From: eap Date: Thu, 4 Oct 2012 10:04:17 +0000 (+0000) Subject: 0021382]: EDF 1985 SMESH: Read/write of .mesh files (GMF format) X-Git-Tag: V6_6_0a1~62 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=aafd432548d29b49e42ce58a1942ac215c2ffb3a;p=modules%2Fsmesh.git 0021382]: EDF 1985 SMESH: Read/write of .mesh files (GMF format) Add "Export GMF" to the pop-up of mesh and group --- diff --git a/src/SMESHGUI/SMESHGUI.cxx b/src/SMESHGUI/SMESHGUI.cxx index 75678728f..28df5fdbf 100644 --- a/src/SMESHGUI/SMESHGUI.cxx +++ b/src/SMESHGUI/SMESHGUI.cxx @@ -939,8 +939,8 @@ SALOMEDS::Color aColor = aGroupObject->GetColor(); _PTR(SObject) aGroupSObject = SMESH::FindSObject(aGroupObject); if (aGroupSObject) { - QColor c; - int delta; + QColor c; + int delta; if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aGroupSObject->GetID().c_str())) { switch ( aGroupObject->GetType ()) { case SMESH::NODE: @@ -1207,220 +1207,220 @@ return; } case 1132: { - vtkFloatingPointType color[3]; + vtkFloatingPointType color[3]; QColor faceColor, edgeColor, nodeColor, elem0dColor, ballColor; - QColor orientationColor, outlineColor, volumeColor; + QColor orientationColor, outlineColor, volumeColor; int deltaF = 0, deltaV = 0; int elem0dSize = 1; - int ballSize = 1; + int ballSize = 1; int edgeWidth = 1; - int outlineWidth = 1; + int outlineWidth = 1; vtkFloatingPointType shrinkCoef = 0.0; vtkFloatingPointType orientationScale = 0.0; bool orientation3d = false; VTK::MarkerType markerType = VTK::MT_NONE; VTK::MarkerScale markerScale = VTK::MS_NONE; int markerId = 0; - bool hasNodes = false; - int presentEntities = 0; - bool firstTime = true; + bool hasNodes = false; + int presentEntities = 0; + bool firstTime = true; SALOME_ListIteratorOfListIO It( selected ); for ( ; It.More(); It.Next() ) { Handle(SALOME_InteractiveObject) IObject = It.Value(); if ( !IObject->hasEntry() ) continue; - SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() ); - if ( !anActor || !anActor->GetObject() ) continue; - - if ( firstTime ) { - // nodes: color, marker - anActor->GetNodeColor( color[0], color[1], color[2] ); - nodeColor.setRgbF( color[0], color[1], color[2] ); - markerType = anActor->GetMarkerType(); - markerScale = anActor->GetMarkerScale(); - markerId = anActor->GetMarkerTexture(); - // edges: color, width - anActor->GetEdgeColor( color[0], color[1], color[2] ); - edgeColor.setRgbF( color[0], color[1], color[2] ); - edgeWidth = qMax( (int)anActor->GetLineWidth(), 1 ); // minimum allowed width is 1 - // faces: front color, back color (delta) - anActor->GetSufaceColor( color[0], color[1], color[2], deltaF ); - faceColor.setRgbF( color[0], color[1], color[2] ); - // faces: front color, back color (delta) - anActor->GetVolumeColor( color[0], color[1], color[2], deltaV ); - volumeColor.setRgbF( color[0], color[1], color[2] ); - // 0d elements: color, size - anActor->Get0DColor( color[0], color[1], color[2] ); - elem0dColor.setRgbF( color[0], color[1], color[2] ); - elem0dSize = qMax( (int)anActor->Get0DSize(), 1 ); // minimum allowed size is 1 - // balls: color, size - anActor->GetBallColor( color[0], color[1], color[2] ); - ballColor.setRgbF( color[0], color[1], color[2] ); - ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1 - // outlines: color - anActor->GetOutlineColor( color[0], color[1], color[2] ); - outlineColor.setRgbF( color[0], color[1], color[2] ); - outlineWidth = qMax( (int)anActor->GetOutlineWidth(), 1 ); // minimum allowed width is 1 - // orientation vectors: color, scale, 3d flag - anActor->GetFacesOrientationColor( color[0], color[1], color[2] ); - orientationColor.setRgbF( color[0], color[1], color[2] ); - orientationScale = anActor->GetFacesOrientationScale(); - orientation3d = anActor->GetFacesOrientation3DVectors(); - // shrink factor - shrinkCoef = anActor->GetShrinkFactor(); - } - - firstTime = false; // we only take properties from first object (for performance reasons) - - if ( !hasNodes ) - hasNodes = anActor->GetObject()->GetNbEntities( SMDSAbs_Node ); - if ( !(presentEntities & SMESH_Actor::eEdges) && anActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) ) - presentEntities = presentEntities | SMESH_Actor::eEdges; - if ( !(presentEntities & SMESH_Actor::eFaces) && anActor->GetObject()->GetNbEntities( SMDSAbs_Face ) ) - presentEntities = presentEntities | SMESH_Actor::eFaces; - if ( !(presentEntities & SMESH_Actor::eVolumes) && anActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) ) - presentEntities = presentEntities | SMESH_Actor::eVolumes; - if ( !(presentEntities & SMESH_Actor::e0DElements) && anActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) ) - presentEntities = presentEntities | SMESH_Actor::e0DElements; - if ( !(presentEntities & SMESH_Actor::eBallElem) && anActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) ) - presentEntities = presentEntities | SMESH_Actor::eBallElem; - - // as we know that all types of elements are present, we can exit the loop - if ( presentEntities == SMESH_Actor::eAllEntity ) - break; - } - - SMESHGUI_PropertiesDlg dlg( theMarkerMap[ aStudy->StudyId() ], SMESHGUI::desktop() ); - // nodes: color, marker - dlg.setNodeColor( nodeColor ); + SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() ); + if ( !anActor || !anActor->GetObject() ) continue; + + if ( firstTime ) { + // nodes: color, marker + anActor->GetNodeColor( color[0], color[1], color[2] ); + nodeColor.setRgbF( color[0], color[1], color[2] ); + markerType = anActor->GetMarkerType(); + markerScale = anActor->GetMarkerScale(); + markerId = anActor->GetMarkerTexture(); + // edges: color, width + anActor->GetEdgeColor( color[0], color[1], color[2] ); + edgeColor.setRgbF( color[0], color[1], color[2] ); + edgeWidth = qMax( (int)anActor->GetLineWidth(), 1 ); // minimum allowed width is 1 + // faces: front color, back color (delta) + anActor->GetSufaceColor( color[0], color[1], color[2], deltaF ); + faceColor.setRgbF( color[0], color[1], color[2] ); + // faces: front color, back color (delta) + anActor->GetVolumeColor( color[0], color[1], color[2], deltaV ); + volumeColor.setRgbF( color[0], color[1], color[2] ); + // 0d elements: color, size + anActor->Get0DColor( color[0], color[1], color[2] ); + elem0dColor.setRgbF( color[0], color[1], color[2] ); + elem0dSize = qMax( (int)anActor->Get0DSize(), 1 ); // minimum allowed size is 1 + // balls: color, size + anActor->GetBallColor( color[0], color[1], color[2] ); + ballColor.setRgbF( color[0], color[1], color[2] ); + ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1 + // outlines: color + anActor->GetOutlineColor( color[0], color[1], color[2] ); + outlineColor.setRgbF( color[0], color[1], color[2] ); + outlineWidth = qMax( (int)anActor->GetOutlineWidth(), 1 ); // minimum allowed width is 1 + // orientation vectors: color, scale, 3d flag + anActor->GetFacesOrientationColor( color[0], color[1], color[2] ); + orientationColor.setRgbF( color[0], color[1], color[2] ); + orientationScale = anActor->GetFacesOrientationScale(); + orientation3d = anActor->GetFacesOrientation3DVectors(); + // shrink factor + shrinkCoef = anActor->GetShrinkFactor(); + } + + firstTime = false; // we only take properties from first object (for performance reasons) + + if ( !hasNodes ) + hasNodes = anActor->GetObject()->GetNbEntities( SMDSAbs_Node ); + if ( !(presentEntities & SMESH_Actor::eEdges) && anActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) ) + presentEntities = presentEntities | SMESH_Actor::eEdges; + if ( !(presentEntities & SMESH_Actor::eFaces) && anActor->GetObject()->GetNbEntities( SMDSAbs_Face ) ) + presentEntities = presentEntities | SMESH_Actor::eFaces; + if ( !(presentEntities & SMESH_Actor::eVolumes) && anActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) ) + presentEntities = presentEntities | SMESH_Actor::eVolumes; + if ( !(presentEntities & SMESH_Actor::e0DElements) && anActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) ) + presentEntities = presentEntities | SMESH_Actor::e0DElements; + if ( !(presentEntities & SMESH_Actor::eBallElem) && anActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) ) + presentEntities = presentEntities | SMESH_Actor::eBallElem; + + // as we know that all types of elements are present, we can exit the loop + if ( presentEntities == SMESH_Actor::eAllEntity ) + break; + } + + SMESHGUI_PropertiesDlg dlg( theMarkerMap[ aStudy->StudyId() ], SMESHGUI::desktop() ); + // nodes: color, marker + dlg.setNodeColor( nodeColor ); if( markerType != VTK::MT_USER ) dlg.setNodeMarker( markerType, markerScale ); else dlg.setNodeCustomMarker( markerId ); - // edges: color, line width - dlg.setEdgeColor( edgeColor ); - dlg.setEdgeWidth( edgeWidth ); - // faces: front color, back color - dlg.setFaceColor( faceColor, deltaF ); - // volumes: normal color, reversed color - dlg.setVolumeColor( volumeColor, deltaV ); - // outlines: color, line width - dlg.setOutlineColor( outlineColor ); - dlg.setOutlineWidth( outlineWidth ); - // 0d elements: color, size - dlg.setElem0dColor( elem0dColor ); - dlg.setElem0dSize( elem0dSize ); - // balls: color, size - dlg.setBallColor( ballColor ); - dlg.setBallSize( ballSize ); - // orientation: color, scale, 3d flag - dlg.setOrientationColor( orientationColor ); - dlg.setOrientationSize( int( orientationScale * 100. ) ); - dlg.setOrientation3d( orientation3d ); - // shrink: scale factor - dlg.setShrinkCoef( int( shrinkCoef * 100. ) ); - // hide unused controls - dlg.showControls( presentEntities, hasNodes ); - - if ( dlg.exec() ) { + // edges: color, line width + dlg.setEdgeColor( edgeColor ); + dlg.setEdgeWidth( edgeWidth ); + // faces: front color, back color + dlg.setFaceColor( faceColor, deltaF ); + // volumes: normal color, reversed color + dlg.setVolumeColor( volumeColor, deltaV ); + // outlines: color, line width + dlg.setOutlineColor( outlineColor ); + dlg.setOutlineWidth( outlineWidth ); + // 0d elements: color, size + dlg.setElem0dColor( elem0dColor ); + dlg.setElem0dSize( elem0dSize ); + // balls: color, size + dlg.setBallColor( ballColor ); + dlg.setBallSize( ballSize ); + // orientation: color, scale, 3d flag + dlg.setOrientationColor( orientationColor ); + dlg.setOrientationSize( int( orientationScale * 100. ) ); + dlg.setOrientation3d( orientation3d ); + // shrink: scale factor + dlg.setShrinkCoef( int( shrinkCoef * 100. ) ); + // hide unused controls + dlg.showControls( presentEntities, hasNodes ); + + if ( dlg.exec() ) { nodeColor = dlg.nodeColor(); - markerType = dlg.nodeMarkerType(); - markerScale = dlg.nodeMarkerScale(); - markerId = dlg.nodeMarkerId(); + markerType = dlg.nodeMarkerType(); + markerScale = dlg.nodeMarkerScale(); + markerId = dlg.nodeMarkerId(); edgeColor = dlg.edgeColor(); - edgeWidth = dlg.edgeWidth(); + edgeWidth = dlg.edgeWidth(); faceColor = dlg.faceColor(); deltaF = dlg.faceColorDelta(); - volumeColor = dlg.volumeColor(); - deltaV = dlg.volumeColorDelta(); + volumeColor = dlg.volumeColor(); + deltaV = dlg.volumeColorDelta(); outlineColor = dlg.outlineColor(); - outlineWidth = dlg.outlineWidth(); + outlineWidth = dlg.outlineWidth(); elem0dColor = dlg.elem0dColor(); - elem0dSize = dlg.elem0dSize(); + elem0dSize = dlg.elem0dSize(); ballColor = dlg.ballColor(); - ballSize = dlg.ballSize(); + ballSize = dlg.ballSize(); orientationColor = dlg.orientationColor(); - orientationScale = dlg.orientationSize() / 100.; - orientation3d = dlg.orientation3d(); - shrinkCoef = dlg.shrinkCoef() / 100.; + orientationScale = dlg.orientationSize() / 100.; + orientation3d = dlg.orientation3d(); + shrinkCoef = dlg.shrinkCoef() / 100.; // store point markers map that might be changed by the user theMarkerMap[ aStudy->StudyId() ] = dlg.customMarkers(); - // set properties from dialog box to the presentations + // set properties from dialog box to the presentations SALOME_ListIteratorOfListIO It( selected ); for ( ; It.More(); It.Next() ) { Handle(SALOME_InteractiveObject) IObject = It.Value(); if ( !IObject->hasEntry() ) continue; - SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() ); - if ( !anActor ) continue; - - // nodes: color, marker - anActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() ); - if ( markerType != VTK::MT_USER ) { - anActor->SetMarkerStd( markerType, markerScale ); - } - else { - const VTK::MarkerMap& markerMap = theMarkerMap[ aStudy->StudyId() ]; - VTK::MarkerMap::const_iterator iter = markerMap.find( markerId ); - if ( iter != markerMap.end() ) - anActor->SetMarkerTexture( markerId, iter->second.second ); - } - // volumes: normal color, reversed color (delta) - anActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV ); - // faces: front color, back color (delta) - anActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF ); - // edges: color, width - anActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() ); - anActor->SetLineWidth( edgeWidth ); - // outlines: color - anActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() ); - anActor->SetOutlineWidth( outlineWidth ); - // 0D elements: color, size - anActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() ); - anActor->Set0DSize( elem0dSize ); - // balls: color, size - anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() ); - anActor->SetBallSize( ballSize ); - // orientation: color, scale, 3d flag - anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() ); - anActor->SetFacesOrientationScale( orientationScale ); - anActor->SetFacesOrientation3DVectors( orientation3d ); - // shrink factor - anActor->SetShrinkFactor( shrinkCoef ); - - // for groups, set also proper color - SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface(IObject); - if ( !aGroupObject->_is_nil() ) { - SMESH::ElementType anElementType = aGroupObject->GetType(); - QColor aColor; - switch( anElementType ) { - case SMESH::NODE: - aColor = nodeColor; break; - case SMESH::EDGE: - aColor = edgeColor; break; - case SMESH::FACE: - aColor = faceColor; break; - case SMESH::VOLUME: - aColor = volumeColor; break; - case SMESH::ELEM0D: - aColor = elem0dColor; break; - case SMESH::BALL: - aColor = ballColor; break; - default: break; - } - - if ( aColor.isValid() ) { - SALOMEDS::Color aGroupColor; - aGroupColor.R = aColor.redF(); - aGroupColor.G = aColor.greenF(); - aGroupColor.B = aColor.blueF(); - aGroupObject->SetColor( aGroupColor ); - } - } // if ( !aGroupObject->_is_nil() ) - } // for ( ; It.More(); It.Next() ) - SMESH::RepaintCurrentView(); - } // if ( dlg.exec() ) + SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() ); + if ( !anActor ) continue; + + // nodes: color, marker + anActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() ); + if ( markerType != VTK::MT_USER ) { + anActor->SetMarkerStd( markerType, markerScale ); + } + else { + const VTK::MarkerMap& markerMap = theMarkerMap[ aStudy->StudyId() ]; + VTK::MarkerMap::const_iterator iter = markerMap.find( markerId ); + if ( iter != markerMap.end() ) + anActor->SetMarkerTexture( markerId, iter->second.second ); + } + // volumes: normal color, reversed color (delta) + anActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV ); + // faces: front color, back color (delta) + anActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF ); + // edges: color, width + anActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() ); + anActor->SetLineWidth( edgeWidth ); + // outlines: color + anActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() ); + anActor->SetOutlineWidth( outlineWidth ); + // 0D elements: color, size + anActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() ); + anActor->Set0DSize( elem0dSize ); + // balls: color, size + anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() ); + anActor->SetBallSize( ballSize ); + // orientation: color, scale, 3d flag + anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() ); + anActor->SetFacesOrientationScale( orientationScale ); + anActor->SetFacesOrientation3DVectors( orientation3d ); + // shrink factor + anActor->SetShrinkFactor( shrinkCoef ); + + // for groups, set also proper color + SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface(IObject); + if ( !aGroupObject->_is_nil() ) { + SMESH::ElementType anElementType = aGroupObject->GetType(); + QColor aColor; + switch( anElementType ) { + case SMESH::NODE: + aColor = nodeColor; break; + case SMESH::EDGE: + aColor = edgeColor; break; + case SMESH::FACE: + aColor = faceColor; break; + case SMESH::VOLUME: + aColor = volumeColor; break; + case SMESH::ELEM0D: + aColor = elem0dColor; break; + case SMESH::BALL: + aColor = ballColor; break; + default: break; + } + + if ( aColor.isValid() ) { + SALOMEDS::Color aGroupColor; + aGroupColor.R = aColor.redF(); + aGroupColor.G = aColor.greenF(); + aGroupColor.B = aColor.blueF(); + aGroupObject->SetColor( aGroupColor ); + } + } // if ( !aGroupObject->_is_nil() ) + } // for ( ; It.More(); It.Next() ) + SMESH::RepaintCurrentView(); + } // if ( dlg.exec() ) return; } // case 1132: } // switch(theCommandID) @@ -4072,6 +4072,7 @@ void SMESHGUI::initialize( CAM_Application* app ) createPopupItem( 143, OB, mesh_group, multiple_non_empty ); // EXPORT_CGNS #endif createPopupItem( 145, OB, mesh_group, multiple_non_empty ); // EXPORT_SAUV + createPopupItem( 147, OB, mesh_group, multiple_non_empty ); // EXPORT_GMF createPopupItem( 33, OB, mesh_part + " " + hyp_alg ); // DELETE createPopupItem( 813, OB, group ); // DEL_GROUP with contents popupMgr()->insert( separator(), -1, 0 );