From: eap Date: Thu, 10 Sep 2009 06:01:17 +0000 (+0000) Subject: 0020464: EDF 1100 SMESH: Performance issue of the function MoveNode X-Git-Tag: V4_1_0_maintainance_FINAL~32 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=086c6409d6415fa836ee0b96b3c3c970536c0c7b;p=modules%2Fsmesh.git 0020464: EDF 1100 SMESH: Performance issue of the function MoveNode 0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates def FindNodeClosestTo(self, x, y, z): - preview = self.mesh.GetMeshEditPreviewer() - return preview.MoveClosestNodeToPoint(x, y, z, -1) + #preview = self.mesh.GetMeshEditPreviewer() + #return preview.MoveClosestNodeToPoint(x, y, z, -1) + return self.editor.FindNodeClosestTo(x, y, z) + ## Finds the elements where a point lays IN or ON + # @param x the X coordinate of a point + # @param y the Y coordinate of a point + # @param z the Z coordinate of a point + # @param elementType type of elements to find (SMESH.ALL type + # means elements of any type excluding nodes and 0D elements) + # @return list of IDs of found elements + # @ingroup l2_modif_throughp + def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL): + return self.editor.FindElementsByPoint(x, y, z, elementType) --- diff --git a/src/SMESH_SWIG/smeshDC.py b/src/SMESH_SWIG/smeshDC.py index a1f62cdfa..edc7ca5e5 100644 --- a/src/SMESH_SWIG/smeshDC.py +++ b/src/SMESH_SWIG/smeshDC.py @@ -1840,8 +1840,21 @@ class Mesh: # @return the ID of a node # @ingroup l2_modif_throughp def FindNodeClosestTo(self, x, y, z): - preview = self.mesh.GetMeshEditPreviewer() - return preview.MoveClosestNodeToPoint(x, y, z, -1) + #preview = self.mesh.GetMeshEditPreviewer() + #return preview.MoveClosestNodeToPoint(x, y, z, -1) + return self.editor.FindNodeClosestTo(x, y, z) + + ## Finds the elements where a point lays IN or ON + # @param x the X coordinate of a point + # @param y the Y coordinate of a point + # @param z the Z coordinate of a point + # @param elementType type of elements to find (SMESH.ALL type + # means elements of any type excluding nodes and 0D elements) + # @return list of IDs of found elements + # @ingroup l2_modif_throughp + def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL): + return self.editor.FindElementsByPoint(x, y, z, elementType) + ## Finds the node closest to a point and moves it to a point location # @param x the X coordinate of a point