad_Y0->nbPts[1]; + int nbz = aCube.quad_Y0->side[0]->NbPoints(); + if (cy0.a1 != 0.) nbz = aCube.quad_Y0->side[1]->NbPoints(); int i1, j1, nbxyz = nbx * nby * nbz; Point3DStruct *np = new Point3DStruct[nbxyz]; @@ -444,8 +426,8 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_X0; int i = 0; // j = x/face , k = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes(); @@ -453,7 +435,8 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -477,14 +460,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_X1; int i = nbx - 1; // j = x/face , k = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -508,14 +492,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_Y0; int j = 0; // i = x/face , k = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -539,14 +524,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_Y1; int j = nby - 1; // i = x/face , k = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -570,14 +556,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_Z0; int k = 0; // i = x/face , j = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -601,14 +588,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, faceQuadStruct *quad = aCube.quad_Z1; int k = nbz - 1; // i = x/face , j = y/face - int nbdown = quad->nbPts[0]; - int nbright = quad->nbPts[1]; + int nbdown = quad->side[0]->NbPoints(); + int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; - findIJ( node, quad, i1, j1 ); + if ( !findIJ( node, quad, i1, j1 )) + return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } @@ -891,24 +879,27 @@ void StdMeshers_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad, const TopoDS_Vertex & V2, const TopoDS_Vertex & V3, Conv2DStruct & conv) { // MESSAGE("StdMeshers_Hexa_3D::GetConv2DCoefs"); - const TopoDS_Face & F = TopoDS::Face(aShape); - TopoDS_Edge E = quad.edge[0]; - double f, l; - Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); - TopoDS_Vertex VFirst, VLast; - TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l - bool isForward = (((l - f) * (quad.last[0] - quad.first[0])) > 0); - TopoDS_Vertex VA, VB; - if (isForward) - { - VA = VFirst; - VB = VLast; - } - else - { - VA = VLast; - VB = VFirst; - } +// const TopoDS_Face & F = TopoDS::Face(aShape); +// TopoDS_Edge E = quad.edge[0]; +// double f, l; +// Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); +// TopoDS_Vertex VFirst, VLast; +// TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l +// bool isForward = (((l - f) * (quad.last[0] - quad.first[0])) > 0); + TopoDS_Vertex VA, VB; +// if (isForward) +// { +// VA = VFirst; +// VB = VLast; +// } +// else +// { +// VA = VLast; +// VB = VFirst; +// } + VA = quad.side[0]->FirstVertex(); + VB = quad.side[0]->LastVertex(); + int a1, b1, c1, a2, b2, c2; if (VA.IsSame(V0)) if (VB.IsSame(V1)) @@ -999,8 +990,8 @@ void StdMeshers_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad, conv.b2 = b2; conv.c2 = c2; - int nbdown = quad.nbPts[0]; - int nbright = quad.nbPts[1]; + int nbdown = quad.side[0]->NbPoints(); + int nbright = quad.side[1]->NbPoints(); conv.ia = int (a1); conv.ib = int (b1); conv.ic = @@ -1013,48 +1004,40 @@ void StdMeshers_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad, // MESSAGE("J " << conv.ja << " " << conv.jb << " " << conv.jc); } -//============================================================================= -/*! - * - */ -//============================================================================= - -ostream & StdMeshers_Hexa_3D::SaveTo(ostream & save) -{ - return save; -} - -//============================================================================= -/*! - * - */ -//============================================================================= - -istream & StdMeshers_Hexa_3D::LoadFrom(istream & load) -{ - return load; -} - -//============================================================================= -/*! - * - */ -//============================================================================= - -ostream & operator <<(ostream & save, StdMeshers_Hexa_3D & hyp) -{ - return hyp.SaveTo( save ); -} - -//============================================================================= +//================================================================================ /*! - * + * \brief Find a vertex opposite to the given vertex of aQuads[0] + * \param aVertex - the vertex + * \param aFace - the face aVertex belongs to + * \param aQuads - quads + * \retval TopoDS_Vertex - found vertex */ -//============================================================================= +//================================================================================ -istream & operator >>(istream & load, StdMeshers_Hexa_3D & hyp) +TopoDS_Vertex StdMeshers_Hexa_3D::OppositeVertex(const TopoDS_Vertex& aVertex, + const TopTools_IndexedMapOfShape& aQuads0Vertices, + FaceQuadStruct* aQuads[6]) { - return hyp.LoadFrom( load ); + int i, j; + for ( i = 1; i < 6; ++i ) + { + TopoDS_Vertex VV[] = { aQuads[i]->side[0]->FirstVertex(), + aQuads[i]->side[0]->LastVertex() , + aQuads[i]->side[2]->LastVertex() , + aQuads[i]->side[2]->FirstVertex() }; + for ( j = 0; j < 4; ++j ) + if ( aVertex.IsSame( VV[ j ])) + break; + if ( j < 4 ) { + int jPrev = j ? j - 1 : 3; + int jNext = (j + 1) % 4; + if ( aQuads0Vertices.Contains( VV[ jPrev ] )) + return VV[ jNext ]; + else + return VV[ jPrev ]; + } + } + return TopoDS_Vertex(); } //modified by NIZNHY-PKV Wed Nov 17 15:34:13 2004 f @@ -1075,16 +1058,18 @@ bool ComputePentahedralMesh(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) StdMeshers_Penta_3D anAlgo; // bOK=anAlgo.Compute(aMesh, aShape); - /* - iErr=anAlgo.ErrorStatus(); - - if (iErr) { - printf(" *** Error# %d\n", iErr); - } - else { - printf(" *** No errors# %d\n", iErr); + // + if ( !bOK ) + { + static StdMeshers_Prism_3D * aPrism3D = 0; + if ( !aPrism3D ) { + SMESH_Gen* gen = aMesh.GetGen(); + aPrism3D = new StdMeshers_Prism_3D( gen->GetANewId(), 0, gen ); + } + SMESH_Hypothesis::Hypothesis_Status aStatus; + if ( aPrism3D->CheckHypothesis( aMesh, aShape, aStatus ) ) + bOK = aPrism3D->Compute( aMesh, aShape ); } - */ return bOK; } diff --git a/src/StdMeshers/StdMeshers_Hexa_3D.hxx b/src/StdMeshers/StdMeshers_Hexa_3D.hxx index 98a727b09..4d364d4e8 100644 --- a/src/StdMeshers/StdMeshers_Hexa_3D.hxx +++ b/src/StdMeshers/StdMeshers_Hexa_3D.hxx @@ -36,6 +36,8 @@ #include "SMESH_MesherHelper.hxx" +class TopTools_IndexedMapOfShape; + typedef struct point3Dstruct { const SMDS_MeshNode * node; @@ -74,10 +76,9 @@ public: const TopoDS_Shape& aShape) throw (SALOME_Exception); - ostream & SaveTo(ostream & save); - istream & LoadFrom(istream & load); - friend ostream & operator << (ostream & save, StdMeshers_Hexa_3D & hyp); - friend istream & operator >> (istream & load, StdMeshers_Hexa_3D & hyp); + static TopoDS_Vertex OppositeVertex(const TopoDS_Vertex& aVertex, + const TopTools_IndexedMapOfShape& aQuads0Vertices, + FaceQuadStruct* aQuads[6]); protected: TopoDS_Edge