From: fps Date: Tue, 6 Nov 2012 11:41:35 +0000 (+0000) Subject: Fix inversion in documentation X-Git-Tag: V6_6_0b1~2 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=9842c04397679a77fb260a47df9534e38159746e;p=plugins%2Fblsurfplugin.git Fix inversion in documentation --- diff --git a/doc/salome/gui/BLSURFPLUGIN/input/blsurf_hypo.doc b/doc/salome/gui/BLSURFPLUGIN/input/blsurf_hypo.doc index 951745a..481510c 100644 --- a/doc/salome/gui/BLSURFPLUGIN/input/blsurf_hypo.doc +++ b/doc/salome/gui/BLSURFPLUGIN/input/blsurf_hypo.doc @@ -54,12 +54,12 @@ The smaller this distance is, the closer the mesh is to the exact surface (only - Anisotropic - if checked, this parameter defines the maximum anisotropic ratio of the metric governing the anisotropic meshing process. The default value (0) means that the metric (and thus the generated elements) can be arbitrarily stretched. -- Remove tiny edges - if checked, the bad elements (slivers) are removed from the generated mesh. -The bad element value defines the aspect ratio triggering the "bad element” classification. - -- Remove bad elements - if checked, the tiny (nano) edges are removed from the generated mesh. +- Remove tiny edges - if checked, the tiny (nano) edges are removed from the generated mesh. The tiny edge value defines the minimal length under which an edge is considered to be a tiny one. +- Remove bad elements - if checked, the bad elements (slivers) are removed from the generated mesh. +The bad element value defines the aspect ratio triggering the "bad element” classification. + - Mesh optimisation - if checked, the mesh will be optimized in order to get better shaped elements. - Allow Quadrangles - if checked, allows the creation of quadrilateral elements.