#include <vector>
#include <TopoDS_Shape.hxx>
-//#include <NCollection_DataMap.hxx>
+#include <NCollection_DataMap.hxx>
/*!
* \brief "Transforms" quadrilateral faces into triangular ones by creation of pyramids
std::set<const SMDS_MeshNode*>& nodesToMove,
const bool isRecursion = false);
- // bool DecreaseHeightDifference( const SMDS_MeshElement* pyram,
- // const double h2 );
+ bool DecreaseHeightDifference( const SMDS_MeshElement* pyram,
+ const double h2 );
TopoDS_Shape myShape;
std::set<const SMDS_MeshElement*> myRemovedTrias;
std::list< const SMDS_MeshNode* > myDegNodes;
const SMESH_ElementSearcher* myElemSearcher;
- // NCollection_DataMap< const SMDS_MeshElement*, double > myPyramHeight2;
+ NCollection_DataMap< const SMDS_MeshElement*, double > myPyramHeight2;
- // // work buffers of DecreaseHeightDifference()
- // std::vector< const SMDS_MeshElement* > myAdjPyrams;
- // std::vector<const SMDS_MeshNode *> myNodes;
+ // work buffers of DecreaseHeightDifference()
+ std::vector< const SMDS_MeshElement* > myAdjPyrams;
+ std::vector<const SMDS_MeshNode *> myNodes;
};
#endif