From: raza Date: Fri, 7 Dec 2007 10:35:52 +0000 (+0000) Subject: Variable _onlyUnaryInput is used, minor bugs fixed (ghs3d can be called many times... X-Git-Tag: V4_1_0~2 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=0e8360ca56f520031959761049db7611306acada;p=plugins%2Fhybridplugin.git Variable _onlyUnaryInput is used, minor bugs fixed (ghs3d can be called many times in each Salome session), new nodes are set into shape so that node groups can be created and dynamic declarations for the arrays are used. --- diff --git a/src/GHS3DPlugin_GHS3D.cxx b/src/GHS3DPlugin_GHS3D.cxx index 4699432..fa38880 100644 --- a/src/GHS3DPlugin_GHS3D.cxx +++ b/src/GHS3DPlugin_GHS3D.cxx @@ -29,13 +29,10 @@ using namespace std; #include "GHS3DPlugin_GHS3D.hxx" #include "SMESH_Gen.hxx" #include "SMESH_Mesh.hxx" -#include "SMESH_Comment.hxx" -#include "SMESH_MesherHelper.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" -#include #include #include @@ -56,8 +53,6 @@ using namespace std; #include #include -#define castToNode(n) static_cast( n ); - #ifdef _DEBUG_ #define DUMP(txt) \ // cout << txt @@ -87,6 +82,7 @@ GHS3DPlugin_GHS3D::GHS3DPlugin_GHS3D(int hypId, int studyId, SMESH_Gen* gen) MESSAGE("GHS3DPlugin_GHS3D::GHS3DPlugin_GHS3D"); _name = "GHS3D_3D"; _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID);// 1 bit /shape type + _onlyUnaryInput = false; // Compute() will be called on a compound of solids _iShape=0; _nbShape=0; } @@ -117,6 +113,79 @@ bool GHS3DPlugin_GHS3D::CheckHypothesis ( SMESH_Mesh& a return true; } +//======================================================================= +//function : findShape +//purpose : +//======================================================================= + +static TopoDS_Shape findShape(const SMDS_MeshNode *aNode[], + TopoDS_Shape aShape, + const TopoDS_Shape shape[], + double** box, + const int nShape) { + double *pntCoor; + int iShape, nbNode = 4; + + pntCoor = new double[3]; + for ( int i=0; i<3; i++ ) { + pntCoor[i] = 0; + for ( int j=0; jX(); + if ( i == 1) pntCoor[i] += aNode[j]->Y(); + if ( i == 2) pntCoor[i] += aNode[j]->Z(); + } + pntCoor[i] /= nbNode; + } + + gp_Pnt aPnt(pntCoor[0], pntCoor[1], pntCoor[2]); + BRepClass3d_SolidClassifier SC (aShape, aPnt, Precision::Confusion()); + if ( not(SC.State() == TopAbs_IN) ) { + for (iShape = 0; iShape < nShape; iShape++) { + aShape = shape[iShape]; + if ( not( pntCoor[0] < box[iShape][0] || box[iShape][1] < pntCoor[0] || + pntCoor[1] < box[iShape][2] || box[iShape][3] < pntCoor[1] || + pntCoor[2] < box[iShape][4] || box[iShape][5] < pntCoor[2]) ) { + BRepClass3d_SolidClassifier SC (aShape, aPnt, Precision::Confusion()); + if (SC.State() == TopAbs_IN) + break; + } + } + } + return aShape; +} + +//======================================================================= +//function : readMapIntLine +//purpose : +//======================================================================= + +static char* readMapIntLine(char* ptr, int tab[]) { + long int intVal; + cout << endl; + + for ( int i=0; i<17; i++ ) { + intVal = strtol(ptr, &ptr, 10); + if ( i < 3 ) + tab[i] = intVal; + } + return ptr; +} + +//======================================================================= +//function : countShape +//purpose : +//======================================================================= + +template < class Mesh, class Shape > +static int countShape( Mesh* mesh, Shape shape ) { + TopExp_Explorer expShape ( mesh->ShapeToMesh(), shape ); + int nbShape = 0; + for ( ; expShape.More(); expShape.Next() ) { + nbShape++; + } + return nbShape; +} + //======================================================================= //function : writeFaces //purpose : @@ -132,14 +201,11 @@ static bool writeFaces (ofstream & theFile, // Loop from 1 to NB_ELEMS // NB_NODES NODE_NB_1 NODE_NB_2 ... (NB_NODES + 1) times: DUMMY_INT - int nbShape = 0; - - TopExp_Explorer expface( theMesh->ShapeToMesh(), TopAbs_FACE ); - for ( ; expface.More(); expface.Next() ) - nbShape++; + int nbShape = countShape( theMesh, TopAbs_FACE ); - int tabID[nbShape]; - TopoDS_Shape tabShape[nbShape], aShape; + int *tabID; tabID = new int[nbShape]; + TopoDS_Shape *tabShape; tabShape = new TopoDS_Shape[nbShape]; + TopoDS_Shape aShape; SMESHDS_SubMesh* theSubMesh; const SMDS_MeshElement* aFace; const char* space = " "; @@ -154,7 +220,7 @@ static bool writeFaces (ofstream & theFile, theFile << space << theMesh->NbFaces() << space << dummyint << endl; - expface.ReInit(); + TopExp_Explorer expface( theMesh->ShapeToMesh(), TopAbs_FACE ); for ( int i = 0; expface.More(); expface.Next(), i++ ) { tabID[i] = 0; aShape = expface.Current(); @@ -204,92 +270,6 @@ static bool writeFaces (ofstream & theFile, return true; } -//======================================================================= -//function : writeFaces -//purpose : Write Faces in case if generate 3D mesh w/o geometry -//======================================================================= - -static bool writeFaces (ofstream & theFile, - SMESHDS_Mesh * theMesh, - vector & theNodeByGhs3dId) -{ - // record structure: - // - // NB_ELEMS DUMMY_INT - // Loop from 1 to NB_ELEMS - // NB_NODES NODE_NB_1 NODE_NB_2 ... (NB_NODES + 1) times: DUMMY_INT - - - int nbFaces = 0; - list< const SMDS_MeshElement* > faces; - list< const SMDS_MeshElement* >::iterator f; - map< const SMDS_MeshNode*,int >::iterator it; - SMDS_ElemIteratorPtr nodeIt; - const SMDS_MeshElement* elem; - int nbNodes; - - const char* space = " "; - const int dummyint = 0; - - //get all faces from mesh - SMDS_FaceIteratorPtr eIt = theMesh->facesIterator(); - while ( eIt->more() ) { - const SMDS_MeshElement* elem = eIt->next(); - if ( !elem ) - return false; - faces.push_back( elem ); - nbFaces++; - } - - if ( nbFaces == 0 ) - return false; - - cout << "The initial 2D mesh contains " << nbFaces << " faces and "; - - // NB_ELEMS DUMMY_INT - theFile << space << nbFaces << space << dummyint << endl; - - // Loop from 1 to NB_ELEMS - - map aNodeToGhs3dIdMap; - f = faces.begin(); - for ( ; f != faces.end(); ++f ) - { - // NB_NODES PER FACE - elem = *f; - nbNodes = elem->NbNodes(); - theFile << space << nbNodes; - - // NODE_NB_1 NODE_NB_2 ... - nodeIt = elem->nodesIterator(); - while ( nodeIt->more() ) - { - // find GHS3D ID - const SMDS_MeshNode* node = castToNode( nodeIt->next() ); - int newId = aNodeToGhs3dIdMap.size() + 1; // ghs3d ids count from 1 - it = aNodeToGhs3dIdMap.insert( make_pair( node, newId )).first; - theFile << space << it->second; - } - - // (NB_NODES + 1) times: DUMMY_INT - for ( int i=0; i<=nbNodes; i++) - theFile << space << dummyint; - - theFile << endl; - } - - // put nodes to theNodeByGhs3dId vector - theNodeByGhs3dId.resize( aNodeToGhs3dIdMap.size() ); - map::const_iterator n2id = aNodeToGhs3dIdMap.begin(); - for ( ; n2id != aNodeToGhs3dIdMap.end(); ++ n2id) - { - theNodeByGhs3dId[ n2id->second - 1 ] = n2id->first; // ghs3d ids count from 1 - } - - return true; - -} - //======================================================================= //function : writePoints //purpose : @@ -345,201 +325,15 @@ static bool writePoints (ofstream & theFile, return true; } -//======================================================================= -//function : writePoints -//purpose : -//======================================================================= - -static bool writePoints (ofstream & theFile, - SMESHDS_Mesh * theMesh, - const vector & theNodeByGhs3dId) -{ - // record structure: - // - // NB_NODES - // Loop from 1 to NB_NODES - // X Y Z DUMMY_INT - - //int nbNodes = theMesh->NbNodes(); - int nbNodes = theNodeByGhs3dId.size(); - if ( nbNodes == 0 ) - return false; - - const char* space = " "; - const int dummyint = 0; - - const SMDS_MeshNode* node; - - // NB_NODES - theFile << space << nbNodes << endl; - cout << nbNodes << " nodes" << endl; - - // Loop from 1 to NB_NODES - - vector::const_iterator nodeIt = theNodeByGhs3dId.begin(); - vector::const_iterator after = theNodeByGhs3dId.end(); - for ( ; nodeIt != after; ++nodeIt ) - { - node = *nodeIt; - - // X Y Z DUMMY_INT - theFile - << space << node->X() - << space << node->Y() - << space << node->Z() - << space << dummyint; - - theFile << endl; - } - - return true; -} - -//======================================================================= -//function : findShape -//purpose : -//======================================================================= - -static TopoDS_Shape findShape(const SMDS_MeshNode *aNode[], - TopoDS_Shape aShape, - const TopoDS_Shape shape[], - const double box[][6], - const int nShape) { - - Standard_Real PX, PY, PZ; - int iShape; - - PX = ( aNode[0]->X() + aNode[1]->X() + aNode[2]->X() + aNode[3]->X() ) / 4.0; - PY = ( aNode[0]->Y() + aNode[1]->Y() + aNode[2]->Y() + aNode[3]->Y() ) / 4.0; - PZ = ( aNode[0]->Z() + aNode[1]->Z() + aNode[2]->Z() + aNode[3]->Z() ) / 4.0; - gp_Pnt aPnt(PX, PY, PZ); - - BRepClass3d_SolidClassifier SC (aShape, aPnt, Precision::Confusion()); - if ( not(SC.State() == TopAbs_IN) ) { - for (iShape = 0; iShape < nShape; iShape++) { - aShape = shape[iShape]; - if ( not( PX < box[iShape][0] || box[iShape][1] < PX || - PY < box[iShape][2] || box[iShape][3] < PY || - PZ < box[iShape][4] || box[iShape][5] < PZ) ) { - BRepClass3d_SolidClassifier SC (aShape, aPnt, Precision::Confusion()); - if (SC.State() == TopAbs_IN) - break; - } - } - } - return aShape; -} - -//======================================================================= -//function : readMapIntLine -//purpose : -//======================================================================= - -static char* readMapIntLine(char* ptr, int tab[]) { - long int intVal; - cout << endl; - - for ( int i=0; i<17; i++ ) { - intVal = strtol(ptr, &ptr, 10); - if ( i < 3 ) - tab[i] = intVal; - } - return ptr; -} - //======================================================================= //function : readResultFile //purpose : //======================================================================= -static bool readResultFile(const int fileOpen, - SMESHDS_Mesh* theMeshDS, - TopoDS_Shape aSolid, - vector & theNodeByGhs3dId) { - - struct stat status; - size_t length; - - char *ptr, *mapPtr; - char *tetraPtr; - char *shapePtr; - - int fileStat; - int nbElems, nbNodes, nbInputNodes; - int nodeId, triangleId; - int tab[3]; - int nbTriangle; - int ID, shapeID; - - double coord [3]; - - SMDS_MeshNode * aNewNode; - const SMDS_MeshNode * node[4]; - map ::iterator IdNode; - SMDS_MeshElement* aTet; - - // Read the file state - fileStat = fstat(fileOpen, &status); - length = status.st_size; - - // Mapping the result file into memory - ptr = (char *) mmap(0,length,PROT_READ,MAP_PRIVATE,fileOpen,0); - mapPtr = ptr; - - ptr = readMapIntLine(ptr, tab); - tetraPtr = ptr; - - nbElems = tab[0]; - nbNodes = tab[1]; - nbInputNodes = tab[2]; - - theNodeByGhs3dId.resize( nbNodes ); - - // Reading the nodeId - for (int i=0; i < 4*nbElems; i++) - nodeId = strtol(ptr, &ptr, 10); - - // Reading the nodeCoor and update the nodeMap - shapeID = theMeshDS->ShapeToIndex( aSolid ); - for (int iNode=0; iNode < nbNodes; iNode++) { - for (int iCoor=0; iCoor < 3; iCoor++) - coord[ iCoor ] = strtod(ptr, &ptr); - if ((iNode+1) > nbInputNodes) { - aNewNode = theMeshDS->AddNode( coord[0],coord[1],coord[2] ); - theMeshDS->SetNodeInVolume( aNewNode, shapeID ); - theNodeByGhs3dId[ iNode ] = aNewNode; - } - } - - // Reading the triangles - nbTriangle = strtol(ptr, &ptr, 10); - - for (int i=0; i < 3*nbTriangle; i++) - triangleId = strtol(ptr, &ptr, 10); - - shapePtr = ptr; - - // Associating the tetrahedrons to the shapes - for (int iElem = 0; iElem < nbElems; iElem++) { - for (int iNode = 0; iNode < 4; iNode++) { - ID = strtol(tetraPtr, &tetraPtr, 10); - node[ iNode ] = theNodeByGhs3dId[ ID-1 ]; - } - aTet = theMeshDS->AddVolume( node[1], node[0], node[2], node[3] ); - shapeID = theMeshDS->ShapeToIndex( aSolid ); - theMeshDS->SetMeshElementOnShape( aTet, shapeID ); - } - if ( nbElems ) - cout << nbElems << " tetrahedrons have been associated to " << nbTriangle << " shapes" << endl; - munmap(mapPtr, length); - close(fileOpen); - return true; -} - static bool readResultFile(const int fileOpen, SMESHDS_Mesh* theMeshDS, TopoDS_Shape tabShape[], - double tabBox[][6], + double** tabBox, const int nbShape, map & theGhs3dIdToNodeMap) { @@ -553,18 +347,24 @@ static bool readResultFile(const int fileOpen, int fileStat; int nbElems, nbNodes, nbInputNodes; int nodeId, triangleId; - int tab[3], tabID[nbShape]; int nbTriangle; int ID, shapeID, ghs3dShapeID; int IdShapeRef = 1; int compoundID = theMeshDS->ShapeToIndex( theMeshDS->ShapeToMesh() ); - double coord [3]; + int *tab, *tabID, *nodeID, *nodeAssigne; + double *coord; + const SMDS_MeshNode **node; + + tab = new int[3]; + tabID = new int[nbShape]; + nodeID = new int[4]; + coord = new double[3]; + node = new const SMDS_MeshNode*[4]; TopoDS_Shape aSolid; SMDS_MeshNode * aNewNode; - const SMDS_MeshNode * node[4]; - map ::iterator IdNode; + map ::iterator itOnNode; SMDS_MeshElement* aTet; for (int i=0; i nbInputNodes) { + nodeAssigne[ iNode+1 ] = 1; + if ( (iNode+1) > nbInputNodes ) { + nodeAssigne[ iNode+1 ] = 0; aNewNode = theMeshDS->AddNode( coord[0],coord[1],coord[2] ); - theMeshDS->SetNodeInVolume( aNewNode, compoundID ); theGhs3dIdToNodeMap.insert(make_pair( (iNode+1), aNewNode )); } } - cout << endl; - // Reading the number of triangles which corresponds to the number of shapes nbTriangle = strtol(ptr, &ptr, 10); @@ -616,8 +416,9 @@ static bool readResultFile(const int fileOpen, for (int iElem = 0; iElem < nbElems; iElem++) { for (int iNode = 0; iNode < 4; iNode++) { ID = strtol(tetraPtr, &tetraPtr, 10); - IdNode = theGhs3dIdToNodeMap.find(ID); - node[ iNode ] = IdNode->second; + itOnNode = theGhs3dIdToNodeMap.find(ID); + node[ iNode ] = itOnNode->second; + nodeID[ iNode ] = ID; } aTet = theMeshDS->AddVolume( node[1], node[0], node[2], node[3] ); if ( nbShape > 1 ) { @@ -632,6 +433,11 @@ static bool readResultFile(const int fileOpen, else shapeID = tabID[ ghs3dShapeID ]; } + // set new nodes and tetrahedron on to the shape + for ( int i=0; i<4; i++ ) { + if ( nodeAssigne[ nodeID[i] ] == 0 ) + theMeshDS->SetNodeInVolume( node[i], shapeID ); + } theMeshDS->SetMeshElementOnShape( aTet, shapeID ); if ( (iElem + 1) == nbElems ) cout << nbElems << " tetrahedrons have been associated to " << nbShape << " shapes" << endl; @@ -678,199 +484,36 @@ static TCollection_AsciiString getTmpDir() bool GHS3DPlugin_GHS3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape) { - bool Ok = true; + bool Ok(false); SMESHDS_Mesh* meshDS = theMesh.GetMeshDS(); - if (_iShape == 0 && _nbShape == 0) { - TopExp_Explorer exp (meshDS->ShapeToMesh(), TopAbs_SOLID); - for (; exp.More(); exp.Next()) - _nbShape++; // we count the number of shapes - _tabNode = new SMDS_MeshNode*[_nbShape]; // we declare the size of the node array - } - - // to prevent from displaying error message after successful mesh computing, - // we create one node for each shape theShape. - - _tabNode[_iShape] = meshDS->AddNode(0, 0, 0); - meshDS->SetNodeInVolume( _tabNode[_iShape], meshDS->ShapeToIndex(theShape) ); - - _iShape++; - - if ( _iShape == _nbShape ) { - - for (int i=0; i<_nbShape; i++) // we destroy the (_nbShape - 1) nodes created and used - meshDS->RemoveNode( _tabNode[i] ); // to simulate successful mesh computing. - delete _tabNode; - - // create bounding box for every shape - - int iShape = 0; - TopoDS_Shape tabShape[_nbShape]; - double tabBox[_nbShape][6]; - Standard_Real Xmin, Ymin, Zmin, Xmax, Ymax, Zmax; - - TopExp_Explorer expBox (meshDS->ShapeToMesh(), TopAbs_SOLID); - for (; expBox.More(); expBox.Next()) { - tabShape[iShape] = expBox.Current(); - Bnd_Box BoundingBox; - BRepBndLib::Add(expBox.Current(), BoundingBox); - BoundingBox.Get(Xmin, Ymin, Zmin, Xmax, Ymax, Zmax); - tabBox[iShape][0] = Xmin; tabBox[iShape][1] = Xmax; - tabBox[iShape][2] = Ymin; tabBox[iShape][3] = Ymax; - tabBox[iShape][4] = Zmin; tabBox[iShape][5] = Zmax; - iShape++; - } - - cout << endl; - cout << "Ghs3d execution..." << endl; - - // make a unique working file name - // to avoid access to the same files by eg different users - - TCollection_AsciiString aGenericName, aTmpDir = getTmpDir(); - aGenericName = aTmpDir + "GHS3D_"; -#ifdef WIN32 - aGenericName += GetCurrentProcessId(); -#else - aGenericName += getpid(); -#endif - aGenericName += "_"; - aGenericName += meshDS->ShapeToIndex( theShape ); - - TCollection_AsciiString aFacesFileName, aPointsFileName, aResultFileName; - TCollection_AsciiString aBadResFileName, aBbResFileName, aLogFileName; - aFacesFileName = aGenericName + ".faces"; // in faces - aPointsFileName = aGenericName + ".points"; // in points - aResultFileName = aGenericName + ".noboite";// out points and volumes - aBadResFileName = aGenericName + ".boite"; // out bad result - aBbResFileName = aGenericName + ".bb"; // out vertex stepsize - aLogFileName = aGenericName + ".log"; // log - - // ----------------- - // make input files - // ----------------- - - ofstream aFacesFile ( aFacesFileName.ToCString() , ios::out); - ofstream aPointsFile ( aPointsFileName.ToCString() , ios::out); - - Ok = -#ifdef WIN32 - aFacesFile->is_open() && aPointsFile->is_open(); -#else - aFacesFile.rdbuf()->is_open() && aPointsFile.rdbuf()->is_open(); -#endif - if (!Ok) { - INFOS( "Can't write into " << aTmpDir.ToCString()); - return false; - } - map aSmdsToGhs3dIdMap; - map aGhs3dIdToNodeMap; - - Ok = writePoints( aPointsFile, meshDS, aSmdsToGhs3dIdMap, aGhs3dIdToNodeMap ) && - writeFaces ( aFacesFile, meshDS, aSmdsToGhs3dIdMap ); - - aFacesFile.close(); - aPointsFile.close(); - - if ( ! Ok ) { - if ( !getenv("GHS3D_KEEP_FILES") ) { - OSD_File( aFacesFileName ).Remove(); - OSD_File( aPointsFileName ).Remove(); - } - return false; - } - - // ----------------- - // run ghs3d mesher WIN32??? - // ----------------- - - // ghs3d need to know amount of memory it may use (MB). - // Default memory is defined at ghs3d installation but it may be not enough, - // so allow to use about all available memory - - TCollection_AsciiString memory; -#ifndef WIN32 - struct sysinfo si; - int err = sysinfo( &si ); - if ( err == 0 ) { - int freeMem = si.totalram * si.mem_unit / 1024 / 1024; - memory = "-m "; - memory += int( 0.7 * freeMem ); - } -#endif - - MESSAGE("GHS3DPlugin_GHS3D::Compute"); - TCollection_AsciiString cmd( "ghs3d " ); // command to run - cmd += - memory + // memory - " -c0 -f " + aGenericName + // file to read - " 1>" + aLogFileName; // dump into file - - system( cmd.ToCString() ); // run - - cout << endl; - cout << "End of Ghs3d execution !" << endl; - - // -------------- - // read a result - // -------------- - - // Mapping the result file - - int fileOpen; - fileOpen = open( aResultFileName.ToCString(), O_RDONLY); - if ( fileOpen < 0 ) { - cout << endl; - cout << "Can't open the " << aResultFileName.ToCString() << " GHS3D output file" << endl; - Ok = false; - } - else - Ok = readResultFile( fileOpen, meshDS, tabShape, tabBox, _nbShape, aGhs3dIdToNodeMap ); - - // --------------------- - // remove working files - // --------------------- - - if ( Ok ) - OSD_File( aLogFileName ).Remove(); - else if ( OSD_File( aLogFileName ).Size() > 0 ) { - INFOS( "GHS3D Error, see the " << aLogFileName.ToCString() << " file" ); - } - else { - OSD_File( aLogFileName ).Remove(); - INFOS( "GHS3D Error, command '" << cmd.ToCString() << "' failed" ); - } - - if ( !getenv("GHS3D_KEEP_FILES") ) { - OSD_File( aFacesFileName ).Remove(); - OSD_File( aPointsFileName ).Remove(); - OSD_File( aResultFileName ).Remove(); - OSD_File( aBadResFileName ).Remove(); - OSD_File( aBbResFileName ).Remove(); - } - if ( _iShape == _nbShape ) { - cout << aResultFileName.ToCString() << " GHS3D output file "; - if ( !Ok ) - cout << "not "; - cout << "treated !" << endl; - cout << endl; - } + _nbShape = countShape( meshDS, TopAbs_SOLID ); // we count the number of shapes + + // create bounding box for every shape inside the compound + + int iShape = 0; + TopoDS_Shape* tabShape; + double** tabBox; + tabShape = new TopoDS_Shape[_nbShape]; + tabBox = new double*[_nbShape]; + for (int i=0; i<_nbShape; i++) + tabBox[i] = new double[6]; + Standard_Real Xmin, Ymin, Zmin, Xmax, Ymax, Zmax; + + TopExp_Explorer expBox (meshDS->ShapeToMesh(), TopAbs_SOLID); + for (; expBox.More(); expBox.Next()) { + tabShape[iShape] = expBox.Current(); + Bnd_Box BoundingBox; + BRepBndLib::Add(expBox.Current(), BoundingBox); + BoundingBox.Get(Xmin, Ymin, Zmin, Xmax, Ymax, Zmax); + tabBox[iShape][0] = Xmin; tabBox[iShape][1] = Xmax; + tabBox[iShape][2] = Ymin; tabBox[iShape][3] = Ymax; + tabBox[iShape][4] = Zmin; tabBox[iShape][5] = Zmax; + iShape++; } - return Ok; -} - -//============================================================================= -/*! - *Here we are going to use the GHS3D mesher w/o geometry - */ -//============================================================================= -bool GHS3DPlugin_GHS3D::Compute(SMESH_Mesh& theMesh, - SMESH_MesherHelper* aHelper) -{ - MESSAGE("GHS3DPlugin_GHS3D::Compute()"); - SMESHDS_Mesh* meshDS = theMesh.GetMeshDS(); - TopoDS_Shape theShape = aHelper->GetSubShape(); + cout << endl; + cout << "Ghs3d execution..." << endl; // make a unique working file name // to avoid access to the same files by eg different users @@ -899,31 +542,33 @@ bool GHS3DPlugin_GHS3D::Compute(SMESH_Mesh& theMesh, // ----------------- ofstream aFacesFile ( aFacesFileName.ToCString() , ios::out); - ofstream aPointsFile ( aPointsFileName.ToCString() , ios::out); - bool Ok = + ofstream aPointsFile ( aPointsFileName.ToCString() , ios::out); + + Ok = #ifdef WIN32 aFacesFile->is_open() && aPointsFile->is_open(); #else aFacesFile.rdbuf()->is_open() && aPointsFile.rdbuf()->is_open(); #endif + if (!Ok) { + INFOS( "Can't write into " << aTmpDir.ToCString()); + return false; + } + map aSmdsToGhs3dIdMap; + map aGhs3dIdToNodeMap; - if (!Ok) - return error( SMESH_Comment("Can't write into ") << aTmpDir.ToCString()); - - vector aNodeByGhs3dId; + Ok = writePoints( aPointsFile, meshDS, aSmdsToGhs3dIdMap, aGhs3dIdToNodeMap ) && + writeFaces ( aFacesFile, meshDS, aSmdsToGhs3dIdMap ); - Ok = (writeFaces ( aFacesFile, meshDS, aNodeByGhs3dId ) && - writePoints( aPointsFile, meshDS, aNodeByGhs3dId)); - aFacesFile.close(); aPointsFile.close(); - + if ( ! Ok ) { if ( !getenv("GHS3D_KEEP_FILES") ) { OSD_File( aFacesFileName ).Remove(); OSD_File( aPointsFileName ).Remove(); } - return error(COMPERR_BAD_INPUT_MESH); + return false; } // ----------------- @@ -933,66 +578,117 @@ bool GHS3DPlugin_GHS3D::Compute(SMESH_Mesh& theMesh, // ghs3d need to know amount of memory it may use (MB). // Default memory is defined at ghs3d installation but it may be not enough, // so allow to use about all available memory + TCollection_AsciiString memory; -#ifdef WIN32 - // ???? -#else +#ifndef WIN32 struct sysinfo si; int err = sysinfo( &si ); - if ( !err ) { + if ( err == 0 ) { int freeMem = si.totalram * si.mem_unit / 1024 / 1024; memory = "-m "; memory += int( 0.7 * freeMem ); } #endif - + + MESSAGE("GHS3DPlugin_GHS3D::Compute"); TCollection_AsciiString cmd( "ghs3d " ); // command to run cmd += - memory + // memory - " -f " + aGenericName + // file to read - " 1>" + aLogFileName; // dump into file - - - + memory + // memory + " -c0 -f " + aGenericName + // file to read + " 1>" + aLogFileName; // dump into file + system( cmd.ToCString() ); // run + cout << endl; + cout << "End of Ghs3d execution !" << endl; + // -------------- // read a result // -------------- + + // Mapping the result file + int fileOpen; fileOpen = open( aResultFileName.ToCString(), O_RDONLY); if ( fileOpen < 0 ) { cout << endl; - cout << "Error when opening the " << aResultFileName.ToCString() << " file" << endl; - cout << endl; + cout << "Can't open the " << aResultFileName.ToCString() << " GHS3D output file" << endl; Ok = false; } - else { - Ok = readResultFile( fileOpen, meshDS, theShape ,aNodeByGhs3dId ); - } - + else + Ok = readResultFile( fileOpen, meshDS, tabShape, tabBox, _nbShape, aGhs3dIdToNodeMap ); + // --------------------- // remove working files // --------------------- - if ( Ok ) { + if ( Ok ) OSD_File( aLogFileName ).Remove(); - } else if ( OSD_File( aLogFileName ).Size() > 0 ) { - Ok = error( SMESH_Comment("See ")<< aLogFileName.ToCString() ); + INFOS( "GHS3D Error, see the " << aLogFileName.ToCString() << " file" ); } else { OSD_File( aLogFileName ).Remove(); + INFOS( "GHS3D Error, command '" << cmd.ToCString() << "' failed" ); } - if ( !getenv("GHS3D_KEEP_FILES") ) - { + if ( !getenv("GHS3D_KEEP_FILES") ) { OSD_File( aFacesFileName ).Remove(); OSD_File( aPointsFileName ).Remove(); OSD_File( aResultFileName ).Remove(); OSD_File( aBadResFileName ).Remove(); OSD_File( aBbResFileName ).Remove(); } - + cout << "<" << aResultFileName.ToCString() << "> GHS3D output file "; + if ( !Ok ) + cout << "not "; + cout << "treated !" << endl; + cout << endl; + + _nbShape = 0; // re-initializing _nbShape for the next Compute() method call return Ok; } + +//============================================================================= +/*! + * + */ +//============================================================================= + +ostream & GHS3DPlugin_GHS3D::SaveTo(ostream & save) +{ + return save; +} + +//============================================================================= +/*! + * + */ +//============================================================================= + +istream & GHS3DPlugin_GHS3D::LoadFrom(istream & load) +{ + return load; +} + +//============================================================================= +/*! + * + */ +//============================================================================= + +ostream & operator << (ostream & save, GHS3DPlugin_GHS3D & hyp) +{ + return hyp.SaveTo( save ); +} + +//============================================================================= +/*! + * + */ +//============================================================================= + +istream & operator >> (istream & load, GHS3DPlugin_GHS3D & hyp) +{ + return hyp.LoadFrom( load ); +} diff --git a/src/GHS3DPlugin_GHS3D.hxx b/src/GHS3DPlugin_GHS3D.hxx index e22bb32..aa55324 100644 --- a/src/GHS3DPlugin_GHS3D.hxx +++ b/src/GHS3DPlugin_GHS3D.hxx @@ -42,15 +42,16 @@ public: SMESH_Hypothesis::Hypothesis_Status& aStatus); virtual bool Compute(SMESH_Mesh& aMesh, - const TopoDS_Shape& aShape); + const TopoDS_Shape& aShape); - virtual bool Compute(SMESH_Mesh& theMesh, - SMESH_MesherHelper* aHelper); + ostream & SaveTo(ostream & save); + istream & LoadFrom(istream & load); + friend ostream & operator << (ostream & save, GHS3DPlugin_GHS3D & hyp); + friend istream & operator >> (istream & load, GHS3DPlugin_GHS3D & hyp); private: int _iShape; int _nbShape; - SMDS_MeshNode** _tabNode; }; #endif