From: eap Date: Wed, 31 Oct 2012 10:51:28 +0000 (+0000) Subject: 0021543: EDF 1978 SMESH: Viscous layer for 2D meshes X-Git-Tag: V6_6_0b1~4 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=1b47ff62b5083344efea1c49337f7d6fc1db4e70;p=plugins%2Fblsurfplugin.git 0021543: EDF 1978 SMESH: Viscous layer for 2D meshes Fix int TProxyPCurve::locateU( const double U, double& r ) const --- diff --git a/src/BLSURFPlugin/BLSURFPlugin_BLSURF.cxx b/src/BLSURFPlugin/BLSURFPlugin_BLSURF.cxx index f40111e..cbd5a09 100644 --- a/src/BLSURFPlugin/BLSURFPlugin_BLSURF.cxx +++ b/src/BLSURFPlugin/BLSURFPlugin_BLSURF.cxx @@ -1261,15 +1261,15 @@ namespace double normU = ( U - _noDataVec[0].param ) / ( _noDataVec.back().param - _noDataVec[0].param ); int i = int( normU * ( _noDataVec.size() - 1 )); - while ( _noDataVec[ i ].normParam > normU + eps && i != 0 ) + while ( _noDataVec[ i ].param > U + eps && i != 0 ) --i; - while ( i+1 < _noDataVec.size() && _noDataVec[ i+1 ].normParam < normU - eps ) + while ( i+1 < _noDataVec.size() && _noDataVec[ i+1 ].param < U - eps ) ++i; //cout << "U " << U << " normU " << normU << " i " << i << " _noDataVec.size() " << _noDataVec.size() << endl; r = 0; if ( normU > eps && normU < 1.- eps && i+1 < _noDataVec.size() ) - r = ( normU - _noDataVec[i].normParam ) / - ( _noDataVec[i+1].normParam - _noDataVec[i].normParam ); + r = ( U - _noDataVec[i].param ) / + ( _noDataVec[i+1].param - _noDataVec[i].param ); return i; } public: @@ -1286,7 +1286,7 @@ namespace P.SetCoord( _noDataVec[i].u, _noDataVec[i].v ); if ( r > 0 ) P = ( 1-r ) * P.XY() + r * gp_XY( _noDataVec[i+1].u, _noDataVec[i+1].v ); - //cout << "U " << U << " i,r = ( "<< i << ", "<< r << " )\t P ( " << P.X() << ", " << P.Y() <<" )" << endl; + // cout << "U " << U << " \ti,r = ( "<< i << ", "<< r << " )\t P ( " << P.X() << ", " << P.Y() <<" )" << endl; } gp_Vec2d DN(const Standard_Real U,const Standard_Integer N) const { @@ -1331,7 +1331,7 @@ namespace if ( pos1 < pos2 || pos1 == SMDS_TOP_3DSPACE ) return 1; return -1; } - // sort sub-meshes inorder: EDGE, VERTEX + // sort sub-meshes in order: EDGE, VERTEX bool operator()( const SMESHDS_SubMesh* s1, const SMESHDS_SubMesh* s2 ) const { int isVertex1 = ( s1 && s1->NbElements() == 0 ); @@ -1904,7 +1904,9 @@ bool BLSURFPlugin_BLSURF::compute(SMESH_Mesh& aMesh, double t = nData.param; real uv[2] = { nData.u, nData.v }; SMESH_TNodeXYZ nXYZ( nData.node ); - //cout << "\tt = " << t << " uv = ( " << uv[0] << ","<< uv[1] << " ) ID " << nData.node->GetID() << endl; + // cout << "\tt = " << t << " uv = ( " << uv[0] << ","<< uv[1] << " ) ID " << nData.node->GetID() + // << " Curve UV: " << curves.back()->Value( t ).X() + // << ", " << curves.back()->Value( t ).Y() << endl; dcad_edge_discretization_set_vertex_coordinates( dedge, iN+1, t, uv, nXYZ._xyz ); } dcad_edge_discretization_set_property(dedge, DISTENE_DCAD_PROPERTY_REQUIRED);