From: vsr Date: Wed, 3 Oct 2012 13:25:32 +0000 (+0000) Subject: 0021711: [CEA 579] Simplify Properties dialog accordingly to dimension of mesh X-Git-Tag: V6_6_0a1~66 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=5296aeeaa6716919e4fbb849f85a29c5a1d0518e;p=modules%2Fsmesh.git 0021711: [CEA 579] Simplify Properties dialog accordingly to dimension of mesh --- diff --git a/resources/SalomeApp.xml.in b/resources/SalomeApp.xml.in index 8d3d8a96f..20be22917 100644 --- a/resources/SalomeApp.xml.in +++ b/resources/SalomeApp.xml.in @@ -31,6 +31,7 @@ + @@ -42,6 +43,7 @@ + diff --git a/src/OBJECT/SMESH_Actor.cxx b/src/OBJECT/SMESH_Actor.cxx index 1a6eba84d..1463f03fe 100644 --- a/src/OBJECT/SMESH_Actor.cxx +++ b/src/OBJECT/SMESH_Actor.cxx @@ -148,6 +148,7 @@ SMESH_ActorDef::SMESH_ActorDef() vtkFloatingPointType aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5); vtkFloatingPointType aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10); vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1); + vtkFloatingPointType aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1); vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New(); VTKViewer_ExtractUnstructuredGrid* aFilter = NULL; @@ -166,6 +167,15 @@ SMESH_ActorDef::SMESH_ActorDef() bfc = Qtx::mainColorToSecondary(ffc, delta); myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. ); + myNormalVProp = vtkProperty::New(); + SMESH::GetColor( "SMESH", "volume_color", ffc, delta, "255,0,170|-100" ); + myNormalVProp->SetColor( ffc.redF(), ffc.greenF(), ffc.blueF() ); + myDeltaVBrightness = delta; + + myReversedVProp = vtkProperty::New(); + bfc = Qtx::mainColorToSecondary(ffc, delta); + myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. ); + my2DActor = SMESH_CellLabelActor::New(); my2DActor->SetStoreGemetryMapping(true); my2DActor->SetUserMatrix(aMatrix); @@ -208,8 +218,8 @@ SMESH_ActorDef::SMESH_ActorDef() my3DActor->SetStoreGemetryMapping(true); my3DActor->SetUserMatrix(aMatrix); my3DActor->PickableOff(); - my3DActor->SetProperty(mySurfaceProp); - my3DActor->SetBackfaceProperty(myBackSurfaceProp); + my3DActor->SetProperty(myNormalVProp); + my3DActor->SetBackfaceProperty(myReversedVProp); my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface); my3DActor->SetCoincident3DAllowed(true); aFilter = my3DActor->GetExtractUnstructuredGrid(); @@ -231,11 +241,19 @@ SMESH_ActorDef::SMESH_ActorDef() aFilter->RegisterCellsWithType(VTK_POLYHEDRON); //#endif + my3DExtProp = vtkProperty::New(); + my3DExtProp->DeepCopy(myNormalVProp); + SMESH::GetColor( "SMESH", "volume_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 170 ) ); + anRGB[0] = 1 - anRGB[0]; + anRGB[1] = 1 - anRGB[1]; + anRGB[2] = 1 - anRGB[2]; + my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); + my3DExtActor = SMESH_DeviceActor::New(); my3DExtActor->SetUserMatrix(aMatrix); my3DExtActor->PickableOff(); - my3DExtActor->SetProperty(my2DExtProp); - my3DExtActor->SetBackfaceProperty(my2DExtProp); + my3DExtActor->SetProperty(my3DExtProp); + my3DExtActor->SetBackfaceProperty(my3DExtProp); my3DExtActor->SetRepresentation(SMESH_DeviceActor::eSurface); my3DExtActor->SetCoincident3DAllowed(true); aFilter = my3DExtActor->GetExtractUnstructuredGrid(); @@ -426,7 +444,7 @@ SMESH_ActorDef::SMESH_ActorDef() myOutLineProp->SetSpecular(0.0); SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) ); myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); - myOutLineProp->SetLineWidth(aLineWidth); + myOutLineProp->SetLineWidth(aOutlineWidth); myOutLineProp->SetRepresentation(1); myPreselectProp = vtkProperty::New(); @@ -503,7 +521,7 @@ SMESH_ActorDef::SMESH_ActorDef() my2DActor->SetQuadraticArcAngle(aQuadraticAngle); // Set colors of the name actor - SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); + SMESH::GetColor( "SMESH", "default_grp_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]); SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) ); myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]); @@ -533,6 +551,8 @@ SMESH_ActorDef::~SMESH_ActorDef() mySurfaceProp->Delete(); myBackSurfaceProp->Delete(); + myNormalVProp->Delete(); + myReversedVProp->Delete(); myOutLineProp->Delete(); myEdgeProp->Delete(); @@ -559,6 +579,7 @@ SMESH_ActorDef::~SMESH_ActorDef() my2DExtProp->Delete(); my2DExtActor->Delete(); my3DActor->Delete(); + my3DExtProp->Delete(); my3DExtActor->Delete(); myNodeActor->Delete(); @@ -657,15 +678,15 @@ bool SMESH_ActorDef::GetFacesOriented() return myIsFacesOriented; } -void SMESH_ActorDef::SetFacesOrientationColor(vtkFloatingPointType theColor[3]) +void SMESH_ActorDef::SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) { - my2DActor->SetFacesOrientationColor( theColor ); - my3DActor->SetFacesOrientationColor( theColor ); + my2DActor->SetFacesOrientationColor( r, g, b ); + my3DActor->SetFacesOrientationColor( r, g, b ); } -void SMESH_ActorDef::GetFacesOrientationColor(vtkFloatingPointType theColor[3]) +void SMESH_ActorDef::GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) { - my3DActor->GetFacesOrientationColor( theColor ); + my3DActor->GetFacesOrientationColor( r, g, b ); } void SMESH_ActorDef::SetFacesOrientationScale(vtkFloatingPointType theScale) @@ -1074,6 +1095,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, my2DActor->GetPolygonOffsetParameters(aFactor,aUnits); my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75); my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5); + my3DActor->SetPolygonOffsetParameters(2*aFactor,aUnits); SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr(); if( !mgr ) @@ -1551,6 +1573,7 @@ void SMESH_ActorDef::SetRepresentation (int theMode) myNodeActor->SetVisibility(false); myNodeExtActor->SetVisibility(false); vtkProperty *aProp = NULL, *aBackProp = NULL; + vtkProperty *aPropVN = NULL, *aPropVR = NULL; SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1); SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation(); switch (myRepresentation) { @@ -1558,16 +1581,18 @@ void SMESH_ActorDef::SetRepresentation (int theMode) myPickableActor = myNodeActor; myNodeActor->SetVisibility(true); aQuadraticMode = SMESH_Actor::eLines; - aProp = aBackProp = myNodeProp; + aProp = aBackProp = aPropVN = aPropVR = myNodeProp; aReperesent = SMESH_DeviceActor::ePoint; break; case eEdge: - aProp = aBackProp = myEdgeProp; + aProp = aBackProp = aPropVN = aPropVR = myEdgeProp; aReperesent = SMESH_DeviceActor::eInsideframe; break; case eSurface: aProp = mySurfaceProp; aBackProp = myBackSurfaceProp; + aPropVN = myNormalVProp; + aPropVR = myReversedVProp; aReperesent = SMESH_DeviceActor::eSurface; break; } @@ -1583,8 +1608,8 @@ void SMESH_ActorDef::SetRepresentation (int theMode) my2DExtActor->SetRepresentation(aReperesent); - my3DActor->SetProperty(aProp); - my3DActor->SetBackfaceProperty(aBackProp); + my3DActor->SetProperty(aPropVN); + my3DActor->SetBackfaceProperty(aPropVR); my3DActor->SetRepresentation(aReperesent); //my0DExtActor->SetVisibility(false); @@ -1803,7 +1828,10 @@ static void GetColor(vtkProperty *theProperty, vtkFloatingPointType& r,vtkFloati void SMESH_ActorDef::SetOpacity(vtkFloatingPointType theValue){ mySurfaceProp->SetOpacity(theValue); myBackSurfaceProp->SetOpacity(theValue); + myNormalVProp->SetOpacity(theValue); + myReversedVProp->SetOpacity(theValue); myEdgeProp->SetOpacity(theValue); + myOutLineProp->SetOpacity(theValue); myNodeProp->SetOpacity(theValue); my1DProp->SetOpacity(theValue); @@ -1819,9 +1847,9 @@ vtkFloatingPointType SMESH_ActorDef::GetOpacity(){ void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta){ mySurfaceProp->SetColor(r,g,b); + my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) - if( aGroupObj->GetElementType() == SMDSAbs_Face || - aGroupObj->GetElementType() == SMDSAbs_Volume ) + if( aGroupObj->GetElementType() == SMDSAbs_Face ) myNameActor->SetBackgroundColor(r,g,b); myDeltaBrightness = delta; @@ -1832,10 +1860,27 @@ void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType void SMESH_ActorDef::GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta){ ::GetColor(mySurfaceProp,r,g,b); - my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b); delta = myDeltaBrightness; } +void SMESH_ActorDef::SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta){ + myNormalVProp->SetColor(r,g,b); + my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b); + if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) + if( aGroupObj->GetElementType() == SMDSAbs_Volume ) + myNameActor->SetBackgroundColor(r,g,b); + + myDeltaVBrightness = delta; + QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta); + myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. ); + Modified(); +} + +void SMESH_ActorDef::GetVolumeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta){ + ::GetColor(myNormalVProp,r,g,b); + delta = myDeltaVBrightness; +} + void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ myEdgeProp->SetColor(r,g,b); my1DProp->SetColor(r,g,b); @@ -1929,12 +1974,23 @@ void SMESH_ActorDef::SetLineWidth(vtkFloatingPointType theVal){ my1DProp->SetLineWidth(theVal + aLineWidthInc); my1DExtProp->SetLineWidth(theVal + aLineWidthInc); my2DExtProp->SetLineWidth(theVal + aLineWidthInc); + my3DExtProp->SetLineWidth(theVal + aLineWidthInc); myOutLineProp->SetLineWidth(theVal); myHighlightProp->SetLineWidth(theVal); myPreselectProp->SetLineWidth(theVal); Modified(); } +vtkFloatingPointType SMESH_ActorDef::GetOutlineWidth() +{ + return myOutLineProp->GetLineWidth(); +} + +void SMESH_ActorDef::SetOutlineWidth(vtkFloatingPointType theVal) +{ + myOutLineProp->SetLineWidth(theVal); + Modified(); +} void SMESH_ActorDef::Set0DSize(vtkFloatingPointType theVal){ my0DProp->SetPointSize(theVal); diff --git a/src/OBJECT/SMESH_Actor.h b/src/OBJECT/SMESH_Actor.h index 4e04546f4..fc954253d 100644 --- a/src/OBJECT/SMESH_Actor.h +++ b/src/OBJECT/SMESH_Actor.h @@ -64,6 +64,9 @@ class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta ) = 0; virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta ) = 0; + virtual void SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta ) = 0; + virtual void GetVolumeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta) = 0; + virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; @@ -88,6 +91,9 @@ class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor virtual vtkFloatingPointType GetLineWidth() = 0; virtual void SetLineWidth(vtkFloatingPointType theVal) = 0; + virtual vtkFloatingPointType GetOutlineWidth() = 0; + virtual void SetOutlineWidth(vtkFloatingPointType theVal) = 0; + virtual void Set0DSize(vtkFloatingPointType size) = 0; virtual vtkFloatingPointType Get0DSize() = 0; @@ -122,8 +128,8 @@ class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor virtual void SetFacesOriented(bool theIsFacesOriented) = 0; virtual bool GetFacesOriented() = 0; - virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]) = 0; - virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]) = 0; + virtual void SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; + virtual void GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; virtual void SetFacesOrientationScale(vtkFloatingPointType theScale) = 0; virtual vtkFloatingPointType GetFacesOrientationScale() = 0; diff --git a/src/OBJECT/SMESH_ActorDef.h b/src/OBJECT/SMESH_ActorDef.h index 09bec1848..11d7fe41a 100644 --- a/src/OBJECT/SMESH_ActorDef.h +++ b/src/OBJECT/SMESH_ActorDef.h @@ -106,6 +106,9 @@ class SMESH_ActorDef : public SMESH_Actor virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta ); virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta); + virtual void SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta ); + virtual void GetVolumeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta); + virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); @@ -131,6 +134,9 @@ class SMESH_ActorDef : public SMESH_Actor virtual vtkFloatingPointType GetLineWidth(); virtual void SetLineWidth(vtkFloatingPointType theVal); + virtual vtkFloatingPointType GetOutlineWidth(); + virtual void SetOutlineWidth(vtkFloatingPointType theVal); + virtual void Set0DSize(vtkFloatingPointType size); virtual vtkFloatingPointType Get0DSize(); @@ -180,8 +186,8 @@ class SMESH_ActorDef : public SMESH_Actor virtual void SetFacesOriented(bool theIsFacesOriented); virtual bool GetFacesOriented(); - virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]); - virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]); + virtual void SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); virtual void SetFacesOrientationScale(vtkFloatingPointType theScale); virtual vtkFloatingPointType GetFacesOrientationScale(); @@ -233,6 +239,8 @@ class SMESH_ActorDef : public SMESH_Actor vtkProperty* mySurfaceProp; vtkProperty* myBackSurfaceProp; + vtkProperty* myNormalVProp; + vtkProperty* myReversedVProp; vtkProperty* myEdgeProp; vtkProperty* myNodeProp; @@ -252,6 +260,7 @@ class SMESH_ActorDef : public SMESH_Actor eControl myControlMode; SMESH::Controls::FunctorPtr myFunctor; vtkProperty* my2DExtProp; + vtkProperty* my3DExtProp; SMESH_CellLabelActor* my2DActor; SMESH_DeviceActor* my2DExtActor; SMESH_CellLabelActor* my3DActor; @@ -295,6 +304,7 @@ class SMESH_ActorDef : public SMESH_Actor bool myIsFacesOriented; int myDeltaBrightness; + int myDeltaVBrightness; VTK::MarkerTexture myMarkerTexture; diff --git a/src/OBJECT/SMESH_DeviceActor.cxx b/src/OBJECT/SMESH_DeviceActor.cxx index 7a88f701b..d53765d79 100644 --- a/src/OBJECT/SMESH_DeviceActor.cxx +++ b/src/OBJECT/SMESH_DeviceActor.cxx @@ -642,16 +642,16 @@ SMESH_DeviceActor void SMESH_DeviceActor -::SetFacesOrientationColor(vtkFloatingPointType theColor[3]) +::SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) { - myFaceOrientation->GetProperty()->SetColor( theColor ); + myFaceOrientation->GetProperty()->SetColor( r, g, b ); } void SMESH_DeviceActor -::GetFacesOrientationColor(vtkFloatingPointType theColor[3]) +::GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) { - myFaceOrientation->GetProperty()->GetColor( theColor ); + myFaceOrientation->GetProperty()->GetColor( r, g, b ); } void diff --git a/src/OBJECT/SMESH_DeviceActor.h b/src/OBJECT/SMESH_DeviceActor.h index 8c3abb7ae..554af35d9 100644 --- a/src/OBJECT/SMESH_DeviceActor.h +++ b/src/OBJECT/SMESH_DeviceActor.h @@ -79,8 +79,8 @@ class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{ virtual void SetFacesOriented(bool theIsFacesOriented); virtual bool GetFacesOriented() { return myIsFacesOriented; } - virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]); - virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]); + virtual void SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); virtual void SetFacesOrientationScale(vtkFloatingPointType theScale); virtual vtkFloatingPointType GetFacesOrientationScale();