From: eap Date: Wed, 20 May 2009 15:47:11 +0000 (+0000) Subject: 0020279: [CEA 334] control the "random" use when using mesh algorithms X-Git-Tag: V4_1_0_maintainance_FINAL~74 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=1825f48541ac061636b889d436253497a02d827e;p=modules%2Fsmesh.git 0020279: [CEA 334] control the "random" use when using mesh algorithms fix FindMatchingNodesOnFaces() on quadratic mesh --- diff --git a/src/StdMeshers/StdMeshers_ProjectionUtils.cxx b/src/StdMeshers/StdMeshers_ProjectionUtils.cxx index fbbe297cf..5d08e5ba0 100644 --- a/src/StdMeshers/StdMeshers_ProjectionUtils.cxx +++ b/src/StdMeshers/StdMeshers_ProjectionUtils.cxx @@ -36,7 +36,7 @@ #include "SMESH_Hypothesis.hxx" #include "SMESH_IndexedDataMapOfShapeIndexedMapOfShape.hxx" #include "SMESH_Mesh.hxx" -#include "SMESH_MeshEditor.hxx" +#include "SMESH_MesherHelper.hxx" #include "SMESH_subMesh.hxx" #include "SMESH_subMeshEventListener.hxx" #include "SMDS_EdgePosition.hxx" @@ -1664,7 +1664,7 @@ FindMatchingNodesOnFaces( const TopoDS_Face& face1, notInSet.insert( f2 ); for ( int i = 0; i < nbNodes; ++i ) { const SMDS_MeshNode* n1 = faceToKeep->GetNode( i ); - const SMDS_MeshNode* n2 = faceToKeep->GetNode( i+1 ); + const SMDS_MeshNode* n2 = faceToKeep->GetNode( i+1 % nbNodes ); f1 = SMESH_MeshEditor::FindFaceInSet( n1, n2, inSet, notInSet ); if ( f1 ) elems.insert( f1 );