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Update translation files from Crowdin V8_2_BR cbr/crowdin_V8_2_BR V8_2_0 V8_2_0rc1 V8_2_0rc2
authorChristophe Bourcier <christophe.bourcier@cea.fr>
Tue, 29 Nov 2016 16:24:56 +0000 (17:24 +0100)
committerChristophe Bourcier <christophe.bourcier@cea.fr>
Tue, 29 Nov 2016 16:24:56 +0000 (17:24 +0100)
src/GUI/GHS3DPlugin_msg_fr.ts
src/GUI/GHS3DPlugin_msg_ja.ts

index 1d3226acc59df4c1d5cbfb26ab6ff6db4c2c64d6..75b294deff1b3326aa556eaede4d5da51ea74fef 100755 (executable)
         <source>GHS3D_HYPOTHESIS</source>
         <translation>MG-Tetra</translation>
     </message>
+    <message>
+        <source>GHS3D_OPTIMIZATIOL_HYPOTHESIS</source>
+        <translation>MG-Tetra Optimisation</translation>
+    </message>
     <message>
         <source>GHS3D_OPTIMIZATIOL_LEVEL</source>
         <translation>Niveau d&apos;optimisation</translation>
         <source>GHS3D_ENF_MESH_INFO</source>
         <translation>&lt;b&gt;Attention&lt;/b&gt;: Les éléments de contraintes ne sont pris en compte que pour des maillage sans géométrie associée.</translation>
     </message>
+    <message>
+        <source>MODE_SAFE</source>
+        <translation>Sûr</translation>
+    </message>
+    <message>
+        <source>MODE_AGGRESSIVE</source>
+        <translation>Aggressif</translation>
+    </message>
+    <message>
+        <source>MODE_NONE</source>
+        <translation>Aucun</translation>
+    </message>
+    <message>
+        <source>MODE_NO</source>
+        <translation>Non</translation>
+    </message>
+    <message>
+        <source>MODE_YES</source>
+        <translation>Oui</translation>
+    </message>
+    <message>
+        <source>MODE_ONLY</source>
+        <translation>Seulement</translation>
+    </message>
+    <message>
+        <source>GHS3D_OPTIMIZATION</source>
+        <translation>Optimisation</translation>
+    </message>
+    <message>
+        <source>GHS3D_SPLIT_OVERCONSTRAINED</source>
+        <translation>Découpe les éléments surcontraints</translation>
+    </message>
+    <message>
+        <source>GHS3D_PTHREADS_MODE</source>
+        <translation>Mode pthreads</translation>
+    </message>
+    <message>
+        <source>GHS3D_NB_THREADS</source>
+        <translation>Nombre max de threads</translation>
+    </message>
+    <message>
+        <source>GHS3D_SMOOTH_OFF_SLIVERS</source>
+        <translation>Polir les élémenst aplatis</translation>
+    </message>
 </context>
 </TS>
index 20a88f0a9fb956cc82d1d88cd3b1d161277cf03d..5c12cbc1dd0d05af4c546f0da9a61e219fd00e25 100644 (file)
       <source>GHS3D_HYPOTHESIS</source>
       <translation>MG-Tetra</translation>
     </message>
+    <message>
+      <source>GHS3D_OPTIMIZATIOL_HYPOTHESIS</source>
+      <translation>MG-Tetra 最適化</translation>
+    </message>
     <message>
       <source>GHS3D_OPTIMIZATIOL_LEVEL</source>
       <translation>最適化のレベル</translation>
       <source>GHS3D_ENF_MESH_INFO</source>
       <translation>&lt;b&gt;注意&lt;/b&gt;: 要素制約の関連付けられたジオメトリなしメッシュ考慮されます。</translation>
     </message>
+    <message>
+      <source>MODE_SAFE</source>
+      <translation>セーフモード</translation>
+    </message>
+    <message>
+      <source>MODE_AGGRESSIVE</source>
+      <translation>アグレッシブモード</translation>
+    </message>
+    <message>
+      <source>MODE_NONE</source>
+      <translation>無モード</translation>
+    </message>
+    <message>
+      <source>MODE_NO</source>
+      <translation>Noモード</translation>
+    </message>
+    <message>
+      <source>MODE_YES</source>
+      <translation>Yesモード</translation>
+    </message>
+    <message>
+      <source>MODE_ONLY</source>
+      <translation>Onlyモード</translation>
+    </message>
+    <message>
+      <source>GHS3D_OPTIMIZATION</source>
+      <translation>最適化</translation>
+    </message>
+    <message>
+      <source>GHS3D_SPLIT_OVERCONSTRAINED</source>
+      <translation>過剰拘束要素の分割</translation>
+    </message>
+    <message>
+      <source>GHS3D_PTHREADS_MODE</source>
+      <translation>PThreads モード</translation>
+    </message>
+    <message>
+      <source>GHS3D_NB_THREADS</source>
+      <translation>最大スレッド数</translation>
+    </message>
+    <message>
+      <source>GHS3D_SMOOTH_OFF_SLIVERS</source>
+      <translation>細長い要素のスムーズ化</translation>
+    </message>
   </context>
 </TS>