From: dmv Date: Tue, 27 Jul 2010 15:22:01 +0000 (+0000) Subject: remove files X-Git-Tag: DIAGRAM_0_1~50 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=57afae561676e7a4530fe04cb34bcf19c8222847;p=modules%2Fgui.git remove files --- diff --git a/src/GLViewer/GLViewer_FrameBuffer.cxx b/src/GLViewer/GLViewer_FrameBuffer.cxx deleted file mode 100755 index 51e7ee9b5..000000000 --- a/src/GLViewer/GLViewer_FrameBuffer.cxx +++ /dev/null @@ -1,196 +0,0 @@ -// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com -// - -// File : GLViewer_FrameBuffer.cxx -// Module : SALOME -// -#include "GLViewer_FrameBuffer.h" - -#include - -#ifndef WNT -# ifndef GLX_GLXEXT_LEGACY -# define GLX_GLXEXT_LEGACY -# endif -# include -# include -#else -# include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifndef GL_FRAMEBUFFER_EXT -#define GL_FRAMEBUFFER_EXT 0x8D40 -#endif - -#ifndef GL_RENDERBUFFER_EXT -#define GL_RENDERBUFFER_EXT 0x8D41 -#endif - -#ifndef GL_COLOR_ATTACHMENT0_EXT -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#endif - -#ifndef GL_DEPTH_ATTACHMENT_EXT -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#endif - -#ifndef GL_FRAMEBUFFER_COMPLETE_EXT -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#endif - -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); - -static PFNGLGENFRAMEBUFFERSEXTPROC vglGenFramebuffersEXT = NULL; -static PFNGLBINDFRAMEBUFFEREXTPROC vglBindFramebufferEXT = NULL; -static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC vglFramebufferTexture2DEXT = NULL; -static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC vglCheckFramebufferStatusEXT = NULL; -static PFNGLDELETEFRAMEBUFFERSEXTPROC vglDeleteFramebuffersEXT = NULL; -static PFNGLGENRENDERBUFFERSEXTPROC vglGenRenderbuffersEXT = NULL; -static PFNGLBINDRENDERBUFFEREXTPROC vglBindRenderbufferEXT = NULL; -static PFNGLRENDERBUFFERSTORAGEEXTPROC vglRenderbufferStorageEXT = NULL; -static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC vglFramebufferRenderbufferEXT = NULL; -static PFNGLDELETERENDERBUFFERSEXTPROC vglDeleteRenderbuffersEXT = NULL; - -#ifndef WNT -#define GL_GetProcAddress( x ) glXGetProcAddressARB( (const GLubyte*)x ) -#else -#define GL_GetProcAddress( x ) wglGetProcAddress( (const LPCSTR)x ) -#endif - -bool InitializeEXT() -{ - vglGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)GL_GetProcAddress( "glGenFramebuffersEXT" ); - vglBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)GL_GetProcAddress( "glBindFramebufferEXT" ); - vglFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)GL_GetProcAddress( "glFramebufferTexture2DEXT" ); - vglCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)GL_GetProcAddress( "glCheckFramebufferStatusEXT" ); - vglDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)GL_GetProcAddress( "glDeleteFramebuffersEXT" ); - vglGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)GL_GetProcAddress( "glGenRenderbuffersEXT" ); - vglBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)GL_GetProcAddress( "glBindRenderbufferEXT" ); - vglRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)GL_GetProcAddress( "glRenderbufferStorageEXT" ); - vglFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)GL_GetProcAddress( "glFramebufferRenderbufferEXT" ); - vglDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)GL_GetProcAddress( "glDeleteRenderbuffersEXT" ); - - bool ok = vglGenFramebuffersEXT && vglBindFramebufferEXT && vglFramebufferTexture2DEXT && - vglCheckFramebufferStatusEXT && vglDeleteFramebuffersEXT && vglGenRenderbuffersEXT && - vglBindRenderbufferEXT && vglRenderbufferStorageEXT && vglFramebufferRenderbufferEXT && - vglDeleteRenderbuffersEXT; - - return ok; -} - -GLViewer_FrameBuffer::GLViewer_FrameBuffer() - : textureId( 0 ), - fboId( 0 ), - rboId( 0 ), - myIsInitializeEXT ( false ) -{ -} - -GLViewer_FrameBuffer::~GLViewer_FrameBuffer() -{ - release(); -} - -bool GLViewer_FrameBuffer::init( const GLsizei& xSize, const GLsizei& ySize ) -{ - myIsInitializeEXT = InitializeEXT(); - char* ext = (char*)glGetString( GL_EXTENSIONS ); - if( !myIsInitializeEXT || strstr( ext, "GL_EXT_framebuffer_object" ) == NULL ) - return false; - - // create a texture object - glEnable( GL_TEXTURE_2D ); - glGenTextures( 1, &textureId ); - glBindTexture( GL_TEXTURE_2D, textureId ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, xSize, ySize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL ); - glBindTexture( GL_TEXTURE_2D, 0 ); - - // create a renderbuffer object to store depth info - vglGenRenderbuffersEXT( 1, &rboId ); - vglBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rboId ); - vglRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, xSize, ySize ); - vglBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0 ); - - // create a framebuffer object - vglGenFramebuffersEXT( 1, &fboId ); - vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fboId ); - - // attach the texture to FBO color attachment point - vglFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textureId, 0 ); - - // attach the renderbuffer to depth attachment point - vglFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rboId ); - - // check FBO status - GLenum status = vglCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT ); - - // Unbind FBO - vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); - - return status == GL_FRAMEBUFFER_COMPLETE_EXT; -} - -void GLViewer_FrameBuffer::release() -{ - if( !myIsInitializeEXT ) - return; - - glDeleteTextures( 1, &textureId ); - textureId = 0; - - vglDeleteFramebuffersEXT( 1, &fboId ); - fboId = 0; - - vglDeleteRenderbuffersEXT( 1, &rboId ); - rboId = 0; -} - -void GLViewer_FrameBuffer::bind() -{ - if( !myIsInitializeEXT ) - return; - - vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fboId ); -} - -void GLViewer_FrameBuffer::unbind() -{ - if( !myIsInitializeEXT ) - return; - - vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); -} diff --git a/src/GLViewer/GLViewer_FrameBuffer.h b/src/GLViewer/GLViewer_FrameBuffer.h deleted file mode 100755 index 83627d011..000000000 --- a/src/GLViewer/GLViewer_FrameBuffer.h +++ /dev/null @@ -1,53 +0,0 @@ -// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com -// - -// File : GLViewer_FrameBuffer.h -// Module : SALOME -// -#ifndef GLVIEWER_FRAMEBUFFER_H -#define GLVIEWER_FRAMEBUFFER_H - -#include "GLViewer.h" - -#ifdef WIN32 -#include -#endif - -#include - -class GLVIEWER_API GLViewer_FrameBuffer -{ -public: - GLViewer_FrameBuffer(); - ~GLViewer_FrameBuffer(); - - bool init( const GLsizei&, const GLsizei& ); - void release(); - - void bind(); - void unbind(); - -private: - GLuint textureId; - GLuint fboId; - GLuint rboId; - bool myIsInitializeEXT; -}; - -#endif