From: eap Date: Wed, 15 Jun 2011 11:01:16 +0000 (+0000) Subject: 020749: EDF 1291 SMESH : Create 2D Mesh from 3D improvement / note 0011031 X-Git-Tag: V6_3_1rc1~27 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=85aa8f5a8b14b8747f2f505de66353b0176e96cc;p=modules%2Fsmesh.git 020749: EDF 1291 SMESH : Create 2D Mesh from 3D improvement / note 0011031 In MakeBoundaryMesh(), implement boundary creation around a group of volumes --- diff --git a/src/SMESH/SMESH_MeshEditor.cxx b/src/SMESH/SMESH_MeshEditor.cxx index 0fa391777..feb44971c 100644 --- a/src/SMESH/SMESH_MeshEditor.cxx +++ b/src/SMESH/SMESH_MeshEditor.cxx @@ -11581,13 +11581,12 @@ namespace * \param group - a group to store created boundary elements in * \param targetMesh - a mesh to store created boundary elements in * \param toCopyElements - if true, the checked elements will be copied into the targetMesh - * \param toCopyExistingBondary - if true, not only new but also pre-existing + * \param toCopyExistingBoundary - if true, not only new but also pre-existing * boundary elements will be copied into the targetMesh * \param toAddExistingBondary - if true, not only new but also pre-existing * boundary elements will be added into the new group * \param aroundElements - if true, elements will be created on boundary of given - * elements else, on boundary of the whole mesh. This - * option works for 2D elements only. + * elements else, on boundary of the whole mesh. * \return nb of added boundary elements */ //================================================================================ @@ -11597,7 +11596,7 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements, SMESH_Group* group/*=0*/, SMESH_Mesh* targetMesh/*=0*/, bool toCopyElements/*=false*/, - bool toCopyExistingBondary/*=false*/, + bool toCopyExistingBoundary/*=false*/, bool toAddExistingBondary/*= false*/, bool aroundElements/*= false*/) { @@ -11607,11 +11606,8 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements, if ( !elements.empty() && (*elements.begin())->GetType() != elemType ) throw SALOME_Exception(LOCALIZED("wrong element type")); - if ( aroundElements && elemType == SMDSAbs_Volume ) - throw SALOME_Exception(LOCALIZED("wrong element type for aroundElements==true")); - if ( !targetMesh ) - toCopyElements = toCopyExistingBondary = false; + toCopyElements = toCopyExistingBoundary = false; SMESH_MeshEditor tgtEditor( targetMesh ? targetMesh : myMesh ); SMESHDS_Mesh* aMesh = GetMeshDS(), *tgtMeshDS = tgtEditor.GetMeshDS(); @@ -11649,11 +11645,13 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements, if ( vTool.Set(elem) ) // elem is a volume ------------------------------------------ { vTool.SetExternalNormal(); + const SMDS_MeshElement* otherVol = 0; for ( int iface = 0, n = vTool.NbFaces(); iface < n; iface++ ) { - if (!vTool.IsFreeFace(iface)) + if ( !vTool.IsFreeFace(iface, &otherVol) && + ( !aroundElements || elements.count( otherVol ))) continue; - int nbFaceNodes = vTool.NbFaceNodes(iface); + const int nbFaceNodes = vTool.NbFaceNodes(iface); const SMDS_MeshNode** nn = vTool.GetFaceNodes(iface); if ( missType == SMDSAbs_Edge ) // boundary edges { @@ -11682,6 +11680,21 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements, presentBndElems.push_back( f ); else missingBndElems.push_back( nodes ); + + if ( targetMesh != myMesh ) + { + // add 1D elements on face boundary to be added to a new mesh + const SMDS_MeshElement* edge; + for ( inode = 0; inode < nbFaceNodes; inode += 1+iQuad) + { + if ( iQuad ) + edge = aMesh->FindEdge( nn[inode], nn[inode+1], nn[inode+2]); + else + edge = aMesh->FindEdge( nn[inode], nn[inode+1]); + if ( edge && avoidSet.insert( edge ).second ) + presentBndElems.push_back( edge ); + } + } } } } @@ -11712,7 +11725,7 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements, // --------------------------------- if ( targetMesh != myMesh ) // instead of making a map of nodes in this mesh and targetMesh, - // we create nodes with same IDs. We can renumber them later, if needed + // we create nodes with same IDs. for ( int i = 0; i < missingBndElems.size(); ++i ) { TConnectivity& srcNodes = missingBndElems[i]; @@ -11741,14 +11754,14 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements, // ---------------------------------- // 3. Copy present boundary elements // ---------------------------------- - if ( toCopyExistingBondary ) + if ( toCopyExistingBoundary ) for ( int i = 0 ; i < presentBndElems.size(); ++i ) { const SMDS_MeshElement* e = presentBndElems[i]; TConnectivity nodes( e->NbNodes() ); for ( inode = 0; inode < nodes.size(); ++inode ) nodes[inode] = getNodeWithSameID( tgtMeshDS, e->GetNode(inode) ); - presentEditor->AddElement(nodes, missType, e->IsPoly()); + presentEditor->AddElement(nodes, e->GetType(), e->IsPoly()); } else // store present elements to add them to a group for ( int i = 0 ; i < presentBndElems.size(); ++i )