From: eap Date: Mon, 17 Mar 2008 13:56:56 +0000 (+0000) Subject: PAL19272 CEA patch 4.1.1 / 3.2.9: problem with nodes or corners X-Git-Tag: V4_1_2rc1~27 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=886d5de06c3c1829db5ce5f6178eb0aca93d46ad;p=modules%2Fsmesh.git PAL19272 CEA patch 4.1.1 / 3.2.9: problem with nodes or corners Remove nodes on vertices at CLEAN event if !algo->NeedDescretBoundary() --- diff --git a/src/SMESH/SMESH_subMesh.cxx b/src/SMESH/SMESH_subMesh.cxx index 3a1c9fa0d..fa2ea74de 100644 --- a/src/SMESH/SMESH_subMesh.cxx +++ b/src/SMESH/SMESH_subMesh.cxx @@ -625,16 +625,16 @@ SMESH_Hypothesis::Hypothesis_Status if ( ! CanAddHypothesis( anHyp )) // check dimension return SMESH_Hypothesis::HYP_BAD_DIM; - if(anHyp->GetDim() == 3 && !_father->HasShapeToMesh() - && event == ADD_ALGO) { - //Only NETGEN_3D and GHS3D_3D can be assigned to the Mesh w/o geometryy - bool isNetgen3D = (strcmp( "NETGEN_3D", anHyp->GetName()) == 0); - bool isGhs3d = (strcmp( "GHS3D_3D", anHyp->GetName()) == 0); - if( !isNetgen3D && !isGhs3d) - return SMESH_Hypothesis::HYP_BAD_DIM; - } - - + // EAP: __NOT__ Only NETGEN_3D and GHS3D_3D can be assigned to the Mesh w/o geometryy, + // but any algo which !NeedShape() +// if(anHyp->GetDim() == 3 && !_father->HasShapeToMesh() +// && event == ADD_ALGO) { +// //Only NETGEN_3D and GHS3D_3D can be assigned to the Mesh w/o geometryy +// bool isNetgen3D = (strcmp( "NETGEN_3D", anHyp->GetName()) == 0); +// bool isGhs3d = (strcmp( "GHS3D_3D", anHyp->GetName()) == 0); +// if( !isNetgen3D && !isGhs3d) +// return SMESH_Hypothesis::HYP_BAD_DIM; +// } if ( /*!anHyp->IsAuxiliary() &&*/ GetSimilarAttached( _subShape, anHyp ) ) return SMESH_Hypothesis::HYP_ALREADY_EXIST; @@ -1223,7 +1223,10 @@ bool SMESH_subMesh::ComputeStateEngine(int event) _computeState = READY_TO_COMPUTE; SMESHDS_SubMesh* smDS = GetSubMeshDS(); if ( smDS && smDS->NbNodes() ) { - _computeState = COMPUTE_OK; + if ( event == CLEAN ) // this occures for algo which !NeedDescretBoundary() (PAL19272) + cleanSubMesh( this ); + else + _computeState = COMPUTE_OK; } else if ( event == COMPUTE && !_alwaysComputed ) { const TopoDS_Vertex & V = TopoDS::Vertex( _subShape );