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bos #29941 [CEA 29940] concatenate doesn't create node groups if mesh is empty
V9_9_0rc1
author
eap
<eap@opencascade.com>
Thu, 12 May 2022 09:58:47 +0000
(12:58 +0300)
committer
vsr
<vsr@opencascade.com>
Thu, 12 May 2022 10:21:20 +0000
(13:21 +0300)
src/SMESH_I/SMESH_Gen_i.cxx
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diff --git
a/src/SMESH_I/SMESH_Gen_i.cxx
b/src/SMESH_I/SMESH_Gen_i.cxx
index e90b12de49f649be19540b3df29eab9fcba7545a..4a57364566bb24d59cc7fff4b99d6fad608765e1 100644
(file)
--- a/
src/SMESH_I/SMESH_Gen_i.cxx
+++ b/
src/SMESH_I/SMESH_Gen_i.cxx
@@
-2613,9
+2613,6
@@
SMESH_Gen_i::ConcatenateCommon(const SMESH::ListOfIDSources& theMeshesArray,
// copy elements
- SMESH::array_of_ElementType_var srcElemTypes = theMeshesArray[i]->GetTypes();
- if ( srcElemTypes->length() == 1 && srcElemTypes[0] == SMESH::NODE ) // group of nodes
- continue;
std::vector< const SMDS_MeshElement* > newElems( initMeshDS->NbElements() + 1, 0 );
elemIt = initImpl->GetElements( theMeshesArray[i], SMESH::ALL );
while ( elemIt->more() )