From: eap Date: Tue, 12 Nov 2013 14:50:30 +0000 (+0000) Subject: 022398: EDF 2783 SMESH: No end with viscous layer computation X-Git-Tag: V7_3_0a1~79 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=423f2b873169ff0745e554b17c97d40de844b0fa;p=modules%2Fsmesh.git 022398: EDF 2783 SMESH: No end with viscous layer computation Prevent infinite loop in shrink() --- diff --git a/src/StdMeshers/StdMeshers_ViscousLayers.cxx b/src/StdMeshers/StdMeshers_ViscousLayers.cxx index 67c79fef7..5fb3736b0 100644 --- a/src/StdMeshers/StdMeshers_ViscousLayers.cxx +++ b/src/StdMeshers/StdMeshers_ViscousLayers.cxx @@ -41,6 +41,7 @@ #include "SMESH_ProxyMesh.hxx" #include "SMESH_subMesh.hxx" #include "SMESH_subMeshEventListener.hxx" +#include "StdMeshers_FaceSide.hxx" #include #include @@ -780,6 +781,8 @@ namespace bool isConcave( const TopoDS_Face& F, SMESH_MesherHelper& helper ) { + // if ( helper.Count( F, TopAbs_WIRE, /*useMap=*/false) > 1 ) + // return true; gp_Vec2d drv1, drv2; gp_Pnt2d p; TopExp_Explorer eExp( F.Oriented( TopAbs_FORWARD ), TopAbs_EDGE ); @@ -831,6 +834,26 @@ namespace // } } } + // check angles at VERTEXes + TError error; + TSideVector wires = StdMeshers_FaceSide::GetFaceWires( F, *helper.GetMesh(), 0, error ); + for ( size_t iW = 0; iW < wires.size(); ++iW ) + { + const int nbEdges = wires[iW]->NbEdges(); + if ( nbEdges < 2 && SMESH_Algo::isDegenerated( wires[iW]->Edge(0))) + continue; + for ( int iE1 = 0; iE1 < nbEdges; ++iE1 ) + { + if ( SMESH_Algo::isDegenerated( wires[iW]->Edge( iE1 ))) continue; + int iE2 = ( iE1 + 1 ) % nbEdges; + while ( SMESH_Algo::isDegenerated( wires[iW]->Edge( iE2 ))) + iE2 = ( iE2 + 1 ) % nbEdges; + double angle = helper.GetAngle( wires[iW]->Edge( iE1 ), + wires[iW]->Edge( iE2 ), F ); + if ( angle < -5. * M_PI / 180. ) + return true; + } + } return false; } //-------------------------------------------------------------------------------- @@ -3654,9 +3677,10 @@ bool _ViscousBuilder::shrink() = isConcaveFace ? _SmoothNode::CENTROIDAL : _SmoothNode::LAPLACIAN; while ( shrinked ) { + shriStep++; // Move boundary nodes (actually just set new UV) // ----------------------------------------------- - dumpFunction(SMESH_Comment("moveBoundaryOnF")<first<<"_st"<first<<"_st"< 0 ) return error(SMESH_Comment("Can't shrink 2D mesh on face ") << f2sd->first ); + if ( shriStep > 20 ) + return error(SMESH_Comment("Infinite loop at shrinking 2D mesh on face ") << f2sd->first ); } // No wrongly shaped faces remain; final smooth. Set node XYZ.