From: asv Date: Tue, 10 Jan 2006 09:57:51 +0000 (+0000) Subject: added methods to draw rectangle, polygon, vertex, cross, etc. X-Git-Tag: T_Before_Join_BR-D5-38-2003~26 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=31faf193ac9cf5e27fecffca765a7c6fc4fe9761;p=modules%2Fgui.git added methods to draw rectangle, polygon, vertex, cross, etc. --- diff --git a/src/GLViewer/GLViewer_Drawer.cxx b/src/GLViewer/GLViewer_Drawer.cxx index 841fb6b84..3ebadab54 100644 --- a/src/GLViewer/GLViewer_Drawer.cxx +++ b/src/GLViewer/GLViewer_Drawer.cxx @@ -33,6 +33,8 @@ #include #endif +#include + #include #include @@ -846,3 +848,224 @@ bool GLViewer_Drawer::translateToEMF( HDC hDC, GLViewer_CoordSystem* aViewerCS, return result; } #endif + +//====================================================================== +// Function: drawRectangle +// Purpose : +//======================================================================= +void GLViewer_Drawer::drawRectangle( GLViewer_Rect* rect, GLfloat lineWidth, GLfloat gap, + QColor color, bool filled, QColor fillingColor ) +{ + if( !rect ) + return; + + float x1 = rect->left() - gap; + float x2 = rect->right() + gap; + float y1 = rect->bottom() - gap; + float y2 = rect->top() + gap; + + if( filled ) + { + glColor3f( ( GLfloat )fillingColor.red() / 255, + ( GLfloat )fillingColor.green() / 255, + ( GLfloat )fillingColor.blue() / 255 ); + glBegin( GL_POLYGON ); + glVertex2f( x1, y1 ); + glVertex2f( x1, y2 ); + glVertex2f( x2, y2 ); + glVertex2f( x2, y1 ); + glEnd(); + } + + glColor3f( ( GLfloat )color.red() / 255, + ( GLfloat )color.green() / 255, + ( GLfloat )color.blue() / 255 ); + glLineWidth( lineWidth ); + + glBegin( GL_LINE_LOOP ); + glVertex2f( x1, y1 ); + glVertex2f( x1, y2 ); + glVertex2f( x2, y2 ); + glVertex2f( x2, y1 ); + glEnd(); +} + +//====================================================================== +// Function: drawContour +// Purpose : +//======================================================================= +void GLViewer_Drawer::drawContour( const GLViewer_PntList& pntList, QColor color, GLfloat lineWidth ) +{ + glColor3f( ( GLfloat )color.red() / 255, + ( GLfloat )color.green() / 255, + ( GLfloat )color.blue() / 255 ); + glLineWidth( lineWidth ); + + glBegin( GL_LINES ); + QValueList::const_iterator it = pntList.begin(); + for( ; it != pntList.end(); ++it ) + glVertex2f( (*it).x(), (*it).y() ); + glEnd(); +} + +//====================================================================== +// Function: drawContour +// Purpose : +//======================================================================= +void GLViewer_Drawer::drawContour( GLViewer_Rect* rect, QColor color, GLfloat lineWidth, + GLushort pattern, bool isStripe ) +{ + float x1 = rect->left(); + float x2 = rect->right(); + float y1 = rect->bottom(); + float y2 = rect->top(); + + glColor3f( ( GLfloat )color.red() / 255, + ( GLfloat )color.green() / 255, + ( GLfloat )color.blue() / 255 ); + glLineWidth( lineWidth ); + + if ( isStripe ) + { + glEnable( GL_LINE_STIPPLE ); + glLineStipple( 1, pattern ); + } + + glBegin( GL_LINE_LOOP ); + + glVertex2f( x1, y1 ); + glVertex2f( x1, y2 ); + glVertex2f( x2, y2 ); + glVertex2f( x2, y1 ); + + glEnd(); + glDisable( GL_LINE_STIPPLE ); +} + +//====================================================================== +// Function: drawPolygon +// Purpose : +//======================================================================= +void GLViewer_Drawer::drawPolygon( const GLViewer_PntList& pntList, QColor color ) +{ + glColor3f( ( GLfloat )color.red() / 255, + ( GLfloat )color.green() / 255, + ( GLfloat )color.blue() / 255 ); + glBegin( GL_POLYGON ); + QValueList::const_iterator it = pntList.begin(); + for( ; it != pntList.end(); ++it ) + glVertex2f( (*it).x(), (*it).y() ); + glEnd(); +} + +//====================================================================== +// Function: drawPolygon +// Purpose : +//======================================================================= +void GLViewer_Drawer::drawPolygon( GLViewer_Rect* rect, QColor color, + GLushort pattern, bool isStripe ) +{ + float x1 = rect->left(); + float x2 = rect->right(); + float y1 = rect->bottom(); + float y2 = rect->top(); + glColor3f( ( GLfloat )color.red() / 255, + ( GLfloat )color.green() / 255, + ( GLfloat )color.blue() / 255 ); + + if ( isStripe ) + { + glEnable( GL_LINE_STIPPLE ); + glLineStipple( 1, pattern ); + } + glBegin( GL_POLYGON ); + + glVertex2f( x1, y1 ); + glVertex2f( x1, y2 ); + glVertex2f( x2, y2 ); + glVertex2f( x2, y1 ); + + glEnd(); + glDisable( GL_LINE_STIPPLE ); +} + +//====================================================================== +// Function: drawVertex +// Purpose : +//======================================================================= +GLubyte rasterVertex[5] = { 0x70, 0xf8, 0xf8, 0xf8, 0x70 }; +void GLViewer_Drawer::drawVertex( GLfloat x, GLfloat y, QColor color ) +{ + glColor3f( ( GLfloat )color.red() / 255, ( GLfloat )color.green() / 255, ( GLfloat )color.blue() / 255 ); + glRasterPos2f( x, y ); + glBitmap( 5, 5, 2, 2, 0, 0, rasterVertex ); +} + +//====================================================================== +// Function: drawCross +// Purpose : +//======================================================================= +GLubyte rasterCross[7] = { 0x82, 0x44, 0x28, 0x10, 0x28, 0x44, 0x82 }; +void GLViewer_Drawer::drawCross( GLfloat x, GLfloat y, QColor color ) +{ + glColor3f( ( GLfloat )color.red() / 255, ( GLfloat )color.green() / 255, ( GLfloat )color.blue() / 255 ); + glRasterPos2f( x, y ); + glBitmap( 7, 7, 3, 3, 0, 0, rasterCross ); +} + +//====================================================================== +// Function: drawArrow +// Purpose : +//======================================================================= +void GLViewer_Drawer::drawArrow( const GLfloat red, const GLfloat green, const GLfloat blue, + GLfloat lineWidth, + GLfloat staff, GLfloat length, GLfloat width, + GLfloat x, GLfloat y, GLfloat angle, GLboolean filled ) +{ + GLfloat vx1 = x; + GLfloat vy1 = y + staff + length; + GLfloat vx2 = vx1 - width / 2; + GLfloat vy2 = vy1 - length; + GLfloat vx3 = vx1 + width / 2; + GLfloat vy3 = vy1 - length; + + gp_Pnt2d p0( x, y ); + gp_Pnt2d p1( vx1, vy1 ); + gp_Pnt2d p2( vx2, vy2 ); + gp_Pnt2d p3( vx3, vy3 ); + + p1.Rotate( p0, angle ); + p2.Rotate( p0, angle ); + p3.Rotate( p0, angle ); + + vx1 = p1.X(); vy1 = p1.Y(); + vx2 = p2.X(); vy2 = p2.Y(); + vx3 = p3.X(); vy3 = p3.Y(); + + glColor3f( red, green, blue ); + glLineWidth( lineWidth ); + + glBegin( GL_LINES ); + glVertex2f( x, y ); + glVertex2f( vx1, vy1 ); + glEnd(); + + filled = true; + if( !filled ) + { + glBegin( GL_LINES ); + glVertex2f( vx1, vy1 ); + glVertex2f( vx2, vy2 ); + glVertex2f( vx1, vy1 ); + glVertex2f( vx3, vy3 ); + glEnd(); + } + else + { + glBegin( GL_POLYGON ); + glVertex2f( vx1, vy1 ); + glVertex2f( vx2, vy2 ); + glVertex2f( vx3, vy3 ); + glEnd(); + } +} diff --git a/src/GLViewer/GLViewer_Drawer.h b/src/GLViewer/GLViewer_Drawer.h index 56bbdbbec..d773d3bd2 100644 --- a/src/GLViewer/GLViewer_Drawer.h +++ b/src/GLViewer/GLViewer_Drawer.h @@ -39,6 +39,7 @@ #include "GLViewer.h" #include "GLViewer_Defs.h" +#include "GLViewer_Geom.h" class GLViewer_Object; class GLViewer_Rect; @@ -368,6 +369,20 @@ public: static void drawRectangle( GLViewer_Rect* theRect, QColor = Qt::black ); protected: + //! Draw basic primitives: rectangle, contour, polygon, vertex, cross, arrow + //* with predefined color + static void drawRectangle( GLViewer_Rect*, GLfloat, GLfloat = 0, QColor = Qt::black, + bool = false, QColor = Qt::white ); + static void drawContour( GLViewer_Rect*, QColor, GLfloat, GLushort, bool ); + static void drawContour( const GLViewer_PntList&, QColor, GLfloat ); + static void drawPolygon( GLViewer_Rect*, QColor, GLushort, bool ); + static void drawPolygon( const GLViewer_PntList&, QColor ); + static void drawVertex( GLfloat, GLfloat, QColor ); + static void drawCross( GLfloat, GLfloat, QColor ); + static void drawArrow( const GLfloat red, const GLfloat green, const GLfloat blue, + GLfloat, GLfloat, GLfloat, GLfloat, + GLfloat, GLfloat, GLfloat, GLboolean = GL_FALSE ); + //! Draw object text virtual void drawText( GLViewer_Object* theObject );