From: eap Date: Thu, 6 Oct 2016 16:57:35 +0000 (+0300) Subject: IPAL53698: Clipping dialog: ambiguos object identification by names X-Git-Tag: V8_2_0a1~8 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=1a1b88b9cf10382f90a5e34f4ca8777b8b8550d8;p=modules%2Fsmesh.git IPAL53698: Clipping dialog: ambiguos object identification by names --- diff --git a/src/SMESHGUI/SMESHGUI_ClippingDlg.cxx b/src/SMESHGUI/SMESHGUI_ClippingDlg.cxx index 5b3b35cf0..09c3a3942 100644 --- a/src/SMESHGUI/SMESHGUI_ClippingDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_ClippingDlg.cxx @@ -231,34 +231,37 @@ SMESH::OrientedPlane::~OrientedPlane() myPlaneSource->Delete(); } -/*! - Definition of class ActorItem - */ -class ActorItem : public QListWidgetItem +namespace { -public: - ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) : - QListWidgetItem( theName, theListWidget ), - myActor( theActor ) {} + /*! + Definition of class ActorItem + */ + class ActorItem : public QListWidgetItem + { + public: + ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) : + QListWidgetItem( theName, theListWidget ), + myActor( theActor ) {} - SMESH_Actor* getActor() const { return myActor; } + SMESH_Actor* getActor() const { return myActor; } -private: - SMESH_Actor* myActor; -}; + private: + SMESH_Actor* myActor; + }; -/*! - Definition of class TSetVisibility - */ -struct TSetVisibility { - // Set visibility of cutting plane - TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){} - void operator()(SMESH::TPlaneData& thePlaneData){ - bool anIsEmpty = thePlaneData.ActorList.empty(); - thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty); - } - int myIsVisible; -}; + /*! + Definition of class TSetVisibility + */ + struct TSetVisibility { + // Set visibility of cutting plane + TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){} + void operator()(SMESH::TPlaneData& thePlaneData){ + bool anIsEmpty = thePlaneData.ActorList.empty(); + thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty); + } + int myIsVisible; + }; +} /********************************************************************************* ********************* class SMESHGUI_ClippingDlg ********************* @@ -713,46 +716,66 @@ vtkImplicitPlaneWidget* SMESHGUI_ClippingDlg::createPreviewWidget() return aPlaneWgt; } -/*! - Translate two angles of plane to normal -*/ -void rotationToNormal ( double theRotation[2], - int theOrientation, - double theNormal[3], - double theDir[2][3] ) +namespace { - static double aCoeff = M_PI/180.0; - - double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) }; - double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) }; - aV[0] = theRotation[0] > 0? aV[0]: -aV[0]; - aV[1] = theRotation[1] > 0? aV[1]: -aV[1]; + /*! + Translate two angles of plane to normal + */ + void rotationToNormal ( double theRotation[2], + int theOrientation, + double theNormal[3], + double theDir[2][3] ) + { + static double aCoeff = M_PI/180.0; + + double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) }; + double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) }; + aV[0] = theRotation[0] > 0? aV[0]: -aV[0]; + aV[1] = theRotation[1] > 0? aV[1]: -aV[1]; + + switch ( theOrientation ) { + case 0: + case 1: + theDir[0][1] = anU[0]; + theDir[0][2] = aV[0]; + theDir[1][0] = anU[1]; + theDir[1][2] = aV[1]; + break; + case 2: + theDir[0][2] = anU[0]; + theDir[0][0] = aV[0]; + theDir[1][1] = anU[1]; + theDir[1][0] = aV[1]; + break; + case 3: + theDir[0][0] = anU[0]; + theDir[0][1] = aV[0]; + theDir[1][2] = anU[1]; + theDir[1][1] = aV[1]; + break; + } - switch ( theOrientation ) { - case 0: - case 1: - theDir[0][1] = anU[0]; - theDir[0][2] = aV[0]; - theDir[1][0] = anU[1]; - theDir[1][2] = aV[1]; - break; - case 2: - theDir[0][2] = anU[0]; - theDir[0][0] = aV[0]; - theDir[1][1] = anU[1]; - theDir[1][0] = aV[1]; - break; - case 3: - theDir[0][0] = anU[0]; - theDir[0][1] = aV[0]; - theDir[1][2] = anU[1]; - theDir[1][1] = aV[1]; - break; + vtkMath::Cross( theDir[1], theDir[0], theNormal ); + vtkMath::Normalize( theNormal ); + vtkMath::Cross( theNormal, theDir[1], theDir[0] ); } - vtkMath::Cross( theDir[1], theDir[0], theNormal ); - vtkMath::Normalize( theNormal ); - vtkMath::Cross( theNormal, theDir[1], theDir[0] ); + /*! + * \brief Return a name of a father mesh if any + */ + QString getFatherName( _PTR(SObject)& theSObj ) + { + _PTR(SComponent) objComponent = theSObj->GetFatherComponent(); + const int theMeshDepth = 1 + objComponent->Depth(); + if ( theSObj->Depth() <= theMeshDepth ) + return QString(); // theSObj is a mesh + + _PTR(SObject) sobj = theSObj->GetFather(); + while ( sobj && sobj->Depth() > theMeshDepth ) + sobj = sobj->GetFather(); + + return sobj ? sobj->GetName().c_str() : ""; + } } /*! @@ -1084,6 +1107,10 @@ void SMESHGUI_ClippingDlg::updateActorList() } } QString aName = QString( aSObj->GetName().c_str() ); + QString aFatherName = getFatherName( aSObj ); + if ( !aFatherName.isEmpty() ) + aName = aFatherName + " / " + aName; + aName += QString(" (%1)").arg( aSObj->GetID().c_str() ); QListWidgetItem* anItem = new ActorItem( anActor, aName, ActorList ); anItem->setCheckState( anIsChecked ? Qt::Checked : Qt::Unchecked ); updateActorItem( anItem, true, false );