From: mpv Date: Tue, 4 Jul 2006 11:49:07 +0000 (+0000) Subject: Windows porting X-Git-Url: http://git.salome-platform.org/gitweb/?a=commitdiff_plain;h=007c0c450b3e407a0e9106a5357e049529aa6a4a;p=modules%2Fgui.git Windows porting --- diff --git a/adm_local/win32/All.vcproj b/adm_local/win32/All.vcproj new file mode 100755 index 000000000..61e881394 --- /dev/null +++ b/adm_local/win32/All.vcproj @@ -0,0 +1,1701 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/All.vcproj.vspscc b/adm_local/win32/All.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/All.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/CAF.dsp b/adm_local/win32/CAF.dsp new file mode 100755 index 000000000..7135697d7 --- /dev/null +++ b/adm_local/win32/CAF.dsp @@ -0,0 +1,446 @@ +# Microsoft Developer Studio Project File - Name="CAF" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=CAF - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "CAF.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "CAF.mak" CFG="CAF - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "CAF - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "CAF - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "CAF" +# PROP Scc_LocalPath ".." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "CAF - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\CAF" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE F90 /compile_only /dll /nologo /warn:nofileopt +# ADD F90 /compile_only /dll /nologo /warn:nofileopt +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAF_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "_USRDLL" /D "CAF_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 tkernel.lib tklcaf.lib tkcdf.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"../../win32/bin/caf.dll" /libpath:"$(OCCLIB)" /libpath:"$(QTLIB)" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "CAF - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\CAF" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE F90 /check:bounds /compile_only /dbglibs /debug:full /dll /nologo /traceback /warn:argument_checking /warn:nofileopt +# ADD F90 /check:bounds /compile_only /dbglibs /debug:full /dll /nologo /traceback /warn:argument_checking /warn:nofileopt +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAF_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "_USRDLL" /D "CAF_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 odbc32.lib odbccp32.lib tkernel.lib tklcaf.lib tkcdf.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"../../win32/bind/caf.dll" /pdbtype:sept /libpath:"$(OCCLIBD)" /libpath:"$(QTLIBD)" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "CAF - 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Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAF\CAF_Application.h +InputName=CAF_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\CAF_Operation.h + +!IF "$(CFG)" == "CAF - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAF\CAF_Operation.h +InputName=CAF_Operation + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAF - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAF\CAF_Operation.h +InputName=CAF_Operation + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\CAF_Study.h + +!IF "$(CFG)" == "CAF - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAF\CAF_Study.h +InputName=CAF_Study + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAF - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAF\CAF_Study.h +InputName=CAF_Study + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\CAF_Tools.h + +!IF "$(CFG)" == "CAF - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\CAF\CAF_Tools.h +InputName=CAF_Tools + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAF - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\CAF\CAF_Tools.h +InputName=CAF_Tools + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;f90;for;f;fpp" +# Begin Source File + +SOURCE=..\..\src\CAF\CAF_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\CAF_Operation.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\CAF_Study.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\CAF_Tools.cxx +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\src\CAF\resources\CAF_images.po + +!IF "$(CFG)" == "CAF - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=..\..\src\CAF\resources\CAF_images.po +InputName=CAF_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAF - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=..\..\src\CAF\resources\CAF_images.po +InputName=CAF_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\resources\CAF_msg_en.po + +!IF "$(CFG)" == "CAF - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=..\..\src\CAF\resources\CAF_msg_en.po +InputName=CAF_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAF - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=..\..\src\CAF\resources\CAF_msg_en.po +InputName=CAF_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\resources\redo.png + +!IF "$(CFG)" == "CAF - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\CAF\resources\redo.png +InputName=redo + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAF - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\CAF\resources\redo.png +InputName=redo + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAF\resources\undo.png + +!IF "$(CFG)" == "CAF - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\CAF\resources\undo.png +InputName=undo + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAF - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\CAF\resources\undo.png +InputName=undo + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Meta Object Files" + +# PROP Default_Filter "cpp;c;cxx" +# Begin Source File + +SOURCE=..\..\moc\moc_CAF_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_CAF_Operation.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_CAF_Study.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/CAF.vcproj b/adm_local/win32/CAF.vcproj new file mode 100755 index 000000000..5873943bd --- /dev/null +++ b/adm_local/win32/CAF.vcproj @@ -0,0 +1,497 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/CAF.vcproj.vspscc b/adm_local/win32/CAF.vcproj.vspscc new file mode 100755 index 000000000..9a81d882c --- /dev/null +++ b/adm_local/win32/CAF.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\CAF.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/CAM.dsp b/adm_local/win32/CAM.dsp new file mode 100755 index 000000000..6827eebd3 --- /dev/null +++ b/adm_local/win32/CAM.dsp @@ -0,0 +1,427 @@ +# Microsoft Developer Studio Project File - Name="CAM" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=CAM - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "CAM.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "CAM.mak" CFG="CAM - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "CAM - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "CAM - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "CAM" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "CAM - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\CAM" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAM_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "CAM_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\CAM.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\CAM" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CAM_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "CAM_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\CAM.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "CAM - Win32 Release" +# Name "CAM - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_DataModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_DataObject.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_Module.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_RootObject.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_Study.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\CAM\CAM.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\CAM\CAM.h +InputName=CAM + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\CAM\CAM.h +InputName=CAM + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_Application.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAM\CAM_Application.h +InputName=CAM_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAM\CAM_Application.h +InputName=CAM_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_DataModel.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAM\CAM_DataModel.h +InputName=CAM_DataModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAM\CAM_DataModel.h +InputName=CAM_DataModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_DataObject.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\CAM\CAM_DataObject.h +InputName=CAM_DataObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\CAM\CAM_DataObject.h +InputName=CAM_DataObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_Module.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAM\CAM_Module.h +InputName=CAM_Module + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAM\CAM_Module.h +InputName=CAM_Module + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_RootObject.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\CAM\CAM_RootObject.h +InputName=CAM_RootObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\CAM\CAM_RootObject.h +InputName=CAM_RootObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\CAM\CAM_Study.h + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAM\CAM_Study.h +InputName=CAM_Study + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\CAM\CAM_Study.h +InputName=CAM_Study + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\src\CAM\resources\CAM_msg_en.po + +!IF "$(CFG)" == "CAM - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\CAM\resources\CAM_msg_en.po +InputName=CAM_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "CAM - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\CAM\resources\CAM_msg_en.po +InputName=CAM_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_CAM_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_CAM_DataModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_CAM_Module.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_CAM_Study.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/CAM.vcproj b/adm_local/win32/CAM.vcproj new file mode 100755 index 000000000..64e1735ab --- /dev/null +++ b/adm_local/win32/CAM.vcproj @@ -0,0 +1,541 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/CAM.vcproj.vspscc b/adm_local/win32/CAM.vcproj.vspscc new file mode 100755 index 000000000..fe256978a --- /dev/null +++ b/adm_local/win32/CAM.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\CAM.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/DDS.dsp b/adm_local/win32/DDS.dsp new file mode 100755 index 000000000..a2cec78f4 --- /dev/null +++ b/adm_local/win32/DDS.dsp @@ -0,0 +1,252 @@ +# Microsoft Developer Studio Project File - Name="DDS" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=DDS - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DDS.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DDS.mak" CFG="DDS - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DDS - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "DDS - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "DDS" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DDS - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\DDS" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QTX_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(OCCINC)" /D "QTX_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib tkernel.lib tkcdf.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\DDS.dll" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "DDS - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\DDS" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QTX_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(OCCINC)" /D "QTX_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib tkernel.lib tkcdf.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\DDS.dll" /pdbtype:sept /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "DDS - Win32 Release" +# Name "DDS - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\DDS\DDS.h + +!IF "$(CFG)" == "DDS - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS.h +InputName=DDS + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "DDS - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS.h +InputName=DDS + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\DDS\DDS_DicGroup.h + +!IF "$(CFG)" == "DDS - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS_DicGroup.h +InputName=DDS_DicGroup + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "DDS - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS_DicGroup.h +InputName=DDS_DicGroup + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\DDS\DDS_DicItem.h + +!IF "$(CFG)" == "DDS - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS_DicItem.h +InputName=DDS_DicItem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "DDS - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS_DicItem.h +InputName=DDS_DicItem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\DDS\DDS_Dictionary.h + +!IF "$(CFG)" == "DDS - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS_Dictionary.h +InputName=DDS_Dictionary + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "DDS - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS_Dictionary.h +InputName=DDS_Dictionary + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\DDS\DDS_KeyWords.h + +!IF "$(CFG)" == "DDS - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS_KeyWords.h +InputName=DDS_KeyWords + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "DDS - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\DDS\DDS_KeyWords.h +InputName=DDS_KeyWords + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\DDS\DDS_DicGroup.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\DDS\DDS_DicItem.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\DDS\DDS_Dictionary.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\DDS\DDS_KeyWords.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/DDS.vcproj b/adm_local/win32/DDS.vcproj new file mode 100755 index 000000000..a91b4624f --- /dev/null +++ b/adm_local/win32/DDS.vcproj @@ -0,0 +1,335 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/DDS.vcproj.vspscc b/adm_local/win32/DDS.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/DDS.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/Event.vcproj b/adm_local/win32/Event.vcproj new file mode 100755 index 000000000..de172cdf7 --- /dev/null +++ b/adm_local/win32/Event.vcproj @@ -0,0 +1,201 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/Event.vcproj.vspscc b/adm_local/win32/Event.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/Event.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/GLViewer.dsp b/adm_local/win32/GLViewer.dsp new file mode 100755 index 000000000..08cdb185b --- /dev/null +++ b/adm_local/win32/GLViewer.dsp @@ -0,0 +1,1436 @@ +# Microsoft Developer Studio Project File - Name="GLViewer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GLViewer - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GLViewer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GLViewer.mak" CFG="GLViewer - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GLViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GLViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "GLViewer" +# PROP Scc_LocalPath ".." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\GLViewer" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /FD /c +# SUBTRACT CPP /YX /Yc /Yu +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 opengl32.lib glu32.lib tkernel.lib gdi32.lib user32.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\GLViewer.dll" /libpath:"$(QTDIR)\lib" /libpath:"$(OCCLIB)" +# SUBTRACT LINK32 /debug + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\GLViewer" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /D "_USRDLL" /D "GLVIEWER_EXPORTS" /FR /FD /GZ /c +# SUBTRACT CPP /YX /Yc /Yu +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 opengl32.lib glu32.lib tkernel.lib gdi32.lib user32.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"../../win32/bind/GLViewer.dll" /pdbtype:sept /libpath:"$(QTDIR)\lib" /libpath:"$(OCCLIBD)" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "GLViewer - Win32 Release" +# Name "GLViewer - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer.h +InputName=GLViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer.h +InputName=GLViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_AspectLine.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_AspectLine.h +InputName=GLViewer_AspectLine + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_AspectLine.h +InputName=GLViewer_AspectLine + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_BaseDrawers.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_BaseDrawers.h +InputName=GLViewer_BaseDrawers + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_BaseDrawers.h +InputName=GLViewer_BaseDrawers + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_BaseObjects.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_BaseObjects.h +InputName=GLViewer_BaseObjects + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_BaseObjects.h +InputName=GLViewer_BaseObjects + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Compass.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Compass.h +InputName=GLViewer_Compass + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Compass.h +InputName=GLViewer_Compass + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Context.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Context.h +InputName=GLViewer_Context + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Context.h +InputName=GLViewer_Context + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_CoordSystem.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_CoordSystem.h +InputName=GLViewer_CoordSystem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_CoordSystem.h +InputName=GLViewer_CoordSystem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Defs.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Defs.h +InputName=GLViewer_Defs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Defs.h +InputName=GLViewer_Defs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Drawer.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Drawer.h +InputName=GLViewer_Drawer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Drawer.h +InputName=GLViewer_Drawer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Geom.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Geom.h +InputName=GLViewer_Geom + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Geom.h +InputName=GLViewer_Geom + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Grid.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Grid.h +InputName=GLViewer_Grid + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Grid.h +InputName=GLViewer_Grid + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Group.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Group.h +InputName=GLViewer_Group + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Group.h +InputName=GLViewer_Group + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_MimeSource.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_MimeSource.h +InputName=GLViewer_MimeSource + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_MimeSource.h +InputName=GLViewer_MimeSource + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Object.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Object.h +InputName=GLViewer_Object + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\GLViewer\GLViewer_Object.h +InputName=GLViewer_Object + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Selector.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\GLViewer\GLViewer_Selector.h +InputName=GLViewer_Selector + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "GLViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\GLViewer\GLViewer_Selector.h +InputName=GLViewer_Selector + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\GLViewer\GLViewer_Selector2d.h + +!IF "$(CFG)" == "GLViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... 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Begin Source File + +SOURCE=..\..\moc\moc_GLViewer_Widget.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/GLViewer.vcproj b/adm_local/win32/GLViewer.vcproj new file mode 100755 index 000000000..51a0a75da --- /dev/null +++ b/adm_local/win32/GLViewer.vcproj @@ -0,0 +1,1679 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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{AF21595C-7BAA-45B9-BBF9-C915EA948265} = {AF21595C-7BAA-45B9-BBF9-C915EA948265} + {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} + {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} + {C98BE26C-288F-4864-B118-3DE0A3A185FC} = {C98BE26C-288F-4864-B118-3DE0A3A185FC} + {C98BE26C-288F-4864-B118-3DE0A3A185FC} = {C98BE26C-288F-4864-B118-3DE0A3A185FC} + {9A402780-A438-40A3-A47D-8016CA8A45C0} = {9A402780-A438-40A3-A47D-8016CA8A45C0} + {9A402780-A438-40A3-A47D-8016CA8A45C0} = {9A402780-A438-40A3-A47D-8016CA8A45C0} + {B5C36D8A-9C97-4516-9C13-14053BAB356F} = {B5C36D8A-9C97-4516-9C13-14053BAB356F} + {B5C36D8A-9C97-4516-9C13-14053BAB356F} = {B5C36D8A-9C97-4516-9C13-14053BAB356F} + {C3A1EE8B-C548-4A37-B49A-D322128EE161} = {C3A1EE8B-C548-4A37-B49A-D322128EE161} + {C3A1EE8B-C548-4A37-B49A-D322128EE161} = {C3A1EE8B-C548-4A37-B49A-D322128EE161} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941} + {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941} + {FB6C629D-AA74-468E-95B7-9C1A3F2C235E} = {FB6C629D-AA74-468E-95B7-9C1A3F2C235E} + {FB6C629D-AA74-468E-95B7-9C1A3F2C235E} = {FB6C629D-AA74-468E-95B7-9C1A3F2C235E} + {65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A} = {65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A} + {65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A} = {65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A} + {4916EEA5-82E5-4C0F-9F12-119129144D84} = {4916EEA5-82E5-4C0F-9F12-119129144D84} + {4916EEA5-82E5-4C0F-9F12-119129144D84} = {4916EEA5-82E5-4C0F-9F12-119129144D84} + {6755FAA7-967A-4D23-966D-DE4F66234913} = {6755FAA7-967A-4D23-966D-DE4F66234913} + {6755FAA7-967A-4D23-966D-DE4F66234913} = {6755FAA7-967A-4D23-966D-DE4F66234913} + {450F05A8-106A-496D-BB04-F0B0F530617F} = {450F05A8-106A-496D-BB04-F0B0F530617F} + {450F05A8-106A-496D-BB04-F0B0F530617F} = {450F05A8-106A-496D-BB04-F0B0F530617F} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} = {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} + {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} = {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} + {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} = {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} + {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} = {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} + {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7} + {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7} + {692700DF-6A4F-43F2-8D83-02DCE38D504E} = {692700DF-6A4F-43F2-8D83-02DCE38D504E} + {692700DF-6A4F-43F2-8D83-02DCE38D504E} = {692700DF-6A4F-43F2-8D83-02DCE38D504E} + {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} = {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} + {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} = {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} + {030D5DEC-1357-4D1E-9275-4EE4B0A482B0} = {030D5DEC-1357-4D1E-9275-4EE4B0A482B0} + {030D5DEC-1357-4D1E-9275-4EE4B0A482B0} = {030D5DEC-1357-4D1E-9275-4EE4B0A482B0} + {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117} + {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117} + {AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA} = {AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA} + {AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA} = {AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CAF", "CAF.vcproj", "{EBCDC006-A873-4DA9-9CA6-B6BE320C0DFD}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CAM", "CAM.vcproj", "{37FA9C33-4512-4833-A4A7-CCF490ADD732}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Event", "Event.vcproj", "{9EA751D5-767C-45CC-AA52-283E69308EB7}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLViewer", "GLViewer.vcproj", "{4B9BF133-1E25-4C6E-9233-651833F22313}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LogWindow", "LogWindow.vcproj", "{7DB13706-F0ED-4EA8-BE14-E4D62D500C67}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OBJECT", "OBJECT.vcproj", "{447B72EF-4B7D-4200-A92E-BDE789576117}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OCCViewer", "OCCViewer.vcproj", "{61A10AE8-804F-4DCA-AD69-8DB0DA95A75F}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ObjBrowser", "ObjBrowser.vcproj", "{D2CA8DB5-A2DE-4EF9-B967-0F639736469F}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plot2d", "Plot2d.vcproj", "{D5E571BF-0C2E-4513-8BF0-A7A54E4EA973}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prs", "Prs.vcproj", "{F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PyInterp", "PyInterp.vcproj", "{C98BE26C-288F-4864-B118-3DE0A3A185FC}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PythonConsole", "PythonConsole.vcproj", "{992FB60D-4EC6-44FF-A0A7-EB1F7C38C7D0}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {C98BE26C-288F-4864-B118-3DE0A3A185FC} = {C98BE26C-288F-4864-B118-3DE0A3A185FC} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Qtx", "Qtx.vcproj", "{961D1F90-2AF9-4D8B-B1D5-061EB3CA4474}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RegistryDisplay", "RegistryDisplay.vcproj", "{65E1D3A3-FCB4-4C48-97E6-687BEEFE2F1A}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ResExporter", "ResExporter.vcproj", "{AF21595C-7BAA-45B9-BBF9-C915EA948265}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SALOME_PYQT_GUI", "SALOME_PYQT_GUI.vcproj", "{9A402780-A438-40A3-A47D-8016CA8A45C0}" + ProjectSection(ProjectDependencies) = postProject + {FFFB9D11-6A57-40FC-AD8E-060463036430} = {FFFB9D11-6A57-40FC-AD8E-060463036430} + {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732} + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} + {C98BE26C-288F-4864-B118-3DE0A3A185FC} = {C98BE26C-288F-4864-B118-3DE0A3A185FC} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SALOME_SWIG", "SALOME_SWIG.vcproj", "{B5C36D8A-9C97-4516-9C13-14053BAB356F}" + ProjectSection(ProjectDependencies) = postProject + {FFFB9D11-6A57-40FC-AD8E-060463036430} = {FFFB9D11-6A57-40FC-AD8E-060463036430} + {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732} + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7} + {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SOCC", "SOCC.vcproj", "{030D5DEC-1357-4D1E-9275-4EE4B0A482B0}" + ProjectSection(ProjectDependencies) = postProject + {81C2B225-3839-46AF-8984-F273B72F2643} = {81C2B225-3839-46AF-8984-F273B72F2643} + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} = {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} + {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPlot2d", "SPlot2d.vcproj", "{36CA5C15-A7E6-4451-AE8E-8AD61754F970}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} = {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} + {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "STD", "STD.vcproj", "{29831E95-B38D-4460-A46F-A4A4E1EE3941}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SUIT", "SUIT.vcproj", "{8512A935-1BBB-4A7B-A552-F50824FDD87F}" + ProjectSection(ProjectDependencies) = postProject + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SUITApp", "SUITApp.vcproj", "{6755FAA7-967A-4D23-966D-DE4F66234913}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SUPERVGraph", "SUPERVGraph.vcproj", "{692700DF-6A4F-43F2-8D83-02DCE38D504E}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SVTK", "SVTK.vcproj", "{C3A1EE8B-C548-4A37-B49A-D322128EE161}" + ProjectSection(ProjectDependencies) = postProject + {06CA8800-62E7-4FA8-BA7B-3607F27491B8} = {06CA8800-62E7-4FA8-BA7B-3607F27491B8} + {81C2B225-3839-46AF-8984-F273B72F2643} = {81C2B225-3839-46AF-8984-F273B72F2643} + {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732} + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SalomeApp", "SalomeApp.vcproj", "{FFFB9D11-6A57-40FC-AD8E-060463036430}" + ProjectSection(ProjectDependencies) = postProject + {06CA8800-62E7-4FA8-BA7B-3607F27491B8} = {06CA8800-62E7-4FA8-BA7B-3607F27491B8} + {2C04DB01-39CA-458C-AE59-19FD215775D5} = {2C04DB01-39CA-458C-AE59-19FD215775D5} + {7DB13706-F0ED-4EA8-BE14-E4D62D500C67} = {7DB13706-F0ED-4EA8-BE14-E4D62D500C67} + {992FB60D-4EC6-44FF-A0A7-EB1F7C38C7D0} = {992FB60D-4EC6-44FF-A0A7-EB1F7C38C7D0} + {36CA5C15-A7E6-4451-AE8E-8AD61754F970} = {36CA5C15-A7E6-4451-AE8E-8AD61754F970} + {81C2B225-3839-46AF-8984-F273B72F2643} = {81C2B225-3839-46AF-8984-F273B72F2643} + {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732} + {4B9BF133-1E25-4C6E-9233-651833F22313} = {4B9BF133-1E25-4C6E-9233-651833F22313} + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} + {C98BE26C-288F-4864-B118-3DE0A3A185FC} = {C98BE26C-288F-4864-B118-3DE0A3A185FC} + {C3A1EE8B-C548-4A37-B49A-D322128EE161} = {C3A1EE8B-C548-4A37-B49A-D322128EE161} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} = {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} + {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} = {D5E571BF-0C2E-4513-8BF0-A7A54E4EA973} + {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7} + {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} = {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} + {030D5DEC-1357-4D1E-9275-4EE4B0A482B0} = {030D5DEC-1357-4D1E-9275-4EE4B0A482B0} + {447B72EF-4B7D-4200-A92E-BDE789576117} = {447B72EF-4B7D-4200-A92E-BDE789576117} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SalomePy", "SalomePy.vcproj", "{03745A4D-76B7-4384-8A1A-FE7EDABF907A}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} + {C3A1EE8B-C548-4A37-B49A-D322128EE161} = {C3A1EE8B-C548-4A37-B49A-D322128EE161} + {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Session", "Session.vcproj", "{2C04DB01-39CA-458C-AE59-19FD215775D5}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Session_Server", "Session_Server.vcproj", "{FB6C629D-AA74-468E-95B7-9C1A3F2C235E}" + ProjectSection(ProjectDependencies) = postProject + {2C04DB01-39CA-458C-AE59-19FD215775D5} = {2C04DB01-39CA-458C-AE59-19FD215775D5} + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Style", "Style.vcproj", "{AE9A31F5-1301-4E6D-91A3-E78DF4ABF0EA}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ToolsGUI", "TOOLSGUI.vcproj", "{81C2B225-3839-46AF-8984-F273B72F2643}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VTKViewer", "VTKViewer.vcproj", "{06CA8800-62E7-4FA8-BA7B-3607F27491B8}" + ProjectSection(ProjectDependencies) = postProject + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LightApp", "LightApp.vcproj", "{C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85}" + ProjectSection(ProjectDependencies) = postProject + {7DB13706-F0ED-4EA8-BE14-E4D62D500C67} = {7DB13706-F0ED-4EA8-BE14-E4D62D500C67} + {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732} + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} = {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} + {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} = {61A10AE8-804F-4DCA-AD69-8DB0DA95A75F} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DDS", "DDS.vcproj", "{95BB714A-DC0E-44E9-BF0E-EEF8EAA29995}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "QDS", "QDS.vcproj", "{450F05A8-106A-496D-BB04-F0B0F530617F}" + ProjectSection(ProjectDependencies) = postProject + {95BB714A-DC0E-44E9-BF0E-EEF8EAA29995} = {95BB714A-DC0E-44E9-BF0E-EEF8EAA29995} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SALOME_PYQT", "SALOME_PYQT.vcproj", "{4916EEA5-82E5-4C0F-9F12-119129144D84}" + ProjectSection(ProjectDependencies) = postProject + {FFFB9D11-6A57-40FC-AD8E-060463036430} = {FFFB9D11-6A57-40FC-AD8E-060463036430} + {37FA9C33-4512-4833-A4A7-CCF490ADD732} = {37FA9C33-4512-4833-A4A7-CCF490ADD732} + {8512A935-1BBB-4A7B-A552-F50824FDD87F} = {8512A935-1BBB-4A7B-A552-F50824FDD87F} + {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} = {C8FB7D64-0A82-4588-8D27-2B7CC6C2EA85} + {C98BE26C-288F-4864-B118-3DE0A3A185FC} = {C98BE26C-288F-4864-B118-3DE0A3A185FC} + {9A402780-A438-40A3-A47D-8016CA8A45C0} = {9A402780-A438-40A3-A47D-8016CA8A45C0} + {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} = {961D1F90-2AF9-4D8B-B1D5-061EB3CA4474} + {29831E95-B38D-4460-A46F-A4A4E1EE3941} = {29831E95-B38D-4460-A46F-A4A4E1EE3941} + {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} = {F33BDEB3-AC58-4A0C-8E4C-3671A9C8F217} + {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} = {D2CA8DB5-A2DE-4EF9-B967-0F639736469F} + {9EA751D5-767C-45CC-AA52-283E69308EB7} = {9EA751D5-767C-45CC-AA52-283E69308EB7} + EndProjectSection +EndProject +Global + GlobalSection(SourceCodeControl) = preSolution + SccNumberOfProjects = 37 + SccProjectName0 = GUI_WNT/adm/win32 + SccLocalPath0 = . + SccProvider0 = MSSCCI:Jalindi\u0020Igloo + CanCheckoutShared = true + SolutionUniqueID = 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b/adm_local/win32/LightApp.dsp new file mode 100755 index 000000000..06f03bfeb --- /dev/null +++ b/adm_local/win32/LightApp.dsp @@ -0,0 +1,1671 @@ +# Microsoft Developer Studio Project File - Name="LightApp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=LightApp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "LightApp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "LightApp.mak" CFG="LightApp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "LightApp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "LightApp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "LightApp" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\LightApp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIGHTAPP_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "LIGHTAPP_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\LightApp.dll" /libpath:"$(OCCLIB)" /libpath:"$(QTLIB)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)" + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\LightApp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIGHTAPP_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "LIGHTAPP_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\LightApp.dll" /pdbtype:sept /libpath:"$(OCCLIBD)" /libpath:"$(QTLIBD)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)" + +!ENDIF + +# Begin Target + +# Name "LightApp - Win32 Release" +# Name "LightApp - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_AboutDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_DataModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_DataObject.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_DataOwner.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_DataSubOwner.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Dialog.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Displayer.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Driver.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_GLSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Module.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_ModuleDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_NameDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_OBFilter.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_OBSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_OCCSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Operation.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Preferences.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_PreferencesDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Selection.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_SelectionMgr.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_ShowHideOp.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Study.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_SwitchOp.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_VTKSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_WidgetContainer.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp.h +InputName=LightApp + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp.h +InputName=LightApp + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_AboutDlg.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_AboutDlg.h +InputName=LightApp_AboutDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_AboutDlg.h +InputName=LightApp_AboutDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Application.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Application.h +InputName=LightApp_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Application.h +InputName=LightApp_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_DataModel.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_DataModel.h +InputName=LightApp_DataModel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_DataModel.h +InputName=LightApp_DataModel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_DataObject.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataObject.h +InputName=LightApp_DataObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataObject.h +InputName=LightApp_DataObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_DataOwner.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataOwner.h +InputName=LightApp_DataOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataOwner.h +InputName=LightApp_DataOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_DataSubOwner.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataSubOwner.h +InputName=LightApp_DataSubOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_DataSubOwner.h +InputName=LightApp_DataSubOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Dialog.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Dialog.h +InputName=LightApp_Dialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Dialog.h +InputName=LightApp_Dialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Displayer.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Driver.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Driver.h +InputName=LightApp_Driver + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Driver.h +InputName=LightApp_Driver + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_GLSelector.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_GLSelector.h +InputName=LightApp_GLSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_GLSelector.h +InputName=LightApp_GLSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Module.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Module.h +InputName=LightApp_Module + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Module.h +InputName=LightApp_Module + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_ModuleDlg.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_ModuleDlg.h +InputName=LightApp_ModuleDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_ModuleDlg.h +InputName=LightApp_ModuleDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_NameDlg.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_NameDlg.h +InputName=LightApp_NameDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_NameDlg.h +InputName=LightApp_NameDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_OBFilter.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_OBFilter.h +InputName=LightApp_OBFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_OBFilter.h +InputName=LightApp_OBFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_OBSelector.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_OBSelector.h +InputName=LightApp_OBSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_OBSelector.h +InputName=LightApp_OBSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_OCCSelector.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_OCCSelector.h +InputName=LightApp_OCCSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_OCCSelector.h +InputName=LightApp_OCCSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Operation.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Operation.h +InputName=LightApp_Operation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Operation.h +InputName=LightApp_Operation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Preferences.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Preferences.h +InputName=LightApp_Preferences + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Preferences.h +InputName=LightApp_Preferences + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_PreferencesDlg.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_PreferencesDlg.h +InputName=LightApp_PreferencesDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_PreferencesDlg.h +InputName=LightApp_PreferencesDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_RootObject.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_RootObject.h +InputName=LightApp_RootObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_RootObject.h +InputName=LightApp_RootObject + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Selection.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_Selection.h +InputName=LightApp_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_Selection.h +InputName=LightApp_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_SelectionMgr.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_SelectionMgr.h +InputName=LightApp_SelectionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_SelectionMgr.h +InputName=LightApp_SelectionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_ShowHideOp.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build +InputPath=.\LightApp_ShowHideOp.h +InputName=LightApp_ShowHideOp + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build +InputPath=.\LightApp_ShowHideOp.h +InputName=LightApp_ShowHideOp + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_Study.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Study.h +InputName=LightApp_Study + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_Study.h +InputName=LightApp_Study + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_SwitchOp.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_SwitchOp.h +InputName=LightApp_SwitchOp + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_SwitchOp.h +InputName=LightApp_SwitchOp + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_UpdateFlags.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_UpdateFlags.h +InputName=LightApp_UpdateFlags + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\LightApp_UpdateFlags.h +InputName=LightApp_UpdateFlags + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_VTKSelector.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_VTKSelector.h +InputName=LightApp_VTKSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_VTKSelector.h +InputName=LightApp_VTKSelector + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\LightApp_WidgetContainer.h + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_WidgetContainer.h +InputName=LightApp_WidgetContainer + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\LightApp_WidgetContainer.h +InputName=LightApp_WidgetContainer + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\icon_about.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_about.png +InputName=icon_about + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_about.png +InputName=icon_about + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\icon_applogo.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_applogo.png +InputName=icon_applogo + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_applogo.png +InputName=icon_applogo + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\icon_default.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_default.png +InputName=icon_default + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_default.png +InputName=icon_default + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\icon_module.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_module.png +InputName=icon_module + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_module.png +InputName=icon_module + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\icon_module_big.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_module_big.png +InputName=icon_module_big + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_module_big.png +InputName=icon_module_big + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\icon_select.png + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_select.png +InputName=icon_select + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=.\resources\icon_select.png +InputName=icon_select + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\LightApp.ini + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).ini... +InputPath=.\resources\LightApp.ini +InputName=LightApp + +"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).ini + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).ini... +InputPath=.\resources\LightApp.ini +InputName=LightApp + +"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).ini + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\LightApp.xml + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Update $(InputName).xml... +InputPath=.\resources\LightApp.xml +InputName=LightApp + +"..\..\resources\$(InputName).xml" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).xml + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).xml... +InputPath=.\resources\LightApp.xml +InputName=LightApp + +"..\..\resources\$(InputName).xml" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).xml + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\LightApp_images.po + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\LightApp_images.po +InputName=LightApp_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\LightApp_images.po +InputName=LightApp_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\LightApp\resources\LightApp_msg_en.po + +!IF "$(CFG)" == "LightApp - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\LightApp_msg_en.po +InputName=LightApp_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "LightApp - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=.\resources\LightApp_msg_en.po +InputName=LightApp_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_AboutDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Application.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_DataModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Dialog.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Driver.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_GLSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Module.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_ModuleDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_NameDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_OBSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_OCCSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Operation.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Preferences.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_PreferencesDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_SelectionMgr.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_ShowHideOp.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_Study.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_SwitchOp.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_VTKSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_LightApp_WidgetContainer.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/LightApp.vcproj b/adm_local/win32/LightApp.vcproj new file mode 100755 index 000000000..0d6f10120 --- /dev/null +++ b/adm_local/win32/LightApp.vcproj @@ -0,0 +1,1568 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/LightApp.vcproj.vspscc b/adm_local/win32/LightApp.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/LightApp.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/LogWindow.dsp b/adm_local/win32/LogWindow.dsp new file mode 100755 index 000000000..acfc908e8 --- /dev/null +++ b/adm_local/win32/LogWindow.dsp @@ -0,0 +1,146 @@ +# Microsoft Developer Studio Project File - Name="LogWindow" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=LogWindow - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "LogWindow.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "LogWindow.mak" CFG="LogWindow - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "LogWindow - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "LogWindow - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "LogWindow" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "LogWindow - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\LogWindow" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LOGWINDOW_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /D "LOGWINDOW_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\LogWindow.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "LogWindow - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\LogWindow" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LOGWINDOW_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "LOGWINDOW_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\LogWindow.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "LogWindow - Win32 Release" +# Name "LogWindow - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\LogWindow\LogWindow.h + +!IF "$(CFG)" == "LogWindow - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\LogWindow\LogWindow.h +InputName=LogWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "LogWindow - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\LogWindow\LogWindow.h +InputName=LogWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\LogWindow\LogWindow.cxx +# End Source File +# End Group +# Begin Group "Meta Object Files" + +# PROP Default_Filter "*.cxx" +# Begin Source File + +SOURCE=..\..\moc\moc_LogWindow.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/LogWindow.vcproj b/adm_local/win32/LogWindow.vcproj new file mode 100755 index 000000000..5157e0c12 --- /dev/null +++ b/adm_local/win32/LogWindow.vcproj @@ -0,0 +1,205 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/LogWindow.vcproj.vspscc b/adm_local/win32/LogWindow.vcproj.vspscc new file mode 100755 index 000000000..2ae69169b --- /dev/null +++ b/adm_local/win32/LogWindow.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\LogWindow.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/OBJECT.dsp b/adm_local/win32/OBJECT.dsp new file mode 100755 index 000000000..533f70194 --- /dev/null +++ b/adm_local/win32/OBJECT.dsp @@ -0,0 +1,753 @@ +# Microsoft Developer Studio Project File - Name="OBJECT" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=OBJECT - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OBJECT.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OBJECT.mak" CFG="OBJECT - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OBJECT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "OBJECT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "OBJECT" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\OBJECT" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\OBJECT.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)" + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\OBJECT" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJECT_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\OBJECT.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)" + +!ENDIF + +# Begin Target + +# Name "OBJECT - Win32 Release" +# Name "OBJECT - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_Actor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_AISObject.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_AISShape.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger_0.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger_0.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_DataMapOfIOMapOfInteger_0.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_Filter.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_GLOwner.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_InteractiveObject.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_ListIO_0.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_ListIteratorOfListIO_0.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_ListNodeOfListIO_0.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_TypeFilter.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\OBJECT\Handle_SALOME_AISObject.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_AISObject.hxx +InputName=Handle_SALOME_AISObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_AISObject.hxx +InputName=Handle_SALOME_AISObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\Handle_SALOME_AISShape.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_AISShape.hxx +InputName=Handle_SALOME_AISShape + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_AISShape.hxx +InputName=Handle_SALOME_AISShape + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx +InputName=Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx +InputName=Handle_SALOME_DataMapNodeOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\Handle_SALOME_Filter.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_Filter.hxx +InputName=Handle_SALOME_Filter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_Filter.hxx +InputName=Handle_SALOME_Filter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\Handle_SALOME_InteractiveObject.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_InteractiveObject.hxx +InputName=Handle_SALOME_InteractiveObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_InteractiveObject.hxx +InputName=Handle_SALOME_InteractiveObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\Handle_SALOME_ListNodeOfListIO.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_ListNodeOfListIO.hxx +InputName=Handle_SALOME_ListNodeOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_ListNodeOfListIO.hxx +InputName=Handle_SALOME_ListNodeOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\Handle_SALOME_TypeFilter.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_TypeFilter.hxx +InputName=Handle_SALOME_TypeFilter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\Handle_SALOME_TypeFilter.hxx +InputName=Handle_SALOME_TypeFilter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_Actor.h + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OBJECT\SALOME_Actor.h +InputName=SALOME_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OBJECT\SALOME_Actor.h +InputName=SALOME_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_AISObject.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_AISObject.hxx +InputName=SALOME_AISObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_AISObject.hxx +InputName=SALOME_AISObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_AISShape.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_AISShape.hxx +InputName=SALOME_AISShape + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_AISShape.hxx +InputName=SALOME_AISShape + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapNodeOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapNodeOfDataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_DataMapOfIOMapOfInteger.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_DataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_DataMapOfIOMapOfInteger.hxx +InputName=SALOME_DataMapOfIOMapOfInteger + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_Filter.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_Filter.hxx +InputName=SALOME_Filter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_Filter.hxx +InputName=SALOME_Filter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_GLOwner.h + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OBJECT\SALOME_GLOwner.h +InputName=SALOME_GLOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OBJECT\SALOME_GLOwner.h +InputName=SALOME_GLOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_InteractiveObject.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_InteractiveObject.hxx +InputName=SALOME_InteractiveObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_InteractiveObject.hxx +InputName=SALOME_InteractiveObject + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_ListIO.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_ListIO.hxx +InputName=SALOME_ListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_ListIO.hxx +InputName=SALOME_ListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_ListIteratorOfListIO.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_ListIteratorOfListIO.hxx +InputName=SALOME_ListIteratorOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_ListIteratorOfListIO.hxx +InputName=SALOME_ListIteratorOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_ListNodeOfListIO.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_ListNodeOfListIO.hxx +InputName=SALOME_ListNodeOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_ListNodeOfListIO.hxx +InputName=SALOME_ListNodeOfListIO + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_Selection.h + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OBJECT\SALOME_Selection.h +InputName=SALOME_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OBJECT\SALOME_Selection.h +InputName=SALOME_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OBJECT\SALOME_TypeFilter.hxx + +!IF "$(CFG)" == "OBJECT - Win32 Release" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_TypeFilter.hxx +InputName=SALOME_TypeFilter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).hxx... +InputPath=..\..\src\OBJECT\SALOME_TypeFilter.hxx +InputName=SALOME_TypeFilter + +"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).hxx + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/OBJECT.vcproj b/adm_local/win32/OBJECT.vcproj new file mode 100755 index 000000000..4754cb59f --- /dev/null +++ b/adm_local/win32/OBJECT.vcproj @@ -0,0 +1,567 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/OBJECT.vcproj.vspscc b/adm_local/win32/OBJECT.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/OBJECT.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/OCCViewer.dsp b/adm_local/win32/OCCViewer.dsp new file mode 100755 index 000000000..fd8b0e630 --- /dev/null +++ b/adm_local/win32/OCCViewer.dsp @@ -0,0 +1,1207 @@ +# Microsoft Developer Studio Project File - Name="OCCViewer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=OCCViewer - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OCCViewer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OCCViewer.mak" CFG="OCCViewer - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OCCViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "OCCViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "OCCViewer" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\OCCViewer" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 odbc32.lib odbccp32.lib TKV3d.lib TKernel.lib TKService.lib TKG3d.lib TKMath.lib TKGeomBase.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\OCCViewer.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\OCCViewer" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 odbc32.lib odbccp32.lib TKV3d.lib TKernel.lib TKService.lib TKG3d.lib TKMath.lib TKGeomBase.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\OCCViewer.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "OCCViewer - Win32 Release" +# Name "OCCViewer - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OCCViewer\OCCViewer.h +InputName=OCCViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OCCViewer\OCCViewer.h +InputName=OCCViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_AISSelector.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_AISSelector.h +InputName=OCCViewer_AISSelector + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_AISSelector.h +InputName=OCCViewer_AISSelector + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ClippingDlg.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ClippingDlg.h +InputName=OCCViewer_ClippingDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ClippingDlg.h +InputName=OCCViewer_ClippingDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.h +InputName=OCCViewer_CreateRestoreViewDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.h +InputName=OCCViewer_CreateRestoreViewDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewManager.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewManager.h +InputName=OCCViewer_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewManager.h +InputName=OCCViewer_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewModel.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewModel.h +InputName=OCCViewer_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewModel.h +InputName=OCCViewer_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewPort.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewPort.h +InputName=OCCViewer_ViewPort + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewPort.h +InputName=OCCViewer_ViewPort + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewPort3d.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewPort3d.h +InputName=OCCViewer_ViewPort3d + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewPort3d.h +InputName=OCCViewer_ViewPort3d + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewWindow.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewWindow.h +InputName=OCCViewer_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\OCCViewer\OCCViewer_ViewWindow.h +InputName=OCCViewer_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_VService.h + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OCCViewer\OCCViewer_VService.h +InputName=OCCViewer_VService + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\OCCViewer\OCCViewer_VService.h +InputName=OCCViewer_VService + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_AISSelector.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ClippingDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_CreateRestoreViewDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewPort.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewPort3d.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_ViewWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\OCCViewer_VService.cxx +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\src\OCCViewer\resources\OCCViewer_images.po + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\OCCViewer\resources\OCCViewer_images.po +InputName=OCCViewer_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\OCCViewer\resources\OCCViewer_images.po +InputName=OCCViewer_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\OCCViewer\resources\OCCViewer_msg_en.po + +!IF "$(CFG)" == "OCCViewer - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\OCCViewer\resources\OCCViewer_msg_en.po +InputName=OCCViewer_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "OCCViewer - 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Name="ObjBrowser" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=ObjBrowser - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ObjBrowser.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ObjBrowser.mak" CFG="ObjBrowser - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ObjBrowser - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "ObjBrowser - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "ObjBrowser" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\ObjBrowser" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJBROWSER_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /D "NDEBUG" /D "OB_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\ObjBrowser.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\ObjBrowser" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OBJBROWSER_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "_DEBUG" /D "OB_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\ObjBrowser.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "ObjBrowser - Win32 Release" +# Name "ObjBrowser - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\ObjBrowser\OB.h +InputName=OB + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\ObjBrowser\OB.h +InputName=OB + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB_Browser.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\ObjBrowser\OB_Browser.h +InputName=OB_Browser + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\ObjBrowser\OB_Browser.h +InputName=OB_Browser + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB_Filter.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\ObjBrowser\OB_Filter.h +InputName=OB_Filter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\ObjBrowser\OB_Filter.h +InputName=OB_Filter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB_ListItem.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\ObjBrowser\OB_ListItem.h +InputName=OB_ListItem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\ObjBrowser\OB_ListItem.h +InputName=OB_ListItem + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB_ListView.h + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\ObjBrowser\OB_ListView.h +InputName=OB_ListView + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\ObjBrowser\OB_ListView.h +InputName=OB_ListView + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB_Browser.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB_Filter.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB_ListItem.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\OB_ListView.cxx +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\src\ObjBrowser\resources\OB_msg_en.po + +!IF "$(CFG)" == "ObjBrowser - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=..\..\src\ObjBrowser\resources\OB_msg_en.po +InputName=OB_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "ObjBrowser - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=..\..\src\ObjBrowser\resources\OB_msg_en.po +InputName=OB_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Meta Object Files" + +# PROP Default_Filter "*.cxx" +# Begin Source File + +SOURCE=..\..\moc\moc_OB_Browser.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_OB_ListView.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/ObjBrowser.vcproj b/adm_local/win32/ObjBrowser.vcproj new file mode 100755 index 000000000..130fe0f22 --- /dev/null +++ b/adm_local/win32/ObjBrowser.vcproj @@ -0,0 +1,345 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/ObjBrowser.vcproj.vspscc b/adm_local/win32/ObjBrowser.vcproj.vspscc new file mode 100755 index 000000000..2e9a9c265 --- /dev/null +++ b/adm_local/win32/ObjBrowser.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\ObjBrowser.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/Plot2d.dsp b/adm_local/win32/Plot2d.dsp new file mode 100755 index 000000000..da44cddc0 --- /dev/null +++ b/adm_local/win32/Plot2d.dsp @@ -0,0 +1,1102 @@ +# Microsoft Developer Studio Project File - Name="Plot2d" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=Plot2d - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Plot2d.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Plot2d.mak" CFG="Plot2d - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Plot2d - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "Plot2d - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Plot2d" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\Plot2d" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLOT2D_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /D "PLOT2D_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 odbc32.lib odbccp32.lib qwt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Plot2d.dll" /libpath:"$(QTLIB)" /libpath:"$(QWTLIB)" + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\Plot2d" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLOT2D_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /D "PLOT2D_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 odbc32.lib odbccp32.lib qwt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Plot2d.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(QWTLIBD)" + +!ENDIF + +# Begin Target + +# Name "Plot2d - Win32 Release" +# Name "Plot2d - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\Plot2d\Plot2d.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Plot2d\Plot2d.h +InputName=Plot2d + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Plot2d\Plot2d.h +InputName=Plot2d + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Plot2d\Plot2d_Curve.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Plot2d\Plot2d_Curve.h +InputName=Plot2d_Curve + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Plot2d\Plot2d_Curve.h +InputName=Plot2d_Curve + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Plot2d\Plot2d_FitDataDlg.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Plot2d\Plot2d_FitDataDlg.h +InputName=Plot2d_FitDataDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Plot2d\Plot2d_FitDataDlg.h +InputName=Plot2d_FitDataDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Plot2d\Plot2d_Prs.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Plot2d\Plot2d_Prs.h +InputName=Plot2d_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Plot2d\Plot2d_Prs.h +InputName=Plot2d_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Plot2d\Plot2d_SetupCurveDlg.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Plot2d\Plot2d_SetupCurveDlg.h +InputName=Plot2d_SetupCurveDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Plot2d\Plot2d_SetupCurveDlg.h +InputName=Plot2d_SetupCurveDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Plot2d\Plot2d_SetupViewDlg.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Plot2d\Plot2d_SetupViewDlg.h +InputName=Plot2d_SetupViewDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Plot2d\Plot2d_SetupViewDlg.h +InputName=Plot2d_SetupViewDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Plot2d\Plot2d_ViewFrame.h + +!IF "$(CFG)" == "Plot2d - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Plot2d\Plot2d_ViewFrame.h +InputName=Plot2d_ViewFrame + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Plot2d - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Prs.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Prs.mak" CFG="Prs - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Prs - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "Prs - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Prs" +# PROP Scc_LocalPath "." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Prs - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\Prs" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PRS_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PRS_EXPORTS" /D "WNT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Prs.dll" + +!ELSEIF "$(CFG)" == "Prs - 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Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp_base.h +InputName=PyInterp_base + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "PyInterp - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp_base.h +InputName=PyInterp_base + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\PyInterp\PyInterp_Dispatcher.h + +!IF "$(CFG)" == "PyInterp - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\PyInterp_Dispatcher.h +InputName=PyInterp_Dispatcher + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "PyInterp - 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Name="PythonConsole" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=PythonConsole - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PythonConsole.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PythonConsole.mak" CFG="PythonConsole - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PythonConsole - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "PythonConsole - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "PythonConsole" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PythonConsole - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\PythonConsole" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYTHONCONSOLE_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYTHONCONSOLE_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\PythonConsole.dll" /libpath:"$(QTLIB)" /libpath:"$(PYTHONLIB)" + +!ELSEIF "$(CFG)" == "PythonConsole - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\PythonConsole" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYTHONCONSOLE_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(PYTHONINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PYTHONCONSOLE_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\PythonConsole.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(PYTHONLIB)" + +!ENDIF + +# Begin Target + +# Name "PythonConsole - Win32 Release" +# Name "PythonConsole - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\PythonConsole\PythonConsole_PyConsole.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\PythonConsole\PythonConsole_PyEditor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\PythonConsole\PythonConsole_PyInterp.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\PythonConsole\PythonConsole.h + +!IF "$(CFG)" == "PythonConsole - Win32 Release" + +# Begin Custom Build - Performing Custom Build Step on $(InputPath)Update $(InputName).h... +InputPath=.\PythonConsole.h +InputName=PythonConsole + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "PythonConsole - Win32 Debug" + +# Begin Custom Build - Performing Custom Build Step on $(InputPath)Update $(InputName).h... +InputPath=.\PythonConsole.h +InputName=PythonConsole + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\PythonConsole\PythonConsole_PyConsole.h + +!IF "$(CFG)" == "PythonConsole - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PythonConsole_PyConsole.h +InputName=PythonConsole_PyConsole + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "PythonConsole - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PythonConsole_PyConsole.h +InputName=PythonConsole_PyConsole + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\PythonConsole\PythonConsole_PyEditor.h + +!IF "$(CFG)" == "PythonConsole - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PythonConsole_PyEditor.h +InputName=PythonConsole_PyEditor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "PythonConsole - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\PythonConsole_PyEditor.h +InputName=PythonConsole_PyEditor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\PythonConsole\PythonConsole_PyInterp.h + +!IF "$(CFG)" == "PythonConsole - Win32 Release" + +# Begin Custom Build - Performing Custom Build Step on $(InputPath)Update $(InputName).h... +InputPath=.\PythonConsole_PyInterp.h +InputName=PythonConsole_PyInterp + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "PythonConsole - Win32 Debug" + +# Begin Custom Build - Performing Custom Build Step on $(InputPath)Update $(InputName).h... +InputPath=.\PythonConsole_PyInterp.h +InputName=PythonConsole_PyInterp + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_PythonConsole_PyConsole.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_PythonConsole_PyEditor.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/PythonConsole.vcproj b/adm_local/win32/PythonConsole.vcproj new file mode 100755 index 000000000..ca0961725 --- /dev/null +++ b/adm_local/win32/PythonConsole.vcproj @@ -0,0 +1,297 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/PythonConsole.vcproj.vspscc b/adm_local/win32/PythonConsole.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/PythonConsole.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/QDS.dsp b/adm_local/win32/QDS.dsp new file mode 100755 index 000000000..49838edb6 --- /dev/null +++ b/adm_local/win32/QDS.dsp @@ -0,0 +1,602 @@ +# Microsoft Developer Studio Project File - Name="QDS" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=QDS - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "QDS.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "QDS.mak" CFG="QDS - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "QDS - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "QDS - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "QDS" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "QDS - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\QDS" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QTX_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "QDS_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib tkernel.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\QDS.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\QDS" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QTX_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "QDS_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib tkernel.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\QDS.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "QDS - Win32 Release" +# Name "QDS - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\QDS\QDS.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\QDS\QDS.h +InputName=QDS + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\QDS\QDS.h +InputName=QDS + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_CheckBox.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_CheckBox.h +InputName=QDS_CheckBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_CheckBox.h +InputName=QDS_CheckBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_ComboBox.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_ComboBox.h +InputName=QDS_ComboBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_ComboBox.h +InputName=QDS_ComboBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_Datum.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_Datum.h +InputName=QDS_Datum + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_Datum.h +InputName=QDS_Datum + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_LineEdit.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_LineEdit.h +InputName=QDS_LineEdit + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_LineEdit.h +InputName=QDS_LineEdit + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_RadioBox.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_RadioBox.h +InputName=QDS_RadioBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_RadioBox.h +InputName=QDS_RadioBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_SpinBox.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_SpinBox.h +InputName=QDS_SpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_SpinBox.h +InputName=QDS_SpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_SpinBoxDbl.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_SpinBoxDbl.h +InputName=QDS_SpinBoxDbl + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_SpinBoxDbl.h +InputName=QDS_SpinBoxDbl + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_TextEdit.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_TextEdit.h +InputName=QDS_TextEdit + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\QDS\QDS_TextEdit.h +InputName=QDS_TextEdit + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_Validator.h + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\QDS\QDS_Validator.h +InputName=QDS_Validator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\QDS\QDS_Validator.h +InputName=QDS_Validator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\QDS\QDS.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_CheckBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_ComboBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_Datum.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_LineEdit.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_RadioBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_SpinBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_SpinBoxDbl.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_TextEdit.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\QDS\QDS_Validator.cxx +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "*.po *.png" +# Begin Source File + +SOURCE=..\..\src\QDS\resources\QDS_msg_en.po + +!IF "$(CFG)" == "QDS - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\QDS\resources\QDS_msg_en.po +InputName=QDS_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "QDS - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\QDS\resources\QDS_msg_en.po +InputName=QDS_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Meta Object Files" + +# PROP Default_Filter "*.cxx" +# Begin Source File + +SOURCE=..\..\moc\moc_QDS_CheckBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QDS_ComboBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QDS_Datum.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QDS_LineEdit.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QDS_RadioBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QDS_SpinBox.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QDS_SpinBoxDbl.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_QDS_TextEdit.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/QDS.vcproj b/adm_local/win32/QDS.vcproj new file mode 100755 index 000000000..30a60e32e --- /dev/null +++ b/adm_local/win32/QDS.vcproj @@ -0,0 +1,751 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/QDS.vcproj.vspscc b/adm_local/win32/QDS.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/QDS.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/Qtx.dsp b/adm_local/win32/Qtx.dsp new file mode 100755 index 000000000..edda0c15a --- /dev/null +++ b/adm_local/win32/Qtx.dsp @@ -0,0 +1,1856 @@ +# Microsoft Developer Studio Project File - Name="Qtx" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=Qtx - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Qtx.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Qtx.mak" CFG="Qtx - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Qtx - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "Qtx - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Qtx" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\Qtx" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QTX_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "$(QTDIR)\include" /D "QTX_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Qtx.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\Qtx" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QTX_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "$(QTDIR)\include" /D "QTX_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Qtx.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "Qtx - Win32 Release" +# Name "Qtx - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\Qtx\Qtx.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Qtx\Qtx.h +InputName=Qtx + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Qtx\Qtx.h +InputName=Qtx + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxAction.h +InputName=QtxAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxAction.h +InputName=QtxAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxActionMenuMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxActionMenuMgr.h +InputName=QtxActionMenuMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxActionMenuMgr.h +InputName=QtxActionMenuMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxActionMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxActionMgr.h +InputName=QtxActionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxActionMgr.h +InputName=QtxActionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxActionToolMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxActionToolMgr.h +InputName=QtxActionToolMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxActionToolMgr.h +InputName=QtxActionToolMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxColorScale.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxColorScale.h +InputName=QtxColorScale + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxColorScale.h +InputName=QtxColorScale + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxComboBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxComboBox.h +InputName=QtxComboBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxComboBox.h +InputName=QtxComboBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxDblSpinBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDblSpinBox.h +InputName=QtxDblSpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDblSpinBox.h +InputName=QtxDblSpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxDialog.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDialog.h +InputName=QtxDialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDialog.h +InputName=QtxDialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxDirListEditor.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDirListEditor.h +InputName=QtxDirListEditor + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDirListEditor.h +InputName=QtxDirListEditor + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxDockAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDockAction.h +InputName=QtxDockAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDockAction.h +InputName=QtxDockAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxDockWindow.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDockWindow.h +InputName=QtxDockWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxDockWindow.h +InputName=QtxDockWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxGroupBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxGroupBox.h +InputName=QtxGroupBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxGroupBox.h +InputName=QtxGroupBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxIntSpinBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxIntSpinBox.h +InputName=QtxIntSpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxIntSpinBox.h +InputName=QtxIntSpinBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxListAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxListAction.h +InputName=QtxListAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxListAction.h +InputName=QtxListAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxListBox.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxListBox.h +InputName=QtxListBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxListBox.h +InputName=QtxListBox + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxListOfOperations.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Qtx\QtxListOfOperations.h +InputName=QtxListOfOperations + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Qtx\QtxListOfOperations.h +InputName=QtxListOfOperations + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxListResourceEdit.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxListResourceEdit.h +InputName=QtxListResourceEdit + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxListResourceEdit.h +InputName=QtxListResourceEdit + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxListView.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxListView.h +InputName=QtxListView + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxListView.h +InputName=QtxListView + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxLogoMgr.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxLogoMgr.h +InputName=QtxLogoMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxLogoMgr.h +InputName=QtxLogoMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxMainWindow.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxMainWindow.h +InputName=QtxMainWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxMainWindow.h +InputName=QtxMainWindow + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxMenuButton.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxMenuButton.h +InputName=QtxMenuButton + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxMenuButton.h +InputName=QtxMenuButton + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxMRUAction.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxMRUAction.h +InputName=QtxMRUAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxMRUAction.h +InputName=QtxMRUAction + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxOperations.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Qtx\QtxOperations.h +InputName=QtxOperations + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Qtx\QtxOperations.h +InputName=QtxOperations + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxParser.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Qtx\QtxParser.h +InputName=QtxParser + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Qtx\QtxParser.h +InputName=QtxParser + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\Qtx\QtxPathDialog.h + +!IF "$(CFG)" == "Qtx - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxPathDialog.h +InputName=QtxPathDialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Qtx - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\Qtx\QtxPathDialog.h +InputName=QtxPathDialog + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + 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+ +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=SOCC - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SOCC.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SOCC.mak" CFG="SOCC - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SOCC - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "SOCC - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "SOCC" +# PROP Scc_LocalPath "." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SOCC - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SOCC" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SOCC.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\SOCC" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SOCC.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "SOCC - 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Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SOCC_Prs.h +InputName=SOCC_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\SOCC_Prs.h +InputName=SOCC_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SOCC\SOCC_ViewModel.h + +!IF "$(CFG)" == "SOCC - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SOCC_ViewModel.h +InputName=SOCC_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SOCC_ViewModel.h +InputName=SOCC_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SOCC\SOCC_ViewWindow.h + +!IF "$(CFG)" == "SOCC - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SOCC_ViewWindow.h +InputName=SOCC_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SOCC - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\SOCC_ViewWindow.h +InputName=SOCC_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_SOCC_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SOCC_ViewWindow.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/SOCC.vcproj b/adm_local/win32/SOCC.vcproj new file mode 100755 index 000000000..4eb6f838e --- /dev/null +++ b/adm_local/win32/SOCC.vcproj @@ -0,0 +1,403 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/SOCC.vcproj.vspscc b/adm_local/win32/SOCC.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/SOCC.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/SPlot2d.dsp b/adm_local/win32/SPlot2d.dsp new file mode 100755 index 000000000..2f54227b9 --- /dev/null +++ b/adm_local/win32/SPlot2d.dsp @@ -0,0 +1,276 @@ +# Microsoft Developer Studio Project File - Name="SPlot2d" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=SPlot2d - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SPlot2d.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SPlot2d.mak" CFG="SPlot2d - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SPlot2d - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "SPlot2d - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "SPlot2d" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SPlot2d - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SPlot2d" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD F90 /browser +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPlot2d_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /I "$(QWTINC)" /D "NDEBUG" /D "SPLOT2D_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib qwt.lib TKernel.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SPlot2d.dll" /libpath:"$(QTLIB)" /libpath:"$(QWTLIB)" /libpath:"$(OCCLIB)" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "SPlot2d - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\SPlot2d" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPlot2d_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "$(QWTINC)" /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "SPLOT2D_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib qwt.lib TKernel.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SPlot2d.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(QWTLIBD)" /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "SPlot2d - Win32 Release" +# Name "SPlot2d - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\SPlot2d\SPlot2d_Curve.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\SPlot2d\SPlot2d_Prs.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\SPlot2d\SPlot2d_ViewModel.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\SPlot2d\SPlot2d.h + +!IF "$(CFG)" == "SPlot2d - Win32 Release" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d.h +InputName=SPlot2d + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SPlot2d - Win32 Debug" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d.h +InputName=SPlot2d + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SPlot2d\SPlot2d_Curve.h + +!IF "$(CFG)" == "SPlot2d - Win32 Release" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d_Curve.h +InputName=SPlot2d_Curve + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SPlot2d - Win32 Debug" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d_Curve.h +InputName=SPlot2d_Curve + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SPlot2d\SPlot2d_Prs.h + +!IF "$(CFG)" == "SPlot2d - Win32 Release" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d_Prs.h +InputName=SPlot2d_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SPlot2d - Win32 Debug" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d_Prs.h +InputName=SPlot2d_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SPlot2d\SPlot2d_ViewModel.h + +!IF "$(CFG)" == "SPlot2d - Win32 Release" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d_ViewModel.h +InputName=SPlot2d_ViewModel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SPlot2d - Win32 Debug" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d_ViewModel.h +InputName=SPlot2d_ViewModel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\src\SPlot2d\SPlot2d_msg_en.po + +!IF "$(CFG)" == "SPlot2d - Win32 Release" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d_msg_en.po +InputName=SPlot2d_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "SPlot2d - Win32 Debug" + +# Begin Custom Build +InputPath=..\..\src\SPlot2d\SPlot2d_msg_en.po +InputName=SPlot2d_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_SPlot2d_ViewModel.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/SPlot2d.vcproj b/adm_local/win32/SPlot2d.vcproj new file mode 100755 index 000000000..f3781a089 --- /dev/null +++ b/adm_local/win32/SPlot2d.vcproj @@ -0,0 +1,396 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/SPlot2d.vcproj.vspscc b/adm_local/win32/SPlot2d.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/SPlot2d.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/STD.dsp b/adm_local/win32/STD.dsp new file mode 100755 index 000000000..e1cbb623d --- /dev/null +++ b/adm_local/win32/STD.dsp @@ -0,0 +1,986 @@ +# Microsoft Developer Studio Project File - Name="STD" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=STD - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "STD.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "STD.mak" CFG="STD - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "STD - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "STD - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "STD" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +F90=df.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "STD - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\STD" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STD_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /D "STD_EXPORTS" /D "WNT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# SUBTRACT CPP /O +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\STD.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\STD" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STD_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "STD_EXPORTS" /D "WNT" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\STD.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "STD - Win32 Release" +# Name "STD - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\STD\STD.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\STD\STD.h +InputName=STD + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\STD\STD.h +InputName=STD + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\STD\STD_Application.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_Application.h +InputName=STD_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_Application.h +InputName=STD_Application + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\STD\STD_CloseDlg.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_CloseDlg.h +InputName=STD_CloseDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_CloseDlg.h +InputName=STD_CloseDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\STD\STD_LoadStudiesDlg.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_LoadStudiesDlg.h +InputName=STD_LoadStudiesDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_LoadStudiesDlg.h +InputName=STD_LoadStudiesDlg + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\STD\STD_MDIDesktop.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_MDIDesktop.h +InputName=STD_MDIDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_MDIDesktop.h +InputName=STD_MDIDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\STD\STD_SDIDesktop.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_SDIDesktop.h +InputName=STD_SDIDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_SDIDesktop.h +InputName=STD_SDIDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\STD\STD_TabDesktop.h + +!IF "$(CFG)" == "STD - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\STD\STD_TabDesktop.h +InputName=STD_TabDesktop + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "STD - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SUIT.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SUIT.mak" CFG="SUIT - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SUIT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "SUIT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "SUIT" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SUIT" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SUIT_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /I "..\..\include" /I "$(QTDIR)\include" /D "SUIT_EXPORTS" /D "WNT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SUIT.dll" /libpath:"$(QTLIB)" + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\SUIT" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD F90 /browser +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SUIT_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "SUIT_EXPORTS" /D "WNT" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SUIT.dll" /pdbtype:sept /libpath:"$(QTLIBD)" + +!ENDIF + +# Begin Target + +# Name "SUIT - Win32 Release" +# Name "SUIT - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT.h +InputName=SUIT + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT.h +InputName=SUIT + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_Accel.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_Accel.h +InputName=SUIT_Accel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_Accel.h +InputName=SUIT_Accel + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_ActionOperation.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_ActionOperation.h +InputName=SUIT_ActionOperation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_ActionOperation.h +InputName=SUIT_ActionOperation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_Application.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_Application.h +InputName=SUIT_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_Application.h +InputName=SUIT_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_Convertor.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_Convertor.h +InputName=SUIT_Convertor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_Convertor.h +InputName=SUIT_Convertor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_DataObject.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_DataObject.h +InputName=SUIT_DataObject + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_DataObject.h +InputName=SUIT_DataObject + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_DataObjectIterator.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_DataObjectIterator.h +InputName=SUIT_DataObjectIterator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_DataObjectIterator.h +InputName=SUIT_DataObjectIterator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_DataObjectKey.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_DataObjectKey.h +InputName=SUIT_DataObjectKey + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_DataObjectKey.h +InputName=SUIT_DataObjectKey + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_DataOwner.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_DataOwner.h +InputName=SUIT_DataOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_DataOwner.h +InputName=SUIT_DataOwner + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_Desktop.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_Desktop.h +InputName=SUIT_Desktop + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_Desktop.h +InputName=SUIT_Desktop + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_ExceptionHandler.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_ExceptionHandler.h +InputName=SUIT_ExceptionHandler + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_ExceptionHandler.h +InputName=SUIT_ExceptionHandler + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_FileDlg.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_FileDlg.h +InputName=SUIT_FileDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_FileDlg.h +InputName=SUIT_FileDlg + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_FileValidator.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_FileValidator.h +InputName=SUIT_FileValidator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_FileValidator.h +InputName=SUIT_FileValidator + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_MessageBox.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_MessageBox.h +InputName=SUIT_MessageBox + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_MessageBox.h +InputName=SUIT_MessageBox + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_Operation.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_Operation.h +InputName=SUIT_Operation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_Operation.h +InputName=SUIT_Operation + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_OverrideCursor.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_OverrideCursor.h +InputName=SUIT_OverrideCursor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_OverrideCursor.h +InputName=SUIT_OverrideCursor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_ParserSettings.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_ParserSettings.h +InputName=SUIT_ParserSettings + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_ParserSettings.h +InputName=SUIT_ParserSettings + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_PopupClient.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_PopupClient.h +InputName=SUIT_PopupClient + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_PopupClient.h +InputName=SUIT_PopupClient + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_ResourceMgr.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_ResourceMgr.h +InputName=SUIT_ResourceMgr + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_ResourceMgr.h +InputName=SUIT_ResourceMgr + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_SelectionFilter.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_SelectionFilter.h +InputName=SUIT_SelectionFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SUIT\SUIT_SelectionFilter.h +InputName=SUIT_SelectionFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUIT\SUIT_SelectionMgr.h + +!IF "$(CFG)" == "SUIT - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUIT\SUIT_SelectionMgr.h +InputName=SUIT_SelectionMgr + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUIT - 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Package Owner=<4> + +Package=<5> +{{{ + begin source code control + LogWindow + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Project: "OBJECT"=.\OBJECT.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + OBJECT + ..\..\src\object + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name GLViewer + End Project Dependency + Begin Project Dependency + Project_Dep_Name VTKViewer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency +}}} + +############################################################################### + +Project: "OCCViewer"=.\OCCViewer.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + OCCViewer + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Project: "ObjBrowser"=.\ObjBrowser.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + ObjBrowser + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Project: "Plot2d"=.\Plot2d.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + Plot2d + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Project: "Prs"=.\Prs.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + Prs + ..\..\src\prs + end source code control +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PyInterp"=.\PyInterp.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + PyInterp + .. + end source code control +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PythonConsole"=.\PythonConsole.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + PythonConsole + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name PyInterp + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency +}}} + +############################################################################### + +Project: "Qtx"=.\Qtx.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + Qtx + .. + end source code control +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SOCC"=.\SOCC.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + SOCC + ..\..\src\socc + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name OCCViewer + End Project Dependency + Begin Project Dependency + Project_Dep_Name Prs + End Project Dependency + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name OBJECT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Project: "SPlot2d"=.\SPlot2d.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + SPlot2d + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Plot2d + End Project Dependency + Begin Project Dependency + Project_Dep_Name OBJECT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Prs + End Project Dependency +}}} + +############################################################################### + +Project: "STD"=.\STD.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + STD + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Project: "SUIT"=.\SUIT.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + SUIT + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Project: "SUITApp"=.\SUITApp.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + GUI_SRC/src/SUITApp + ..\..\src\suitapp + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency +}}} + +############################################################################### + +Project: "SUPERVGraph"=.\SUPERVGraph.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + SUPERVGraph + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name OBJECT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Project: "SVTK"=.\SVTK.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + SVTK + ..\..\src\svtk + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name OBJECT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency + Begin Project Dependency + Project_Dep_Name VTKViewer + End Project Dependency + Begin Project Dependency + Project_Dep_Name CAM + End Project Dependency + Begin Project Dependency + Project_Dep_Name Prs + End Project Dependency +}}} + +############################################################################### + +Project: "Style"=.\Style.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + Style + ..\..\src\style + end source code control +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "VTKViewer"=.\VTKViewer.dsp - Package Owner=<4> + +Package=<5> +{{{ + begin source code control + VTKViewer + .. + end source code control +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name SUIT + End Project Dependency + Begin Project Dependency + Project_Dep_Name Qtx + End Project Dependency +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/adm_local/win32/SUIT.vcproj b/adm_local/win32/SUIT.vcproj new file mode 100755 index 000000000..eec3fd11a --- /dev/null +++ b/adm_local/win32/SUIT.vcproj @@ -0,0 +1,1774 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/SUIT.vcproj.vspscc b/adm_local/win32/SUIT.vcproj.vspscc new file mode 100755 index 000000000..0ae458f88 --- /dev/null +++ b/adm_local/win32/SUIT.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\SUIT.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/SUITApp.dsp b/adm_local/win32/SUITApp.dsp new file mode 100755 index 000000000..af589c87c --- /dev/null +++ b/adm_local/win32/SUITApp.dsp @@ -0,0 +1,152 @@ +# Microsoft Developer Studio Project File - Name="SUITApp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=SUITApp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SUITApp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SUITApp.mak" CFG="SUITApp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SUITApp - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "SUITApp - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/SUIT", PIAAAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SUITApp - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SUITApp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib qtmain.lib /nologo /subsystem:windows /pdb:none /machine:I386 /out:"../../win32/bin/SUITApp.exe" /libpath:"$(QTDIR)\lib" + +!ELSEIF "$(CFG)" == "SUITApp - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\SUITApp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD F90 /browser +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WNT" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt$(QTVER).lib qtmain.lib /nologo /subsystem:windows /pdb:"../../win32/bind/SUITApp.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../win32/bind/SUITApp.exe" /pdbtype:sept /libpath:"$(QTDIR)\lib" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "SUITApp - Win32 Release" +# Name "SUITApp - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\SUITApp\SUITApp_Application.h + +!IF "$(CFG)" == "SUITApp - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUITApp\SUITApp_Application.h +InputName=SUITApp_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SUITApp - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SUITApp\SUITApp_Application.h +InputName=SUITApp_Application + +BuildCmds= \ + $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\SUITApp\SUITApp.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\SUITApp\SUITApp_Application.cxx +# End Source File +# End Group +# Begin Group "Meta Object Files" + +# PROP Default_Filter "*.cxx" +# Begin Source File + +SOURCE=..\..\moc\moc_SUITApp_Application.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/SUITApp.vcproj b/adm_local/win32/SUITApp.vcproj new file mode 100755 index 000000000..2ab3fd721 --- /dev/null +++ b/adm_local/win32/SUITApp.vcproj @@ -0,0 +1,232 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/SUITApp.vcproj.vspscc b/adm_local/win32/SUITApp.vcproj.vspscc new file mode 100755 index 000000000..31418b85f --- /dev/null +++ b/adm_local/win32/SUITApp.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\SUITApp.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/SUPERVGraph.dsp b/adm_local/win32/SUPERVGraph.dsp new file mode 100755 index 000000000..e10ee4b3f --- /dev/null +++ b/adm_local/win32/SUPERVGraph.dsp @@ -0,0 +1,304 @@ +# Microsoft Developer Studio Project File - Name="SUPERVGraph" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=SUPERVGraph - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SUPERVGraph.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SUPERVGraph.mak" CFG="SUPERVGraph - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SUPERVGraph - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "SUPERVGraph - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "SUPERVGraph" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SUPERVGraph - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SUPERVGraph" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD F90 /browser +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SUPERVGraph_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "SUPERVGRAPH_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib qwt.lib TKernel.lib TKMath.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\SUPERVGraph.dll" /libpath:"$(QTLIB)" /libpath:"$(QWTLIB)" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "SUPERVGraph - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SVTK.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SVTK.mak" CFG="SVTK - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SVTK - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "SVTK - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "SVTK" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\SVTK" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SVTK_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(VTKINC)" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D 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/dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib vtkGraphics.lib vtkHybrid.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SVTK.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" /libpath:"$(VTKLIB)" + +!ENDIF + +# Begin Target + +# Name "SVTK - Win32 Release" +# Name "SVTK - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_Actor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_CubeAxesActor2D.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_InteractorStyle.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_Prs.cxx +# End Source File +# Begin Source File + 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Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK.h +InputName=SVTK + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_Actor.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Actor.h +InputName=SVTK_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Actor.h +InputName=SVTK_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# 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$(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_InteractorStyle.h +InputName=SVTK_InteractorStyle + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_Prs.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Prs.h +InputName=SVTK_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Prs.h +InputName=SVTK_Prs + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_RenderWindow.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_RenderWindow.h +InputName=SVTK_RenderWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_RenderWindow.h +InputName=SVTK_RenderWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_RenderWindowInteractor.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_RenderWindowInteractor.h +InputName=SVTK_RenderWindowInteractor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_RenderWindowInteractor.h +InputName=SVTK_RenderWindowInteractor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_Selection.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Selection.h +InputName=SVTK_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Selection.h +InputName=SVTK_Selection + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_Selector.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Selector.h +InputName=SVTK_Selector + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Selector.h +InputName=SVTK_Selector + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + 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$(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\SVTK\SVTK_Trihedron.h +InputName=SVTK_Trihedron + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_ViewManager.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_ViewManager.h +InputName=SVTK_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_ViewManager.h +InputName=SVTK_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_ViewModel.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_ViewModel.h +InputName=SVTK_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_ViewModel.h +InputName=SVTK_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\SVTK\SVTK_ViewWindow.h + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_ViewWindow.h +InputName=SVTK_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\SVTK\SVTK_ViewWindow.h +InputName=SVTK_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "moc" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_InteractorStyle.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_RenderWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_RenderWindowInteractor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_SVTK_ViewWindow.cxx +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\src\SVTK\resources\SVTK_msg_en.po + +!IF "$(CFG)" == "SVTK - Win32 Release" + +# Begin Custom Build +InputPath=..\..\src\SVTK\resources\SVTK_msg_en.po +InputName=SVTK_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "SVTK - Win32 Debug" + +# Begin Custom Build +InputPath=..\..\src\SVTK\resources\SVTK_msg_en.po +InputName=SVTK_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/SVTK.vcproj b/adm_local/win32/SVTK.vcproj new file mode 100755 index 000000000..3e1d3687f --- /dev/null +++ b/adm_local/win32/SVTK.vcproj @@ -0,0 +1,1056 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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Microsoft Developer Studio Project File - Name="Style" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=Style - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Style.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Style.mak" CFG="Style - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Style - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "Style - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Style" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Style - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\Style" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STYLE_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /D "NDEBUG" /D "SALOMESTYLE_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\Style.dll" /libpath:"$(QTLIB)" +# Begin Custom Build - Copying $(TargetName).dll... +TargetDir=\Work\SysPipe\SUIT_3_1\win32\bin +TargetPath=\Work\SysPipe\SUIT_3_1\win32\bin\Style.dll +TargetName=Style +InputPath=\Work\SysPipe\SUIT_3_1\win32\bin\Style.dll +SOURCE="$(InputPath)" + +"$(TargetDir)\styles\$(TargetName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + copy /B $(TargetPath) $(TargetDir)\styles\$(TargetName).dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "Style - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\Style" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STYLE_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /D "_DEBUG" /D "SALOMESTYLE_EXPORTS" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Style.dll" /pdbtype:sept /libpath:"$(QTLIBD)" +# Begin Custom Build - Copying $(TargetName).dll... +TargetDir=\Work\SysPipe\SUIT_3_1\win32\bind +TargetPath=\Work\SysPipe\SUIT_3_1\win32\bind\Style.dll +TargetName=Style +InputPath=\Work\SysPipe\SUIT_3_1\win32\bind\Style.dll +SOURCE="$(InputPath)" + +"$(TargetDir)\styles\$(TargetName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + copy /B $(TargetPath) $(TargetDir)\styles\$(TargetName).dll + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "Style - Win32 Release" +# Name "Style - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\Style\SalomeStyle.h + +!IF "$(CFG)" == "Style - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Style\SalomeStyle.h +InputName=SalomeStyle + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "Style - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\Style\SalomeStyle.h +InputName=SalomeStyle + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\Style\SalomeStyle.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/Style.vcproj b/adm_local/win32/Style.vcproj new file mode 100755 index 000000000..80b913be7 --- /dev/null +++ b/adm_local/win32/Style.vcproj @@ -0,0 +1,176 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/Style.vcproj.vspscc b/adm_local/win32/Style.vcproj.vspscc new file mode 100755 index 000000000..5f0dad4e2 --- /dev/null +++ b/adm_local/win32/Style.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\Style.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/TOOLSGUI.vcproj b/adm_local/win32/TOOLSGUI.vcproj new file mode 100755 index 000000000..bc2bc2435 --- /dev/null +++ b/adm_local/win32/TOOLSGUI.vcproj @@ -0,0 +1,454 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/TOOLSGUI.vcproj.vspscc b/adm_local/win32/TOOLSGUI.vcproj.vspscc new file mode 100755 index 000000000..7e6999fac --- /dev/null +++ b/adm_local/win32/TOOLSGUI.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\TOOLSGUI.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/ToolsGUI.dsp b/adm_local/win32/ToolsGUI.dsp new file mode 100755 index 000000000..a11df9227 --- /dev/null +++ b/adm_local/win32/ToolsGUI.dsp @@ -0,0 +1,344 @@ +# Microsoft Developer Studio Project File - Name="ToolsGUI" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=ToolsGUI - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ToolsGUI.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ToolsGUI.mak" CFG="ToolsGUI - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ToolsGUI - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "ToolsGUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\ToolsGUI" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\ToolsGUI.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\ToolsGUI" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TOOLSGUI_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\ToolsGUI.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" + +!ENDIF + +# Begin Target + +# Name "ToolsGUI - Win32 Release" +# Name "ToolsGUI - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI_CatalogGeneratorDlg.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI_HelpWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI_IntervalWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI_RegWidget.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI.h +InputName=ToolsGUI + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI.h +InputName=ToolsGUI + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI_CatalogGeneratorDlg.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\ToolsGUI_CatalogGeneratorDlg.h +InputName=ToolsGUI_CatalogGeneratorDlg + +BuildCmds= \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\ToolsGUI_CatalogGeneratorDlg.h +InputName=ToolsGUI_CatalogGeneratorDlg + +BuildCmds= \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI_HelpWindow.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI_HelpWindow.h +InputName=ToolsGUI_HelpWindow + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI_HelpWindow.h +InputName=ToolsGUI_HelpWindow + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI_IntervalWindow.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI_IntervalWindow.h +InputName=ToolsGUI_IntervalWindow + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=.\ToolsGUI_IntervalWindow.h +InputName=ToolsGUI_IntervalWindow + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\ToolsGUI_RegWidget.h + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\ToolsGUI_RegWidget.h +InputName=ToolsGUI_RegWidget + +BuildCmds= \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=.\ToolsGUI_RegWidget.h +InputName=ToolsGUI_RegWidget + +BuildCmds= \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + type $(InputPath) > ..\..\include\$(InputName).h \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\resources\ToolsGUI_icons.po + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\ToolsGUI_icons.po +InputName=ToolsGUI_icons + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\ToolsGUI_icons.po +InputName=ToolsGUI_icons + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\ToolsGUI\resources\ToolsGUI_msg_en.po + +!IF "$(CFG)" == "ToolsGUI - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\ToolsGUI_msg_en.po +InputName=ToolsGUI_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "ToolsGUI - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).qm... +InputPath=.\resources\ToolsGUI_msg_en.po +InputName=ToolsGUI_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(QTDIR)\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/VTKViewer.dsp b/adm_local/win32/VTKViewer.dsp new file mode 100755 index 000000000..c3e1a546a --- /dev/null +++ b/adm_local/win32/VTKViewer.dsp @@ -0,0 +1,1429 @@ +# Microsoft Developer Studio Project File - Name="VTKViewer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=VTKViewer - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "VTKViewer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "VTKViewer.mak" CFG="VTKViewer - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "VTKViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "VTKViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "VTKViewer" +# PROP Scc_LocalPath "..\.." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\win32\lib" +# PROP Intermediate_Dir "..\..\win32\obj\VTKViewer" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VTKVIEWER_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /I "$(VTKINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VTKVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vtkRendering.lib vtkCommon.lib vtkGraphics.lib vtkFiltering.lib tkernel.lib qt$(QTVER).lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\VTKViewer.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" /libpath:"$(VTKLIB)" + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\win32\libd" +# PROP Intermediate_Dir "..\..\win32\objd\VTKViewer" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VTKVIEWER_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /I "$(VTKINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VTKVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vtkRendering.lib vtkCommon.lib vtkGraphics.lib vtkFiltering.lib tkernel.lib qt$(QTVER).lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\VTKViewer.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" /libpath:"$(VTKLIB)" + +!ENDIF + +# Begin Target + +# Name "VTKViewer - Win32 Release" +# Name "VTKViewer - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer.h +InputName=VTKViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer.h +InputName=VTKViewer + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Actor.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Actor.h +InputName=VTKViewer_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Actor.h +InputName=VTKViewer_Actor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Algorithm.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Algorithm.h +InputName=VTKViewer_Algorithm + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Algorithm.h +InputName=VTKViewer_Algorithm + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_CellRectPicker.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_CellRectPicker.h +InputName=VTKViewer_CellRectPicker + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_CellRectPicker.h +InputName=VTKViewer_CellRectPicker + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ConvexTool.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_ConvexTool.h +InputName=VTKViewer_ConvexTool + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_ConvexTool.h +InputName=VTKViewer_ConvexTool + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ExtractUnstructuredGrid.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_ExtractUnstructuredGrid.h +InputName=VTKViewer_ExtractUnstructuredGrid + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_ExtractUnstructuredGrid.h +InputName=VTKViewer_ExtractUnstructuredGrid + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Filter.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Filter.h +InputName=VTKViewer_Filter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Filter.h +InputName=VTKViewer_Filter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Functor.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Functor.h +InputName=VTKViewer_Functor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Functor.h +InputName=VTKViewer_Functor + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_GeometryFilter.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_GeometryFilter.h +InputName=VTKViewer_GeometryFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_GeometryFilter.h +InputName=VTKViewer_GeometryFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_InteractorStyle.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_InteractorStyle.h +InputName=VTKViewer_InteractorStyle + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_InteractorStyle.h +InputName=VTKViewer_InteractorStyle + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_PassThroughFilter.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_PassThroughFilter.h +InputName=VTKViewer_PassThroughFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_PassThroughFilter.h +InputName=VTKViewer_PassThroughFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_RectPicker.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_RectPicker.h +InputName=VTKViewer_RectPicker + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_RectPicker.h +InputName=VTKViewer_RectPicker + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_RenderWindow.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_RenderWindow.h +InputName=VTKViewer_RenderWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_RenderWindow.h +InputName=VTKViewer_RenderWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_RenderWindowInteractor.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_RenderWindowInteractor.h +InputName=VTKViewer_RenderWindowInteractor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_RenderWindowInteractor.h +InputName=VTKViewer_RenderWindowInteractor + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ShrinkFilter.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_ShrinkFilter.h +InputName=VTKViewer_ShrinkFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_ShrinkFilter.h +InputName=VTKViewer_ShrinkFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Transform.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Transform.h +InputName=VTKViewer_Transform + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Transform.h +InputName=VTKViewer_Transform + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_TransformFilter.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_TransformFilter.h +InputName=VTKViewer_TransformFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_TransformFilter.h +InputName=VTKViewer_TransformFilter + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Trihedron.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Trihedron.h +InputName=VTKViewer_Trihedron + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Trihedron.h +InputName=VTKViewer_Trihedron + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Utilities.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Utilities.h +InputName=VTKViewer_Utilities + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_Utilities.h +InputName=VTKViewer_Utilities + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_VectorText.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_VectorText.h +InputName=VTKViewer_VectorText + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).h... +InputPath=..\..\src\VTKViewer\VTKViewer_VectorText.h +InputName=VTKViewer_VectorText + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\include\$(InputName).h + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ViewManager.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_ViewManager.h +InputName=VTKViewer_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_ViewManager.h +InputName=VTKViewer_ViewManager + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ViewModel.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_ViewModel.h +InputName=VTKViewer_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_ViewModel.h +InputName=VTKViewer_ViewModel + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ViewWindow.h + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_ViewWindow.h +InputName=VTKViewer_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Generate moc_$(InputName).cxx... +InputPath=..\..\src\VTKViewer\VTKViewer_ViewWindow.h +InputName=VTKViewer_ViewWindow + +BuildCmds= \ + type $(InputPath) > ..\..\include\$(InputName).h \ + $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \ + + +"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Actor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_CellRectPicker.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ConvexTool.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ExtractUnstructuredGrid.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Filter.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_GeometryFilter.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_InteractorStyle.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_PassThroughFilter.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_RectPicker.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_RenderWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_RenderWindowInteractor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ShrinkFilter.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Transform.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_TransformFilter.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Trihedron.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_Utilities.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_VectorText.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\VTKViewer_ViewWindow.cxx +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_back.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_back.png +InputName=view_back + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_back.png +InputName=view_back + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_bottom.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_bottom.png +InputName=view_bottom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_bottom.png +InputName=view_bottom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_camera_dump.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_camera_dump.png +InputName=view_camera_dump + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_camera_dump.png +InputName=view_camera_dump + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_fitall.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_fitall.png +InputName=view_fitall + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_fitall.png +InputName=view_fitall + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_fitarea.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_fitarea.png +InputName=view_fitarea + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_fitarea.png +InputName=view_fitarea + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_front.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_front.png +InputName=view_front + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_front.png +InputName=view_front + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_glpan.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_glpan.png +InputName=view_glpan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_glpan.png +InputName=view_glpan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_left.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_left.png +InputName=view_left + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_left.png +InputName=view_left + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_pan.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_pan.png +InputName=view_pan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_pan.png +InputName=view_pan + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_reset.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_reset.png +InputName=view_reset + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_reset.png +InputName=view_reset + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_right.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_right.png +InputName=view_right + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_right.png +InputName=view_right + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_rotate.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_rotate.png +InputName=view_rotate + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_rotate.png +InputName=view_rotate + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_top.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_top.png +InputName=view_top + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_top.png +InputName=view_top + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_triedre.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_triedre.png +InputName=view_triedre + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_triedre.png +InputName=view_triedre + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\view_zoom.png + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_zoom.png +InputName=view_zoom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Update $(InputName).png... +InputPath=..\..\src\VTKViewer\resources\view_zoom.png +InputName=view_zoom + +"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + type $(InputPath) > ..\..\resources\$(InputName).png + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\VTKViewer_images.po + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\VTKViewer\resources\VTKViewer_images.po +InputName=VTKViewer_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\VTKViewer\resources\VTKViewer_images.po +InputName=VTKViewer_images + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\src\VTKViewer\resources\VTKViewer_msg_en.po + +!IF "$(CFG)" == "VTKViewer - Win32 Release" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\VTKViewer\resources\VTKViewer_msg_en.po +InputName=VTKViewer_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ELSEIF "$(CFG)" == "VTKViewer - Win32 Debug" + +# Begin Custom Build - Generate $(InputName).qm... +InputPath=..\..\src\VTKViewer\resources\VTKViewer_msg_en.po +InputName=VTKViewer_msg_en + +"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Meta Object Files" + +# PROP Default_Filter "*.cxx" +# Begin Source File + +SOURCE=..\..\moc\moc_VTKViewer_RenderWindow.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_VTKViewer_RenderWindowInteractor.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_VTKViewer_ViewManager.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_VTKViewer_ViewModel.cxx +# End Source File +# Begin Source File + +SOURCE=..\..\moc\moc_VTKViewer_ViewWindow.cxx +# End Source File +# End Group +# End Target +# End Project diff --git a/adm_local/win32/VTKViewer.vcproj b/adm_local/win32/VTKViewer.vcproj new file mode 100755 index 000000000..ca31e4b6e --- /dev/null +++ b/adm_local/win32/VTKViewer.vcproj @@ -0,0 +1,1151 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/VTKViewer.vcproj.vspscc b/adm_local/win32/VTKViewer.vcproj.vspscc new file mode 100755 index 000000000..794f014c9 --- /dev/null +++ b/adm_local/win32/VTKViewer.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/idl.bat b/adm_local/win32/idl.bat new file mode 100755 index 000000000..0c3f8c796 --- /dev/null +++ b/adm_local/win32/idl.bat @@ -0,0 +1,4 @@ +@set PYTHONPATH=%OMNILIB%\..\python;%PYTHONPATH% +@%OMNIROOT%\bin\x86_win32\omniidl.exe -I%KERNEL_ROOT_DIR%/idl/ -I../../idl -bcxx -C../../stub %1 + +move %~d0%~p0..\..\stub\%2SK.cc %~d0%~p0..\..\stub\%2SK.cxx \ No newline at end of file diff --git a/adm_local/win32/idlpy.bat b/adm_local/win32/idlpy.bat new file mode 100755 index 000000000..0309fb0a9 --- /dev/null +++ b/adm_local/win32/idlpy.bat @@ -0,0 +1,2 @@ +@set PYTHONPATH=%OMNILIB%\..\python;%PYTHONPATH% +@%OMNIROOT%\bin\x86_win32\omniidl.exe -p%OMNIORBPYROOT%\lib\python -bpython -I../../idl -I%KERNEL_ROOT_DIR%/idl/ -C../../win32/python %1 diff --git a/adm_local/win32/idlpy.vcproj b/adm_local/win32/idlpy.vcproj new file mode 100755 index 000000000..c48e9ee8d --- /dev/null +++ b/adm_local/win32/idlpy.vcproj @@ -0,0 +1,65 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/adm_local/win32/idlpy.vcproj.vspscc b/adm_local/win32/idlpy.vcproj.vspscc new file mode 100755 index 000000000..b5d7a1df0 --- /dev/null +++ b/adm_local/win32/idlpy.vcproj.vspscc @@ -0,0 +1,10 @@ +"" +{ +"FILE_VERSION" = "9237" +"ENLISTMENT_CHOICE" = "NEVER" +"PROJECT_FILE_RELATIVE_PATH" = "" +"NUMBER_OF_EXCLUDED_FILES" = "0" +"ORIGINAL_PROJECT_FILE_PATH" = "file:W:\\Work\\SalomeWin\\GUI_SRC\\adm_local\\win32\\idlpy.vcproj" +"NUMBER_OF_NESTED_PROJECTS" = "0" +"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT" +} diff --git a/adm_local/win32/swig.bat b/adm_local/win32/swig.bat new file mode 100755 index 000000000..f27d294d6 --- /dev/null +++ b/adm_local/win32/swig.bat @@ -0,0 +1,3 @@ +@rem echo off + +%SWIGROOT%\swig -python -c++ -I..\..\include -I%2 %1