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Decrease the gradation limit to 1 to be able to have finer meshes cbr/CEA_1537_remove_deprecated_precad
authorChristophe Bourcier <christophe.bourcier@cea.fr>
Tue, 12 Jul 2016 08:13:56 +0000 (10:13 +0200)
committerChristophe Bourcier <christophe.bourcier@cea.fr>
Tue, 12 Jul 2016 08:13:56 +0000 (10:13 +0200)
src/GUI/BLSURFPluginGUI_StdWidget.cxx

index ec8ca2cafddb5c159bca9472c4b8ebf1ea673b7d..b17ad7d14f38450dd6578e879fb60aeb78966c8f 100644 (file)
@@ -43,7 +43,7 @@ BLSURFPluginGUI_StdWidget::BLSURFPluginGUI_StdWidget( QWidget* parent, Qt::Windo
   myPhySize->RangeStepAndValidator(0, COORD_MAX, 10.0, "length_precision");
   myMinSize->RangeStepAndValidator(0, COORD_MAX, 10.0, "length_precision");
   myMaxSize->RangeStepAndValidator(0, COORD_MAX, 10.0, "length_precision");
-  myGradation->RangeStepAndValidator(1.1, COORD_MAX, 0.1, "length_precision");
+  myGradation->RangeStepAndValidator(1.0, COORD_MAX, 0.1, "length_precision");
   myAngleMesh->RangeStepAndValidator(0, 90, 0.5, "angular_precision");
   myChordalError->RangeStepAndValidator(0, COORD_MAX, 0.1, "length_precision");
   myAnisotropicRatio->RangeStepAndValidator(0, COORD_MAX, 0.1, "length_precision");