From: vsr Date: Wed, 17 Apr 2013 16:20:21 +0000 (+0000) Subject: Update documentation for 7.2.0 X-Git-Tag: V7_2_0rc1~5 X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=016f5df550d25bb3c661ed0a42df7b08b928f4d3;p=modules%2Fsmesh.git Update documentation for 7.2.0 --- diff --git a/doc/salome/gui/SMESH/input/adding_nodes_and_elements.doc b/doc/salome/gui/SMESH/input/adding_nodes_and_elements.doc index 38fb8c590..b91324b85 100644 --- a/doc/salome/gui/SMESH/input/adding_nodes_and_elements.doc +++ b/doc/salome/gui/SMESH/input/adding_nodes_and_elements.doc @@ -19,9 +19,8 @@
  • \ref adding_polyhedrons_anchor "Polyhedrons"
  • -SALOME uses the convention of nodal connectivity of elements of MED library. You -can consult description of the nodal connectivity of elements located -within documentation on MED library or +SALOME uses the convention of nodal connectivity of MED library elements. You +can consult the description of nodal connectivity of elements in the documentation on MED library or here . diff --git a/doc/salome/gui/SMESH/input/adding_quadratic_elements.doc b/doc/salome/gui/SMESH/input/adding_quadratic_elements.doc index 1d51daa9a..aaa797812 100644 --- a/doc/salome/gui/SMESH/input/adding_quadratic_elements.doc +++ b/doc/salome/gui/SMESH/input/adding_quadratic_elements.doc @@ -4,26 +4,25 @@ \n MESH module allows you to work with Quadratic Elements. -Quadratic elements are defined by same corner nodes as the -corresponding linear ones, and in addition they bear \a midside nodes +Quadratic elements are defined by the same corner nodes as the +corresponding linear ones, but in addition they have \a midside nodes located between the corner nodes on element sides. -The quadratic quadrilateral element can bear an additional node at the -element center, then it is referred as bi-quadratic one (or -QUAD9). The quadratic hexahedral element can bear 7 additional nodes: -at the element center and at centers of sides, then it is referred as -tri-quadratic one (or HEXA27). +If a quadratic quadrilateral element has an additional node at the +element center, it is a bi-quadratic element (or +QUAD9). If a quadratic hexahedral element has 7 additional nodes: +at the element center and at the center of each side it is a +tri-quadratic element (or HEXA27). -SALOME uses the convention of nodal connectivity of elements of MED library. You -can consult description of the nodal connectivity of elements located -within documentation on MED library or +SALOME uses the convention of nodal connectivity of MED library elements. You +can consult the description of nodal connectivity of elements in the documentation on MED library or here . -There are several ways you can create quadratic elements in your mesh: -- manually create quadratic elements (the way described below); +There are several ways to create quadratic elements in your mesh: +- manually (this way is described below); - use \ref quadratic_mesh_anchor "Quadratic Mesh" hypothesis to -generate quadratic mesh on your geometry; +generate a quadratic mesh on your geometry; - convert an existing linear mesh to a quadratic one (see \ref convert_to_from_quadratic_mesh_page). diff --git a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc index 82ee9d824..eca53a6b3 100644 --- a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc +++ b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc @@ -46,12 +46,8 @@ where the geometrical boundary intersects Cartesian cells. \image html image126.gif "Example of a hexahedral 3D mesh" -Some of 3D meshing algorithms also can generate 3D meshes from 2D meshes, working without -geometrical objects. Such algorithms is - +Some 3D meshing algorithms, such as Hexahedron(i,j,k) and GHS3D (commercial), also can generate 3D meshes from 2D meshes, working without +geometrical objects. There is also a number of more specific algorithms: -For groups of face, the groups must contain equal number of faces and -they must form topologically equal structures. + +The groups of faces are suitable for this algorithm only if they contain an equal number of faces and form topologically equal structures. \n Projection 1D-2D algorithm differs from Projection 2D algorithm in one aspect: it generates mesh segments on edges of diff --git a/doc/salome/gui/SMESH/input/scalar_bar.doc b/doc/salome/gui/SMESH/input/scalar_bar.doc index 7ef8da51d..9d36cd301 100755 --- a/doc/salome/gui/SMESH/input/scalar_bar.doc +++ b/doc/salome/gui/SMESH/input/scalar_bar.doc @@ -9,7 +9,7 @@ In this dialog you can specify the properties of the scalar bar