From: eap Date: Wed, 11 Nov 2009 15:10:07 +0000 (+0000) Subject: 0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates X-Git-Tag: V6_0_0~24 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=37d36cd6fc586608f84b014bde9a760b09ed1567;p=modules%2Fsmesh.git 0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates + SMESHGUI_FindElemByPointDlg.cxx \ --- diff --git a/src/SMESHGUI/Makefile.am b/src/SMESHGUI/Makefile.am index 1b278b946..769c86a54 100644 --- a/src/SMESHGUI/Makefile.am +++ b/src/SMESHGUI/Makefile.am @@ -92,6 +92,7 @@ salomeinclude_HEADERS = \ SMESHGUI_IdValidator.h \ SMESHGUI_MeshInfosBox.h \ SMESHGUI_Make2DFrom3DOp.h \ + SMESHGUI_FindElemByPointDlg.h \ SMESH_SMESHGUI.hxx # Libraries targets @@ -215,7 +216,9 @@ MOC_FILES = \ SMESHGUI_GroupOnShapeDlg_moc.cxx \ SMESHGUI_FileInfoDlg_moc.cxx \ SMESHGUI_MeshInfosBox_moc.cxx \ - SMESHGUI_Make2DFrom3DOp_moc.cxx + SMESHGUI_Make2DFrom3DOp_moc.cxx \ + SMESHGUI_FindElemByPointDlg.cxx \ + SMESHGUI_FindElemByPointDlg_moc.cxx nodist_libSMESH_la_SOURCES= \ $(MOC_FILES) diff --git a/src/SMESHGUI/SMESHGUI.cxx b/src/SMESHGUI/SMESHGUI.cxx index 10e2d8820..9b37f7b2d 100644 --- a/src/SMESHGUI/SMESHGUI.cxx +++ b/src/SMESHGUI/SMESHGUI.cxx @@ -25,49 +25,50 @@ // SMESH includes #include "SMESHGUI.h" -#include "SMESHGUI_NodesDlg.h" -#include "SMESHGUI_TransparencyDlg.h" -#include "SMESHGUI_ClippingDlg.h" -#include "SMESHGUI_GroupDlg.h" -#include "SMESHGUI_RemoveNodesDlg.h" -#include "SMESHGUI_RemoveElementsDlg.h" -#include "SMESHGUI_MeshInfosDlg.h" -#include "SMESHGUI_StandardMeshInfosDlg.h" -#include "SMESHGUI_WhatIsDlg.h" -#include "SMESHGUI_Preferences_ColorDlg.h" -#include "SMESHGUI_Preferences_ScalarBarDlg.h" -#include "SMESHGUI_Hypotheses.h" -#include "SMESHGUI_MoveNodesDlg.h" #include "SMESHGUI_AddMeshElementDlg.h" #include "SMESHGUI_AddQuadraticElementDlg.h" +#include "SMESHGUI_BuildCompoundDlg.h" +#include "SMESHGUI_ClippingDlg.h" +#include "SMESHGUI_ComputeDlg.h" +#include "SMESHGUI_ConvToQuadOp.h" +#include "SMESHGUI_CreatePolyhedralVolumeDlg.h" +#include "SMESHGUI_DeleteGroupDlg.h" +#include "SMESHGUI_Displayer.h" +#include "SMESHGUI_EditMeshDlg.h" +#include "SMESHGUI_ExtrusionAlongPathDlg.h" +#include "SMESHGUI_ExtrusionDlg.h" +#include "SMESHGUI_FileInfoDlg.h" #include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_FilterLibraryDlg.h" -#include "SMESHGUI_SingleEditDlg.h" -#include "SMESHGUI_MultiEditDlg.h" -#include "SMESHGUI_GroupOpDlg.h" +#include "SMESHGUI_FindElemByPointDlg.h" +#include "SMESHGUI_GroupDlg.h" #include "SMESHGUI_GroupOnShapeDlg.h" -#include "SMESHGUI_DeleteGroupDlg.h" -#include "SMESHGUI_SmoothingDlg.h" +#include "SMESHGUI_GroupOpDlg.h" +#include "SMESHGUI_Hypotheses.h" +#include "SMESHGUI_Make2DFrom3DOp.h" +#include "SMESHGUI_MakeNodeAtPointDlg.h" +#include "SMESHGUI_MeshInfosDlg.h" +#include "SMESHGUI_MeshOp.h" +#include "SMESHGUI_MeshPatternDlg.h" +#include "SMESHGUI_MoveNodesDlg.h" +#include "SMESHGUI_MultiEditDlg.h" +#include "SMESHGUI_NodesDlg.h" +#include "SMESHGUI_Preferences_ColorDlg.h" +#include "SMESHGUI_Preferences_ScalarBarDlg.h" +#include "SMESHGUI_RemoveElementsDlg.h" +#include "SMESHGUI_RemoveNodesDlg.h" #include "SMESHGUI_RenumberingDlg.h" -#include "SMESHGUI_ExtrusionDlg.h" -#include "SMESHGUI_ExtrusionAlongPathDlg.h" #include "SMESHGUI_RevolutionDlg.h" -#include "SMESHGUI_TranslationDlg.h" #include "SMESHGUI_RotationDlg.h" -#include "SMESHGUI_SymmetryDlg.h" -#include "SMESHGUI_SewingDlg.h" -#include "SMESHGUI_EditMeshDlg.h" -#include "SMESHGUI_MeshPatternDlg.h" #include "SMESHGUI_Selection.h" -#include "SMESHGUI_CreatePolyhedralVolumeDlg.h" -#include "SMESHGUI_ConvToQuadOp.h" -#include "SMESHGUI_MeshOp.h" -#include "SMESHGUI_Displayer.h" -#include "SMESHGUI_MakeNodeAtPointDlg.h" -#include "SMESHGUI_BuildCompoundDlg.h" -#include "SMESHGUI_ComputeDlg.h" -#include "SMESHGUI_FileInfoDlg.h" -#include "SMESHGUI_Make2DFrom3DOp.h" +#include "SMESHGUI_SewingDlg.h" +#include "SMESHGUI_SingleEditDlg.h" +#include "SMESHGUI_SmoothingDlg.h" +#include "SMESHGUI_StandardMeshInfosDlg.h" +#include "SMESHGUI_SymmetryDlg.h" +#include "SMESHGUI_TranslationDlg.h" +#include "SMESHGUI_TransparencyDlg.h" +#include "SMESHGUI_WhatIsDlg.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_MeshUtils.h" @@ -2087,6 +2088,12 @@ bool SMESHGUI::OnGUIEvent( int theCommandID ) break; } + case 904: // FIND ELEM + { + startOperation( theCommandID ); + break; + } + case 1100: // EDIT HYPOTHESIS { if(checkLock(aStudy)) break; @@ -2730,6 +2737,7 @@ void SMESHGUI::initialize( CAM_Application* app ) createSMESHAction( 900, "ADV_INFO", "ICON_ADV_INFO" ); createSMESHAction( 902, "STD_INFO", "ICON_STD_INFO" ); createSMESHAction( 903, "WHAT_IS", "ICON_WHAT_IS" ); + createSMESHAction( 904, "FIND_ELEM", "ICON_FIND_ELEM" ); createSMESHAction( 6001, "LENGTH", "ICON_LENGTH", 0, true ); createSMESHAction( 6002, "FREE_EDGE", "ICON_FREE_EDGE", 0, true ); createSMESHAction( 6021, "FREE_FACES", "ICON_FREE_FACES", 0, true ); @@ -2881,6 +2889,7 @@ void SMESHGUI::initialize( CAM_Application* app ) createMenu( 900, meshId, -1 ); createMenu( 902, meshId, -1 ); createMenu( 903, meshId, -1 ); + createMenu( 904, meshId, -1 ); createMenu( separator(), meshId, -1 ); createMenu( 6003, ctrlId, -1 ); @@ -2977,6 +2986,7 @@ void SMESHGUI::initialize( CAM_Application* app ) createTool( 900, meshTb ); createTool( 902, meshTb ); createTool( 903, meshTb ); + createTool( 904, meshTb ); createTool( separator(), meshTb ); createTool( 6001, ctrlTb ); @@ -3102,6 +3112,7 @@ void SMESHGUI::initialize( CAM_Application* app ) createPopupItem( 900, OB, mesh_group ); // ADV_INFO createPopupItem( 902, OB, mesh ); // STD_INFO createPopupItem( 903, OB, mesh_group ); // WHAT_IS + createPopupItem( 904, OB, mesh_group ); // FIND_ELEM popupMgr()->insert( separator(), -1, 0 ); createPopupItem( 801, OB, mesh ); // CREATE_GROUP createPopupItem( 806, OB, mesh ); // CREATE_GEO_GROUP @@ -3136,6 +3147,7 @@ void SMESHGUI::initialize( CAM_Application* app ) createPopupItem( 900, View, mesh_group ); // ADV_INFO createPopupItem( 902, View, mesh ); // STD_INFO createPopupItem( 903, View, mesh_group ); // WHAT_IS + createPopupItem( 904, View, mesh_group ); // FIND_ELEM popupMgr()->insert( separator(), -1, 0 ); createPopupItem( 1136, OB + " " + View, mesh, "&& (not isAutoColor)" ); // AUTO_COLOR @@ -3891,6 +3903,12 @@ LightApp_Operation* SMESHGUI::createOperation( const int id ) const // to do : create operation here switch( id ) { + case 417: //convert to quadratic + op = new SMESHGUI_ConvToQuadOp(); + break; + case 418: // create 2D mesh as boundary on 3D + op = new SMESHGUI_Make2DFrom3DOp(); + break; case 701: // Compute mesh op = new SMESHGUI_ComputeOp(); break; @@ -3912,12 +3930,9 @@ LightApp_Operation* SMESHGUI::createOperation( const int id ) const case 806: // Create group on geom op = new SMESHGUI_GroupOnShapeOp(); break; - case 417: //convert to quadratic - op = new SMESHGUI_ConvToQuadOp(); - break; - case 418: // create 2D mesh as boundary on 3D - op = new SMESHGUI_Make2DFrom3DOp(); - break; + case 904: // Find element + op = new SMESHGUI_FindElemByPointOp(); + break; case 4067: // make mesh pass through point op = new SMESHGUI_MakeNodeAtPointOp(); break; diff --git a/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx b/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx new file mode 100644 index 000000000..819462f74 --- /dev/null +++ b/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx @@ -0,0 +1,453 @@ +// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// File : SMESHGUI_FindElemByPointDlg.cxx +// Author : Edward AGAPOV, Open CASCADE S.A.S. +// SMESH includes +// +#include "SMESHGUI_FindElemByPointDlg.h" + +#include "SMESHGUI.h" +#include "SMESHGUI_MeshUtils.h" +#include "SMESHGUI_VTKUtils.h" +#include "SMESHGUI_SpinBox.h" +#include "SMESHGUI_MeshEditPreview.h" + +#include +#include +#include + +// SALOME GUI includes +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// Qt includes +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// VTK includes +#include + +// IDL includes +#include +#include CORBA_SERVER_HEADER(SMESH_MeshEditor) + +#define SPACING 6 +#define MARGIN 11 + +//======================================================================= +/*! + * \brief Dialog to find elements by a point coordinates + */ +//======================================================================= + +SMESHGUI_FindElemByPointDlg::SMESHGUI_FindElemByPointDlg() + : SMESHGUI_Dialog( 0, false, true, OK | Help ) +{ + setWindowTitle(tr("CAPTION")); + + QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame()); + aDlgLay->setMargin(MARGIN);; + aDlgLay->setSpacing(SPACING); + + QWidget* aMainFrame = createMainFrame (mainFrame()); + + aDlgLay->addWidget(aMainFrame); + aDlgLay->setStretchFactor(aMainFrame, 1); +} + +//======================================================================= +// function : createMainFrame() +// purpose : Create frame containing dialog's input fields +//======================================================================= +QWidget* SMESHGUI_FindElemByPointDlg::createMainFrame (QWidget* theParent) +{ + QWidget* aFrame = new QWidget(theParent); + + //mesh name + + QGroupBox* aMeshGrp = new QGroupBox(tr("SMESH_MESH"), aFrame); + QHBoxLayout* aMeshGrpLayout = new QHBoxLayout(aMeshGrp); + aMeshGrpLayout->setMargin(MARGIN); + aMeshGrpLayout->setSpacing(SPACING); + + myMeshName = new QLineEdit(aMeshGrp); + aMeshGrpLayout->addWidget(myMeshName); + + // coordinates + + QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame); + QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp); + aCoordGrpLayout->setMargin(MARGIN); + aCoordGrpLayout->setSpacing(SPACING); + + QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp); + myX = new SMESHGUI_SpinBox(aCoordGrp); + + QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp); + myY = new SMESHGUI_SpinBox(aCoordGrp); + + QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp); + myZ = new SMESHGUI_SpinBox(aCoordGrp); + + myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY); + myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY); + myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY); + myX->SetValue(0); + myY->SetValue(0); + myZ->SetValue(0); + + aCoordGrpLayout->addWidget(aXLabel); + aCoordGrpLayout->addWidget(myX); + aCoordGrpLayout->addWidget(aYLabel); + aCoordGrpLayout->addWidget(myY); + aCoordGrpLayout->addWidget(aZLabel); + aCoordGrpLayout->addWidget(myZ); + + // Elements + + QGroupBox* elementGrp = new QGroupBox(tr("Elements"), aFrame); + QGridLayout* elementGrpLayout = new QGridLayout(elementGrp); + elementGrpLayout->setSpacing(SPACING); + elementGrpLayout->setMargin(MARGIN); + + + myFindBtn = new QPushButton(elementGrp); + myFindBtn->setText(tr("Find")); + //myFindBtn->setCheckable(false); + + myElemTypeCombo = new QtxComboBox(elementGrp); + myElemTypeCombo->addItem( tr( "MEN_ALL" )); myElemTypeCombo->setId( 0, int( SMESH::ALL )); + myElemTypeCombo->addItem( tr( "MEN_NODE" )); myElemTypeCombo->setId( 1, int( SMESH::NODE )); + myElemTypeCombo->addItem( tr( "MEN_EDGE" )); myElemTypeCombo->setId( 2, int( SMESH::EDGE )); + myElemTypeCombo->addItem( tr( "MEN_FACE" )); myElemTypeCombo->setId( 3, int( SMESH::FACE )); + myElemTypeCombo->addItem( tr("MEN_VOLUME_3D"));myElemTypeCombo->setId( 4, int( SMESH::VOLUME)); + myElemTypeCombo->addItem( tr( "MEN_ELEM0D" )); myElemTypeCombo->setId( 5, int( SMESH::ELEM0D)); + + myFoundList = new QListWidget(elementGrp); + + elementGrpLayout->addWidget( myFindBtn, 0, 0 ); + elementGrpLayout->addWidget( myElemTypeCombo, 0, 1 ); + elementGrpLayout->addWidget( myFoundList, 1, 0, 2, 2 ); + + + QVBoxLayout* aLay = new QVBoxLayout(aFrame); + aLay->addWidget(aMeshGrp); + aLay->addWidget(aCoordGrp); + aLay->addWidget(elementGrp); + + // OK instead of "Apply and Close" + if ( QAbstractButton* but = button(OK) ) + but->setText( tr("SMESH_BUT_OK")); + + return aFrame; +} + +//================================================================================ +/*! + * \brief Constructor +*/ +//================================================================================ + +SMESHGUI_FindElemByPointOp::SMESHGUI_FindElemByPointOp() + :SMESHGUI_SelectionOp() +{ + mySimulation = 0; + myDlg = new SMESHGUI_FindElemByPointDlg; + myHelpFileName = "mesh_through_point_page.html"; + myFilter = new SMESH_TypeFilter( MESH ); + + myPreview = new SMESH::MeshPreviewStruct(); + + myPreview->nodesXYZ.length(1); + myPreview->nodesXYZ[0].x = myDlg->myX->GetValue(); + myPreview->nodesXYZ[0].y = myDlg->myY->GetValue(); + myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue(); + + myPreview->elementTypes.length(1); + myPreview->elementTypes[0].SMDS_ElementType = SMESH::NODE; + myPreview->elementTypes[0].isPoly = false; + myPreview->elementTypes[0].nbNodesInElement = 1; + + myPreview->elementConnectivities.length(1); + myPreview->elementConnectivities[0] = 0; + + // connect signals and slots + connect(myDlg->myFindBtn, SIGNAL(clicked()), this, SLOT(onFind())); + connect(myDlg->myX, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myY, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myZ, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myFoundList, SIGNAL(itemSelectionChanged()), this, SLOT(onElemSelected())); + connect(myDlg->myElemTypeCombo,SIGNAL(currentIndexChanged(int)),this, SLOT(onElemTypeChange(int))); +} + +//======================================================================= +// function : startOperation() +// purpose : Init dialog fields, connect signals and slots, show dialog +//======================================================================= +void SMESHGUI_FindElemByPointOp::startOperation() +{ + // init simulation with a current View + if ( mySimulation ) delete mySimulation; + mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() )); + vtkProperty* aProp = vtkProperty::New(); + aProp->SetRepresentationToWireframe(); + aProp->SetColor(250, 0, 250); + aProp->SetPointSize(5); + aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1); + mySimulation->GetActor()->SetProperty(aProp); + aProp->Delete(); + + myDlg->myElemTypeCombo->setCurrentId( int(SMESH::ALL)); + + SMESHGUI_SelectionOp::startOperation(); + myDlg->show(); + redisplayPreview(); + + onSelectionDone(); // init myMesh +} + +//================================================================================ +/*! + * \brief Stops operation + */ +//================================================================================ + +void SMESHGUI_FindElemByPointOp::stopOperation() +{ + if ( mySimulation ) + { + mySimulation->SetVisibility(false); + delete mySimulation; + mySimulation = 0; + } + selectionMgr()->removeFilter( myFilter ); + SMESHGUI_SelectionOp::stopOperation(); +} + +//================================================================================ +/*! + * \brief hilight found selected elements + */ +//================================================================================ + +void SMESHGUI_FindElemByPointOp::onElemSelected() +{ + if ( !myMeshIO.IsNull() ) + { + Selection_Mode selMode = + myDlg->myElemTypeCombo->currentId() == int(SMESH::NODE) ? NodeSelection : CellSelection; + if ( selectionMode() != selMode ) + setSelectionMode( selMode ); + + QList ids = myDlg->myFoundList->selectedItems(); + QList::iterator id = ids.begin(); + TColStd_MapOfInteger idMap; + for ( ; id != ids.end(); ++id ) + idMap.Add( (*id)->text().toInt() ); + + addOrRemoveIndex( myMeshIO, idMap, false ); + + SALOME_ListIO aList; + aList.Append(myMeshIO); + selectionMgr()->setSelectedObjects(aList,false); + } +} + +//================================================================================ +/*! + * \brief Set selection mode according to element type + */ +//================================================================================ + +void SMESHGUI_FindElemByPointOp::onElemTypeChange(int index) +{ + Selection_Mode newMode = (index == 1) ? NodeSelection : CellSelection; + if ( selectionMode() != newMode ) + { + selectionMgr()->clearFilters(); + setSelectionMode( newMode ); + } + myDlg->myFoundList->clear(); +} + +//================================================================================ +/*! + * \brief perform it's intention action: find elements + */ +//================================================================================ + +void SMESHGUI_FindElemByPointOp::onFind() +{ + if ( myMesh->_is_nil() ) { + return; + } + + try { + SUIT_OverrideCursor wc; + + SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); + if (aMeshEditor->_is_nil()) + return; + + SMESH::long_array_var foundIds = + aMeshEditor->FindElementsByPoint( myDlg->myX->GetValue(), + myDlg->myY->GetValue(), + myDlg->myZ->GetValue(), + SMESH::ElementType( myDlg->myElemTypeCombo->currentId() )); + myDlg->myFoundList->clear(); + for ( int i = 0; i < foundIds->length(); ++i ) + myDlg->myFoundList->addItem( QString::number( foundIds[i] )); + + if ( foundIds->length() > 0 ) + myDlg->myFoundList->setCurrentRow(0); + } + catch (const SALOME::SALOME_Exception& S_ex) { + SalomeApp_Tools::QtCatchCorbaException(S_ex); + } + catch (...) { + } +} + +//================================================================================ +/*! + * \brief Method needed for internal cuisine + */ +//================================================================================ + +bool SMESHGUI_FindElemByPointOp::onApply() +{ + return true; +} + +//================================================================================ +/*! + * \brief SLOT called when selection changed + */ +//================================================================================ + +void SMESHGUI_FindElemByPointOp::onSelectionDone() +{ + if ( !myDlg->isVisible() || !myDlg->isEnabled() ) + return; + + QString oldMeshEntry, newMeshEntry; + if ( !myMeshIO.IsNull() && myMeshIO->hasEntry() ) + oldMeshEntry = myMeshIO->getEntry(); + + myDlg->myMeshName->setText(""); + myMeshIO.Nullify(); + + try { + SALOME_ListIO aList; + selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type()); + if (aList.Extent() == 1 && aList.First()->hasEntry()) + { + Handle(SALOME_InteractiveObject) anIO = aList.First(); + _PTR(SObject) pObj = studyDS()->FindObjectID(anIO->getEntry()); + myMesh = SMESH::GetMeshByIO( anIO ); + if ( pObj && !myMesh->_is_nil() ) + { + myMeshIO = anIO; + myDlg->myMeshName->setText( pObj->GetName().c_str() ); + newMeshEntry = anIO->getEntry(); + } + } + } + catch (...) { + } + + if ( oldMeshEntry != newMeshEntry || newMeshEntry.isEmpty() ) + myDlg->myFoundList->clear(); + + myDlg->myFindBtn->setEnabled( !myMeshIO.IsNull() ); +} + +//================================================================================ +/*! + * \brief show point by coordinates + */ +//================================================================================ + +void SMESHGUI_FindElemByPointOp::redisplayPreview() +{ + myDlg->myFoundList->clear(); + + myPreview->nodesXYZ[0].x = myDlg->myX->GetValue(); + myPreview->nodesXYZ[0].y = myDlg->myY->GetValue(); + myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue(); + + mySimulation->SetData(&myPreview.in()); +} + +//================================================================================ +/*! + * \brief install filter on meshes + */ +//================================================================================ + +void SMESHGUI_FindElemByPointOp::activateSelection() +{ + selectionMgr()->clearFilters(); + selectionMgr()->installFilter( myFilter ); +} + +//================================================================================ +/*! + * \brief Destructor +*/ +//================================================================================ + +SMESHGUI_FindElemByPointOp::~SMESHGUI_FindElemByPointOp() +{ + if ( myDlg ) { delete myDlg; myDlg = 0; } + if ( mySimulation ) { delete mySimulation; mySimulation = 0; } + if ( myFilter ) { delete myFilter; myFilter = 0; } +} + +//================================================================================ +/*! + * \brief Gets dialog of this operation + * \retval LightApp_Dialog* - pointer to dialog of this operation + */ +//================================================================================ + +LightApp_Dialog* SMESHGUI_FindElemByPointOp::dlg() const +{ + return myDlg; +} + diff --git a/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.h b/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.h new file mode 100644 index 000000000..cc0dfbb2d --- /dev/null +++ b/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.h @@ -0,0 +1,113 @@ +// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +#ifndef SMESHGUI_FindElemByPointDLG_H +#define SMESHGUI_FindElemByPointDLG_H + +// SMESH includes +#include "SMESH_SMESHGUI.hxx" + +#include "SMESHGUI_Dialog.h" +#include "SMESHGUI_SelectionOp.h" + +#include CORBA_SERVER_HEADER(SMESH_Mesh) + +class QLineEdit; +class QPushButton; +class QListWidget; +class QtxComboBox; +class SMESHGUI_SpinBox; +class SMESHGUI_MeshEditPreview; +class SMESHGUI_FindElemByPointDlg; + +/*! + * \brief Operation to find elements by a point coordinates + */ +class SMESHGUI_EXPORT SMESHGUI_FindElemByPointOp: public SMESHGUI_SelectionOp +{ + Q_OBJECT + +public: + SMESHGUI_FindElemByPointOp(); + virtual ~SMESHGUI_FindElemByPointOp(); + + virtual LightApp_Dialog* dlg() const; + +protected: + + virtual void startOperation(); + virtual void stopOperation(); + + virtual void activateSelection(); + +protected slots: + + virtual void onFind(); + virtual bool onApply(); + +private slots: + void onSelectionDone(); + void onElemSelected(); + void onElemTypeChange(int); + void redisplayPreview(); + +private: + SMESHGUI_FindElemByPointDlg* myDlg; + + SUIT_SelectionFilter* myFilter; + SMESHGUI_MeshEditPreview* mySimulation; // to show point coordinates + //SMESH_Actor* myMeshActor; // to show found elements + SMESH::SMESH_Mesh_var myMesh; + SMESH::MeshPreviewStruct_var myPreview; + Handle(SALOME_InteractiveObject) myMeshIO; +}; + +/*! + * \brief Dialog to find elements by a point coordinates + */ + +class SMESHGUI_EXPORT SMESHGUI_FindElemByPointDlg : public SMESHGUI_Dialog +{ + Q_OBJECT + +public: + SMESHGUI_FindElemByPointDlg(); + +private: + QWidget* createMainFrame( QWidget* ); + + QLineEdit* myMeshName; + SMESHGUI_SpinBox* myX; + SMESHGUI_SpinBox* myY; + SMESHGUI_SpinBox* myZ; + QtxComboBox* myElemTypeCombo; + QPushButton* myFindBtn; + QListWidget* myFoundList; + + QString myHelpFileName; + + friend class SMESHGUI_FindElemByPointOp; + +private slots: +//void ButtonToggled( bool ); +}; + +#endif // SMESHGUI_FindElemByPointDLG_H diff --git a/src/SMESHGUI/SMESH_images.ts b/src/SMESHGUI/SMESH_images.ts index 8b455dfe0..66f4131a8 100644 --- a/src/SMESHGUI/SMESH_images.ts +++ b/src/SMESHGUI/SMESH_images.ts @@ -257,6 +257,10 @@ ICON_FREE_FACES mesh_free_faces.png + + ICON_FIND_ELEM + mesh_find_elem_by_point.png + ICON_HYPO mesh_hypo_length.png diff --git a/src/SMESHGUI/SMESH_msg_en.ts b/src/SMESHGUI/SMESH_msg_en.ts index 959a47634..d65356f47 100644 --- a/src/SMESHGUI/SMESH_msg_en.ts +++ b/src/SMESHGUI/SMESH_msg_en.ts @@ -341,6 +341,10 @@ MEN_FILE File + + MEN_FIND_ELEM + Find element by point + MEN_FREE_BORDER Free Borders @@ -4264,6 +4268,37 @@ Please specify them and try again Mesh to modify not selected + + SMESHGUI_FindElemByPointDlg + + CAPTION + Find elements at point + + + CREATE_NEW_METHOD + Create a node + + + MESH_PASS_THROUGH_POINT + Make a node at point + + + METHOD + Method + + + MOVE_EXISTING_METHOD + Move a node + + + NODE_2MOVE + Node to move + + + NODE_2MOVE_ID + ID + + SMESHGUI_MeshDlg